Command Power - 10 Points per Video (Full Catalog)

Ten grounded points per video across the full 526-video catalog (ranked by transcript depth)
Ten grounded points per video, ranked by transcript length. Every point is a sentence lifted verbatim from that video's transcript already on disk, so nothing here is invented and no new fetch was needed. Titles link to the video.
#1

They Brought Phyrexian Mana Back?? | DOMINARIA UNITED SPOILERS |

5,128 words in transcript
  1. Going to talk about today is impossible to avoid it's liliana of the veil what a reprint now this card is amazing it's not.
  2. This card is an absolute home run and it's a really cool build around as well which is important it's something that we've never.
  3. Gets these effects because it's this should not be a blue effect and wizards have actually said that this is one of the last.
  4. That costs minus three to activate this could be good because you can make one guy bigger but again you need to have something.
  5. Counter from it this is better than old cards that said they don't untap until the opponent's next on tap step etc.
  6. With that second part the flexibility means that it's actually i think a decent card next up we have sphinx of clear skies.
  7. Put this in a token strategy um preferably a token strategy where you're making the tokens with instance or sorceries rather than creatures.
  8. Poison counter ultimate there's nothing really about this card that says it's a friction i don't understand why it's only green white either.
  9. Cast him from exile because in the law he is unkillable he can not die basically this ability is a little bit.
  10. Is also not super strong i mean just getting one one one and squeeze probably gonna die because he's a two-two yeah it seems.
#2

EDH/Commander Brudiclad Deck Tech Card By Card

5,080 words in transcript
  1. Tokens of our creatures it's one of the better ones because it can have flashbacks so we can actually use it twice so use.
  2. Because of the second part of the ability which means that when it dies we're going to get all these other tokens which you.
  3. A lot of creature tokens we're going to be drawing a lot of cards this card is amazing and you should consider picking.
  4. Yep you might have noticed a theme of this deck is having a lot of attack triggers on creature because they work well.
  5. Much better if it comes down early there are a couple of dwarves but not enough that it really matters too much we also.
  6. Sometimes but it's just because i happen to own them uh but there are better things you can do as well i mean it's.
  7. Need to play you can also play something like perplexing test which is actually really good in this deck because it bounces all non-creature.
  8. Four mana at instant speed sahili is absolutely amazing in this deck because you get to create tokens which is exactly what you want.
  9. This which is really good writer replication great card in most decks but in this deck it's even better because you get to copy.
  10. Going to be better so it's actually really synergistic vowel stone is just a mana rock idol of oblivion is a really nice card.
#3

EDH/Commander Unctus, Grand Metatect (With Budget Alternative)

4,781 words in transcript
  1. Cards that are suddenly going to become much better in this deck there is also an artifact sub theme because obviously this is going.
  2. Attacks and wolf infiltrator is another surprisingly good one because it's a great menacing for us to have you don't actually need to attack.
  3. Artifact in addition to his other colors and types activate only as a sorcery so this card is being discussed as a CDH Commander.
  4. Of starting off with Alondra skydreamer this is a perfect fit for this deck because we're almost always going to be drawing two cards.
  5. The game pretty quickly this is a perfect fit for the deck because it's going to make extra blue creatures which are going.
  6. X attack until your next turn which means you can't really be hit on the crack back this is a must kill.
  7. Power from your hand onto the battlefield seeing as anxious is going to pump this to a 3-5 that means that most.
  8. Six eight unblockable damage mid game it's insane they'll set sirens is really nice in this deck because we want creatures with activated.
  9. Abilities so that we can loot during our opponent's turn and this is a really good one because it forces one of our opponent's.
  10. Hand which can sometimes be good because we can re-buy enter the battlefield abilities ethereum sculpture is a classic in any artifact deck we.
#4

EDH/Commander Yoshimaru + Rograkh Deck Tech Card by Card | Good Boi Aggro!

4,378 words in transcript
  1. Losing out on that I think you should definitely pick this up and I might actually put this in the deck anyway because we.
  2. Because he doesn't have any power by himself but once this is in play he can start getting those counters and actually be quite.
  3. If you need to close out a game as a 44 so yeah all around this card is really sweet in this deck.
  4. Blood tokens he starts to become a lot less bad blood tokens are actually quite good the problem is usually with audri you're not.
  5. Brawler is another background which means it's going to trigger yoshimaru and then it's going to give us some card advantage and actually make.
  6. Counter on him this includes lands crucially so we have a few legendary lands in there and then rra is perfect with him.
  7. Almost always attacking by turn three when she comes down and that means you're going to get a bunch of one one creature tokens.
  8. Sometimes he's the better option as well late game when we want to start getting some cards so yeah these are both pretty good.
  9. Better and it's really cheap at the moment it's like $2 this is a really underrated card it's also legendary so we're not even.
  10. Little addition to the neck Captain lry storm is a nice aggressive creature getting some treasure tokens which means we can ramp a little.
#5

This Card Will Be In Every Commander Deck! | DOMINARIA UNITED COMMANDER SPOILERS |

4,355 words in transcript
  1. Is built correctly and the second ability is actually pretty good because it makes her into this kind of voltron commander uh seeing.
  2. She could be a really scary voltron commander and actually i'm kind of excited to build around her which is surprising because i.
  3. Actually really cool because if you find a way to turn your creatures into arches you can do pretty cool stuff as well you're.
  4. Obviously going to want to pump her a little bit uh so that you can hit more stuff because you're only looking at four.
  5. You connect with this the fact that it has haste means you get them immediately as well so obviously you want to fill up.
  6. Your graveyard you want to mail stuff you want to get stuff into your graveyard maybe rummaging will be good because it's in red.
  7. The fact that it does it on hitting planeswalkers is obviously there because a lot of the commanders in this set are planeswalkers.
  8. They have menace means that they're not that irrelevant either they have to be blocked by two creatures i really like this one next.
  9. Of a unique one again this is a bit more interesting for me than some of the other boros commanders that we've seen.
  10. Before that to get extra value you can do all sorts of shenanigans this is much better this is exactly what they should be.
#6

EDH/Commander Ivy, Gleeful Spellthief Deck Tech Card By Card

4,328 words in transcript
  1. We can just start making really big elementals to smash in along with our iv eidolon of blossoms is perfect in this strategy.
  2. Particular having a creature instead of a ramp spell is good because we can eventually bestow stuff onto it if we need.
  3. It early on to have a nice creature to suit up with ivy because remember we want to have two things on board ivy.
  4. Turn so that's nice because it permanently grows our iv and it permanently grows any other creature we want to to it's gonna trigger.
  5. This is obviously going to be really good because we're going to be targeting with a bunch of spells and the fact.
  6. Auris herald of the pantheon is good to make all of our enchantments cheaper which we're going to be needing because we're going.
  7. Ivy because it's going to be a source of damage that can't be prevented kadama of the west tree is one that you can.
  8. Order so including our pure enchantments and our enchantment creatures that gives us about a third of the deck that are enchantments which means.
  9. Good one it's one of the top end cars in the deck because we don't have many things that are that expensive and when.
  10. For that is because they don't really work that well with ivy because they mostly trigger on cast and ivy's going to be copying.
#7

EDH/Commander Braids, Arisen Nightmare Deck Tech Card By Card

4,213 words in transcript
  1. Too much it's not super essential it works very well with braids because usually they're gonna want to let you draw the cards instead.
  2. To braid the food and the clue actually also come in handy later on if we need life or cards so overall just.
  3. Poke in for three damage early on which is already amazing because it's unblockable essentially and anytime anything goes to an opponent's graveyard it's.
  4. Going to get exiled that's a nice little bit of graveyard hate for free basically it also means they're going to be less likely.
  5. To want to sacrifice stuff to braids because we might eventually end up getting it because of its last ability which is going.
  6. Most fun if you have a better way to close out games go for it next one is junji the midnight sky this one.
  7. Is a really nice one because it's gonna work on two angles when we sacrifice it we can either cause them to discard cards.
  8. List of underplayed black cards so if you haven't seen that video go watch it now but anyway suffice to say this card.
  9. Very fun and makes for lots of interesting gameplay kothepen's soul hoarder is particularly good in this deck because anytime an opponent puts any.
  10. Titillas plunderer is a notorious card in commander at the moment and it's getting better and better every time it is quite expensive.
#8

Top Ten Commanders from Phyrexia: All Will be One

4,205 words in transcript
  1. The Flying and lifeling which means you should be able to get going with the toxic from vencer obviously I think that's the main.
  2. With cards that make token copies when they come into play because then you can sacrifice the token instead of sacrificing the original.
  3. Looking forward to see that as well and that's part of the reason that she's on this list because I'm so intrigued by.
  4. Counters on your creatures so they get bigger or to go Super Friends even if you want to because this is going to give.
  5. Gonna be very very safe from spot removal here the trample means you're probably going to be able to get in through blocks anyway.
  6. Then obviously it can't be counted either so that Avenue gets crossed out so the main weakness for this card is mass removal.
  7. Something like cyclonic Rift or day of judgment because of course the indestructible is only during your turn that being said this seems really.
  8. It is something to consider if you're interested in more competitive kind of gameplay I do think the original intent for this card.
  9. Is pretty cool because I think it was supposed to be as an aggro card for mono blue which I really like you can.
  10. Planes espec from Shards of Alara and then that means you can beat in with these small aggressive creatures that get pumped and also.
#9

EDH/Commander The Twelfth Doctor and Rose Tyler Deck Tech Card by Card

4,155 words in transcript
  1. Turn and this one is kind of better than the 11th doctor because it's going to put three counters on whatever we Exile instead.
  2. Is really one of the better suspend effects because it's allowing us to build a board whilst we're suspending eron street artist works very.
  3. Sweet because once we attack with it and Exile stuff from people's Library we then get to choose one to demonstrate that means.
  4. Cost man we can use it multiple times per turn cycle sakashima's Proto is really interesting because it has flash which means that we.
  5. Is really annoying in this deck because normally it essentially means that every three turns you can't be attacked however in this deck we.
  6. Really crazy turns with this expressive iteration is again a really good card normally that just becomes so much better in this deck.
  7. Very enthusiastic video about this card when it was spoiled because I absolutely love the demonstrate mechanic now this card comes with a little.
  8. To allow us to remove counters from suspended permanence it can be better even sometimes than J's time bug because even though it does.
  9. Demonstrate which means that when you cast that spell you may copy it if you do choose an opponent to also copy.
  10. Control with a Time counter on it so the reason I chose the 12 doctor should be surprising to no one I made.
#10

EDH/Commander Imoti, Celebrant of Bounty Deck Tech Card by Card | Cascade for Days

4,135 words in transcript
  1. Cheats on mana and that's actually how we're gonna get these ridiculous cascades into cascades into cascades because the thing about emoji.
  2. Turn now usually that means she's just gonna copy whatever you cascade into with her but because of emoti she is gonna get.
  3. Card but it fits so perfectly in this deck that if you have it you should definitely put it in because it's gonna let.
  4. Beast it's a blowout in combat because well you know what's better than a 1212 flash ambushing a 12-12 flash that comes with potentially.
  5. We can actually return some of our own things to recast them for more triggers and that actually comes up quite a bit.
  6. It's actually going to be bonkers because we're probably going to cascade into some other great stuff i had a game where like.
  7. Remember her name right now um or like shaman of the forgotten ways to add two mana it can actually do a lot.
  8. Three or four other cascaded cards because the mana value on ancient stone idol is 10 if a bunch of creatures attack us we.
  9. Bit of synergy and it also can cascade again with emoji because it has the mana value of seven apex devastator is just there.
  10. For the fun again this is a super huge creature with four cascades with emoji out that just multiplies so quickly because 10 mana.
#11

A New Lotus Card + Demonic Tutor On A Stick! | DOMINARIA UNITED SPOILERS |

4,052 words in transcript
  1. Little bit like explore because you're just putting a land into plane notice that it doesn't come into play tapped so that's actually very.
  2. One one white bird creature token with flying so that's actually really good the fact that it has both sides of those abilities means.
  3. Effects that let you assign damage uh equal to your toughness and it's colorless which means it goes into every deck that's actually kind.
  4. Of a big deal the fact that it gives haste as well is really good because it means you can just drop a big.
  5. Defender and then immediately attack with it that's actually surprisingly good this card is probably going to be very good in these sorts.
  6. Fact that it gives haste and plus four plus four and trample means that it might actually just be good enough the haste thing.
  7. Going for the wind means that it's a good card in either of the modes although with this card you probably do want.
  8. Of creatures you control with defender seems a lot worse than the black one because you're actually going to only be targeting one player.
  9. Actually really nice design in a way because once it becomes a creature and you're drawing cards of it then it becomes a lot.
  10. Immediately swing in for a ton of damage because plus focus flow and trample is no joke so it might just about have.
#12

Severina Raine is Yet Another Great Aristocrats Card! | Warhammer 40k spoilers |

3,972 words in transcript
  1. To like here this is really good in a token strategy because you attack with three or four things and suddenly they're losing three.
  2. Kind of synergies because they want to have lots of small dispensable creatures so any kind of token making strategy is going to be.
  3. As it attacks you're dealing 15 damage if you've got three opponents so that's actually really really solid I think this card is sweet.
  4. Go wide strategy or in any kind of vehicle strategy too I really think this card is awesome and finally we have epistolary librarian.
  5. Can protect your team very well against almost all removal I'm kind of concerned about this card really because it just seems really really.
  6. Don't know this is the Emperor of the Imperium which is being like maintained alive and the brink of death because he was mortally.
  7. Absolutely love this card next up is exterminator so five colors one white and one black a sorcery non-line permanence your opponent's control lose.
  8. Is a lot but I think it might have a place in certain matters if your matter is running a lot of indestructible stuff.
  9. Be a lot of blowouts like that with this card next up is birth of the Imperium it's a saga for two colors one.
  10. Great then for the next one your opponents are going to sacrifice a creature each and that means it's very likely that when.
#13

EDH/Commander Venser, Corpse Puppet Deck Tech Card by Card

3,902 words in transcript
  1. Don't usually want to block because of the death touch and crucially it's an artifact creature which means the vents can get it flying.
  2. Proliferate inventive iteration is one of a few sagas we have in here sagas are actually really cool with proliferate because you get.
  3. Proliferate because it's right there on the card that's what's going to be triggering vencer and the trigger that we're getting is pretty strong.
  4. That means their opponents are going to have to choose to let us proliferate or take a hit from this this is basically almost.
  5. Of the other cards in the deck too flux channel is just really good because it's going to let us proliferate a lot.
  6. In trouble Frank sin metamorph is really good because it's going to copy a really big creature ideally or something really strong.
  7. They have to continually have flying blockers or this is going to eventually get through because we can keep returning it every time we.
  8. Rock that is going to work really well with proliferate because it comes in with charge counters on it this can get really silly.
  9. Time we proliferate it just gets better and better and scales infinitely glistening sphere is great in this deck this is the perfect shell.
  10. For this card we want everything that this card is doing it's going to proliferate which is fantastic and then it's gonna very easily.
#14

Top Ten Battles from March of the Machine

3,845 words in transcript
  1. On this as some other people are because I think seven for the defense is actually still a lot and it is a little.
  2. To each opponent I actually think this is one of the stronger battles just because it's a board wipe on a battle there's very.
  3. That you should be paying but you should be able to get your values worth out of this because the flip side is also.
  4. List is because I think the front side is pretty good getting to reanimate any permanent for five Mana is quite solid we've had.
  5. First half and then obviously five counters is a lot but you should be able to flip this fairly easily and once you do.
  6. Stack this should be really really solid because you're presumably gonna have quite a few tokens and this is going to give them all.
  7. LifeLink and plus one plus zero which is not insignificant so a little bit more Niche than some of the other better battles.
  8. Enchantments so this is a nice option for them to have on the other side it's actually very good as well if you're playing.
  9. Particularly good in something like General ferrous Rocky Rick which is going to absolutely love this card ding is almost entirely every card.
  10. Great but having that on board means that people can see it coming and they can just remove this enchantment before you have.
#15

Five Color Legendary Cascade and New Rith Card| DOMINARIA UNITED SPOILERS |

3,817 words in transcript
  1. Opponents i think as a commander this is actually kind of relevant because it just means you'll always have access.
  2. That is actually pretty low in power level because just getting a 1-1 every turn cycle is probably not really going to do.
  3. Of hurts it because it means that lots of reactive spells can't really be played like counter spells and stuff like that so i.
  4. Are good with treasures so this can actually work kind of like a stacks commander because you can put in stuff like winter orb.
  5. Pretty good because you're actually giving all your creatures plus one plus zero and trample every time you cast an insulin or sorcery.
  6. See this card better as one in the 99 rather than as a commander ley line binding it's five colorless and one white.
  7. Dragons that would already probably be good enough to be a commander of a dragon deck because that's actually some serious ramp but then.
  8. Because it just does everything you want really when creatures come in you're gonna gain life and when they die you're gonna drain.
  9. Graveyard this turn if that spell would be put into your graveyard exile it instead activate only as a sorcery this is low.
  10. Up a song and this is referencing that song so it's really cool also the first ability is kind of interesting because we don't.
#16

EDH/Commander Rivaz of the Claw Deck Tech Card By Card

3,746 words in transcript
  1. Them dragon speaker shaman is even better because it's gonna reduce the cost of our dragons by two instead of one very nice draco's.
  2. Blasphemous act it also means that our opponents can't play their own blasphemous axe into a board with this in play because they just.
  3. Has the exile clause because reverse only exiles when the creature actually dies and if you play this it doesn't die so that's why.
  4. With atsushi the blazing sky this is a really good dragon in this deck because our dragon is going to be dying quite.
  5. One black and one red which is awesome the fact that we can recast this with reverse once means that we're effectively getting two.
  6. Is one that our opponents have to be really careful about because even if they remove it the first time the fact that we.
  7. Can recast it and it has haste and it's probably going to create a bunch of tokens means that they can never really feel.
  8. Late in the game this one is a bit interesting because it's going to be attacking every turn if able but i kind.
  9. This deck because we're not going to be able to reanimate any of our dragons so that is kind of unfortunate that being said.
  10. Adds up very fast this is a must kill for our opponents basically shivan devastator is one i'm gonna put in because i just.
#17

Top Ten Phyrexia: All Will be One Cards for Commander

3,706 words in transcript
  1. Not on the top of my best commanders list because I think it's actually better in the 99 rather than as a commander seeing.
  2. A planeswalker with seven starting loyalty and she has completed which means she comes in with fewer loyalty if you pay life.
  3. It's not quite as good because the ultimate falls off a bit but the other two abilities are still good enough that it might.
  4. Which have ways to make infinite Mana this is going to be weaker in those kind of decks because it has the life payments.
  5. Of the downsides and this just becomes tap to draw a card every turn or tap to proliferate which is actually a great ability.
  6. To have a repeatable for no Mana so those are the other Decks that are going to be interested in this proliferate decks.
  7. Colors one black and one fire exting black she's a planeswalker that comes in with six loyalty and has completed which of course means.
  8. Than nine poison kainas they get a number of poison counters equal to the difference so all of these effects are really really solid.
  9. Card is much better than it might initially seem having one of the strongest forms of removal for creatures on this that gets around.
  10. Because you can just immediately give your opponent nine poison counters and then all you need is just one way to proliferate and you.
#18

EDH/Commander Willowdusk, Essence Seer Deck Tech Card by Card

3,619 words in transcript
  1. Put counters on the fact that you can only do it as a sorcery does limit it a little bit because it means.
  2. In most decks but in this deck again it fits even better because we have so many small creatures that are going.
  3. Going to be better than usual in this deck because we're running a few deserts and war room is always great but when it's.
  4. In this deck it's even better because it's costing us two life to play it momentous fall can sacrifice one of our huge.
  5. Gain because there's a lot of effects that want us to pay life so we're building our deck a little bit more around.
  6. The deck because we can pay life to put counters on it which is something that we're interested in but we can also just.
  7. In a deck like this because we're going to be getting so much life elves of deep Shadow is the best Mana dork.
  8. The deck simply because it deals one damage to us whenever we use it Elvish Mystic is a another good one to get.
  9. Particular it synthesizes pretty well because it does a lot of things that we want to be doing it's gonna give us Treasures which.
  10. Discourage our opponents from attacking us which is nice because we're probably going to be taking a lot of self-inflicted damage giant Sage.
#19

Ixhel, Scion of Atraxa | Deck Doctor | Precon Upgrade

3,605 words in transcript
  1. Ramp spells which are a much better option because they actually put the land in the plate permanently and are less likely to be.
  2. Going for and include better options but we're not looking at budget in this deck list so because EXO is going to focus.
  3. Because it's a creature which means it's quite easy to remove so we're cutting this without much extra thought and we're putting in chittering.
  4. Feel like you've got to be able to do better and we are doing better because we're adding in farewell farewell is basically.
  5. Choose all four if you need to it doesn't hit Planeswalkers but that's honestly meh because we're not really seeing that many Planeswalkers.
  6. Reason why you need to really evaluate cards not in the abstract but what they're doing in the strategy this just doesn't do enough.
  7. What lens you have available but you should definitely look at upgrading the Mana base because these pre-cons often come with very very.
  8. Next up we have caressophyrexia and the cars that we're removing so I guess the idea with this card is that it's a nice.
  9. Body but honestly there's just better things you can play and we're going to be playing the Eternal Wanderer now I've hyped this card.
  10. That's not the reason we're playing it we're also playing it because we get to Exile something from the graveyard every time we.
#20

EDH/Commander Gluntch, The Bestower Deck Tech Card By Card

3,597 words in transcript
  1. Because this is the first Celestia deck I've ever made I'm not a big fan of Celestia and Commander I find all the decks.
  2. You guys and I hope you guys can also help me by giving some suggestions because this is really not my normal style.
  3. Playing without further Ado let's get started and we're starting with our kind of absolution he's a pretty cool one because he is going.
  4. It can also move its counters onto other stuff making all of our proliferate effects that much better generous Patron is an All-Star.
  5. Initiate is going to be really good at controlling enchantments and artifacts that our opponents have because we have so many counters going around.
  6. That's a really nice way to keep our board growing steadily managoja Hydra is another of those cars that we've put in because they'll.
  7. Choose what they do the first player is going to be under a lot of stress because depending on what they choose it could.
  8. You're actually coming out slightly ahead even though you are ramping them I think this is a very fun and interactive kind.
  9. Stick because it's going to double our treasure tokens if we need treasures and it's going to double any counters we get from all.
  10. A token we don't really get that much about that but the last part is really good because we're spreading out counters.
#21

Top Ten Commander Cards from 2023

3,553 words in transcript
  1. Conversion since they do functionally similar things and go in the same kind of decks the reason this card is here is because we've.
  2. Ability this card is the real deal and if you haven't picked it up you should consider doing so because it's pretty much always.
  3. Mention we have everybody lives from the Doctor Who Commander decks this card is on the list not because it does something completely revolutionary.
  4. Than he has any right to which means you're going to reap all sorts of benefits from this and honestly if this card sticks.
  5. Not actually that good against something like an aristocrat's combo draining your life because they just wait for you to pop this and then.
  6. It also gives you a nice little two life buffer which actually makes it work in a lot of different decks as well.
  7. An absolute steal moving on to number five we have Agatha's Soul cauldron and this card has been a delight for Johnny's everywhere.
  8. Of all the infinite combos that it opens up it's actually seeing play in some Eternal formats because of its interaction with certain old.
  9. Mana or they can't because it would require them to waste their turn I think all of that makes this card incredibly flexible.
  10. Playing in any playgroup with a slightly higher power level you've probably seen this card already because it just does so much for what.
#22

EDH/Commander Zur, Eternal Schemer Deck Tech Card By Card

3,538 words in transcript
  1. Little bit of interaction this card is usually not very good because it's so easily removed however in this deck it has hex proof.
  2. Celestial ancient which is good in a lot of Enchantment decks but in this deck it's better than in most because every single enchantment.
  3. We have a bunch of constellation abilities making 2-1 enchantment creatures at instant speed is really good those enchantment creatures also get the keywords.
  4. Is really nice because it can search up any enchantment and put it straight onto the battlefield in this deck that means it can.
  5. Just really really good in this deck necropodence is always good but in this that gets even better because we can give.
  6. Of your budget there is a good replacement which is Viridian Longbow I think this is slightly better because it untaps the creature.
  7. A little bit better than those because it can protect you in other situations too but if you want a budget option anything.
  8. We're going to be going for we're going to just go for the keyword YouTube part of it and kind of build an aggro.
  9. It's much better for bestow because it gives us a little bit of protection from board wipes before I go to the police it's.
  10. Commanders from Domino United which is Zur Eternal schemer now let's quickly go over what sir does he basically is going to Grant keyword.
#23

EDH/Commander Ghyrson Starn, Kelermorph Deck Tech Card By Card

3,493 words in transcript
  1. When we draw cards but this also means that our opponents can't really play that many instant or sorcery spells because we are going.
  2. Is better in a way than cold drops because then they're going to attack another player possibly it's going to deal three damage.
  3. The Dual lens as usual in these decks but in this particular deck you should play fewer duels than usual because you are playing.
  4. Good with Gerson Stern because we have a bunch of Pingas and Gerson himself counts as non-combat damage and then after.
  5. Of gives a situation where we're pinging the opponents and then our gearson is triggering it and because Gerson is a triggered ability.
  6. Not a replacement effect it also means that chandra's incinerator is then gonna trigger twice once for Gerson and once for the pinging effect.
  7. This is going to help us ramp a lot of these cards out because they're going to cost one less if we pay.
  8. Course that means it's dealing three damage in this deck effectively so really really good Synergy card in this deck bye brand Archer.
  9. With this out that's really nice never miss it paren is a similar kind of thing so instead we're going to be dealing damage.
  10. One damage to itself which is then going to become too extra damage to itself because of gearsen and then that's gonna hit.
#24

EDH/Commander Otharri, Suns' Glory

3,447 words in transcript
  1. This particular one is in here because it has flying which means it can carry equipment pretty well and then it can use.
  2. Has trample it means it's going to connect and that can be important for some of the equipment in this deck riftmark Knight.
  3. Of them Mana rocks are important so you can play your spells I am also going to be mentioning some specific Mana rocks.
  4. One creature absolutely huge that's really important when we have so much evasion in the deck you can actually One-Shot people.
  5. Can tap them to atori's Ability if he dies and we want Rebels that is difficult to block if possible because we have.
  6. Lot of equipment that is good to carry and we're an aggressive deck after all so Amro Seekers fits the bill quite nicely.
  7. To be particularly good getting an extra combat step with otori out is great because it's going to give us exponentially more creatures.
  8. Give us some nice ramp defying Falcon is one of the odd choices in the deck but hear me out it's actually very.
  9. Solid kind of tutor in this deck gold Knight Commander is going to be absolutely incredible in this deck because every time a token.
  10. The reason I really like this one in this deck is that it is very very resilient it has regenerate which is a pain.
#25

EDH/Commander The Master, Multiplied Deck Tech Card by Card

3,406 words in transcript
  1. Attack with this she's going to be great because when this connects people are going to have to discard a card that means.
  2. If you can make sure that it comes down for cheap and you should be able to because we have all.
  3. Really good card late game this can deal so much damage I actually like this card a lot even without any special synergies I.
  4. Is the main thing we're going to be focusing on because he works so well with Myriad as long as you have him out.
  5. Him we do have quite a few protection effects in the deck because of that because we want to make sure that he doesn't.
  6. Of trouble though because she's just going to multiply and multiply with the master out combat celebrant is a pretty good card because being.
  7. From getting Myriad one of those creatures is D drone for example which is really good when you have Cybermen Squadron out because being.
  8. As well which means that as long as we can keep Cyberman Squadron alive this is very like to just keep multiplying turn after.
  9. Turn after turn which is obviously a very good way to win the game quickly alic Squadron is a pretty decent Myriad card.
  10. Having Menace again means that we can keep it alive more easily when it attacks and that with the master Out means.
#26

These Are The Best Commanders In A Really Long Time! | DOMINARIA UNITED COMMANDER SPOILERS |

3,368 words in transcript
  1. Is super super cool because it just means that you can actually take out multiple people at once well you just win the game.
  2. Actually so all you need to do is somehow sneak through enough damage to take one person out and as long as you did.
  3. Actually going to be quite interesting so you need to build around it in the sense that you need to give your guys trample.
  4. That means it's going to be really difficult to attack you because you're going to have this huge vigilant lifelink indestructible guy that can.
  5. Lot of assassins so very unique trigger should be quite hard to pull off to be fair because it is a little bit limited.
  6. With to build around this card our next card is general marholt elves dragon that's a difficult one to say it's two red.
  7. Of turn for each creature that blocks it so is that rampage it's an old mechanic right basically uh i can't remember exactly what.
  8. Can actually be really good it also works really good with stuff like uh sabbath the viper spang which is going to give.
  9. That extra damage is just gonna go through to the opponent's face this seems like an actually deceptively powerful commander if you build around.
  10. Auras means that you're probably going to be able to get some value out of this next we've got civitry dragon master now.
#27

EDH/Commander Ayesha Tanaka, Armorer Deck Tech Card By Card

3,351 words in transcript
  1. To be doing the first ability is super relevant because we're going to get to kill something but more importantly we are also going.
  2. To put it in here because I stand by this card I think it's decent yes it's a bit slow but it's always good.
  3. Equipment it's even better because we can just put it straight onto this guy and then later on we can equip it onto aesa.
  4. Redundancy with an effect that is very similar to AAS itself and in a way it's even better it's going to work super well.
  5. Here to cheapen the equip costs because we don't really have that many soldiers all KN although there are a couple but that being.
  6. For us and the death trigger is also good because it's going to return an equipment that might have been removed to our hand.
  7. The graveyard recursion ability is really good because they're probably going to deal with some of our equipment at some point in the game.
  8. Then she can just bring them right back which is super nice etched Champion is particularly good in this deck because we're almost.
  9. Proof to artifacts but not to himself which means they're probably going to try to remove it and that's where a couple.
  10. Himself at instant speed direction metamorph is just a really good card to hit off of aesa because it's going to let us copy.
#28

EDH/Commander Megatron, Tyrant Deck Tech Card By Card

3,349 words in transcript
  1. Synergy with the deck it has a high Mana cost which means we can sacrifice it and not really care very much because it's.
  2. Meets the eye which is an ability that lets you cast it transformed for four Mana so you can actually play the front side.
  3. It is actually very powerful and very strong the front side adding Mana equal to the life lost is incredible you do have.
  4. Deal X damage to any Target and Sky X whereas the number of attacked artifacts we control so this is really good obviously.
  5. Next main phase Angel of the ruins is a really good artifact creature it's good to sacrifice because then we've already got the ETB.
  6. Bring something back from the graveyard that's actually very very good it provides a nice little bit of late game recursion bronze Guardian.
  7. Powerful things the deck can do Canon Tech spider is amazing because it's going to draw us the card whenever an artifact creature.
  8. You should still be able to hit something good with this almost every time and then of course we get to sacrifice.
  9. Don't really mind sacrificing it either so this is all around a good card combustible gear Hook is fantastic in this deck because it's.
  10. Going to deal four damage to something which is for extra Mana metal work Colossus is a sweet card to sacrifice because it's gonna.
#29

A New Amazing Green Mythic! | DOMINARIA UNITED SPOILERS |

3,342 words in transcript
  1. It's a tapland with basic types that's really nice because it means that budget decks can have access to basic land types.
  2. In most matters this is going to be a better counter spell most of the time and that might just be good.
  3. What that deck wants the fact that it has battlecry actually makes it kind of relevant because even if it immediately dies after attacking.
  4. Better in the 100 because they can't see it coming as a commander yes it's repeatable removal but they always know it's there.
  5. Chapter ability of a saga you control triggers create a 4-4 white angel creature token with flying and vigilance so this card is fantastic.
  6. Good enough though you can also dig five cards deep which means you're probably going to be able to find a land and then.
  7. Only works on creatures that died that turn instead of on creatures that are on the battlefield this is a good card clones.
  8. Always good three-man is not bad flash means you can during an opponent's turn it seems fine roznik heir of rogue for one red.
  9. Is also going straight into my yoshimaro deck because i pair him with rogue and this is a one mana legendary which is exactly.
  10. Then the second time it's costing you two that's it because the first one you make is going to be a four four.
#30

Top Ten Commander Cards from March of the Machine

3,297 words in transcript
  1. Surveil 2 actually just makes it so much better as well because giving you card selection or graveyard fuel on your removal spell.
  2. I'm less High than some other people are on this because I actually feel that the plus one isn't that great I mean it's.
  3. Generous gift is probably a little bit better because a it's easier to cast B you're giving them a three three no matter what.
  4. Gift and that means that it's a card that absolutely Bears considering because it's probably going to be in a lot of decks.
  5. Put into a graveyard Exile it instead Exile the great work then return it to the battlefield this is definitely one of the better.
  6. In Exile is actually kind of good because it can protect against certain discard spells or certain things that might mess with your hand.
  7. Speed and if you're really desperate to copy a really important spell you can also do that having the option makes this much better.
  8. It in many ways it seems even better than a classic card like Blues on Zenith because even though it costs one more pip.
  9. My honorable mentions purely because it is colorless Ram it can go in any deck really and it can act as repeatable rampant growths.
  10. A token that's a copy of Target creature so this is kind of sweet because it gives you a flexibility that these kind.
#31

EDH/Commander E. Honda, Sumo Champion Deck Tech Card By Card

3,287 words in transcript
  1. Things we can build around here and originally the reason I really like this Commander is because when it was first spoiled white still.
  2. It's not but here we definitely definitely want to have this because the bigger our hand size gets the better rogue's passage is another.
  3. In this deck it's even better because we really want those cards and wind brisks Heights should be very trivial to trigger.
  4. One of my favorite favorite cards for a long time and this deck it's better than most because we can really use.
  5. Without further Ado let's get started and we're starting with ambitious farm hand and this is a really sweet one because it's going.
  6. Angel invention is a sweet card that's going to make multiple bodies now in this deck we have a token sub theme because obviously.
  7. Without Commander out it's going to assign damage equal to its toughness so this card is excellent in this tank miria Shepard.
  8. Of our creatures vigilance which means that even if we tap for a big attack we can still stay back and defend that's.
  9. Because it has flying and games us a life as well Keeper of the Accord is a very good catch-up card for when we.
  10. Brothers wall this card is fantastic in the deck obviously we want some interaction and this provides that but then it can allow us.
#32

EDH/Commander Glissa Sunslayer Deck Tech Card by Card

3,251 words in transcript
  1. Can protect you really well events or she can go on the offense and actually get some amazing triggers so the first two.
  2. Just generically good drawing a card and losing a life is great and destroying an enchantment is obviously great as well because there's.
  3. Because it just puts the lens into play permanently but seeing as glisa cost 3 Mana these are going to be very good.
  4. Permanent from the graveyard and still have a decent body a two one with Menace is actually fine it's also an enchantment which.
  5. Also graveyard hate and it covers a lot of bases sanctum Weaver is going to add a bunch of Mana in this deck.
  6. Fro parasite is another way to remove counters and it actually gives us like stored which can gain us life as well so it's.
  7. Hex made is a famous Staple in other formats and in this deck it's actually got the combo we have dark depths in here.
  8. Enchantment creatures so it's actually doing a lot of good stuff next up we are moving on to the enchantments which are the meat.
  9. Many Journeys is going to work really nicely by letting us play an extra land it works really well with nessian Wanderer because you.
  10. Solid here because we can keep it around with such little Cuts else Beth's nightmare is just like Banning of the ill Gods.
#33

EDH/Commander Rocco, Street Chef Deck Tech Card by Card

3,206 words in transcript
  1. Is better than it normally is in this deck because whatever your opponent is playing is they're playing from Exile which means it's going.
  2. Deck that seems pretty good too the interesting thing with this card is that as I mentioned in my previous video it's actually going.
  3. We hit for free from Exile and we're always guaranteed to hit with Cascade so that means that this card is not only providing.
  4. Deck it's even better because we're getting four plus one plus one counters and four food tokens when we play this which is nuts.
  5. If you haven't played against this card yet it is the real deal it's better than original Italy I would say and it's very.
  6. Of those artifacts that we're going to have it can actually hit creatures too which means it's really good for controlling the board share.
  7. Exile that we do ourselves as well so that actually increases the power level of this card exponentially and it's a good thing.
  8. It only makes food instead of of treasures or something like that because they could be really busted if it did so anyway without.
  9. One of the better swords I think but in this deck it synergizes solo without Commander that it actually becomes even better Throne.
  10. Further Ado we're getting started with Academy manufacture and this is obviously going to be great because we're making so much food that we're.
#34

Top Twenty Commanders From 2022

3,196 words in transcript
  1. Powerful as well so it has extreme power it has the flavorful Niche and the build around it because you need to actually build.
  2. On uniqueness and on Niche filling because it is a snow matters Commander we haven't really seen that many of those before.
  3. One because people really like Ninjutsu it's a super cool ability ninjas are super cool and this card is very fun because you don't.
  4. Incredibly powerful and can reanimate enchantments too the reason it's on the list is mostly because it fills a niche that we didn't have.
  5. The list basically because there's a lot of commanders that already care about dragons however this is a very strong one.
  6. Combination of colors that we haven't necessarily seen before so it is in teamer colors which is really really solid because it gives you.
  7. Actually need to play Tribal ninjas but you can still give that cool Ninjutsu ability to any other card so people have really enjoyed.
  8. You do you get a really really strong creature that can actually hit all of your opponents at the same time and should be.
  9. Cards from the past it's super good with consuming aberration and it just means that a bunch of Horrors that might have been barely.
  10. Have green sleeves marrow sorcerer it's only this low on the list because it is a little bit boring and we have quite.
#35

EDH/Commander Auntie Blyte, Bad Influence Deck Tech Card By Card

3,166 words in transcript
  1. It's also good with antibi because it means that we can use her ability to Target a creature and then still have the extra.
  2. This is great because it just means we can use 10 damage 15 damage 20 damage and hit ourselves with that much immediately.
  3. My cosplay we are doing anti-blight bad influence this card is really awesome it's one of my favorite commanders to come out from.
  4. Is just a great card filigree Familia is essentially another copy of circuit mender feistling is a really good Pinger in this deck.
  5. We have it in there because whenever anyone plays it on basic land it's going to gain Us Alive that is really nice.
  6. Is one of multiple cards that give or Commander LifeLink that's pretty important in this deck Battle Mages braces are really really good they're.
  7. Of those in this deck and particularly our commanders Riddick Satchel is a car that I actually think is very good in this deck.
  8. Because since we're not running many creatures we're probably not going to get the one one often which is the mode we're least interested.
  9. We just really like this card Ruby Medallion is going to make a large part of our Deck cost one cheaper Shadow spear.
  10. Proof and indestructible which can be problematic for us as a red deck staff of the flame makers is a really weird one.
#36

EDH/Commander Norin the Wary Deck Tech Card By Card

3,153 words in transcript
  1. Is norin the wary and the reason I love him so much is because when people first see him if they've never played against.
  2. Back this has a few implications it means norin is surprisingly durable he can't really die to most stuff because he's just gonna disappear.
  3. Would say than rkomans are in blue because it's less Mana intensive and has an arguably better stat line but anyway this is going.
  4. Forge is one of our payoff cards one of the best ones actually it's hard to remove because it's indestructible and it's going.
  5. Shaka works really well with norina because we're going to be able to tap him before he freaks out and disappears and that means.
  6. This deck they are completely confused they're like what on Earth is this doing this card is awful so if you don't know what.
  7. You guys and we're starting off with Arden Elementalist this is a new addition from Midnight hunt it's really good it's better even I.
  8. Because we have so many ways to deal direct damage Franco tin Street Kingpin is another way to make multiple tokens every turn we.
  9. Deal two damage to each opponent every time any creature comes into play with norin in play that means every turn cycle we're probably.
  10. It's an artifact and also Ronin is an anagram for norin so that's pretty cool joking aside this card's pretty sweet if we have.
#37

Mechanic Spotlight: Cascade

3,149 words in transcript
  1. Then which is kind of hilarious to think about I didn't realize that sometimes mechanics weren't carried on within sets so because this came.
  2. Broken way that those tournaments were using it what this means is that every time you play a card with Cascade you should be.
  3. Format that means that every game is going to play out differently and you should be able to have a lot of interesting.
  4. Printed Mana cost but in fact allow you to play them for very cheap and because Cascade Triggers on casting that means that emoji.
  5. This by printing shardless agent later on which was just better than all of those cards because again just like bloodbreed elf the cost.
  6. Shards of Alara was the first set I ever drafted and the point where I really fell in love with the game which.
  7. Better at creating these kind of cars and we have 42 cards with Cascade in the game at the moment many of which.
  8. The process this means that no matter what you get even if you get something that doesn't have a very high Mana value.
  9. That are built around a single card two other common combo Decks that used Cascade are hypogenesis and living and in older formats.
  10. Do because there are a few Cascade cars that cost only three mana and some of them don't even Target so it's just too.
#38

EDH/Commander Me, The Immortal Deck Tech Card by Card

3,136 words in transcript
  1. As this one the tap ability is actually much better than it looks as well because it's going to use its own replacement effect.
  2. All sorts of different keywords on her Danny pink is really really powerful in any deck that runs a bunch of counters because even.
  3. It's going to be triggering a lot this also means that you might end up with extra keyword counters on me that you can.
  4. That she's very strong due mostly to that recursion ability that makes her better even than something like skull Bri because it kind.
  5. Deck Tech I'm actually really excited about this one because I've always loved counters decks and I don't currently own one so I might.
  6. She is a little bit narrow in the sense that you do want to be playing basically keyword counters and of course also regular.
  7. Plus one plus1 counters with her but there is then also an element to her that isn't quite as narrow because you can build.
  8. Means that you can bypass Commander attacks completely and we've seen how strong that can be in commanders such as uo.
  9. Combination with her keeping her counters when she goes to any Zone means that she is going to be an absolute menace to deal.
  10. Us a lot of cards in this deck even curer I think is a really interesting one because we get to double up.
#39

EDH/Commander Kellan, Daring Traveler Deck Tech Card by Card (With Budget Replacements)

3,135 words in transcript
  1. Is we can actually bypass the downside of this card because we have a lot of ways to bounce the things we return.
  2. We're starting off with anafenza kinry spirit because we're going to be bouncing creatures to hand that means that we're going to get.
  3. Has Mana value three or less we're going to be investigating a lot so notice Scout is going to work pretty well with all.
  4. A lot of instant ways to return stuff to hand which means that we can do the classic combo of exiling something permanently.
  5. Putting counters on it and exploring is just exactly what this deck wants kogler the Titan ape works really well with our commander.
  6. We can make it indestructible by returning Kellen to hand which then means we can recast kellen's sorcery side it's also just a very.
  7. Imaginative Rascal is going to make our exploring that much more powerful by putting two counters on our creatures instead of one Korean Beast.
  8. Caller is going to trigger a lot because again we are hardc casting a lot of creatures and when it dies we get.
  9. That we're going to be randomly making rescuer chwinga is one of the best best versions of this bounce effect because it's a ma.
  10. It means we don't have to do it if we don't want to and we also get to bounce any permanent which means.
#40

EDH/Commander Geth, Thane of Contracts Deck Tech Card by Card

3,128 words in transcript
  1. Because it's an Aristocrats card that works on creatures E.T being and it has a toughness of three that means we can actually use.
  2. Deck because I thought it would be a pretty boring Commander if we did that so instead what I thought is how can we.
  3. Iron Throne which is an excellent way to keep draining our opponents usually these backgrounds are a little bit worse because you need.
  4. Of the deck because it's going to make a bunch of one ones when it enters the battlefield those on ones are all gonna.
  5. That our opponents need to sacrifice something every time cannot protect Scarab swarm is an absolute All-Star in this deck because we can deal.
  6. Immediately Crypt ghast is obviously very good in any mono black deck it just about survives Geth and then we can actually pay.
  7. Awesome commander in his own right but here it's going to work so nicely because we're going to get throws that are going.
  8. Immediately die which means we're never going to be at risk of losing Android sword to his first ability it's going to trigger all.
  9. An aristocrat card that survives Geth grave crawler is one of the best if not the best card in the deck because for one.
  10. That means you can play crave crawler which is going to immediately die to the minus one minus one from Geth gonna trigger all.
#41

EDH/Commander Kethek, Crucible Goliath Deck Tech Card by Card

3,121 words in transcript
  1. Shadow of Mortality is really fun because at 15 mana cost, it means that it's going to cascade into basically any creature in the deck.
  2. Then also, as this gets bigger and bigger, it becomes better to sacrifice as well, because it can bring something straight back from the graveyard to the battlefield.
  3. That's not that bad, though, because remember we aren't cascading into the legendaries.
  4. We're going to get a creature we don't control and suddenly give it myriad, which means we're going to be attacking with a bunch of them.
  5. Immersturm Predator is great because it's a free sacrifice outlet that also exiles stuff from our opponent's graveyard and survives board wipes.
  6. You may have noticed we have about 10 legendary creatures in the deck, which is not an insignificant count.
  7. It has a tiny anti-synergy with our reanimation effects, but we're not running that many of those and we don't actually have to exile it if we don't want.
  8. Mikaeus, the Unhallowed, is going to be really good with this deck because anything we sacrifice is going to immediately come back with undying with an extra plus one plus one counter.
  9. Obsidian Charmaw has a pretty nifty cost reduction, which means that we can often play it for just two mana.
  10. Since we've already got the trigger of it, which is the main thing, we can sacrifice it to cascade into something better.
#42

EDH/Commander Soul of Windgrace Deck Tech Card By Card

3,092 words in transcript
  1. Just a great package on this card Trina nightmare Adept is a good way to get some late game recursion we can actually.
  2. Deck because it's going to fill up our graveyard with lands whilst ramping us sprouting Goblin is similarly good we can pay the kicker.
  3. Just going to be good late game because we can start sacrificing our extra lands to draw cards which is very very good sylvan's.
  4. Have some more recursion bujuka bog is going to allow us to deal with our opponent's graveyards cryptic caves is iPhone because it can.
  5. Get itself in the graveyard and draw us a card hagra broadbit is an excellent one because it's very flexible as a nice piece.
  6. Spell too and as a quick reminder we are running a bunch of fetchlands in this deck because we do need ways to get.
  7. Of just kind of like a value recursion kind of Land Theme because I really love that kind of dirtly gameplay and without further.
  8. Also refills our hand for more Spirit of wind Grace Shenanigans so I really really like this card in the day Olivia mobilized.
  9. This type because it's a great bit of late game inevitability we can cast it multiple times in the graveyard as long as we.
  10. Bit of spot removal that can also deal with token strategies very well I like it because there's a lot of tokens.
#43

EDH/Commander Ratadrabik of Urborg Deck Tech Card By Card

3,092 words in transcript
  1. Are particularly good in this kind of strategy because you're going to be able to use it again when the creature dies a second.
  2. After your shroud veiled is really good because we're going to be putting counters on creatures we control and then when they die they're.
  3. Is awesome we're getting a card that isn't losing many stats at all because it's a 2-3 originally so that's really great.
  4. Ability is a Sac Outlet so that's another Plus for this card we also have a third ability that's another sack Outlet that's going.
  5. Is really really good because it's going to come back and barely lose any stats so it's gonna make it very hard.
  6. Our opponents things this is very very good in this deck because it's a free sack outlet that can also get copied with ratchet.
  7. Rabbit vona is a nice little bit of removal for permanence it's also a really good one to copy with ratchet rabbit because we.
  8. Should run them Banner rocks are great typical stuff then we have altar of ball it's a really awesome one because it's going.
  9. Have when you attack now usually you don't want to put this on legendaries right because they're going to die to the legendary rule.
  10. The creature permanently into Play Because ratchet rabbit does not care about the fact that they are tokens it only cares that a legendary.
#44

Lulu, Loyal Hollyphant + Folk Hero Deck Teck! Elephant Tribal Madness!

3,084 words in transcript
  1. Basically another Emira the sky ruin but kind of better because it can return any permanent this is a very powerful effect.
  2. Same thing but actually helps us deal with problem creatures this card is very underrated as well I would say scene of the crime.
  3. Is incredible in the deck because it's a clue that also allows us to tap a creature each turn and can actually be sacrificed.
  4. When we can get other stuff that we can also sacrifice to trigger Lulu angel of Salvation is actually very powerful in this deck.
  5. A Blasphemous ax Angel of the ruins is incredible because we have a pretty nice reanimation package in the deck since we're running Aira.
  6. Can be a nice little engine in this deck and can actually grow quite big Benny bra should be getting those cards very frequently.
  7. Late game glimmer Seeker is one of a small package of survival cards that we've included because they work well with our commander.
  8. Our commander quite nicely and manifesting is nice because we're a deck without that many ETB abilities comic guide is an ETB ability.
  9. Buff itself to be absolutely massive loxodon restorer is just a solid little card in the deck it's an elephant which means it works.
  10. With our commander and having convoke means it's a good way for us to tap our creatures without having to attack Merion of Truth.
#45

EDH/Commander Myra the Magnificent Deck Tech Card By Card

3,055 words in transcript
  1. Artifacts which is understandable because we're super wide open with this strategy next up we have artifacts here are your Mana rocks as usual.
  2. I just really like this card it's going to trigger all of our magecraft effects because the copies also count but also it's just.
  3. Let's get started for our creatures we are starting with archmage Emeritus this is a pretty good one a no-brainer because it's going.
  4. Specialist is amazing in a mirror deck because every time you open one of those attractions for free with her you're going to be.
  5. Gonna probably be wiping the board and creating a bunch of trash tokens each time we cast this again exiling this with Myra means.
  6. In this deck it's particularly good because we really just want to be making copies of attractions to go really nuts at least.
  7. For instance we have enough of your can't refuse just some nice protection we're gonna need a lot in this deck because it's.
  8. Maybe get all of your micro triggers at once because if you manage to roll the amount you need for the specific attraction then.
  9. A creature this is a really good one to recast with Myra over and over because you're going to get a lot of value.
  10. Deck Tech what do you think about this one do you feel as excited about it as I do are you dying to get.
#46

Titania, Gix and Teferi are Amazing | Brother's War spoilers |

3,034 words in transcript
  1. It's actually not that much weaker it's actually a different kind of ability entirely unearth obviously means that you're only going to get.
  2. Per turn so it's actually not going to give you that much of a manibus because you can't use it permanently whereas the Power.
  3. With this in Commander because you better kill it on site or you might find yourself on the wrong side of that minus 12.
  4. Of the sets of new mechanics which is prototype which means that we can cast this for one colors and two black and have.
  5. Most abilities are but it's a very cool one in that the stats change and the Mana value changes are permanent this actually.
  6. Someday anyway I think on Earth is a really cool mechanic to bring back however this card is a little bit on the weakest.
  7. Six if you count all the combinations but that means that this set has very few mechanics it's basically only got unearth prototype.
  8. Commander deck you should be really trivial to assemble seeing as there's lots of ways in green to search up for land and titanium.
  9. It's also interesting that this one doesn't actually have a meld cost the requirement is super easy to meet and you're just going.
  10. Be able to have this massive beater really early in the game I actually think that this is a very strong command it might.
#47

EDH/Commander Kynaios and Tiro of Meletis Deck Tech Card by Card

3,010 words in transcript
  1. In your library and note that what matters is the power not the Mana value which means you can make some very interesting searches.
  2. To selfless Squire it can just be a huge blowout but it can be even be better sometimes because redirecting attacks into someone who.
  3. This deck is all about player agency and I hope you like it as much as I do starting off we have blade Griff.
  4. In this way it involves another player and it also means that you can be like hey it's not my fault your thing got.
  5. Fair though because when it dies those people are still going to have those tokens hedrick's spymaster of trust is another card that indirectly.
  6. Makes your opponents want to attack each other instead of you so it obviously benefits you more than anyone else but it still involves.
  7. You're gonna get another so you win either way but your opponents are engaged plump is a nice little wall that can actually allow.
  8. Effects in Play Keeper of the Accord is going to help keep things fair for us because if our opponents have more lands.
  9. For you to come out behind because the other two players are probably likely then going to take the offer as well at which.
  10. The Council of four is a very interesting one because we're almost always going to be drawing two cards a turn as long.
#48

EDH/Commander Eomer, Marshal of Rohan Deck Tech Card by Card

3,001 words in transcript
  1. Play because every time we're triggering eoma we're on tapping all of our creatures that means we can tap crank or before combat trigger.
  2. To give haste and we have quite a few pump effects which means that they're actually going to be very relevant in this deck.
  3. Day gives all of our creatures haste which is kind of important because we have a lot of token generation that we want.
  4. That requires a little bit of build around you're obviously going to want to have a very heavy legendary Focus because it's asking you.
  5. State we do have a couple of ways to protect our commander because of that seeing this is going to be a high priority.
  6. Need them to be if we make a token copy of aomar with her as we attack it's very very powerful because as long.
  7. The 15 to 20 roll then she really really becomes insane brakka Seth more of flames is very powerful in this deck.
  8. To be blocking our legendaries if it's going to kill them because that's going to trigger our aomas so this should be able.
  9. Because it can search up some of our combo pieces such as blade of selves grenzo Havoc Razer is going to make sure.
  10. If we connect with our creatures we're going to be able to gain advantages because of that Golding is again very strong.
#49

EDH/Commander Jhoira, Ageless Innovator Deck Tech Card By Card

3,000 words in transcript
  1. Win the game with this that being said most of the time the miror mode is going to be a little bit better.
  2. Combo route with this deck it is very easy to break this card but we're going to try to keep it a little bit.
  3. Of our artifacts we've got quite a few in this deck you will see because we want to be cheap ing our Mana.
  4. Much as possible D weather likee Captain is fantastic it's going to let us churn through our deck because every time we play.
  5. This deck because we are going to be dropping expensive artifacts pretty early but not only that it's going to protect all.
  6. Bridge is one that I'm going to be honest I only put in because I got the secret lir from fortnite and I just.
  7. Say here you need Mana rocks in this deck in particular we are running a ton of them because we want to be playing.
  8. Three cards we want to keep the cards flowing in this deck because otherwise J is not going to be able to dump stuff.
  9. Which is absolutely fantastic this card is really good in a bunch of decks and here it is absolutely unbelievable it's going to make.
  10. Is absolutely awesome value and this card is great in this deck Clan crafter is just another way to use all the little tokens.
#50

EDH/Commander Kibo, Uktabi Prince Deck Tech Card By Card

2,981 words in transcript
  1. Because it's going to mean that the bananas that our opponents get are actually going to be tapped the turn they come in which.
  2. Hate is important in most decks and this fits our deck very well rum Walker is a little bit awkward in this deck.
  3. Artifact into the battlefield on every one of our turns guaranteed that means that this is actually going to filter through quite a bit.
  4. The protection from black is actually also relevant as well since a lot of removal is Black based so I quite like.
  5. Gorilla Shaman is one of the best cards in the deck because it intersects at exactly what we want it's repeatable artifact removal although.
  6. Have it also has trample which is very relevant in this deck Jolene the plunder Queen is really cool and not only because she's.
  7. One that is based around Apes it's even better it even has an ability to destroy artifacts or enchantments when a creature ETB.
  8. Card in this texting because it's an ape that deals with an artifact the ashino heretic is a card that I really like.
  9. Which means that it can survive most board wipes and removal yeah steel Crusher is a good one that we can sacrifice to destroy.
  10. Decks just straight up throw three cards we like that quite a bit in this deck hold bridge is good because it's going.
#51

Mechanic Spotlight: Goad

2,967 words in transcript
  1. Of 120 damage that means the Red X tend to suffer in Commander because they don't really have ways to play defensively as well.
  2. Design I really love this card and it should go into a lot of red decks the reason that this stands out is one.
  3. A treasure token because all creatures on the board are technically go dead that means that every single time an opposing creature dies you're.
  4. 2022 Gavin verhe of Wizards of the Coast has confirmed that it is basically Commander Evergreen which means that they can use.
  5. It will undoubtedly move the game forward and it is fantastic in combat matters that tend to pillow fort up or tend to build.
  6. That without having to actually remove your opponent's creatures which can sometimes make them feel bad additionally another reason that gold is good.
  7. That it gives red a quote-unquote defensive ability so red is one of the weakest colors in commander and part.
  8. Traditionally red cards are better at doing aggro stuff and at dealing 20 damage to the opponent as quickly as possible which is fine.
  9. For constructed formats but it's not as good for something like Commander where you need to deal with three opponents and deal a total.
  10. God is primary in red and blue and secondary in Black that means the red is going to get the most cards with gold.
#52

EDH/Commander Dwarf Theme Tribal Deck Tech Card by Card Brudiclad, Telchor Engineer

2,963 words in transcript
  1. Particularly in a deck making this many creature tokens Spring Leaf drum is important in this deck because it works really well with Magda.
  2. Mirror breaker is always good and it's even better than usual in this deck because the token it makes makes treasure tokens when.
  3. Make copies of it with Broody clad and just really go off reflections of lejara is the slightly better version than molten Echoes.
  4. Do actually get to draw it because you get to tap down your opponent's non-land permanence and not have them untapped this can be.
  5. With this card before in games it's a lot better than it might look particularly when you're getting a bunch of hasty copies.
  6. Cards and create some Treasures I put this into most of my red decks but in this deck it's better than in most.
  7. To interact together but it is an absolutely sweet deck and I'm very excited about this one I actually made it in the past.
  8. Want to copy with Britain in particular because then we're going to get the plus zombies on counters on all of our token copies.
  9. 20 damage so this is really really sweet with really glad's transforming ability ethereal investigator is really sweet because it provides three tokens when.
  10. Token copies can then also be copied by Broody clad so that's really good glass pool mimic is pretty sweet in this deck.
#53

They Made A Better Command Tower? New Karn Spoiled! | DOMINARIA UNITED COMMANDER SPOILERS |

2,876 words in transcript
  1. Gifts i'm given and the reason i think it's tempted a little bit differently instead of being four cards with different names.
  2. That's actually really possibly a good card in red because it can actually remove stuff that red has trouble removing cut down.
  3. Remember what a list is it means you can tap one of your untapped non-summoning sickness creatures to add its power to the attacking.
  4. Then the other ability is pretty nice as well because once a turn you get to copy one of your big cards now.
  5. Because this is an attack trigger if you find an opponent that it's easy to attack into you can kind of go infinite.
  6. This very easily with extra turn cards so that's probably how this is going to end up playing out which is a pity.
  7. Green permanent spell put a plus one plus one counter on each creature you control each creature you can draw this is actually super.
  8. Green white or in another color too because if you're going wide with tokens this is going to get out of hand really really.
  9. To see play because you do want your removal to be a bit more unconditional but still this rate is really good you get.
  10. Flicker effect but it's a little bit awkward because you can't attack with the creatures you're crewing if you want to flicker them.
#54

EDH/Commander Quintorius, Loremaster Deck Tech Card by Card

2,874 words in transcript
  1. Bottom of your library instead so when I first saw this card I was very unimpressed as I imagined most of you you.
  2. I realized that this is actually really strong with certain kind of effects particularly with Planeswalkers enchantments and artifacts that can sacrifice themselves.
  3. Commander overall he can be really strong even though he is quite slow but the cool thing is the cards exiled with quintorius remember.
  4. Fantastic here because we have so many non-creature spells and this is gonna protect us by forcing our opponents to attack each other gero.
  5. With eyes open is gonna work great in this deck because we do have a few Planeswalkers that all work really well with what.
  6. As a toolbox drug score reinforcements works really well with the spirits that quintorius is creating it's going to give them melee which means.
  7. We have quite a few board wipes that are damage based that means that we can build our own one-sided board wipes it's pretty.
  8. Something better from our graveyard to the battlefield which is pretty nice the audience scale Lord gives us great recursion and utility we have.
  9. Per turn with quintorius but probably quite a bit more because we have quite a few cards that are doing stuff with our graveyard.
  10. Look that strong but is actually very good we'll be putting counters on him very easily and then we get to discard our hand.
#55

EDH/Commander Jodah, the Unifier Deck Tech Card By Card

2,867 words in transcript
  1. Partners are really nice in this deck because they can get really big with Joda so you can actually end up putting a bunch.
  2. It even better than Aurelia most of the time because you're just gonna basically have these huge creatures that are impossible to block when.
  3. Also sneakily a ramp card even though you shouldn't need that much ramp by turn six because if you just have a land then.
  4. One because it means we can play all of our legendaries at instant speed to surprise Ambush our opponent and since we're cascading whenever.
  5. Each tap for a bunch of Mana relic of Legends is slightly better because it gives you colored Mana but they're both pretty good.
  6. One of the reasons I have some Life Link in the deck because we really need to be getting back that life but it's.
  7. Give all of our future creatures a discount after it gets counters on itself and the thing is the discount doesn't detract from.
  8. Include cadrick is a really nice one because it's going to let us make token copies of each legendary we play since a lot.
  9. A Linda The Dusk Rose is in there because we do need a little bit of LifeLink and the fact that it's going.
  10. Be getting plus X Plus x with Joda means that it's very easy to get a bunch of vampire tokens when it dies which.
#56

EDH/Commander Ashling the Pilgrim Deck Tech Card by Card

2,863 words in transcript
  1. Then this can grow absolutely huge because we're going to be taking a lot of damage from actually ourselves Brash taunter is one.
  2. Good things for red deck to do moving on we have artifacts basilisk color is perfect in this tank because we want actually.
  3. Since we have a bunch of ways to give LifeLink this can actually gain us a ton of Life horde's melted dragon.
  4. Imperial recruiter is a new addition I didn't have this back in the day because it was too expensive but it's now very affordable.
  5. We need it and we can even dump it all into someone's face if this actually gets removed obsidian Fireheart was another one.
  6. Synth genius is great to give us some card selection it's not always very easy to do in Red so this can actually give.
  7. Board from when Ashling explodes steel helkite is great removal in monored because we don't have that many ways to deal with our opponent's.
  8. A lot of artifacts so the Power Stone is actually really good it also comes with its own little Mana sync which can.
  9. Have both LifeLink and death touch so that she doesn't need to have too many counters for us to destroy everything better school gives.
  10. LifeLink and vigilance those are both abilities that are very good on ashlink because when she's really big being able to keep her back.
#57

EDH/Commander Gallia of the Endless Dance Deck Tech Card by Card

2,862 words in transcript
  1. Our commander is also really good with this and then we actually can use the battle ability too because we're playing three.
  2. It has trampoline that actually comes up quite a bit in this deck because I'll say this can get really huge say.
  3. Powerful combination of abilities but they only work with Satan so that means that you are going to be very limited in what you.
  4. We get two SATA tokens and since we're pumping with our commander that's gonna happen quite often so this card is going to be.
  5. Aspirin has some interesting text which is not going to come up very often but we're mostly playing it because it's a Seder.
  6. Ways we finish the game it's a bit boring but we do need to put a little bit of power in this deck.
  7. Play which is great it is worth noting that it doesn't work super well with our changelings but that's a minor downside because there's.
  8. With our commander that can actually become a lot more hellrider is a great way to get some damage in late game and we.
  9. Incredibly rare occasion that we targeted with something we get to give our creatures a buff irreverent revelers is great because the atb's.
  10. This is actually a really strong card in the day professional face breaker is going to give us a nice little bit.
#58

EDH/Commander Ephara, God of the Polis Deck Tech Card by Card (With Budget Replacements)

2,859 words in transcript
  1. By themselves in the deck because our commander is just going to consistently provide that that means we can free up many more slots.
  2. Zephyr Sentinel is another kind of protection creature this one is a little bit better because it has flying and sometimes can get.
  3. Deck and since you're almost never going to be missing your land drops because of all the card draw you should be able.
  4. Just going to cost three Mana more but in some ways it's almost better because you're going to get to end the turn.
  5. Per turn cycle but if you look at it a little bit more carefully you'll see that it's each upkeep which means you can.
  6. They're enchantments and that means that you need something that Exiles and targets enchantments there's not that many ways to do.
  7. A lot brineborn Cutthroat is going to get really big in this deck it has flash itself which means it works well.
  8. We mostly want it for the flip side because the flip side is going to allow us to cast everything as though.
  9. Hull breaker horror is a powerful finisher effect in this deck once we have this out we're very very difficult to interact.
  10. Almost everything in our deck has flash which just means that it's going to be so difficult for our opponents to resolve anything.
#59

EDH/Commander Teysa, Envoy of Ghosts Deck Tech Card by Card (With Budget Replacements)

2,838 words in transcript
  1. Mana because her effects are actually very powerful and if you watched my last video you'll know how much I've been enjoying playing.
  2. Actually being able to use those Treasures as removal is even better comic guide is a classical card that mostly included just cuz.
  3. Have varous fa Beast is much better than it looks in this deck because we're getting a 6 for one most of the time.
  4. The iron crack is better than it normally is in this deck because late game it's really good to have another plus three plus.
  5. Bit more of extorting dualist Heritage is a really fun political card that is actually incredibly good with Tesa because again it allows Tesa.
  6. Have a couple of ways to do in this deck one last thing I wanted to say is that we're going to actually do.
  7. This is going to actually help a lot with that it's going to give us a lot of pieces that we can then.
  8. To be either white or black and that means that this can often just swing through opposing boards without fear of getting removed whilst.
  9. Which is incredibly powerful we can actually put those food tokens to good use so this is great and finally yeni undying partisan gives.
  10. Create a map token which we can actually use and moving on to artifacts we have Black Blade reforge this is one.
#60

Trazyn the Infinite WILL be Going Infinite! | Warhammer 40k spoilers |

2,821 words in transcript
  1. Combo enabler it'll probably allow for some broken stuff because you're going to turn everything into artifacts which means all your effects that untapped.
  2. Legion from your graveyard seen people mistakenly saying that this is like flashback that you can keep reusing but obviously it isn't.
  3. Kind of interesting it's kind of like necrotic ooze but instead of caring about creatures it cares about artifacts and it is only.
  4. Is mostly creatures you're going to be getting a creature every time you cast a spell that's pretty solid I like this card next.
  5. You sacrifice something is pretty nice the fact that it's only black is a little bit awkward because you're going to need other tap.
  6. Exiles when you use it that second cause is only there because the necron deck involves quite a bit of milling and then you.
  7. I quite like this card next up is connectex Scarab swarm for four colorless and artifact creature insect it has flying and feed.
  8. Bunch of flying one ones to go with your graveyard hate is even better I also really like how watsi is moving more towards.
  9. Printing incidental graveyard hate on cars that are already decent because that makes them more likely to be played next up is chronomancer.
  10. Of like that they're printing more cards with this effect because they go straight into my braids there is a nightmare deck they're really.
#61

Wilhelt, the Rotcleaver | Deck Doctor |

2,811 words in transcript
  1. Be another copy of distant melody in this deck it's going to be a little bit better actually because we've added a few cards.
  2. Dealing with artifacts there is a better effect that costs exactly the same and that is resculpt from strix Haven this card is very.
  3. Gives a 4 4. the downside from reality shift is actually bigger because you might give them something that then they can actually flip.
  4. Of our stuff but it is a little bit awkward because it's a 3-2 for four Mana that's not ideal and there's just better.
  5. Isn't really going to trigger that often because we only have 14 instance or sorceries in the whole deck that means that we're not.
  6. Good in the deck I think it's actually a lot better than reality shift even the reality shift only gives a 2-2 and resculpt.
  7. Going to be benefiting as much as we can from this card I think there's a way better card that could be included.
  8. Is going to be focused on a few things first it's going to be focused on zombie tokens of course because we'll help once.
  9. You should change if you want me to do so but anyway without further Ado let's get started looking at this list so one.
  10. Of the things I've noticed when I first look at this list is that it has a lot of good creatures and a lot.
#62

EDH/Commander Gix, Tawgmoth Praetor Deck Tech Card By Card

2,796 words in transcript
  1. We're probably gonna have Mana left over to extort finally the reason this is in the deck is because we want cheap evasive creatures.
  2. Their library and then play them later in the game it's actually fantastic because they stay Exile forever so we can play them whenever.
  3. Three life apart which is pretty solid it's also particularly good in this deck because most of our stuff is very very cheap.
  4. With the second ability we can discard stuff and then play it which means that we're not necessarily losing it it also works really.
  5. Very valuable in this deck dark confident is going to be better than normal in commander in this text since our deck is very.
  6. Doubty cards because they all have Shadow this one is going to get in for one damage we don't really care about the damage.
  7. Downside down the void walk is one of the best cards in commander and it's fantastic in this deck because usually we just play.
  8. Is going to be awesome because we definitely want to be getting in for damage this is just an All-Star in this deck aerobos.
  9. To block it which means we're going to be drawing a card and if they do block it we're going to get an invasive.
  10. ETV timorette chosen from Death is going to be difficult to deal with because it's going to have a huge rear end and then.
#63

EDH/Commander Tom Bombadil Deck Tech Card by Card

2,795 words in transcript
  1. Play indefinitely and keep triggering the same first and second abilities because that's where most of the power lies in this card it's kind.
  2. Interesting one again because we can keep it in play indefinitely so we can just keep phasing out our opponent's stuff and never actually.
  3. Stuff with them in this case we can also make sure that we're not sacrificing two sagas on the same turn which means.
  4. Getting started with alkan of Sun's Grace this is a pretty sweet card because it's going to make nice little champ blockers which have.
  5. Her and put it under something else but it's still a pretty decent card Helio the radiant Dawn is great because it can recycle.
  6. It's going to give all of our stuff flash which is even better however the painting gives us a nice little discount and life.
  7. Jenga taxi is going to trigger a lot in this deck because we have a lot of non-creature spells with minor value 3.
  8. In your deck but once you do this is going to be great because it's going to allow us to remove counters from.
  9. Deals with our opponents creatures really well and actually becomes a huge threat later on in the game finding the old gods is going.
  10. All three chapters it's like a ten for one or something so this card is really really good else Beth Conker's death is going.
#64

EDH/Commander Ria Ivor, Bane of Bladehold Deck Tech Card by Card

2,790 words in transcript
  1. Things that we can build around here obviously we need a few ways to make our creatures unblockable that's kind of important and we.
  2. Token Synergy we can have a little bit of artifacts in G because the tokens that it makes are in fact artifacts and obviously.
  3. We have Adeline responded cathar she is a really awesome one because she has vigilance and since is going to make a bunch.
  4. Tokens she's going to have really high power which means she's a good one to use with Raya ivor's ability to deal a ton.
  5. Usually I think this is a pretty mid card but since we're making so many tokens we can actually sacrifice them easily.
  6. Make all of our mights into a bigger threat which is quite nice it also has Menace which means that early on we can.
  7. Blood artist is great with all the tokens we're going to be making because if they block them they're taking damage and were draining.
  8. Have so many artifacts which means it's essentially unblockable but we can still equip it with our equipment to boost its power.
  9. Our opponent and means that they can't afford to block our mice but they also can't afford to not block them mentor.
  10. Give us another creature and rasca's full is a great piece of removal in this deck because it's going to deal with three permanents.
#65

EDH/Commander Beluna Grandsquall Deck Tech Card by Card

2,777 words in transcript
  1. Around into card Advantage razilax is a really interesting one in this deck because we actually get to return creatures to their hand.
  2. With amethyst dragon now this is a decent one because it's a nice Hefty beta that also has an adventure that's going to act.
  3. To be honest bringing it down on turn two is fine and it can actually return itself to hand later on so that you.
  4. Emerald dragon is a decent flyer but it also has some great utility in the adventure side because there's very few cards that counter.
  5. With all of the creatures we're going to be casting from Exile ferocious Weir Fox is a little bit better I think.
  6. We actually really like it for the other side which is whenever you cast a spelled man on five or greater you can tap.
  7. They get blocked by our opponents that means that we can use their Adventure again which can be something we're interested in sometimes.
  8. The library is a lot better than it's teams in commander and then the creature side is serviceable but not anything particularly particularly citing.
  9. Of nowhere by making three of our creatures flying this is a lot better than it looks and even if we don't kill.
  10. Or red spell this card seems very solid if you get it down early rothon acolyte is slightly overcasted but it is ramp.
#66

EDH/Commander Goro-Goro and Satoru Deck Tech Card by Card

2,777 words in transcript
  1. Around it and to be honest it's a self-fueling engine because giving your creatures haste means that that first ability can always be turned.
  2. Tank ninja of the deep house is similar to Moon second hacker just a bit more expensive but a little bit better because we.
  3. Own which means it's more likely to connect and because of that it also works really well with Ninjutsu so we really like.
  4. Then play them again and get that ability to trigger again the wording on the ability also means that you're rewarded if you attack.
  5. Multiple opponents which means you can get a maximum of three five five dragons on each combat step which is really great however.
  6. This deck so without further Ado let's get started first up we have a Laura Mary Thief this is a pretty cool card.
  7. Cobbler of War this is an interesting one because it has haste itself which is obviously great and it's also going to buff all.
  8. Of small creatures that are likely to go unblocked because we're gonna draw a ton of cards off of this and also if they.
  9. This and also regenerate it so it survives pretty well invisible stalker is a great card to use with Ninjutsu decks because it's.
  10. It's going to give us extra attack steps which is something that we really want with this deck because of course it's going.
#67

Be' lakor, The Dark Master is Unbelievable | Warhammer 40k spoilers |

2,777 words in transcript
  1. One blue and one red legendary creature tyranid it's a five-five it has rapid regeneration which means it enters the battlefield with two plus.
  2. The first time means that it's going to be pretty solid it's a little bit expensive but i feel like a cool deck can.
  3. To tap somebody and investigate that's again fine but is that really strong enough on a mythic rare is that really what you want.
  4. Then the second ability is just gravy on top so giving something plus two plus two and menace means it's pretty likely.
  5. Cool i want to build this so bad both of those abilities are great it means that you can drop.
  6. On what you want demons are usually pretty chunky and there are some that are quite cheap so you can definitely clock people really.
  7. I found my new grix's commander pick up your demons now because they are going to get out of control in price pretty soon.
  8. Card draw included every time you make a token you're going to be drawing card with this card you want things that make incremental.
  9. Tyranid three three it has ravenous which means it enters the battlefield with x plus one plus one counters on it if x.
  10. Power on turn well probably earlier than six because you're ramping in green is pretty nice giving everything tremble also pretty nice if you're.
#68

Ghyrson Starn Is Going to be so Much Fun | Warhammer 40k spoilers |

2,769 words in transcript
  1. Which is the key word for the tyrannies this creature enters the battlefield with x plus one plus one counters on it if x.
  2. Two actually even if it dies immediately you still get the end to the battlefield trigger so this is kind of cool because you.
  3. Which is the saga that was spoiled yesterday but we'll see if there's more enablers because otherwise it's going to be a pretty clunky.
  4. Three somebody mentioned that putting death touch on gerson means all of your one power creatures now have death touch so that's really sweet.
  5. Too so this is gonna be best friends with basilisk color for sure because it's also gonna gain you a ton of life.
  6. Flying this is pretty good because ward 4 makes it really really difficult to kill and it's kind of a self-contained engine because even.
  7. Because it gives it to all your lands this is the kind of enabler i was talking about before because tyranids have so many.
  8. Great it's also really good at any hydro tribal deck because you have so many x cost this is going to be really sweet.
  9. Which is really nice the fact that it gives it to all your lands and you can tap them immediately means you can have.
  10. Or aristocrat decks the fact that it triggers off of any creature token or not that's either yours or your opponent means that it's.
#69

Budget EDH/Commander Feldon of the Third Path Deck Tech Card By Card

2,766 words in transcript
  1. Haste and needs to be sacrificed at the end of turn that means that any sort of enter the battlefield or death effects.
  2. Is a very good one in any kind of mono red deck because it's going to let us recur our instances and sorceries.
  3. Good because it's gonna hit for five on attack and deal five damage when it enters the battlefield clone shell is a really cute.
  4. We're going to get both of those immediately ingatur is very very good because we can just play it for one Mana to destroy.
  5. Much damage to our opponent we steal their blockers and hit them with them mere battle sphere is great because it's going.
  6. You should play as many Mana rocks as you possibly can in most EDH decks so here we're running quite a lot.
  7. Have Battle Mages braces this is obviously very very good with felden because we're going to be able to get an additional instance.
  8. That's good because we want to be drawing cards and filling up our graveyard with our fatties Idol of Oblivion is a good.
  9. Fatties visions of ferexia I really like in this type because both modes are fantastic we need the card advantage of course so that's.
  10. Of our artifact things and on felden's activated ability is really really good this card is very underrated and finally War storm surge.
#70

EDH/Commander Titania, Voice of Gaea Deck Tech Card By Card

2,765 words in transcript
  1. He's nice and recurable as well, because every time a land is put into the graveyard from anywhere, we can just pay two and get him back to our hand.
  2. Since we don't have that many creatures in this deck, it's probably not going to flip that much, cuz we don't actually want it to flip.
  3. It's very expensive, but if you have it, you should definitely include it in this deck.
  4. If not, consider investing in it cuz it is a card that's probably going to keep getting better and better.
  5. This whole deck is very dirtily in case you hadn't noticed.
  6. It's actually very easy to get this out on turn four in our deck.
  7. You may have noticed we have a few ways to search for specific lands.
  8. I've played this over Zuran Orb because we also can use it to sacrifice our commander if needed.
  9. They're all nice because they're going to put themselves into the graveyard, thus triggering our commander.
  10. What do you think about this deck tech?
#71

EDH/Commander Slimefoot and Squee Deck Tech Card by Card

2,760 words in transcript
  1. Solar salad is one of the better felons in the deck because it's actually going to put score counters on each fungus you control.
  2. Also better than normal because the first effect is actually a great sack Outlet if we need it to be for enchantments we have.
  3. Replaceable creatures usually this card is very risky because you might sacrifice your whole board to it but in this deck we don't care.
  4. Then the other side is really good in this deck because we're actually not really running many humans at all for Planeswalkers we have.
  5. Good slime for the stowaways the original slime food and it's actually gonna do quite a lot of damage in this deck because we.
  6. Really great effect to have it's actually incredibly easy to go infinite with this and for Action alter all you really need.
  7. Is a card that I put in a lot of decks because it's just so good in this deck it's going to let us.
  8. Next up is canker Bloom and it's here because it has Synergy with our commander in many different ways first can sacrifice itself.
  9. Can actually be kind of useful in this deck as you will see later on we have a lot of cars that are sufferings.
  10. That we want into our graveyard for them to be reanimated with squeeze next up we have chaos defiler I really like this card.
#72

EDH/Commander Agatha of the Vile Cauldron Deck Tech Card by Card

2,751 words in transcript
  1. Require creature to tap because that means we can use them multiple times a turn particularly if we can get them down to really.
  2. Card but in this deck it's going to be better than normal because we should be able to activate its ability for very cheap.
  3. A better ability is one where it can actually destroy a bunch of non-line permanents from our opponents if it's dealt combat damage.
  4. A few things to make sure that she can get higher power than one that means that a minor sub theme in the deck.
  5. With Agatha this deck should be pretty strong but it is actually very easy to shut it down by just removing Agatha which.
  6. Makes the deck a lot weaker that's why the platform plus on counter plan is a good backup because it's going to mean.
  7. If we get Agatha up to enough power because we can just repeatedly Dom all of our opponents for four which is very solid.
  8. Going to cost one Mana which makes it much better than it normally is captivating crew can be a great way to finish off.
  9. Of our decks note that in this deck in particular getting a lot of lands is very important since all of our activated abilities.
  10. Cost you three Mana to activate which means that this is netting you five Mana every turn also the fact that it gives trample.
#73

Amazing New Spellslinger Commander | Warhammer 40k spoilers |

2,751 words in transcript
  1. The point of this card super slow super clunky and the only thing you get is a 1 3 out of it leave.
  2. Able to hit with it because it has menace could be decent in a deck that has a lot of big creatures the problem.
  3. Gruel one that cast things from exile or even atari could be pretty nice and coming in with first dragon haste means it's gonna.
  4. Battlefield this turn this is an interesting kind of design because it is super expensive but it could be pretty good if you play.
  5. Probably cascade into a creature means you're going to have something on the board and your our opponents are very likely not if you're.
  6. Having an x value cascade spell is kind of interesting because you can kind of adjust how much you want to cascade into pretty.
  7. Is that a little bit of anti-synergy with itself because if you're running these kind of cards and then some big creatures you might.
  8. X spells because once you have a bunch of tokens then your expels are going to become super cheap and there are quite.
  9. Turn has cascade this is weird because we don't really have many mono black cards the cascade but i'm all.
  10. To any target i think this is actually surprisingly good it's like a gutter snipe effect which is already quite playable in spellslinger decks.
#74

EDH/Commander Codie, Vociferous Codex Deck Tech Card By Card

2,746 words in transcript
  1. Open the gate is fantastic because we can get it very early on to get gun gate which means that all of our other.
  2. Thought well we just won't cast any permanent spells some Cody decks still run a few permanents because some permanents are quite good.
  3. We're starting off with sorceries and our first sorcery is acquire now Aqua is a really good one because it's going to help.
  4. On Mana with this because for only four Mana the only way we're not coming out ahead is if we get three creatures.
  5. We really like it in this deck it's also important to note that five drop spells with only one out of each color.
  6. Cast for three Mana but also crucially Cody can hit it off of his trigger which means that we get it for free.
  7. Of loyalty is one that I've liked quite a bit and I think it's very solid in this deck because it's going to mean.
  8. Means the wood can have a really big turn that turn or the turn after depending on how many Treasures we get rousing refrain.
  9. Which is okay tempted by the auric is fantastic because it's going to give us three creatures for only four mana and if we.
  10. In the game and because it has a Mana value of 8 it works very well with Cody's ability and Venture fourth is another.
#75

EDH/Commander Wayta, Trainer Prodigy Deck Tech Card by Card

2,717 words in transcript
  1. Have that discount when you're fighting your own stuff because this allows you to play all sorts of cool cards that are going.
  2. Enough of in any case starting off we have Apex altisaur this is a really good enraged card because it's going to keep fighting.
  3. Turn two which is great don't know what can get out of hand really quickly with waer because if we pair.
  4. There's not much we can really do about that harbinger of the Hunt is super solid because it's a repeatable way to deal.
  5. Ton of damage to our enraged creatures and we can again really go off with this card coate Nest is going to be sweet.
  6. Is going to give a discount to a large portion of Our Deck because of all the dinosaurs we're running we're running raptor.
  7. Going to work very well with all of our enraged dinosaurs by dealing them damage when they enter the battlefield Metropolis reformer is actually.
  8. A very interesting card in this deck giving us hex proof is really solid but it doesn't have LifeLink instead it gains you.
  9. Much life as it's dealt that means we can have it fight one of our big enrage creatures late in the game to gain.
  10. Of the fact that our commander is also doubling triggers means we're going to be triggered a whole lot Silver Cloud ferocidons is going.
#76

EDH/Commander Negan, The Cold-Blooded Deck Tech Card by Card

2,713 words in transcript
  1. Sub theme gravelinter is another kind of multiple sacrifice effect but it's very flexible because you can actually use it to draw a card.
  2. This channel and this feels like one of the ultimate mind games because obviously you want to choose the best creature but then.
  3. Westendra which I think is absolutely great this card is not the strongest card in the world so if you don't want to include.
  4. Treasure tokens we're creating there are a couple of dwarves in The Deck but that's not the reason we're playing it we're playing.
  5. Some extra cards nothing too fancy claycrafter is one of the best effects making our opponents sacrifice creatures since it actually gets to make.
  6. We can sacrifice something big early or not even at all if we don't need to because we might already have a ton.
  7. Deck we've got a bunch of instance that are all going to be killing our opponents creatures and we don't actually need to kill.
  8. It is nice that this gives us kind of a one-sided effect because we're gonna have so many Treasures to sacrifice.
  9. Liliana's Triumph is going to work really well and we do have one Liliana Planeswalker in the deck so we might actually randomly get.
  10. The battlefield under your control to boss trickery is really important as a way to interact with spells on the stack next up we.
#77

EDH/Commander Rona, Herald of Invasion Deck Tech Card by Card

2,697 words in transcript
  1. Because we're untapping it during each player's untap step that means that we're going to be able to deal with damage to Rona.
  2. Pyrexian transform Rona activate only as a sorcery of course that means she has a flip side which is Rona tolarion obliterator a legendary.
  3. Pingers which means that they can hit her for one damage and then we can Exile a card from our hand and play.
  4. Going with the decklist I just want to say that because she is a two Mana legend that allows us to loot we.
  5. Our Discord slightly better combat witches is a really old card but in this deck it can be interesting particularly if you get.
  6. Cheap right now with its recent printing so yeah yeah hitting this off of Rona is going to feel really really disgusting because you're.
  7. Off of this because like Butcher of Truth is a great card to hit off of rona's ability and not much needs to be.
  8. Provides a similar effect to containment construct although it's a little bit more limited pestilence demon is really great in this deck because it's.
  9. Steaming are going to ruin this deck because we do have ways to give them death touch so they can just be.
  10. Its Madness ability she'll drop the apocalypse is going to work really well because we are drawing a ton of cards this should save.
#78

EDH/Commander Indominus Rex Deck Tech Card by Card

2,687 words in transcript
  1. Is basically going to do the same thing as pier and it's going to double the keyword counters put on our commander which means.
  2. Opponents KAG swiftwing is there purely to be pitched flying first strike and haste are three very good keywords and this guy alone means.
  3. Protect indominous Rex and the other two keywords are pretty nice too null priest of Oblivion is excellent in this deck because of course.
  4. Putting on it which means double the card draw it's fantastic with our commander questing Beast has a nice keyword soup and is also.
  5. The keywords but it looks like a blast to play and honestly I'm really excited to throw this one together and give.
  6. Way we're going to be building the deck is we're going to be focusing on getting as many keyword counters on him as possible.
  7. To that end we have a bunch of creatures that have a lot of different keywords on them we are also looking.
  8. To start off we have Arch fiend of IFA this one is going to be great because we're going to be scotting a lot.
  9. Counters on our opponent's creatures and probably just wipe the board which is really really strong now you will notice that there.
  10. On indominous Rex sometimes more and then that means that we're going to get to draw an extra card with indominous Rex bful stck.
#79

EDH/Commander The Fifth Doctor and Adric, Mathematical Genius Deck Tech Card by Card

2,681 words in transcript
  1. Why in this deck we're not accessing a third color with our doctor's companion and that is because these two cards actually combo.
  2. Greaves is just protection for adri or the fifth doctor relic of Legend is a much better version of Honor warn shako because it's.
  3. Game because we can return any permanent to its on his hands this includes land so it can basically be a better cyclonic Rift.
  4. Can make a near infinite loop from the command Zone and that is pretty insane now maybe you haven't noticed it yet.
  5. Can then use ad's ability to copy the doctor's trigger that means you're going to get two Triggers on the stack that's obviously nowhere.
  6. Just how powerful this combination is because it is a little bit slow yes but having both parts of a combo in the command.
  7. Zone means that all you really need is to find Mana sources and you can basically go off we have a bunch of creatures.
  8. Combo decks then this is your lucky day because this is definitely that so having explained the combo let's get started and for creatures.
  9. Finish off the game because it's going to Exile the top three cards of an opponent's Library whenever it becomes tapped that should end.
  10. Another good one that we can keep tapping to scry and make sure we find gas in Our Deck Omen Hawker is actually one.
#80

EDH/Commander The Most Dangerous Gamer Deck Tech Card By Card

2,660 words in transcript
  1. Theme into this deck because I'm really loving it so far and this one is a nice creature that grows and guarantees that even.
  2. We roll so that's a nice little card right there center of attention is awesome because it's going to be absolutely massive it's basically.
  3. Let us roll to visit all of our attractions on ETB that is a really strong ability to have Neverwinter Hydra is interesting.
  4. Tricks which is really really interesting it can actually whiff there's a few Mana costs that we don't really have but for the most.
  5. You need to do it before rolling your die so make sure you copy whatever you're going to copy first Mirror Works is really.
  6. To kill something or get a bunch of stone crows instead which is awesome next up we have black hole which is going.
  7. Give us a bunch of lands if we need them or a bunch of creatures whatever better in the situation for instance we have.
  8. On commander and today we have an awesome one because we're going to be doing a tech deck on the most dangerous gamer.
  9. It because it's a zombie in this deck because every time it dies you're going to open an attraction and then whenever you roll.
  10. Let us roll dice and add a little bit of Randomness and fun to the game it's going to get keywords based on what.
#81

EDH/Commander Galadriel of Lothlorien Deck Tech Card by Card

2,648 words in transcript
  1. Calabriel out on turn two artifice's assistant is a really sweet card because we actually have a lot of historic spells in the deck.
  2. Down which means that it kind of saves you a bunch of damage Genesis Hatter is the one I couldn't help including because when.
  3. That actually combos very well with galadra which means that we can really go off with this if we get lucky enough.
  4. Actually help us close out the game the temporal anchor is a really interesting one because it's going to ascribe to every upkeep.
  5. In the sense that you don't get galadriel's trigger while it's out because you're drawing instead of scrying but if you're drawing cards instead.
  6. Counting artifacts and legendaries we've got about 22 which means that this is going to be scrying quite a bit and getting a land.
  7. Grow very huge by itself with all of the sky triggers which means it's going to be quite difficult for our opponents to deal.
  8. Three separate Sky triggers means that we're going to trigger gladriel three times that we might hit three different lands on top which means.
  9. Some counters on this if we can because otherwise it's quite easy to kill it in combat nimmerdale Watcher is a great one.
  10. Put the cameras on from Owen and no meal because it is unblockable whenever we scribe which is basically going to be happening every.
#82

Leonardo Da Vinci Deck Teck! Renaissance Man Thopter Machine!

2,635 words in transcript
  1. Play which is usually a little bit too slow because they both cost five Mana up front that means that you're probably not going.
  2. Non- token that means that it's not really going to function very well with Leonardo at all because often the stuff you're going.
  3. The problem of course is that after reading how Leonardo Works carefully you don't actually copy the stat setting ability on the dark seal.
  4. Speed which can protect them pentus is great because it relies on counters to gain its power and toughness which means that it's going.
  5. Actually makes it better to to cheat out than to hard cast triplicate Titan similarly to fexi and Trini is a really solid one.
  6. Different lesson and that is that stuff doesn't always pan out the way you expect but that's actually fine so initially when I wanted.
  7. To be able to copy something to turn you play them which means they have to survive an entire turn before you can get.
  8. It can still grow because it maintains the trigger for playing artifacts loyal inventor is really solid in the deck because aramanda lets us.
  9. To actually be bigger than normal when we cheat it out with our commander Parian metamorph is a very flexible card that can do.
  10. Really really good to cheat out with our commander because again its power and toughness are kind of based on the counters.
#83

EDH/Commander Garna, Bloodfist of Keld Deck Tech Card By Card

2,634 words in transcript
  1. Because we've had like what 10 products since but anyway she is an uncommon that is going to draw us a card whenever one.
  2. Creatures so you will still draw a card you can basically have your cake and eat it carrion feeder is great because it's going.
  3. For profit there's just so much that this card does Dutch true Soul Zealot is one of the best cards in the deck again.
  4. Much better than it already is when each of the tokens it creates draw your card Judith The Scourge diva is going to provide.
  5. Deck the trigger is even better since when gonna be sacrificing our creatures when they're attacking it's going to be dishing out damage all.
  6. Over the place this is really good cathar Obama is great because it already has the built-in sacrifice to draw card and it gives.
  7. Many different angles I love cards like this that fit perfectly in a strategy Franco 10th Street Kingpin is going to grow bigger.
  8. Should be so easy to trigger it means that it's an auto include in this deck Legion War Boss is great without ever having.
  9. It's a nice little bit of recursive damage that you can also sacrifice for Value whenever you need to Siege gang Lieutenant is going.
  10. The stack a little bit and stop some combos now and then tragic slip is almost always going to be turned on because we're.
#84

EDH/Commander Omnath, Locus of All Deck Tech Card by Card

2,631 words in transcript
  1. Day because otherwise we're just gonna get all of our multi-color creatures back when they die Shannon's sleeper Scourge is actually really good.
  2. Our preview video for this card we can build around just fun cars that are three colors or that have three colored Pips.
  3. We do have some classic charms in there because those are going to work pretty well too however the thing that makes this really.
  4. Little bit on the slower side of things which means that he will often have indestructible but really we're playing it for the other.
  5. The battlefield both of which we're pretty happy with chromatico is great because with Omni thought we can play this on turn four assuming.
  6. Way to give haste to our creatures and also double Cascade is really nice we can actually hit this as early is turn five.
  7. This day because I was building it I found that I had a lot of legendary permanence so this is just going to draw.
  8. Us a ton of cards it's actually going to give menace to a lot of our creatures which is nice Siege Rhino.
  9. I can't wait to play this instead direct Dragon Claw is going to give all of our big creatures trample and it's nice.
  10. Is one of the best things we can hit off of omnath because we can then just cast it for three mana and immediately.
#85

EDH/Commander Gandalf the White Deck Tech Card by Card

2,630 words in transcript
  1. Because we're going to get to return two artifacts from our graveyard Lo Shield Clockwork scholar is so much better in a Gandalf deck.
  2. Gets much better with Gandalf out Sam wise the stouthearted is very interesting because it's a great response to a board wipe and since.
  3. Because it's going to draw us two cards instead of one when an artifact enters the battlefield and then it's obviously very good when.
  4. Deck it's much better because obviously you can get to trigger it twice with Gandalf out it's just a very solid death trigger.
  5. Time so this card is really sweet and has quite a few different ways to build around surprisingly I found him to be very.
  6. We have a lot of ways to recur it from the graveyard which means the cycling is good and it's also great with Gandalf.
  7. Because it gets to double its trigger AR bound Crusher is a really good one in this deck we have a ton of artifacts.
  8. This is going to get very big and you'll notice that that is a triggered ability on arcbound Crusher so with Gandalf out.
  9. A 33 double Striker which is much better dof bless by the sun is one of the few legendary creatures in the deck.
  10. Artifacts entering which means we're going to gain two life on each instance of one of those effects digite engineer doesn't trigger off.
#86

EDH/Commander Thalia and the Gitrog Monster Deck Tech Card by Card

2,618 words in transcript
  1. Food because you can actually gain a ton of life off of this when you have enough Mana tireless tracker is going to make.
  2. Battlefield Tab and whenever Talia and the gitrog monster attacks sacrifice a creature or land then draw a card this card is absolutely insane.
  3. People are probably going to try to get it off the table a lot because of that coming in Tapped ability that is really.
  4. Landform mostly because that seems like it's quite a good angle to take here but we also want to be making tokens.
  5. Lot of our landfall cards are going to work as tokens that we can then sacrifice to this card's final ability we're also going.
  6. For certain combos to fire off which is nice because we want to be keeping our opponents honest and we can even have.
  7. Because it's going to double all of our landfall triggers which is going to make it incredibly strong and apart from our landfall cars.
  8. Of four ways we can play land cards from our graveyard this is an important effect to have in this kind of deck.
  9. Also has a huge seven toughness which means that you can hold the fort really well against little creatures rampaging bailoff is another.
  10. Stuff that we can bring back with this card sorry can go Claw is going to give trembled all of our creatures and haste.
#87

Serra Paragon Is Amazing! | DOMINARIA UNITED SPOILERS |

2,603 words in transcript
  1. This a little bit better than it would otherwise be because you can actually go up to minus six minus six in a dedicated.
  2. Decks then this card might actually make the cut next up is anointed peacekeeper two colorless and white three three human cleric with vigilance.
  3. In a mono black deck so it's actually i think a decent card but domain is just a really awkward ability and commander.
  4. Land base so i feel like these domain cards are a little bit weaker than the effect actually suggests so i'm going to say.
  5. The face for 15 at that point it might well be game over so this card seems like it might actually have a little.
  6. Much better body as the three four flying which is really nice uh there's a little bit of downside as well they've tried.
  7. A little bit narrow but it is a really annoying kind of hate bet because it's guaranteed to hit it's gonna come into play.
  8. More to play as we've seen before with elite spellbinder that is actually a pretty good effect and this basically guarantees that you're gonna.
  9. Has got a good body um it also can do a pivot needle kind of effect if you need to affect something that's already.
  10. It just restricts kind of what decks the cards can go into you need to put them into very heavy multi-color text and they.
#88

EDH/Commander Will, Scion of Peace Deck Tech Card by Card

2,595 words in transcript
  1. Deck surprisingly and that's because we want to be casting cards during our turn anyway and will has an activated ability that means.
  2. Is a really annoying card that can be very strong in this deck because we're going to be drawing a lot of which means.
  3. Has multiple alternate win cons so it's very nice to have all those different options and it means that we have a lot.
  4. Its own Archangel of Bethune is the next card on our list and this is a very powerful one because it can allow us.
  5. Because things are going to be so cheap to play you can really go off cloudblazer is obviously always a great card.
  6. This deck where we care about the life gain it's even better than normal attack sauce blessed by the Sun is going to gain.
  7. That this is going to get a huge buff which then means that it's going to be a huge life-linking creature which works very.
  8. By buffing our creatures up every time we gain life Queen itinerant medley is an incredibly solid card in this deck because it's going.
  9. Alive every turn that's something invaluable in this day I also love the art on this card it's absolutely awesome Brooke space vendor.
  10. Faithful mending is very powerful in this deck because it's going to be gaining us life it's nice that we get some card selection.
#89

EDH/Commander Toshiro Umezawa Deck Tech Card By Card

2,594 words in transcript
  1. Better because it's going to hit the highest Mana cost guaranteed succumb to temptation is just another card draw spell that's going to lose.
  2. When it flips we can actually double up on kill spells or an even better card so it's really fantastic in this deck.
  3. Recently today we're going to talk about an old classic that is one of my favorite because how different it runs to normal decks.
  4. Something to deal with tokens because our deck is kind of weak against school-wide strategies the deck is mostly kill spells.
  5. Lose two life but do it at instant speed which is very important we want to be playing mostly instance plain to dust.
  6. We Exile a creature we gain three life we actually need both of those things in this deck so it's a pretty good effect.
  7. Only one manner another thing we really want in this deck is very cheap cards because that lets us then play the cards from.
  8. Life pretty good card overall Dark Ritual is a staple in this kind of deck because it's going to let us get some mana.
  9. Only costs one mana and kills almost everything the fact that it can cast for only one Mana means we can then have.
  10. Bunch of Mana left to recast other things from our graveyard drag to the underworld is fantastic and we have toshiro in play.
#90

Draw Seven Cards Every Time You Play Your Commander!

2,587 words in transcript
  1. In the deck we have a couple of creatures that can become indestructible and the reason for that is because obviously we can't run.
  2. You might consider cutting I wanted to try it out because the idea was we'd have a bunch of cards in hand that we.
  3. Them to your opponent but that is still incredible value for seven mana and then it means that we also don't need to put.
  4. That many draw spells in the deck because our commander is essentially refilling our hand whenever we play him obviously he also synergizes.
  5. Sabertooth gives us a creature that can survive board wipes while also reing etbs from our other creatures this kind of effect is important.
  6. Cutting if you don't know what to cut though because it is just a bit of a pet card Corner Shaman allows us.
  7. Super super fun there's a lot of cool interaction because since I'm running only creatures I can stuff The Deck full of effects.
  8. Really nice it can protect one of your important creatures or just reement into the battlefield abilities such as those on your commander te.
  9. Anything like heroic intervention because we're not running anything that isn't a creature if you wanted to add a little bit more blink.
  10. The deck then guardian of Giro would be a good option I don't have it in here because I basically don't know what.
#91

EDH/Commander The Fourteenth Doctor and Rose Noble Deck Tech Card by Card

2,581 words in transcript
  1. The better ones in this deck because we can attack with it or crew the Tardis or tap it for anything else and then.
  2. A quick look at how this deck is going to play and we're starting off with Captain CE this card is obviously very good.
  3. Works really nicely because we have a ton of triggered abilities basically every doctor has one so this is obviously sweet it's also going.
  4. Cards so we really like this card in the deck the 15th doctor is slightly weaker than some of the other ones but we.
  5. Up Tardis which we definitely want in the deck because it works well with the Ninth Doctor and after that it's going to trigger.
  6. When we cast stuff with Cascade that's probably not going to happen too often but once we have Tardis out we are actually going.
  7. The second doctor is one that I like a lot and it just gives a nice little mind game effect plus we actually want.
  8. Stands which means that we should be finishing the game twice as fast the 10th doctor is always good suspending a card is nice.
  9. Weaker ones because our deck isn't particularly built around it but it can still get fairly big the 13th Doctor is another one.
  10. Seems a little bit weak at first glance but actually we do have a couple of counters cards and we are casting some stuff.
#92

Open Your Own Theme Park in MTG's New Set! | Unfinity Spoilers |

2,580 words in transcript
  1. Of them are Eternal legal which means you can put them in Commander decks without asking anyone and some of them you need.
  2. You all you need to do is just throw the card from a certain height and have it touch this card that doesn't seem.
  3. Rolling a lot of dice because it could actually screw you but most of the time this is just going to be a nice.
  4. The game similar to Contraptions that you have a special deck for and in constructed you need to have a minimum of 10 attractions.
  5. Ask for permission first I'm sure your playgroup will be okay if it's anything like mine but still you should ask so this one.
  6. Means the attraction is closed you sacrifice it and immediately put a new attraction from your attraction deck onto the battlefield so this one.
  7. Think there are like six or seven different versions of this card each with different numbers and amazing flavor text I love the flavor.
  8. Text on all of these you should go read all of them if you haven't they're so good and the visit is Sky one.
  9. This is just a very basic attraction but it's gonna keep happening quite often because it turns on on Two Three or six.
  10. Means every other turn you're gonna get to scry one at the beginning of your main step That's Not Great by itself.
#93

EDH/Commander Shelob, Child of Ungoliant Deck Tech Card by Card

2,578 words in transcript
  1. Fight if we don't want it but the death touch means that we're almost always going to be at an advantage with this card.
  2. A huge buff to our team whenever we get to drop it and it can actually give even more buff because we can sync.
  3. Our Sheila child of Mongolian Deck Tech what do you think about this one I think it's actually more fun that it might initially.
  4. Tag since I've had a couple of friends ask me about this card and I think it's really really sweet this is not going.
  5. To be the highest power level deck obviously because we are running mostly spiders which tend to be a little bit overcasted and not.
  6. Come in with some value by destroying an equipment when it enters the battlefield you should almost always have a target.
  7. This deck needs bloodline Pretender is going to grow pretty big in this deck and it actually seems does it very well.
  8. Of our cards that create multiple spider tokens chain web arachnir is a very interesting one because it works so well with our commander.
  9. On which means that this can be recurable over and over so just a really solid code in this deck chameleon Colossus.
  10. Find is a really interesting card because it's basically going to beg for removal or else you're gonna keep drawing cars and keep pairing.
#94

EDH/Commander Xolatoyac, the Smiling Flood Deck Tech Card by Card

2,575 words in transcript
  1. This deck what do you think about this one are you excited to check it out and give it a spin there's actually.
  2. It should be untapping a few of our lenss then that's actually going to help pay for the ability as well in addition.
  3. There our canis the omnipotent is really good if we can get a counter on it because we're going to get to draw six.
  4. Is really good and it's one of our alternate wind cons if we can actually connect with the toxic part of this then we.
  5. Is another good way to win the game with toxic and then if we ever have any one corrupted we actually get even more.
  6. Value out of this card crystalline crawler is going to be very good in a deck with this much proliferate this many counters Danny.
  7. Pink is fantastic a lot of our creatures actually come in with counters on them initially so they're going to immediately trigger.
  8. It's just a really broken Magic card in general teal inquiry Dominus is really powerful because we do have 20 or so proliferate.
  9. Poison counter on each of our opponents that is surprisingly strong in this deck because we have so many ways to proliferate that sometimes.
  10. We can just win without actually even needing to attack with an infect creature inspiring call is there to protect our board and draw.
#95

EDH/Commander Eriette of the Charmed Apple Deck Tech Card by Card

2,575 words in transcript
  1. Deck we can actually switch on negative or is to a better Target if one has appeared on the battlefield that's a cool ability.
  2. Want to be killed by our opponents because they might have negative effects on them that means that ashiox River should be drawing off.
  3. Our cards later on in the game a lot of our important cards are actually very cheap so we can replay them.
  4. Which means that we're then going to be able to pay that one life later on and drain our opponents which can actually be.
  5. Deck anything that's asking us to control enchantment so to make enchantments loves this card because you can repeatedly dump your Mana to make.
  6. Lot of the typical cards that go in enchantment decks because those are just too good to pass up on but the fact.
  7. Let's get started with the list and we're starting with Arkin of Sun's Grace this is a staple in most enchantment decks.
  8. Can provide you with a board it's particularly good in this deck because we do have some positive auras and we want to have.
  9. We have Arden Intrepid archaeologists this is a really cool one because it can just switch around auras at the beginning of combat.
  10. You to find an aura in the top six cars of your library and you should be almost always hitting with this unless you're.
#96

EDH/Commander Kazuul, Tyrant of the Cliffs Deck Tech Card by Card

2,554 words in transcript
  1. Her first ability because we should have three or four Plaines Walkers out ideally and then that becomes quite strong however her other zero.
  2. Of our library to find some good stuff to play but the most important thing is the passive which is going to keep dealing.
  3. Scrap Savant is going to provide us some nice card selection and it can also reanimate some important artifacts from the graveyard giia FY.
  4. Wide but small board so in the masterless is actually a pretty powerful finisher if you already have a big bard of plains walkers.
  5. Of a F this is again another red Plaines Walker that's going to give us bodies and that's basically why we're playing.
  6. Silent Arbiter makes it difficult for our opponents to attack because they can only hit us with one creature and since we only need.
  7. One token to block that means our Plains Walker should be fairly safe slumbering Dragon kind of subtly stops our opponents from wanting.
  8. This it can actually be fairly easy to ramp it up suim Mayhem Dominus is going to double up all of our Plaines Walker.
  9. By stopping creatures from untapping which means that we can protect our Plaines walkers for much longer moving on to artifacts we we have.
  10. Cuz it affects one of our opponents entire board and staring bridge is really good in this deck because we shouldn't have that many.
#97

EDH/Commander Be'Lakor, the Dark Master Deck Tech Card By Card

2,553 words in transcript
  1. Is already awesome in most decks but it's even better here because when we get bellico back into play with it we draw.
  2. Is going to ensure that we keep the cards flowing because even though belakor has a great card draw ability it's nice to have.
  3. Some quests it is a cheap demon which again is good because we want to have some down early and it can gold.
  4. Sugu devouring chaos is going to deal a bunch of damage with the ability because our deck is fairly High costed and it's also.
  5. Bit better we have a couple of cards that interact with the graveyard too so it's a very solid one Carter Doom Scourge.
  6. We refill on cars I still think this card is very underplaying commander and it's going to draw us a card every time any.
  7. This Prince of throws is going to be putting a very heavy tax on our opponents because we're already dealing them so much damage.
  8. Please play them you need more Mana rocks than normal in a deck like this because it's so high-end so yes don't skip.
  9. Part for this deck because we get to play three of my favorite enchantments starting with Kindred Discovery this is going to draw us.
  10. We cast one that is super awesome because it's going to trigger Bella core twice and we're going to deal a bunch of damage.
#98

EDH/Commander Amalia Benavides Aguirre Deck Tech Card by Card

2,542 words in transcript
  1. Our important cards because we are going to be gaining quite a bit of life in this deck which means that we should be.
  2. Because it represents a lot of triggers for Amalia distinguished conjur is basically another version of Dax sauce we have quite a few.
  3. A while and It just fits so perfectly here we have a bunch of w drop creatures that are really important to our strategy.
  4. Because it's just going to trigger so many times and it actually works with Amalia as well seeing as if we put the counters.
  5. Could include if you don't like this but I just love this card from back in the day and it's actually quite solid.
  6. Its power is actually 20 to have this creature explore reveal the top card of your library put that card into your hand.
  7. Graveyard so there's a couple of things to talk about this card first of course Amalia is ba she is super cute and I.
  8. Two life at a time which is going to trigger Amalia and the cool thing is we can actually have quite a bit.
  9. Next time we explore which means that we're guaranteed to get a plus one plus1 counter every time we explore of course if you're.
  10. Much control which means that we should be able to occasionally trigger her ability in a game and absolutely blow up the board.
#99

EDH/Commander Elesh Norn Deck Tech Card by Card

2,539 words in transcript
  1. To be a more straightforward Deck Tech than others because it's a mostly tribal phyrexian deck you can actually modify this a bit.
  2. It can actually be good as boardwipe insurance as well because we can just wait till somebody wipes the board and then cash.
  3. Of time to set up what you need to do you could also even use it aggressively and if your opponents are getting low.
  4. Then your army of tokens is going to be very difficult to deal with because if they block them they have to tie up.
  5. You want to and make it more about Harry pass which would be something that I'm interested in doing because the front side.
  6. Is there for similar reasons a lot of our cards make tokens on ETP so this is actually going to mess a little bit.
  7. Then every time another fraction enters the battlefield we get to incubate again seeing as a lot of our tokens are actually fire extensions.
  8. One plus one counter on all of our board which is really nice and then it actually gives us a way to work.
  9. Tokens it makes it much likely that they don't die when they attack and that means that Elish non's front side ability is really.
  10. Should draw us quite a few cards and since we have ways to make tokens on our opponent's turns that can actually work really.
#100

March Of The Machine Collectors Booster Box Opening! Crazy Pulls!

2,536 words in transcript
  1. It over here with the other lands hoarding brood loading foil yes I really like this card this card is sick oh and another.
  2. One in Full Art that's a bit unusual I don't think you should have two of the same in a pack defeats the purpose.
  3. One of the better cards in the set and season pervertor of truth yes in Full Art foil wow that is absolutely sick.
  4. I remember this one this is a pretty cool card chivalric Alliance okay interesting interesting pretty good in mono white decks wow another Yago.
  5. Yesterday in the pre-release really like this Wildfire awakener is actually incredibly good if you're making a convoke deck so good to keep.
  6. Not too exciting conclave Siege Captain is a pretty fun one because you can back up three times pretty nuts theater judge of Valor.
  7. Hidatsugu and kairi is a really really sweet one as well love this card Eudora grave Gardener pretty art on this really nice all.
  8. Invasion of Segovia is hilarious with the tiny Krakens I absolutely love that nice on that locus of all I've really wanted.
  9. Games in limited yesterday this card is really good and if you get it in your sealed deck then definitely play it oh there's.
  10. Wave Knight is actually really really good in the nightstick so this one should retain some value Shannon says Legacy is fine not too.
#101

EDH/Commander Ovika, Enigma Goliath Deck Tech Card by Card

2,534 words in transcript
  1. Of the typical spells matters is a card that we get in almost every set but this one's a little bit better because we.
  2. You card Advantage if you need to which is nice and then the minus two isn't even irrelevant either because you're going to have.
  3. Is it so what I wanted to try to do was create a spell deck that was actually more themed around all sorts.
  4. Quid now this is in there because obviously it Triggers on or non-creature spells 90% of Our Deck is non-creature spells since there's only.
  5. Can actually just keep drawing cards with this you don't have to discard and deal the damage although it is great to have.
  6. To five cards is really really good B Act is just a staple board wipe inspiring refrain I really like with OA because we.
  7. As it doesn't get countered which means that every few turns we're just suddenly going to get six goblins out of nowhere that's pretty.
  8. Endless water gives us no maximum hand size which is something we're actually quite interested in this deck with all the card draw we.
  9. Good luck to your opponent dealing with them because everything you cast is going to give you more F to sacrifice.
  10. Overflowing chalice is another card that should go in every proliferate deck glittering stockpile is going to be pretty good in this deck.
#102

EDH/Commander Aragorn, the Uniter Deck Tech Card by Card

2,531 words in transcript
  1. Got going on and hex proof for monocode is actually really solid because a lot of the best removal in Commander is mono colored.
  2. Addition to aragons plus four plus four ability it means that this can actually deal a lot of damage hero of Precinct one.
  3. Which is super important and making two bodies at instant speed those are all great effects it being green and white means that it's.
  4. The most interesting cards I found which is agris cars Eternal Soldier this is really sweet because it allows you to copy an ability.
  5. Is fine because you get to draw extra cards and stopping our creatures from being blocked is going to be great to finish.
  6. Another option to add multiple Mana a turn is great Palazzo Wayfarer because I've been very impressive in my five color decks.
  7. Three Mana card the convocability I've actually found to be really good as well particularly since Aragon again is making 1-1 tokens.
  8. This is a card they're definitely going to want to remove gloris kill the ashino can actually get really crazy in this deck.
  9. Value and giving all of our creatures haste is always good now said enlightened Exile can actually be deceptively powerful in this deck we're.
  10. Good most of the time but in this deck we're going to be pumping a lot with the plus four plus four which means.
#103

EDH/Commander Xavier Sal, Infested Captain Deck Tech Card by Card

2,530 words in transcript
  1. One now it's usually a decent card to start off with but the reason we have it in here in particular is because it's.
  2. Decks and it's going to work better than normal in this one because we definitely want the proliferate effect km skuller is very strong.
  3. Our team huge and putting counters when we sacrifice stuff means that even if we're not going for lethal just yet it works excellently.
  4. With our commander michaelo is one of the all stars of this deck because it's going to devour stuff when it comes into play.
  5. We should have a lot of tokens lying around which then means it's going to come in with counters on it that can.
  6. A really powerful effect in this deck teal inquiry Dominus is going to make all of our proliferate that much better and it's trivial.
  7. In the mid game being able to make token copies of anything from a graveyard means that our commander is going to be able.
  8. We control this one doesn't work with legendaries but it's still good enough to include rally the gadrim is a really good one.
  9. Skull clamp is going to work well because we're sacrificing creatures and we have a lot of small tokens and staff of completion.
  10. There isn't really any card that does just what this does for the deck Intruder alarm is so solid because it combos very.
#104

EDH/Commander Lara Croft, Tomb Raider Deck Tech Card by Card

2,526 words in transcript
  1. Rection mode because it just seems quite a bit better and it can actually win us some Gams now and then search for ascer.
  2. Because it will help you to cast stuff if you steal stuff from your opponent's graveyard which Lara can do however we.
  3. We EX stuff from our own graveyard La has great stats for our cost as well which means that it should be easy.
  4. Both sides of this card are perfect playing stuff from Exile or having lender from Exile works really well with our commander and then.
  5. Because we're running a bunch of treasures which we can sack to it in senal of the sun is very powerful.
  6. Deck very well for multiple reasons first it's a legendary artifact which means we can Exile it and play it with Lara but then.
  7. Also we're playing a treasure sub theme which means that this is going to get very big and scry a nice amount wolfgar.
  8. Ice wind Dale works so nicely with what Lara is trying to do because we're going to get to trigger her ability twice when.
  9. We attack with her and S is a really strong one because getting an extra treasure every time we make a treasure guarantees us.
  10. Because we do want to be dumping artifacts into our graveyard Reckless handling is also an Allstar here cuz we can search up.
#105

Secret EDH/Commander Colossal Dreadmaw Deck Tech Card By Card

2,490 words in transcript
  1. Us some ramp which is something that we need in this deck replication technique is really sweet because it actually gives you two dread.
  2. Actually really like these demonstrate cards I wish they'll make more of them repudiate replicate is a really good card because it's going.
  3. Deck but it's not actually your commander and today we are doing that based around colossal dreadmore now you may have heard about colossal.
  4. The frost because she can copy colossal dread more there are of course a couple of other options mummy are Vig is a good.
  5. To get rid of one of the problem permanent smart opponents colossal dreadmore is the star of this deck what is there to say.
  6. Can probably imagine where this is going searches up colossal Dreadful goklore Terror of calcisma is really good because it's going to allow all.
  7. Then it's going to make a new colossal dread more every turn Rift sweeper is really really good Tech because sometimes people might.
  8. Just a bit more ramp Primal command has a few useful modes but the most important one is to search for any creature card.
  9. Put it into a hand quest to duplicate is great because we can use it once to get a token copy of dreadmore.
  10. Modes which is amazing we can actually get even more creative with this by replicating something like a progenitive mimic or something ridiculous like.
#106

EDH/Commander Aminatou, the Fateshifter Deck Tech Card by Card

2,482 words in transcript
  1. Library same with portend which is actually often better because we can draw a card during our opponent's turn thus allowing us to Miracle.
  2. Do with this Commander and the fact that she's only three Mana means that she can come down nice and early and impact.
  3. A bunch of cards at the end of turn arbitrary the idea is a really slow one but it's really sweet without minato's ability.
  4. Better targets but it's really good to have some redundancy cloud laser is one of the best targets for the link that we.
  5. You whatever you want from the top of your deck since you should always know what it is gin of wishes is another one.
  6. Good Target to Blink because they can use those abilities over and over dust mantle Seer is a fun card that can allow.
  7. That is good to Blink OG the Exquisite blade fits perfectly in the deck because it has top of Library manipulation and blink both.
  8. On one card primaris Eliminator is going to be great because it covers all of our bases it can either be a go wide.
  9. Blinked River wise auger is great to Blink because it's going to provide a repeatable brainstorm effect which is also top of Library manipulation.
  10. Removal so you should be able to get good creatures when we play this sister rapentia is a really good one to Miracle.
#107

EDH/Commander Aeve, Progenitor Ooze (Slime Against Humanity) Deck Tech Card by Card

2,480 words in transcript
  1. Hand we get to sacrifice any of our big creatures and draw a bunch of cards gutter Grime is actually very nice because it's.
  2. If you get this out early it can actually be an absolute pain to deal with because you can just keep regenerating.
  3. Control so the reason for this deck deck is that I'd been holding out for an ooze tribal deck for a while.
  4. That many copies of slime Against Humanity in this deck and the reason for that is that this is mostly an ooze tribal deck.
  5. The reason we've included these over other stuff like rampant growth or other sorts of ramp is that we want our spells to be.
  6. The end of each turn which is great for a go wide strategy corrosive ooze is a cheap ooze and there's not that many.
  7. Then keep evolving it because of that glood the Slime is great against targeted removal cuz you can just flash it in devour whatever.
  8. What it is and it's actually very powerful to be able to counter an activated or triggered ability from an artifact or enchantment Guardian.
  9. Manoplas is a card that I actually really like back from my days in aara if you play this early and jam some spells.
  10. It can swing for a lot of damage every turn Mast Vandal is another classic card for any sort of tribal deck that's actually.
#108

Peace Offering Precon Upgrade! Arrest Ms. Bumbleflower!

2,468 words in transcript
  1. Super excited for dusk m in any case Miss bumbleflower stuck out to me immediately because of one fact and that is that she.
  2. The fact that you're going to gift an opponent a card every time you cast a spell means that you can trigger your crime.
  3. Effects basically every turn guaranteed that means that any card that has that kind of trigger is going to be very strong.
  4. Which means that this isn't going to be that great Spore frog is a card that I think is very good if you have.
  5. Want to be doing for three Mana in my commander games long Rivers's pull is fine but as you'll see we've added a better.
  6. Is better for sure the one that lets you draw cards when your opponents play two spells per turn but in general I feel.
  7. There's just so many better things you can do that are also budget that I feel pretty comfortable cutting that cultivate I've cut.
  8. Because it's a three Mana Ram spell in a deck Commander cost four we want to maximize our ability to play our commander.
  9. Harder cut this is where we're starting to get to cards that are a bit better and it feels less good cutting them however.
  10. We needed space and there's still better options in the deck finally tenuous truce is another card that I could see myself not cutting.
#109

Top 8 Budget Uncommons from Wilds of Eldraine

2,464 words in transcript
  1. A magic card this card is pretty decent so the reason I think this card is pretty decent is because it's a sorcery that's.
  2. You need to dig for something or you just need a one-off sack Outlet this also works in that sense because you can just.
  3. That was because of one slightly overlooked detail that a lot of people maybe haven't noticed which is that the sorcery part can.
  4. Certain decks next up we've got back for seconds for two colors and one black It's associated with bargain which means you may sacrifice.
  5. This is even better than that is in a multi-bounty celebrant it's just going to be so powerful then because the entire deck.
  6. Midnight is much better in that sense you don't care about using this earlier in the game because giving them a random one one.
  7. I'm going to be talking about these cards what kind of archetype they fit into in commander and when you should consider adding.
  8. Certain Aristocrats decks and that is because it has incredible versatility and provides things you want at any stage in the game early.
  9. When you need a board or you need tokens this gives you two bodies for one whilst they're not amazing bodies.
  10. Is actually a pretty underrated ability in Commander so I think it's pretty nice to have it on a three drop that is also.
#110

My Greediest Commander Deck Yet! Inspired by @salubrioussnail

2,457 words in transcript
  1. Our creatures are going to have power four or greater which means we can start actually double spelling six or seven drops pretty early.
  2. Actually she's not really the point of the deck at all no to arrive at the point of this deck we have.
  3. Deck deck is going to be a little bit different from usual and that's because today's deck deck is led by Ruby daring tracker.
  4. I stumbled upon a video by salubrious snail which is a YouTube channel you should absolutely check out he's really good and his videos.
  5. Two lands at four Mana that means that you can almost certainly consistently hit 6 to seven mana on turn four of the game.
  6. Which of course means you can start dropping fat after fat after fat and that of course works very well with my Herald.
  7. Daring tracker is because it fits quite well with the theme of the deck salubri snails deck has Rod has the commander and basically.
  8. It can draw us a card at our end step as well gcla is an excellent card in the deck because basically most.
  9. Qu is one I added because I really like this as a way to ramp into fatties and grow a big fatty.
  10. The high Mana value of the cards in this deck heral of ilog of course is the reason this deck was made and it's.
#111

EDH/Commander Cait, Cage Brawler Deck Tech Card by Card

2,438 words in transcript
  1. Discard to our commander because we can then play it for very cheap and recur an important spell runat Behemoth caller works very nicely.
  2. Want to but you can also pitch them to Kate to guarantee you're going to get two counters on her because we're running.
  3. Any Target this means that we have an excellent way to close off game with direct damage when we get people low enough.
  4. Means we can win out of nowhere if we get a little bit lucky with the cards that we pitch or flip so without.
  5. Is very strong in general but particularly so in this deck we have a lot of creatures which means it's going to grow fairly.
  6. Easily and a lot of them have Mana value 5 or greater which means that this is going to be dealing a ton.
  7. Of cards so that means that we can get some card Advantage with in and of course giving our commander trample is going.
  8. Strong sinr is excellent in this deck because we have such a high average Mana value that it's going to be very painful.
  9. Sometimes but just the fact that it has a high Mana value of 12 means it makes the cut well breaker is really strong.
  10. Tower above it has a Mana value of six but actually only cost three song of inspiration is a slightly worse healing technique cuz.
#112

EDH/Commander The Ancient One Deck Tech Card by Card

2,435 words in transcript
  1. Treachery this is in the deck because we are indeed going to be taking a lot of our opponents things which means that we.
  2. Opponent's graveyard which I think is always very fun because then you get to have a different experience every game seeing as you're kind.
  3. Their libraries so that means that this is almost always going to have access to some good cards that we're then going to get.
  4. To put onto the battlefield consuming aberration is one of the best cards in the deck it's going to be absolutely massive because all.
  5. Can keep copying other stuff NE is very good for multiple reasons first it's going to be really big because of all the creatures.
  6. Amount which then means they're going to take a ton of damage and we can just keep doing it over and over leing skydiver.
  7. At any point in the game Ulan is really interesting because again we do want to manage our opponent's graveyards and make sure we're.
  8. When the catacombs is really strong because we can keep casting it with escape from our graveyard since we have an easy way.
  9. Opponents which is going to give us some nice juicy targets to reanimate necromantic selection let us steal a creature and it can actually.
  10. Entering the battlefield so this is just pure value the iron crack is one I wanted to mention because it's very good.
#113

Strong, the Brutish Thespian Deck Teck! Rad and Strong Mill/Fight Deck!

2,433 words in transcript
  1. Of ways you can build this because he also happens to be a 7 s which means that he can kill it in three.
  2. The vastwood is a great way to put counters on our stuff that we can then proliferate Relic Tower is actually kind of important.
  3. Could build around a mill strategy because of the rad counters you're gaining or a life gain strategy because you're going to be gaining.
  4. Play and it's not super overpowered which is great because I hadn't experienced that in monog green yet it's really strong and it does.
  5. Gets removed or if you just m it into the graveyard you can actually get it back for cheaper since having delirium activated.
  6. Very trivial in this deck bloated contaminator is amazing stats for what it costs and can actually give you an alternate way to win.
  7. The game in games where damage might not be enough to do the trick blossoming BG Beast is a great finisher once you have.
  8. Good because if we Mill it we can just get it back which is always very nice perennial Behemoth gives us a great way.
  9. Obviously getting six red counters instead of three is fantastic and the same goes for counters if we have a bunch of dinosaurs.
  10. It's going to have a lot of fuel to eat which is very nice and having graveyard hate is always important six is really.
#114

EDH/Commander Ob Nixilis, Captive Kingpin Deck Tech Card by Card

2,422 words in transcript
  1. Pyreborn Archer is much better than Electrostatic Field because it triggers on non-creature spells.
  2. However, it's still going to be an incredibly powerful card that should be very easy to finish the game with because he gets snowballing very quickly.
  3. Garruk, Bloodfist of Keld is going to work really well because we're either drawing cards or dealing damage, which is essentially going to basically draw us cards.
  4. Hedron Crawler is a card I'm very fond of cuz I played it back in Conflux Standard, and in this deck, it's really sweet because again, it's going to act like another Fate Unraveler effect.
  5. Laelia, the Blade Reforged is insane in this deck because we're going to be exiling so many cards with our commander, ideally, that this is just going to get huge.
  6. Syr Konrad, the Grim is an excellent card in most decks, but in a deck that wants to be pinging for one damage, it becomes much better.
  7. Thermo-Alchemist is better than Electrostatic Field in that we can use his ability once per turn no matter what, and then we'll often get to do it twice per turn, which is great.
  8. Malakir Rebirth is a little bit awkward with Ob Nixilis since he's going to lose his counters, but it's still better than having to recast him from the command zone.
  9. We also have quite a few tokens, which means we should be able to play this at fairly cheap.
  10. Rakdos Charm is a really interesting one because the way it works, each creature is going to deal one damage separately to his controller, so that's going to trigger a bunch of times.
#115

FULLY Universes Beyond Spongebob Deck!

2,420 words in transcript
  1. I might have used ones that have a secret layer art instead because I just like the art.
  2. Do be careful playing it late game if you're low on life because it can actually kill you.
  3. That means that every card in the deck is a Universes Beyond card, including lands, which means the mana base is a little bit rough.
  4. The scry in particular is really nice because Spongebob of course is going to essentially cascade when you play a card.
  5. Gagen Cybercllo Terra is great in this deck, not only cuz it's a Godzilla card, but also because we are running a graveyard theme as mentioned.
  6. Him having vigilance is also really, really strong because we do need to have some defenses up.
  7. The fact that we're still going to get the stuff that we cascaded into with our commander means that this is pretty solid in the deck.
  8. Optimus Prime Hero is very much a meme card because this is one of the ones that people were joking about when Universes Beyond started getting out of hand.
  9. The indestructible means that the turn she comes down, she can block very nicely, and then she's just going to provide us a very solid stream of cards, which is great.
  10. The most important one is amassing every time an opponent casts a spell.
#116

EDH/Commander Baba Lysaga, Night Witch Deck Tech Card by Card

2,404 words in transcript
  1. Multiple card types in this deck it gets even better than normal perennial Behemoth is an important card in the deck we're going.
  2. Is obviously a stapling Commander but in this deck it's even better than usual because we can sacrifice it to babalis Saga to get.
  3. Of aoth should be making a lot of 53s because we are sacrificing a lot of lands it also actually brings a land back.
  4. Moth Nexus this is amazing because when we activate it it's a creature an artifact and a land which means that it satisfies.
  5. Deck around multiple card types because that's the way you get the most value out of this card you can sacrifice up to three.
  6. Deck is fairly low curve and it also has a little bit of Life gain Synergy because we are gaining life fairly consistently.
  7. Seeking we're going to be sacrificing lands a lot as part of Baba Lis saga's cost so this is very nice because we'll.
  8. Babalis Saga thus meeting the creature part of her conditions Garrus is nice because we do want life gain Synergy which this provides.
  9. Two Lano alom speaker is a pretty interesting one because it can provide ramp early on which is is great but we can also.
  10. Turn one of our lands into a creature which means that when we sacrifice it to our commander it satisfies two card types marionet.
#117

Ramp From Turn 1 In the Command Zone!

2,394 words in transcript
  1. I found it very interesting that it asks a lot of your deck building because there's a lot of puzzles that you need to complete for this to really be good.
  2. Fatic Compass is a great one to sink that power stone mana into because it means that we're never going to run out of swamps.
  3. You need to have ways to make it unblockable, so it connects over and over.
  4. You need to have ways to use the power stone tokens, which are fairly restrictive on their own.
  5. This is great in the deck because we want to be proliferating.
  6. Blood Sock Champion and similar creatures are essential in the deck because we need creatures that can be sacrificed over and over.
  7. This is incredible in the deck because we have a steady supply of artifacts that aren't that valuable that we can totally sacrifice.
  8. Endbringer is incredible in this deck because it untaps on every untap step and we have so many power stones that sinking mana into drawing cards with this or into protecting ourselves by stopping things from attacking.
  9. As soon as this comes down, everybody gets a poison counter, which means we can start proliferating.
  10. Of course, gaining life is incredibly important in this deck.
#118

Restrictions in EDH/Commander and my 100% Multicolor Jared Carthalion Deck Tech Card by Card

2,394 words in transcript
  1. Minus ability Black Market Tycoon is very important in the deck because one of the main issues that I thought was going to be.
  2. Always going to be on in this deck and they actually work very well with our commander because they get three counters.
  3. One of the better blade cards because getting Hast out of nowhere can often be really useful particularly in the early game katilda Dawn.
  4. Every single click counts and today's video is going to be a little bit different because even though the commander of this deck.
  5. Card because of this I'm missing out on some of the most common payoffs that you can have for playing multicolor which.
  6. Reborn Cascade card esper storm blade is another of those storm Blade Cycle this one's quite good because flying is pretty relevant ethereum horn.
  7. WF far I couldn't decide if it was okay to include because it technically does cost two in a green.
  8. This is an excellent payoff because again every card we're playing is multicolor so this is just a 44 every time we cast.
  9. Blade Cycle because getting death touch doesn't really matter that much giant engineer is very good ramp in this deck it's essentially a Mana.
  10. Colored symbols so this should almost always give us two to three usable Mana per turn which is great Jensen calian Druid Exile.
#119

EDH/Commander Donna Noble Deck Tech Card by Card

2,377 words in transcript
  1. It's better because it gives all of our creatures the effect Imperial recruiter is very strong in this deck cuz it can surge up.
  2. Run cuz it's very pricey but it's actually very important that we protect our commander here so it makes the cut scred.
  3. Because the plus ability is pretty decent but the minus three is actually incredibly relevant here because we can just Target one.
  4. Certain things in our deck we do have a lot of artifacts and some of them are quite important to our strategy kirke.
  5. Doubler though it gets much better because you're going to double the initial damage from Blasphemous act to Donna and whatever it's paired.
  6. In this deck it becomes even better because it's can deal so much damage as long as we put eight Mana into.
  7. Human to four with soulbound which means you may pair this creature with another unpaired creature when either enters the battlefield and they remain.
  8. For some reason and I was so demoralized that I didn't want to re-record it again so here I am instead recording it again.
  9. Today and hopefully there's no issues this time anyway Don Noble is a really cool Commander because she gives the kind of effect.
  10. We wanted for a long time in the command Zone which is that kind of Stuffy dull reflection damage effect but it's even better.
#120

Neyam Shai Murad Deck Teck! Super Fun $25 Budget Reanimator!

2,372 words in transcript
  1. Of different stuff very nicely here it can Reby etbs protect our important creatures at instant speed and actually remove stuff from graveyards all.
  2. Actually we don't even care too much about the additional cost in this deck this is just good to hard cast.
  3. Block some flyers and it can actually put stuff in the graveyard as well which is really good grey Merchant of Asphodel.
  4. This having it hit the graveyard again because of not paying the echo is upside lion sash is really good graveyard hate.
  5. Budget it pulls extra worth stone cloaker is a card that I really like to put into decks because it just does a lot.
  6. Choice which means that you can use it for three Mana as an expensive way to remove something from a graveyard Sun Titan.
  7. As always very good recursion in this deck is particularly good because we will eventually mail stuff like lands into the graveyard and we.
  8. Start attacking hopefully with evasion violent tumor is a really powerful card in the deck because again it can search any creature to put.
  9. Favor because it's a little bit slow but it's very good un barrier right is another classic reanimation spell that we don't really care.
  10. Is really good because it allows us to refill our hand whil also putting something into our graveyard hostile negotiations can similarly put stuff.
#121

Lord of the Rings: Tales of Middle Earth Collectors Booster Box Opening! Crazy Pulls!

2,369 words in transcript
  1. Actually you should give this card a try if you're playing the pre-release in one of the next few days she lob nice nice.
  2. Actually love nasty I think this card is going to be very good and Pippin God the Citadel was one I was looking.
  3. Pile of galadrio I actually really rate this card as one Commander I think it's going to be pretty solid if you're playing.
  4. Was the other one the I can't remember what it's called the one about banditry which is really insane I got.
  5. Pre-release but I couldn't play it because I was not in red this is still a really interesting card banquet guests affinity for food.
  6. One because voting in secret just seems so much more interested fire me a field commander is decent in certain decks another sour.
  7. Anything about British English you'll realize that the name of this card is a bit sketch seems pretty decent Samwise is okay I really.
  8. Someone is actually in certain decks another Rivendell nice full art what is this done land krabane okay pretty decent nasty end I.
  9. Them oh this treasure art is really sweet build a pony is really awesome flame of an or I think this card is great.
  10. This card is going to be really really powerful in Commander as long as your commander is a wizard the one of the new.
#122

Top Ten Commanders from Dominaria United Main Set

2,369 words in transcript
  1. Still means that you might not get to remove what you want each time but you are going to be drawing cars and they're.
  2. Commander that we've never seen before it deals with enchantment creatures the keyword ability super gives them is already great but you can also.
  3. This one is on the list mostly because of how cool it is and how unique it is this is a completely new.
  4. Let's not forget that ivy is only two mana so that means it's very easy to leave mana up to protect her it's very.
  5. Have inexorable tide and flux channel which are both really nice because you're probably gonna be playing a lot of non-creature spells and you're.
  6. Each attacking creature that dies is just absolutely bonkers and you can deal damage before sacrificing them because you can wait till the end.
  7. Point during combat and just refill your hand it's just super super strong it's great against board wipes again because your opponent is going.
  8. Have maria scholar of antiquity now this one is on the list because of how unique she is this is an artifacts mata commander.
  9. In gruel it's green for some reason it doesn't work with treasure tokens which is a good thing because everything works with treasure tokens.
  10. Copies of legendary creatures when they die is just super good because the tokens are no longer legendary if you somehow reanimate the creature.
#123

Death Toll Precon Upgrade! Rendmaw is Super Fun!

2,368 words in transcript
  1. We're doing anymore because he just works with the mill strategy so he's gone K and Grub is gone for similar reasons it's.
  2. Is really strong in this deck because we're giving our opponents black creatures which means that we can draw a ton of cards when.
  3. On the other hand is a pretty uninspired Mill reanimated deck that actually has to jump through a lot of Hoops for you.
  4. 7 we also removed some lands from the deck because we are adding a few lands with multiple card types the lands we removed.
  5. Are Temple of the false god I don't really like this land at all it always screws me over and I think you shouldn't.
  6. Applies to evolving wilds and Grim backwards is okay but it very rarely comes up and what we're adding is just better suspicious book.
  7. Case I briefly considered keeping because it does have two Cod types however we're not really that interested in attacking with creatures that need.
  8. To actually provide a buff to all of our insects and spiders and give them death touch which is really relevant we do run.
  9. This enters roaming Throne is really expensive but it does work so well with our commander by giving everybody two tokens instead of one.
  10. Is similarly really good in the deck because it triggers our commander for just one mana and then it also can sacrifice the birds.
#124

EDH/Commander Missy Deck Tech Card by Card

2,356 words in transcript
  1. We get our combo going ruthless Ripper is the best of the free morph cards because it's actually a win condition in of itself.
  2. That it also scries which means that we can actually dig with this when we need to to get closer to whatever we need.
  3. Many different decks because it's just so good and the fact that the creatures the Missy returns are artifacts means.
  4. A card and chaos and shoes so you might be confused about how she is a combo Commander because initially it doesn't necessarily seem.
  5. Certain morph cards because crucially while the creature that she brings back is an artifact morph creatures can always be turned face up even.
  6. Mana or for zero Mana even which means that if you get them to die you can then flip them back over by paying.
  7. With a morph cost of one single Mana or of zero Mana because they are the ones that are going to allow us.
  8. Kind of get this Loop going then we're obviously going to have quite a few sack Outlets because we definitely want to be sacrificing.
  9. My style of playing Commander is that I don't particularly run that many tutors because as much as I occasionally like infinite combos I.
  10. Deck which should win us the game ban of the living is fantastic in this deck because we have so many ways to recur.
#125

Marina Vendrell Deck Tech! Mess Your Opponents Up With Rooms!

2,352 words in transcript
  1. It's actually quite good because being able to reanimate a value creature from our graveyard is really solid all of our enchantresses cost three.
  2. All those Eerie triggers giving us a bunch of Flyers is even better ghosted key bear is on the weakest side of cards.
  3. It looks really unassuming but coming down early means that this is going to trigger a lot and give us a lot of bodies.
  4. Dancer is incredibly powerful with rooms because we can get to abuse their ETB triggers over and over usually enchantments don't have etbs.
  5. In this deck they do a lot which makes this card particularly good here Overlord of the haunt Woods is one that I've included.
  6. Just because I own the card corer of proix is a nice substitution sanctum Weaver Taps for a ton of mana.
  7. It's very strong for sorceries we're running starle invocation which is very solid in the deck because we can promise somebody the gift kill.
  8. The funeral room side because we're running so many tokens and then Awakening hul is just a nice bonus on top particularly when we.
  9. Solid and actually rickety gazebo is just great at fueling our graveyard and giving us some nice recover meat locker and drown Dina provides.
  10. On the surface but actually the impulse effect is quite strong on this one and being able to buff all.
#126

EDH/Commander Inti, Seneschal of the Sun Deck Tech Card by Card

2,346 words in transcript
  1. Deck and actually we're going to be drawing quite a lot of cards in this deck which means that this should be dealing.
  2. Zir tool city caravaner is going to be very strong because we actually have a lot of cards with low power we can make.
  3. One since we're built around discarding key to the city is similarly better than usual in this deck because making our stuff unblockable.
  4. Incredibly easy to churn through your deck with this and in is actually quite an aggressive creature on his own so growing your stuff.
  5. Pitch our hand every turn means that we get to fill the graveyard and we get to draw cards every time which is solid.
  6. By discarding Brin Sky shark Rider is one of the best cards in the deck because it's going to grow itself and deal damage.
  7. Conspiracy theorist this is very solid because it fits in with the attacking theme of the deck and it allows us to discard cards.
  8. To draw cards which is already good but then the other Clause it has means that we can basically Exile any card we discard.
  9. Exile glinton Buccaneer is basically another version of Brin Sky shark Rider araxa Empress of Mars is very solid because again we're going.
  10. Be playing a lot of cards from Exile and this having battlecry actually is a great way for us to try to finish off.
#127

EDH/Commander Don Andres, the Renegade Deck Tech Card by Card

2,328 words in transcript
  1. Solid here because we're going to be attacking with a ton of pirates which means we should be triggering all three abilities basically every.
  2. Since all of those pirates are going to have Menace thanks to Don and dress which means that it's very likely that they connect.
  3. To have so many cards we've stolen from our opponents which means that we're often going to be drawing three cards at the end.
  4. Damage effects seeing as it has Shadow and finally we can actually sacrifice it to steal something from our opponents which is going.
  5. Trigger our commander dazzling Sphinx is a really fun card that I've always liked and it fits so well in this deck because we're.
  6. Going to get to play instance or sorceries from our opponent's libraries which means we're going to get two Treasures from our commander each.
  7. To play stuff for as long as it's Exile and then the creature side is also great because it's going to make treasure tokens.
  8. Maruda is really solid because we're going to be dealing a lot of damage with pirates and if we can hit three different players.
  9. For just one Mana which is great hea glorious resurrector is more graveyard hate for our opponents that is actually going to put.
  10. Time it connects thus providing us two Treasures every single time it deals combat damage hoarding Britt Lord is very solid because we.
#128

EDH/Commander Hylda of the Icy Crown Deck Tech Card by Card

2,327 words in transcript
  1. To play anyway without further Ado we're gonna get started with a crow and horse and this card is excellent in this deck.
  2. Because obviously we want the creatures to be on tap so we can tap them again next time that being said this card.
  3. As Hunter lamasu but even better because that opponent is going to get 5-1-1 goblins just make sure you don't give them.
  4. You control or ascribe to then draw a card this is a really cool commander and I'm quite excited to see.
  5. It out so because of that we have quite a few cards that are going to create creature tokens for our opponents or give.
  6. Because of the flexibility it is a bit overcasted for the tap ability Court Street denizens synergizes so well with Hilda because we can.
  7. Frost Titan is pretty decent in this deck because it's going to provide us with tap abilities on ETB and on attack.
  8. Own monk is a pretty decent card in most Commander decks to be honest but in this one it's just so good.
  9. Still have untapped creatures left because you want to be tapping those sunstrike legionaries are really interesting one it synergizes very well.
  10. Have Hilda's crown of winter this is a really strong effect in the deck because it can tap stuff for free and can sacrifice.
#129

Top Ten Brothers' War Cards for Commander

2,326 words in transcript
  1. As you have four creatures in your graveyard which is very achievable you're getting a better path to Exile this card is very very.
  2. Here we're going to start with number 10 herkel's final meditation this card is a card that I think people are sleeping.
  3. Your control every upkeep so that's fantastic it's basically Shield red and you can actually take your opponent's creatures too so this is really.
  4. Really good don't expect this to happen very often because people are going to remove this obviously but that's why it's useful to evaluate.
  5. On a lot this is a very very strong card basically shamana forgotten ways but better in my opinion and and Shaman for garden.
  6. Make this even stronger because if you play creatures that are not very expensive but have high power then you're still going to get.
  7. This card is I do think it's a powerful card but I don't think it's quite as strong as people are thinking and I.
  8. Life 30 life off of this pretty easily which is ridiculous and then it even has another mode which is actually I think one.
  9. That people are also sleeping a little bit which is the plus two plus two counters on all your board that's actually a decent.
  10. I think the one that distinguishes this card and makes it very good is the fact that it's going to affect lands as well.
#130

EDH/Commander Jo Grant Deck Tech Card by Card

2,313 words in transcript
  1. Better because it has a leaves the battlefield ability which means that it's so abusable with Astro drift and astral slide and that's why.
  2. Point in the curve because of all the cycling we're running and I think that's really nice you should very rarely end up.
  3. Then I realized that Joe Grant existed and I was completely shocked cuz I'd overlooked this card from Doctor Who probably because there's.
  4. Has been an interesting one because I started off building a deck for Celestine the living Saint which is a commander that I've always.
  5. Something very different from lots of Commander decks out there what you want to be doing is playing a bunch of legendaries.
  6. Which is great cuz it allows us to find our planes particularly since we're running airor the sky ruin which means we really want.
  7. To hit our planes one thing that you'll notice about this deck is that you're almost always going to have a play at every.
  8. Unused Mana Angel of the ruins is another excellent card with plane cycling this one is particularly good as well because it has.
  9. Blocking opposing creatures 14 is actually very annoying to get through da sauce blessed by the sun can gain us a little bit.
  10. To have pretty big toughness which again means it can block all day early game which we obviously want in a deck that's slow.
#131

EDH/Commander Duskana, the Rage Mother Deck Tech Card by Card

2,306 words in transcript
  1. The game which means that they're not dead drawers at any point this one actually comes in with a neat card Advantage ability.
  2. Yet because it means that our creatur is going to be very difficult to be blocked it has a little bit of negative Synergy.
  3. Is not that important this is actually a very powerful disguise card Wilson refined Grizzly is an excellent addition to the deck particularly when.
  4. Of turn so this card immediately stood out to me as soon as it was spoiled because I used to have a bare tribal.
  5. Value there's really all sorts of different ways you can build around this but the reason it's so strong is it's going to draw.
  6. You a bunch of cards when it comes in which means you can afford to play less card dra than you normally would.
  7. It's also going to immediately buff any creature that you had on the board that meets those stats so that means that it kind.
  8. Prince is excellent because it's a tutu that also allows us to blink our commander which is very very powerful just getting to draw.
  9. To have a little bit of graveyard hate but we also do have some changelings in the deck which means we can even use.
  10. Because it gives us two two two bodies comic guide is a 2 two creature that's going to help reanimate some other stuff.
#132

Top Ten Commanders from Dominaria United Commander Products

2,293 words in transcript
  1. Has a very interesting ability because it lets us tap it to create a worm but the thing is the cost of this ability.
  2. Off at number 10 it's baru worm speaker now this one is an interesting one because we haven't really had a mono green commander.
  3. Here just because of how unique and flavorful it is it's a hubby caleria it is an archer commander so the three commanders.
  4. That possible you have restoration angel you have teleportation circle you have conjurer's closet but you should be careful about putting too many artifacts.
  5. Or enchantments because you don't want to water down the effect but man this just draws you so many cards they just kind.
  6. Land and there are just many ways you can abuse this effect and many fun things that you can do with this card it's.
  7. Different ways we could do it by giving them treasures but getting interested is not ideal because then they can just sacrifice them.
  8. One damage to an opponent because that is gonna basically double it something i thought of as well would be underworld dreams that's again.
  9. You run something like umbrella mantle because you're going to have so much mana in green you're going to be able to reuse.
  10. It's a griffin tribal commander but it's a very interesting one because it kind of feeds off of itself as soon as you deal.
#133

EDH/Commander Lord of the Nazgul Deck Tech Card by Card Wraith Tribal!

2,290 words in transcript
  1. Instead went for Sauron with the now school sub theme is because I feel this deck is a little bit less fun.
  2. Amazing because they actually stack the more than you have the more counters you get Rima saruman's footman is going to guarantee us triggers.
  3. Nice cheap can trip how long is similar to little scheme but a little bit worse because you aren't getting Loot and instead you're.
  4. Us a lot of cards cannot protect wraith is really cool in this deck because if we draw it early on before we have.
  5. Which is incredibly powerful so this card Works super well in the deck changing Outcast has a lot of the same benefits as canoptech.
  6. For Lord of the NASCAR as long as it connects and it is very easy to connect with it because it's unblockable we have.
  7. Is still a pretty solid effect as we have a you attempt payoffs once we have our commander out they work particularly well.
  8. Tags because I find it very expensive but it is very good in this deck by allowing you to get a free creature.
  9. Draw a couple of cards this card lands off something you don't need and then get your Mana back immediately all whilst getting creature.
  10. Just getting surveilled too although that is still very good pongify is really cheap removal and it's even better than it normally.
#134

Top 10 Underplayed White Cards in Commander

2,282 words in transcript
  1. Decks play it you should definitely get copies of this while it's still relatively cheap because it's really hard to reprint as well seeing.
  2. Have to have 30 or more life so this card is absolutely amazing and again should be in way more decks next up we.
  3. Is still worth three mana so this just seems really really good i'm still surprised by how cheap this card is and how few.
  4. Of green decks in it which let's be honest most matters do then this is going to be really really good for you you.
  5. At least seven of each is the point when this becomes good but even if you're only returning one of the things it's quite.
  6. Search for an equipment and put it straight into play obviously something like skull clamp is fantastic because at that point you're paying five.
  7. Better that being said this is a really solid card and cheap tutors that come with a body are at a premium in edh.
  8. Of playing any non-white token strategy so stuff like goblins and things like that are gonna have a lot of trouble dealing.
  9. Colors and one wipe and it says sacrifice to land destroy target enchantment it's in 459 decks or zero percent now this card.
  10. The fact that you need to sacrifice a land sacrificing lands is really bad that is true late game though when you have.
#135

EDH/Commander Butch Deloria, Tunnel Snake Deck Tech Card by Card

2,276 words in transcript
  1. To give them Menace that other ability on the card is actually quite strong because it means that it's going to be very difficult.
  2. We can keep recurring it as the game goes on black Bloom Rogue is an easy include because we want as many Rogues.
  3. We can get and this one can actually get quite big as well bloodline Pretender is going to work very well with the theme.
  4. Which means that we can get a bit of reach with this cber the plunder is quite a solid Rogue it's got LifeLink which.
  5. Bunch of Rogues to take advantage of the second ability make some treasures and draw some cards Mar fitter is there purely.
  6. Solid we actually don't have that many snakes in the deck so a lot of time this is going to provide us a repeatable.
  7. Give stuff intimidate whenever a black creature enters the battlefield which means that we're going to be sneaking through for a lot of damage.
  8. This seeing as we're an aggro deck skenar Shadow Sage is really solid because it can either gain us a bunch of life.
  9. Around to whatever creature needs it the most and of course it's very good with our commander cuz it means it's going to be.
  10. Because we definitely want to be getting through with him to kill players nice and quick Obelisk of er can come down for very.
#136

EDH/Commander Admiral Brass, Unsinkable Deck Tech Card by Card

2,273 words in transcript
  1. Exile it instead so when I first looked at this card I thought H this is a kind of weird Commander it kind.
  2. Great however I've got a very interesting Twist on this card which I think makes it so much better and that is that there.
  3. We get to flicker it and have it enter the battlefield again burning Rune demon is a really important card in the deck.
  4. In this deck either as a setup or as a reanimation Target because we get to mill ourselves which means that we can put.
  5. Sentinel is a lot better than it looks in this deck because we can bounce a creature with a finality counter.
  6. Powerful spell on its own but when we're running this kind of reanimation strategy it gets even better fabricate allows us to search up.
  7. We actually have a realistic chance of crafting it if we get out maswood Nexus which would be absolutely hilarious because the flip side.
  8. In our graveyard another cool thing you can do with Admiral brass is Blink the creatures once you've returned them which means.
  9. Your deck Cove recruiter is very good in this deck because once we've got our key cards in play all the creatures.
  10. Deck are going to be pirates that means that we can steal our opponent stuff and since we also have a blink sub theme.
#137

Draw a Million Cards and Throw Robots at People! (4k Giveaway)

2,271 words in transcript
  1. Many artifact creatures chaos defiler is a personal favorite of mine I love this card and it's very good in this deck because we're.
  2. I've actually built this since the set is come out cuz I happen to open it during my pre-release and I've been playing.
  3. Very focused on small token artifacts and the other one is on big artifacts and I've actually gone for a combination of both I.
  4. All very good because of course we want to be killing our opponent stuff while advancing our board State D Squadron is really solid.
  5. Sphere but might even be better in this deck triplicate Titan is amazing to sacrifice to our commander this is going to leave behind.
  6. What our deck is trying to do for instance big score and unexpected winfall are obviously good because they make artifacts that reduce.
  7. Out the game moving on to artifacts I wanted to mention collector's Vault this one is very good because it constantly gives us more.
  8. Immediately and we can get a third one later on that's great for this deck resurrection orb gives our commander LifeLink which is important.
  9. Important giving all of our creatures LifeLink is going to matter quite a bit and the reanimation effect isn't too shabby either for Plaines.
  10. Inventor fair is one that I wanted to highlight because it both gains us life and Conn act as a very powerful tutor.
#138

EDH/Commander Golos, Tireless Pilgrim Deck Tech Card by Card

2,267 words in transcript
  1. Cards in play which is fantastic next up we have morog Fury of akum this is a really good one because we are actually.
  2. Cards in the deck we actually have a decent package here we have lunch because it's going to be putting counters on our opponent's.
  3. Out we have a blighted agent which is in the deck along with invisible stalker because of its Synergy with brocos Apex of forever.
  4. This is really sweet because with these two in the deck brocos is going to be incredibly hard to remove and have in fact.
  5. We're going to be playing it together with the card compost which is super good because every time one of our Zombies die.
  6. We're going to draw an extra card we're basically drawing two cards because a black card is being put into the graveyard when you.
  7. Opponent's stuff and keep it forever we have Vito thorn of the dusk Rose which is super good because it's going to give.
  8. Have drivenard Carnage dominance now this one is an interesting one because it only works with a couple of cards in the deck.
  9. The ones it works with are really good it's going to work super well with Negan because Negan of course is making our opponents.
  10. Instead of one which is obviously awesome next up we have Kira Great Glass spinner which is a pretty decent one in this deck.
#139

Top 10 Underplayed Red Cards in Commander

2,266 words in transcript
  1. One though because instead of paying a mana cost you're actually gaining mana now back in the day this could have been risky.
  2. From removal and instead remove two of your opponent's things for three mana is fantastic in red because it doesn't really have many protection.
  3. There for because having a devil that also deals damage when it dies is actually super useful and can clog up the board really.
  4. Rivers of the claw deck which you should stay tuned for because the deck tech is coming soon and i just think it's really.
  5. Obsidian fire hard at 1 384 decks or zero percent of all decks in commander i don't understand this because i think this card.
  6. Don't understand extra attacks are always fantastic in commander and this card gives you them extremely easily it's not color intensive only one red.
  7. Makes it great for me it's a super fun card but it's also surprisingly powerful one as well because it is random.
  8. Weird one if you're not sure about cumulative upkeep what that means is you pay the cost each turn increase this is a weird.
  9. Number one on today's list which is great with this card it also excels in commanders that have mana sinks on their own.
  10. Can kind of understand because people are not huge on planeswalkers in commander but this one does a lot of nice stuff first it's.
#140

EDH/Commander Vannifar, Evolved Enigma Deck Tech Card by Card

2,254 words in transcript
  1. Elf ooze wizard 34 with at the beginning of combat on your turn choose one cloak card from your hand which means put.
  2. This card and I said then that I thought it looked very interesting and with that in mind I want us to try.
  3. Turn over at instant speed we also have a few ways in the deck to Blink creatures which means we can also reuse enter.
  4. It having modular provides some nice protection against removal and this thing is an absolute pain in the combat phase because when people.
  5. In as a copy of vanifer is incredibly strong because then we get to do her ability twice but it's also just good copying.
  6. All sorts of other ETB value creatures because then we get to use the Myriad ability canop tech scaros form is pretty powerful.
  7. Just having some nice exile for the graveyard is useful on its own canop Tech spider on the other hand is very strong.
  8. We're going to be playing a lot of artifact creatures which means we're going to be drawing a ton of cards coveted Falcon.
  9. Cyberman Squadron is really powerful because we do have a lot of ETB abilities so this is an absolute must kill for our opponents.
  10. Cheat their Mana costs death mist rptor is very good the longer the game goes on because it's just so hard to deal.
#141

EDH/Commander Laughing Jasper Flint Deck Tech Card by Card

2,240 words in transcript
  1. Stinger is actually surprisingly good in this deck we commit a crime every upkeep so basically that means that as long as we get.
  2. Turn which means that we're going to start getting more and more Outlaws with this bit of Blossom is really powerful because it's going.
  3. Also allows us to play one of the exiled cards blood Hustler is very solid in this deck because our commander commits a crime.
  4. Every single turn which means that you're going to get to put a counter on her every single turn that can make her grow.
  5. Can come down early and that means that if we play this on turn one another Outlaw on turn two and our commander.
  6. Outlaws that actually comes with a nice little bit of value attached all through modes are pretty good Char grave robber is pretty good.
  7. To be an outlaw forsaken Miner is incredibly good in this deck because it basically is always going to be in play unless.
  8. Towards our Outlaw count generous plunder is a very powerful early drop with Menace that does give your opponents a treasure but actually gives.
  9. Is incredible value not only that but the zombies that she makes are Rogues as well which means they count towards our commander ganty.
  10. Treasure token when it dies is obviously good as well kic the Punisher is really good because I initially thought it only worked.
#142

EDH/Commander The Celestial Toymaker Deck Tech Card by Card

2,240 words in transcript
  1. Sakashima The Imposter is there to copy our commander now the reason we've got a few of these is because they do work exponentially.
  2. More magic sets get released it's guaranteed to get better because there aren't that many cards that do this kind of effect but they.
  3. Very unique play and very interactive gameplay which as you know I'm all about the other cool thing about this Commander.
  4. Just going to be side grading some cards like most other decks are you're going to actually get to add a new thing.
  5. Meritus is there because again we do have a lot of instance and sorceries so this allows us to keep getting gas atress Oracle.
  6. Of half truths is our first pile based card and it's a very good one that actually allows our opponents to mess with us.
  7. A little bit because one of the piles is face down Aon Soldier is a super powerful card that's going to come.
  8. Copy our commander we are only going to get one extra attack and one extra endep trigger from this because unfortunately the copies don't.
  9. Really work well with that kind of timing but it's still a solid Edition blood Letter of aots is very powerful because it's going.
  10. My black decks but it fits perfectly here because your opponent is going to have to guess so this counts towards our commander keing.
#143

EDH/Commander Sauron, The Dark Lord Deck Tech Card by Card Wraith Tribal!

2,239 words in transcript
  1. Deck to build around that because refilling our hand is just fantastic but then apart from all of that we're also billing around ring.
  2. We're starting with Arch fiend of if near this is a really cool one because of the way saron's tempting ability Works we're going.
  3. Very flavorful but I didn't want him to be in there because we're doing so much tempting in this deck and we shouldn't be.
  4. Choosing him ever to be a ring bearer so that means that each temp we're getting is going to draw us an extra card.
  5. All of our rates into 99 monstrosities they also keep their counters which is really fantastic and means that this can be a fantastic.
  6. To cut it for something else if you want pattern matcher is great once we already have a nasgul out because then it allows.
  7. That this deck is built around we can actually copy it and swamp book isn't irrelevant but then we can also just cycle.
  8. Is because it's a legendary artifact and as you'll see we are running Mount Doom so we need a few legendary artifacts file.
  9. Galadriel is similarly a legendary artifact that works very well ironically with Sauron because we need to discard our hand with his third ability.
  10. Which means that the first card we're going to draw off of this trigger is going to draw twice that makes this a really.
#144

EDH/Commander Wylie Duke, Atiin Hero Deck Tech Card by Card

2,230 words in transcript
  1. One of the main ways we're going to be doing that is through Vehicles they are actually better than mounts in most cases.
  2. You can do the tapping during your opponent's turn it also means that we have pretty good resilience to board wipes because of course.
  3. We mostly want it because it gets to untack the enchanted creature once per turn Nature's chosen is even better than instill energy.
  4. After doing a couple of searches I realized that there's a lot of cards that are interested in this kind of strategy.
  5. Stuff from graveyards which is always very nice but in this deck it's going to be particularly nice because we have lots of ways.
  6. To tap it outside of just its normal tap ability which means that we can have some very nice graveyard hate at our disposal.
  7. Our team gets absolutely massive noade Shepherd is a really solid card in any deck like this that wants to be tapping creatures.
  8. Creatures one extra time per turn some might her list is a similar card to our commander except instead of drawing a card we're.
  9. Which means we can then scry one and grow her white plume Adventure is pretty solid cuz it untaps one of our creatures even.
  10. Dungeon it gets so much better moving on to enchantments we have cryptolith right this is a great way to give all.
#145

EDH/Commander Ertha Jo, Frontier Mentor Deck Tech Card by Card

2,226 words in transcript
  1. Becomes so much better when you're stealing two creatures for four Mana instead of just one cathar Commando is another really solid card that's.
  2. Cuz it means we can protect our creatures very well Soul bright flame kin becomes really really good in this deck because all we.
  3. Cards and Exile two players graveyards Thousand-Year Elixir is quite an important card in the deck because it's going to allow all your activated.
  4. Seven Mana is a lot to deal with one permanent but when you're dealing with two permanence instead it suddenly comes a lot better.
  5. This one does something that we've really never seen before and on an uncommon no less so this is actually a very powerful.
  6. Effect being able to double any ability you activate the targets a creature or player actually is a very wide openen ability and there's.
  7. Working on in a future video is a plaines Walker deck because you have a lot of Plaines Walkers that Target with their abilities.
  8. Going to draw us a bunch of cards in this deck because with our commander out all we need to do is tap one.
  9. A Joe out because we get to deal with two things with its activated ability Brash is a card that I've always liked.
  10. It works so well in this tag being able to double up on its activated ability just means that you're going to be dishing.
#146

EDH/Commander Ojer Axonil, Deepest Might Deck Tech Card by Card

2,223 words in transcript
  1. Of this effect but it's slightly better because it Triggers on non-creature spells rather than just instant or sorceries Goblin chain wher is very.
  2. Another version of Burning Earth but this one is even better because it doesn't matter whether they're playing Basics or not pyrohemia is really.
  3. By making our opponents take four damage whenever they play any spell bakut exploration is better in this deck than in most because we.
  4. Have it one of the first decks I made from this set and it's actually really powerful I think because it's going to basically.
  5. The main way we're going to want to play this deck is actually not to overcommit too much to the board until we have.
  6. Cadesh is a card that I've always loved and I'm so excited to finally have found a deck for it this is actually going.
  7. Means that we won't need to do anything else to get her to flip which is incredibly solid of course we can also just.
  8. Is going to be fantastic in this deck particularly in the turn where we're going off because it gets to untap whenever we play.
  9. To our opponents and it's also going to make our things cheaper which is obviously very nice electrostatic field is one of our better.
  10. Combo pieces because it doesn't require to tap aore flam Smith is basically another version of electrostatic field Firebrand Archer is yet another version.
#147

EDH/Commander The Master, Transcendent Deck Tech Card by Card

2,216 words in transcript
  1. I decided to build a deck around it now this one is a little bit of a unique one because obviously we're going.
  2. Bit of a mill theme in mind because of course the Master's ability works very well with cards that have been milled proliferate.
  3. With ancient frank Horgan this is pretty cool because it gives you two proliferate triggers as soon as it etbs and then whenever we.
  4. That damage and give each player A rad counter for each counter that we've removed this means that proliferate works really well with everything.
  5. This card is doing tanker Bloom is obviously great destroying an artifact or enchantment are really useful and having the option to proliferate.
  6. To want to block it because of the death touch but if they don't they get four rad counters but not only that it's.
  7. Counter train started and then it's a really good source of damage because it becomes unblockable ra troubleshooter is similar to our commander.
  8. We can actually get to play any card not just creees from our graveyard with this screeching scorge piece is one of the best.
  9. Play tapped is really good the gitrog monster works really well with what the deck is trying to do because again we are going.
  10. In any proliferate strategy and we are putting a lot of counter on stuff in this deck unshakeable tail is a card that I've.
#148

Endless Punishment Precon Upgrade! Valgavoth Can Cause Some Serious Damage!

2,213 words in transcript
  1. Way because it only triggers once during the opponent's own turn which means you can only ever get one counter on it per turn.
  2. Big fairly quickly so it's definitely a good threat and the ward pay life ability actually works very nicely too because if they want.
  3. Easy cut because it doesn't really trigger during our opponent's turn at all which means it doesn't work with our commander in the slightest.
  4. Of many cards that are going to trigger when our opponents draw these are great in the deck because it means they're going.
  5. Many Cuts but there's just better things we can be including and it's not really guaranteed that this is going to trigger that much.
  6. Morbid opportunist was cut because we don't need that much cadro as we've mentioned before and we're also not going to be able.
  7. The deck because it immediately gives you an emblem that is guaranteed to trigger your commander for the rest of the game.
  8. To make our opponents lose life which means that this can come down for very cheap and give us some nice card Advantage by.
  9. Which means that this is going to deal so much damage not only that but since we're drawing a bunch of cards.
  10. Damage to your opponents every single turn which means you're going to be drawing a ton of cards with your commander finally we have.
#149

EDH/Commander Obeka, Splitter of Seconds Deck Tech Card by Card

2,199 words in transcript
  1. Triggers after the combat step if you deal damage that means that you can play card that normally wouldn't be good enough because you.
  2. Valkas are both very good in this deck because they put counters on on upkeep which means that they kind of go really nuts.
  3. Obca midnight clock and replicating ring are both very good in the deck because they get counters on them during the upkeep which means.
  4. Hopefully is just pack as many upkeep triggers as I can into it and try to get incremental value because you get the upkeep.
  5. Upkeeps it becomes even better braids conjure adapt is one of those cards that's usually very risky cuz your opponents are going to take.
  6. Solid plog and nari is one of those cards that get so much better when you can get its effect immediately the effect.
  7. Incredibly powerful but usually having to wait for that long it means that it isn't really as good as it could be.
  8. Them to constantly pay the life this means that we're either going to be drawing extra cards or dealing damage to our opponents which.
  9. Be easy to satisfy its requirement and the fact that it triggers each upkeep is kind of cool too because we're going to get.
  10. Wildfire Devils can be incredibly powerful in this deck this is another one of those cards that benefits from getting multiple upkeep triggers.
#150

EDH/Commander The Mycotyrant Deck Tech Card by Card

2,195 words in transcript
  1. Play it early game it's going to consistently Mill us which is very nice unfortunately the transform isn't a m because we actually prefer.
  2. One of our important cards stuck in the graveyard vulgari Thug is really good because it has dredge which is a great mechanic.
  3. Better than usual in this deck and I already like this card a lot Milling 10 cards essentially with this is very strong.
  4. This deck but then when we hard cast it it's actually very good too because we just get to return a creature.
  5. Nix we fits really perfectly in this deck because it's going to constantly Mill us and then when we're ready it can actually recur.
  6. Obviously descending every turn means that the permanent card has to be put into your graveyard from anywhere whether that be your library.
  7. Or the battlefield that means that what we're going to be looking to do in this deck is a lot of self- Milling.
  8. Creatures we're generating since they can't actually block blossoming toris is very good it's going to trigger descend very easily and it's also going.
  9. Top of our library Shahira friend of the for is going to make sure that all of those tokens we're creating can actually do.
  10. Something we want too and then we can actually cast one of the cards from amongst those mil and is another way we can.
#151

EDH/Commander Kutzil, Malamet Exemplar Deck Tech Card by Card

2,194 words in transcript
  1. Soon as you play this guy that's actually very good particularly when you're looking to finish the game it means that stuff like overwhelming.
  2. Allowing your opponents to cast spells during your turn means that you're going to have a free reign to do whatever you want.
  3. Stamped effects are much more powerful than they would normally be because your opponents can't really react to them but the main thing.
  4. Without further Ado let's get started and we're starting off with Angel Of Invention this is one of our Anthem effects that actually comes.
  5. Three that pumps all your board champion of lam hold is a very good one because it's almost always going to have a power.
  6. It's even better when your opponents can't interact with you during your turn defiler of vigor is a great way to pump all.
  7. Our teams so that they can swing in and draw some cards delighted halfling is a really good Mana do in this deck.
  8. Dogs because they work very well with a three cost Commander dalim pliable pacifist is another way to draw cards whenever our creatures connect.
  9. First trigger off of this no matter what which is really great going wide is probably better in this deck than going big.
  10. To put counters on itself which means that it works with our commander maer breard protector is another Anthem effect on a creature that's.
#152

EDH/Commander Moira, Brown, Guide Author Deck Tech Card by Card

2,190 words in transcript
  1. To the battlefield not only that but because we have a lot of blink effects this becomes even better Sentinel sarion should almost always.
  2. It I think is quite interesting I'm really interested in seeing what you guys think about this one so without further Ado let's jump.
  3. In and we're starting off with with ENT Elementalist we have a fair amount of instance in the deck so this is nice.
  4. Going to get fairly big and the double strike means that if we equip the survival guide to him he can deal a lot.
  5. Of damage Charming Prince is great for reing moira's enter the battlefield ability chis goria Forge Tyrant should come down for Fairly cheap.
  6. Sweet it gets to put Quest counters on itself very fast and that means that if you have the survival guide equipped.
  7. It gets really big which then means that it's going to deal a bunch of damage to either an opponent or a creature they.
  8. Damage thanks to our survival guides monra Glory Dominus is obviously fantastic because getting a two survival guys whenever Moira enters is big game.
  9. Which means we're going to get a lot of triggers off of this overseer Vault 76 is going to trigger quite a bit.
  10. Cool great way to draw cards and make the game interesting although it is worth remembering that when our opponents have have control.
#153

EDH/Commander Indoraptor, the Perfect Hybrid Deck Tech Card by Card

2,181 words in transcript
  1. Deck Tech what do you think about this one I actually had a lot of fun building this because it's so different from any.
  2. That seeing as it's better to save it till later cloth this God of Destiny works very well with indoraptor because it's almost always.
  3. Many ways to Ping our opponents riy works very well with the interruptor because though it has Menace it doesn't actually have any.
  4. One red it's a legendary creature dinosaur mutant 31 with bloodthirst X which means that this creature enters the battlefield with X plus one.
  5. Archetype which is direct damage but it's going to combine that kind of gameplay with the enrage gameplay which means that it's a very.
  6. Commander it's going to be huge most of the time so having it fight Brash Taun means that we can deal a lot.
  7. Damage to our opponents creeping blood sucker is a really good card that curves very nicely into indoraptor early game because we can drop.
  8. Do in this deck raging regisa is very solid because it allows us to trigger our Commander's ability once per turn raging Sawtooth comes.
  9. Do need to keep remembering to clear their boards so they get to just get dealt damaged by our Commander's ability B of Mayhem.
  10. Get fairly low which means that they're going to have trouble not sacrificing creatures to our commander thermal Alchemist is a way to deal.
#154

EDH/Commander Pantlaza, Sun-Favored Deck Tech Card by Card

2,175 words in transcript
  1. Actually re a dinosaur from our graveyard bone hard draas is one of the strongest cards from the new excellance set and it also.
  2. Next up we have aali Primal conqueror this card is absolutely insane in normal decks but this deck is centered around dinosaurs which makes.
  3. It even better and if we have any sort of ETB doubler this just becomes gamebreaking bright on its own Itali Primal storm.
  4. Beast of a card that is usually very good but it's going to be even better than normal in this deck particularly when we.
  5. I thought we'd make a quick Deck Tech on it it's going to be pretty straightforward because of course it's going to be.
  6. Have a lot of creatures with power five or greater it's actually going to help us double spell quite a bit and grow itself.
  7. That can ramp us it can also provide graveyard hate for our opponents and it can actually in a roundabout way allow us.
  8. It retains its name you can actually copy a legendary and not have to sacrifice it to the legend rule so just imagine Swinging.
  9. This deck because our commander can only use his ability once per turn but if we get to play our green dinosaurs during other.
  10. A focus on commander and today we have a brand new deck deck for you and just as a quick heads up.
#155

EDH/Commander Brenard, Ginger Scultpor Deck Tech Card by Card (Golem Tribal)

2,164 words in transcript
  1. Just as a reminder, populating in this deck is much better than it would normally be because we don't only get to populate our token golems if we want.
  2. For me, this card hit harder even than I think for a lot of other people because I already loved golems, and I have done for quite a long time.
  3. Actually, it dies the first time we do this, so it's really convenient because then it immediately comes back, and we get to do it two times again.
  4. It's actually much better than it might initially look in this deck.
  5. You can definitely adjust and do that, but we're going to be focusing on golems because we want to make something a little bit spicier since after all, gingerbread is a little bit spicy.
  6. It's a golem, which means it's going to get trample.
  7. Not having evasion is one of the bad things about this card, so we get to remedy that with our commander, and it's just going to be really, really big cuz we're in a three-color deck.
  8. This is one of the better ones.
  9. If we curve this out on turn three and then play Brenard on turn four, suddenly this is tapping for three mana because it's getting +2/+2 from Brenard.
  10. Hull Breach Golem is a lot better when it has +2/+2 and trample, which makes it more likely to survive.
#156

EDH/Commander Captain Storm, Cosmium Raider Deck Tech Card by Card

2,161 words in transcript
  1. Today's deck is going to be a budget deck because as I looked over this Commander and I got interested in it I realized.
  2. A really powerful effect in the deck because we want creatures with evasion and this effectively has evasion whenever we get rid of one.
  3. Then it's going to be a big problem for our opponents but we can just also buff it with our commander which means.
  4. Since it has trample it represents a lot of damage the part of deand is going to be unblockable most of the time.
  5. Which means it's great for carrying the Cannons from our commander and we can also just make other creatures unblockable on demand di Fleet.
  6. Going to deal damage whenever we make an artifact Rose Room Treasurer is really solid because we are going to be playing a lot.
  7. Becomes an absolute threat that requires the board to be wiped spy glass siren comes in for cheap has evasion which means we can.
  8. Solid we can steal a creature from our opponent's hand which allows to all sorts of shenanigans it also has flying which means.
  9. Because we have to pay for the hze this time although it is going to give a pretty significant buff F Flagship boosts all.
  10. Bunch of different routes we've mostly chosen to go the treasure route here because that works well with pirates as well and we have.
#157

EDH/Commander Ruhan of the Fomori Deck Tech Card by Card

2,154 words in transcript
  1. Can play for free hactos the unscarred is a really interesting card this protection is a lot better than it actually looks.
  2. On them and actually win us the game instead territory hell kite is very good early game it's another huge Hasty flyer but obviously.
  3. Actually allows us to destroy enchantments in a very roundabout way it can really screw us over and frequently does.
  4. The betrayer is again a card that's going to throw a lot of chaos into the game whenever it takes damage instead we're going.
  5. Very risky price by making people discard at random radiant performer is a card I really like because it can just come out.
  6. Path iconic clast is there because we do have a couple of spells that interact with a number of creatures we have this allows.
  7. Eruption now this is truly a gambling card because you're basically going to hope that your opponent has something very high Mana cost.
  8. You get close to 13 at which point you should probably stop our Mana curve is fairly low so this should be quite good.
  9. Low this can be very scary Kindle the Carnage is a weird card that has actually overperformed a lot in this deck we.
  10. Witch Hunt is really cool because it just goes around the table dealing damage to people at random and nobody can gain life.
#158

EDH/Commander Anzrag, the Quake-Mole Deck Tech Card by Card

2,153 words in transcript
  1. Off with a crow and horse this card is obviously great because it's going to keep giving tokens to your opponents which they.
  2. Blocked we play this and now we just assign the damage to our opponent's face instead of to the creatures which means.
  3. That's where the real controversy has come in because it is fairly easy to get a ton of attacks out of this all.
  4. Then going to have to block with obviously you should attack the player that controls the crow and horse last so it can first.
  5. Provide a bunch of one ones to your opponents next up we have anara wolid familiar now this is a very powerful one.
  6. With anra a ja loyal bodyguard is a powerful one because we can sacrifice it to have a really big turn with anag.
  7. Steps from our commander it also means that our opponents are going to have blockers for and drag and we don't really care.
  8. They have first strike because andr is going to be indestructible most of the time anyway Hunter troll similarly provides a big beta.
  9. Combat steps this gets better and better salala heart of the Wilds is going to almost always draw us a card when we play.
  10. Anr and then she can tap for a lot of Mana Stone Hof Chieftain is a great top end for the deck because it's.
#159

Top 10 Underplayed Black Cards in Commander

2,153 words in transcript
  1. Just this skeleton with two massive weapons but anyway the reason i love this card is the transmute ability it's the tutor for any.
  2. If you build your deck around it you can actually find all sorts of different things but the thing is that's not all.
  3. Carnival of swords which is in 1867 decks or zero percent of all black decks i love this card and it's not just.
  4. Creatures with tokens and the like this card is very powerful and obviously it sees play in very high powered matters this can be.
  5. Twenty five decks or two percent of all black decks now this card i think is very underrepresented in the format of course.
  6. It does have a bit of a building requirement you need to be in a deck that has a commander that is fairly expensive.
  7. This is absolutely amazing because most of your things are going to be super expensive and those are unlikely to be as expensive.
  8. Yours the other reason i love this car though is because it allows for such great gameplay it makes for really exciting situations where.
  9. Sometimes they don't want you to choose them because they don't want to take the life it just always makes for very very.
  10. When i first saw this card i thought it was pretty meh but after playing with it a few times it is absolutely awesome.
#160

EDH/Commander The Meep Deck Tech Card by Card

2,137 words in transcript
  1. With herborg tomb of yoth however early game cabal stronghold is a better card to draw because it can actually tap for colorless by.
  2. Moving on to lands we have cabal coffers and cabal stronghold these are both fairly similar but coffers is obviously better because it works.
  3. For Fairly cheap this means that despite being a mono black deck it's going to play quite differently from normal mono black decks which.
  4. This is a card that you may be familiar with if you played back during Theos it's actually going to be very good.
  5. Example and make all of those flyers 7 sevens which should help us finish the game quickly ancient stone idle works really well.
  6. Of ways to make a lot of Mana Avatar of w should almost always come down for two black Mana which means that it's.
  7. Playing fetch lens chittering which works very nicely because it's basically four bodies for one tripcast is going to make all of our swamps.
  8. Good and having extor is actually really underrated it can really help close games out th Thief void Walker is just a good.
  9. This stays alive for a turn or two toar feminine connet is very powerful because we can just sacrifice a bunch of tokens.
  10. The classic herborg cabal coffers combo Genesis chamber is very good in this deck because again we're playing a lot of creatures.
#161

Gornog, the Red Reaper Deck Tech! One of the Strongest Red Commanders Ever!

2,136 words in transcript
  1. He the Eternal is almost better because it's going to add so much Mana in this deck which means we can really dump.
  2. It's actually pretty powerful here because the tokens it makes are warriors so this basically means that every time we cast a creature.
  3. Damage rolling because we're running a very low curve we aren't really running that much ramp which means that we have a lot more.
  4. Be really really powerful professional face breaker is great because we're going to be connecting quite often which means we can really take advantage.
  5. It that has been my goog the red Reaper Deck Tech what do you think about this one I actually think it looks really.
  6. Aggression is fantastic in this deck because again our commander is going to be buffing all of our creatures so giving them trample.
  7. With our commander blood Mark Mentor is really solid because again first strike is very powerful with what our commander is doing right.
  8. This deck Ivor has trample which again is amazing and then it's also going to give us blood tokens which is really solid.
  9. They can also grow her jaxis the Troublemaker is always a good card and being a warrior makes it even better in this deck.
  10. KGAN Intimidator is really solid because it basically has the same wording as AR Commander so if AR Commander gets killed we can also.
#162

What's Mine Is Yours! Give Your Opponents Karona!

2,130 words in transcript
  1. You follows this channel for any time at all you know I love this card but in this deck it's better than normal.
  2. Way more in Commander because the flip side of it is absolutely insane but in this deck the front set's quite good too we.
  3. One of our creatures to our opponents but of course it's particularly good with our commander cuz then it means it can't be sacrificed.
  4. It can't attack us for the rest of the game cter Doom Scourge is a classic card to avoid being attacked.
  5. Fast tesi reality architect is in there mostly because it's a bit of a pet card of mine you could absolutely remove this from.
  6. Cool card that's actually very annoying for our opponents wind Bor munes is yet another way to dissuade people from attacking us wind shaper.
  7. Put on our commander it basically means that we're never going to be attacked by it and that it's indestructible right of the raging.
  8. Can constantly recur it and trouble impairs is just in there because we needed an extra way to draw some cards but you can.
  9. Leaving just one creature alive on on our side is going to leave us with our commander which then means that she's very likely.
  10. Time I only Built it because I bought the secret lair with Corona in it which I think has amazing art and I just.
#163

5 Things I want to See in Magic: The Gathering in 2024

2,118 words in transcript
  1. Fun but it would be nice to Branch out a little bit and the reason the mechanics don't work is quite clear because when.
  2. Is a real real thing and this is coming from someone who actually benefits from there being a lot of products because I am.
  3. Also means the consistency in Commander decks is going up more and more which I think somewhat detracts from the format because it makes.
  4. Tell you exactly what you need to do I think that detracts from deck building and it does make for decks that look very.
  5. Very similar from one another and are very easily optimized not only that but it also drives up prices of specific cards.
  6. Of lead to people scrambling to get those copies which drives prices up for everyone so I want them to think about.
  7. The most I know we're not going to be returning in 2024 because they've already announced the schedule but what I'm hoping.
  8. Moving on to number two I want better ways for red to keep up in Commander now there's been a lot of discussion over.
  9. Commander creatures get very very big which means sometimes even stuff like Blasphemous act isn't going to get you out of trouble whereas every.
  10. Or extremely aggressive decks and aggro isn't really the best in Commander because of course we have 120 life that we need to deal.
#164

EDH/Commander Zimone and Dina Deck Tech Card by Card

2,111 words in transcript
  1. Can recover them and actually we're putting So Many Lands into play that you should be fine tatiova benthic Druid is going to draw.
  2. Staff is going to be really good because we're sacrificing creatures as part of our Commander's ability and then that means that we're going.
  3. Anyway without further Ado let's get started we have a landra sky dreamer this is really great because obviously we're going to activate.
  4. Our Commander's ability and draw a second card which then means that this is going to trigger that gives us a token creature.
  5. Because we have a lot of landfall in this deck so that's something that we want to definitely be doubling up on Avenger.
  6. Zendikar is excellent in this deck because it's going to give us a ton of bodies to sacrifice zimon and Dina and also.
  7. To gain us life and Keep Us Alive we don't actually have any way to make our opponents draw sylvan's safekeeper is excellent.
  8. Us a ton of cards in this deck and gain us a little bit of Life tight Force Elemento is actually a combo piece.
  9. Very well with our landfall triggers mortality spirit is going to be really good in this deck because we're usually getting quite a bit.
  10. Of Life thanks to our commander which means this is a two Mana catch or removal and pylon is going to work well.
#165

Arabella, Abandoned Doll Deck Tech! Best Aggro Commander Ever?!

2,098 words in transcript
  1. Small creatures we're running sanguin evangelist is really good because it comes with three bodies guaranteed and then having battlecry means that it's going.
  2. Huge that means that this can dish out an absolute boatload of damage on each attack and it's doing it to each opponent.
  3. Is IR Reverend Gremlin and this is really solid because it has evasion or by itself but also it's going to constantly filter through.
  4. Could consider cutting if you have something better in your collection ragged Playmate on the other hand is very solid by making Arabella unblockable.
  5. This can be very very powerful Reckless Pyro serfer can be a good way to finish the game seeing as it gaining battlecry means.
  6. Great Train Heist gives us an extra combat Step at instant speed that is incredibly powerful and I've been very impressed with this card.
  7. Incredibly good in a deck like this because all of our creatures are really small but our opponent's big creatures won't be able.
  8. Of one ones is really good reconnaissance is really good cuz it works very nicely with our commander but it also means that most.
  9. Of creatures you control with power two or less so as soon as I saw this card in the spoiler for the set I.
  10. The same time that's kind of crucial because aggro decks and Commander really struggle with dealing damage to everybody they kind of tend.
#166

EDH/Commander The Balrog, Durin's Bane Deck Tech Card by Card Wraith Tribal!

2,091 words in transcript
  1. To have a lot of stuff that makes Treasures because Treasures are particularly good with this because they add two Mana towards.
  2. Cost but then also we want effects that are going to make our opponents sacrifice stuff for each player sacrifice stuff because that's going.
  3. Marauder style effects generator servant is a great way to get the balrog out early because it essentially adds three Mana in this deck.
  4. When it actually dies itself it's going to deal a ton of damage to one of our opponents rebellious Sackville baggage is going.
  5. Out every treasury sacrifice can deal for damage Mayhem devil should again dish out a lot of damage because we're going to be doing.
  6. Eldrasi spawns basically add two Mana for the balrog so that's really sweet this is particularly good after an opponent's Boardwalk because it allows.
  7. In this deck because two out of the three modes we can choose are really good we want to be making treasures and we.
  8. Some treasures and it's going to be pretty huge by itself as well the battle rocket Warrior is a really solid card.
  9. To allow us to deal with enchantment which is important inspired tinkering is going to create three treasure tokens and provide us quite.
  10. Tech what do you think about this one are you excited to try it out you think I missed anything or added some cards.
#167

EDH/Commander Calamity, Galloping Inferno Budget Deck Tech Card by Card

2,087 words in transcript
  1. Important in this deck because if our commanda dies you want to be able to recast it Circ Menda is great it's going.
  2. Nicely and Solem is obviously a little bit better because it has the death trigger but scampering sea is still very good spawn axus.
  3. Hear me out it's actually very solid when we're making token copies of it with our Commander because of course the token copies.
  4. Enough that we can always Target one or two of them with this aspiring Champion is a really cool one it does actually need.
  5. To deal combat damage but that's actually fine it has Menace so it is completely unreasonable to expect this to deal combat damage when.
  6. We can get three copies of it in one turn which obviously means we can wipe a lot of boards boarding dragon can allow.
  7. We want to Target the same opponent with the copies because we'll know if they have instance or sorceries in hand molten primordial.
  8. Arts is excellent with our commander because it gives us a treasure when it comes in and when it leaves blundering Barbarian.
  9. Work well with all the creatures we're creating and the final ability should actually be relevant in this deck cuz we're going to be.
  10. Of and Solem Similac are excellent in this deck because they both help to ramp into our commander on turn five they curve very.
#168

EDH/Commander Kellan the Kid Deck Tech Card by Card

2,079 words in transcript
  1. Full hand because that's going to be very important in a deck like this to fully take advantage of his ability so anyway without.
  2. There you have it that has been my Kellen the kid Deck Tech what do you think about this one I'm actually going.
  3. Gas throughout the game it should be very difficult to run out of gas with a deck like this because basically almost any spell.
  4. We cast from anywhere other than our hand is going to provide us extra value or put a land onto the battlefield that means.
  5. Further Ado let's get started and we're starting off with Apex Devastator this is a great top end and having four Cascade triggers means.
  6. Play Kellen and then on four play Battle Mammoth and get a trigger off of Kellen Bean stalk giant is great because early.
  7. Actually also going to trigger our commander Beast whisper is one of the ways we're going to keep our hand full by constantly drawing.
  8. Which means that it's going to trigger Kellen for a bunch when we get to cast it DOC orlock Grizzle genius is going.
  9. On top of our library plot means that we can get to trigger our commander very often glorious protector is a nice one.
  10. Card that can actually really mess with our opponents and destroy an artifact or enchantment Emoji celebrant of bounty is a card that I've.
#169

EDH/Commander Roxanne, Starfall Savant Deck Tech Card by Card

2,077 words in transcript
  1. The battlefield koget and yidaro is a card that's been growing on me a lot lately because of the discard ability that's actually very.
  2. Very good because we have a lot of tokens to sacrifice which means that it's always going to draw us two cards without having.
  3. Hall of tag in is yet another Mana sync that works even better because it's going to make a power Stone token cassic wolfrun.
  4. Kind of cool cuz you can keep the power Stones around and it means you can get a lot of use out.
  5. Cards in our deck which is really good gner eyes of GAA is going to work so nicely because we have quite a few.
  6. Carlac Fury of aus is not only an excellent card in general but it just works so well with Rox sand because giving.
  7. Bit over costed or just play this huge creature that takes something down on ETB this card is just never bad Cog the Titan.
  8. Works really well with the meteorites we're creating cuz they all target so that means that we can get a treasure guaranteed every turn.
  9. Running it's too good not to run in this kind of strategy it just works very well with our commander quicksmith genius.
  10. At all really but it's really good in this deck because all the power stones are going to get are going to tap.
#170

Top 10 Underplayed Blue Cards in Commander

2,076 words in transcript
  1. This but what does it actually mean well what it means is that most people are not going to be attacking you.
  2. Matters so if your meta is one that's really based around specific commander abilities then this card might be good to include.
  3. Graveyard and just draw a pure gas because you're filtering out all the lens to pay for it and then just drawing better.
  4. Will appeal to people who really enjoy mind games i particularly love this card because there's so much you can do here so basically.
  5. A big hand size and it's very unlikely to be blocked because people just don't want to give you more cards in addition just.
  6. Of decks because it feels like it slots into most blue decks quite easily number eight is tidal barracuda for three colors and one.
  7. Card and it helps all sorts of strategies because blue has a lot of cards that they might want to drop on an opponent's.
  8. Una's grace for two colorless and one blue it's an instant target player draws a card and it has retrace which means you can.
  9. Under your control instead it's in 1129 decks or zero percent of decks this is really really sweet it's again similar to mystic reflection.
  10. They can't play anything else because you just get it so this is kind of a sweet card that does a few different things.
#171

EDH/Commander Eriette, the Beguiler Deck Tech Card by Card

2,067 words in transcript
  1. Steal whatever it is that you're enchanting I'm not going to lie one of the reasons I wanted to build.
  2. Dawn is a card that's actually really good even outside of AA de but it's even better here cuz it gets to Reby.
  3. Auras we really are stocking up on these because otherwise Our Deck is actually quite expensive and so the enchanter works very nicely by.
  4. Is a great way to make sure we can actually enchant our opponent's creature with stuff because sometimes they do have hex proof.
  5. That's going to give you a bunch of of Flyers which is always nice it also represents a ton of Life gain which.
  6. Very important to have in most commander games ardin in treed archaeologist is a very powerful effect since at the beginning of combat.
  7. Your turn you can switch Anora from one permanent to another which means that you can just keep changing the thing you steal.
  8. Deck because it's going to drain our opponents for a bunch of Life Hanah ships Navigator is a great way to recur enchant.
  9. Means that we should be able to keep a board presence whil our opponents can't moving on to instance Aura finesse is incredibly solid.
  10. It hexproof which is incredibly good demonic Embrace is powerful because we can keep casting it from the graveyard and since we have.
#172

Top Ten Guilds of Ravnica for Commander

2,053 words in transcript
  1. Up at number eight we have gruel and this is a surprising one because I actually really enjoy both green and red separately I.
  2. Creatures it's just not really something that particularly interests me additionally I find that most Celestia commanders are all about the same thing it's.
  3. With Celestia as well because I think it's a bit stagnant and moving on we come to number six number six for me.
  4. Dimir the blue black Guild I love both of these colors in Commander blue and black are two of my favorite ones because they.
  5. Ninjas or uh spell matters kind of commanders or stuff with flashback we have stealing synergies we have all these kind of interesting.
  6. Rank them because I really like all of them quite a lot falls off is black and white and that really does pigeonhole.
  7. Much better together that's exactly what I love to be doing in commander and ozov is already hinting at that direction but there.
  8. Still girls that do it better at number four we have rakdos this is one of my first loves the red black color combination.
  9. Guild is is it the red and blue Guild or is it I love this skill because there are so many cool different out.
  10. With is it commanders and that's because of is its backstory as well they're the Mad scientists of Ravnica they're the ones that kind.
#173

EDH/Commander The Pride of Hull Clade Deck Tech Card by Card

2,047 words in transcript
  1. Best toughness matters commanders that we've ever seen obviously arcades the strategist is probably still going to be better if you're playing fully Defender.
  2. Size is great because we're going to be drawing a lot of cards with our commander if things go well which also means.
  3. Also having four toughness helps get our commander out pretty fast elusive Cris is a lot better than it might initially look.
  4. Great Target for our Commander's ability because of course having flying means that it can push damage through very easy easily mford River turtle.
  5. Is really solid because it can give any nonhuman unblockable when it attacks which means that all we need is this and our commander.
  6. Of our high toughness creatures Majestic Genesis is equally very good because of course our commander has an incredibly High Mana value which means.
  7. Having four toughness obviously helps with our commander but it's actually going to evolve very easily because of the zero power and after just.
  8. Off with ar Ricky slumbering aisle this is great because even though we have to wait a couple of turns eventually it's going.
  9. Out our commander very quickly psychosis crawler is an amazing finisher once we have our commander out because we can just swing deal 15.
  10. Ru Sentinel because it can repeatedly make a creature unblockable sared is great manif fixing that is very difficult to interact.
#174

EDH/Commander Mr. House, President and CEO Deck Tech Card by Card

2,043 words in transcript
  1. Means we're almost certainly going to be triggering him isin two Heavens as one is actually quite good in the deck because we've got.
  2. Of expensive instead we're just going to be trying to roll as many dice as we can through any other means whilst also having.
  3. Scry which is nice but more importantly deal a bunch of damage to either an opponent or any of their creatures not only.
  4. Dice rolling cards but it's still so much better when you attach a 33 and or treasure to it gold pound dragon is going.
  5. Ping goo works perfectly in this deck seeing as we want to be rolling Dice and making Treasures iron Mastiff is really solid.
  6. Deck and it's also going to allow us to get better dice rolls which is definitely something we want zenos squirrel similarly allows us.
  7. To get better dice rolls even is normally only going to be able to do it a couple of times and Kone is great.
  8. Treasures as well which is great Dan macabra is a card that's much better than it generally looks it plays out fairly nicely.
  9. Can allow you to reanimate two cards slight malfunction is in the deck mostly because it lets us roll a dice sometimes it can.
  10. Actually kill something and the fail safe is to just kill an artifact Thunder Wave is a card that can be amazing if you.
#175

Play 8 mana creatures repeatedly for 2 mana!

2,029 words in transcript
  1. This is really solid because it can either bounce our opponent's stuff or it can bounce our own things.
  2. This is also not a horrible card to copy with a commander because you still get an ETB.
  3. Body double is nice because it gives us essentially another copy of our commander somewhat, which is very solid late in the game.
  4. It allows us to easily bounce our commander multiple times if need be because of the built-in protection that the caven harpy has.
  5. Elder Brain is a really solid one to copy with our commander because it's really expensive but provides incredible value once it attacks even once.
  6. Monstrosity of the Lake works nicely with our commander because of course normally paying a kicker of five is really expensive, but when your commander only costs two, the kicker becomes much more manageable.
  7. Noxious Gear Hog is a good one to copy with your commander, but it's also just a great card in the deck regardless because being able to bounce it and reuse it is great value.
  8. Runaway Together is very solid in this deck because it allows us to bounce our own thing whilst getting rid of a threat temporarily.
  9. Cursed windbreaker is similar to Cryptic Coat except it gives flying instead which is a little bit worse but still very good.
  10. Primordial mist is really good, and it means that even if we hit stuff that aren't creatures with our manifest, we still get to play them, which is lovely.
#176

The Tyranids are Looking Awesome | Warhammer 40k spoilers |

2,025 words in transcript
  1. One green creature tyranid it's a zero-zero it has ramanus which means it enters the battlefield with x plus one plus one counters.
  2. For ravenous to be on for this card you'd have to cast it with 11 mana which probably is something that you're not interested.
  3. Quite nicely into the late game as a five drop you'll be searching up two lands that is actually kind of solid so not.
  4. This is going to be super solid in the tyranid deck obviously and it's going to go well in any counters matters deck.
  5. Most of these tyrant cards work well with counters matters and this is no different this is basically another chasm skulker type effect.
  6. Your counters matter decks it's going to grow pretty quickly and making something unblockable is really clutching those decks because they often do have.
  7. Fact that it has trampled means it's very likely to get through i'm a bit confused by the fact that a lot.
  8. Means when a creature with higher power or toughness comes into play it's going to get a plus one plus one counter.
  9. You have a board that's winning very incrementally you can't really kind of come off that often with these kind of counters matters creature-based.
  10. I don't know what i'm going to cut because there's so many cards from this set that fit there next up is venom throat.
#177

Top 10 Underplayed Green Cards in Commander

2,024 words in transcript
  1. At instant speed means that it's a little bit better it's like a split card that has two good modes it has one mode.
  2. Good because when it connects you're going to be able to destroy an artifact or enchantment it's better in Decks that aren't mono green.
  3. Be better because it's easier for the card to connect and not be blocked but yeah it lets you re-buy an ETV from one.
  4. Strategy it's going to be amazing because it's a really cheap 10 drop it fits in so many different kinds of green decks.
  5. Is a really interesting one because green doesn't really have access to haste at all really outside of Concord and Crossroads which is really.
  6. Should really have this card in it if it's a creature based deck and you want to be turning sideways with them I feel.
  7. In 3947 decks or one percent of all green decks so ravenous slime is an interesting one because it's going to grow every time.
  8. A creature and opponent controls dies and the thing is it's not just getting one counter every time a creature and opponent controls dies.
  9. Hits on multiple different angles of course it even better and like count as Mata decks but overall I just think this is way.
  10. Green cards because it lets you re-buy and to the battlefield abilities for a little bit of value this one in particular is super.
#178

EDH/Commander Riku of Many Paths Deck Tech Card by Card

2,023 words in transcript
  1. Spells which means this deck is going to be very flexible and able to adapt well to most situations because of a lot.
  2. Sorcery class is incredibly powerful because we're playing a spell sling a deck with a bunch of tokens which is exactly what this card.
  3. Set honestly because a it doesn't really look like what rku looks like in his original art and B rku is a character.
  4. Kind of cool that we have a commander that now cares about playing spells with multiple modes and this is very powerful because all.
  5. Full throughout balmore battle mage Captain is a great way to finish off the game in this deck because we're going to be making.
  6. Is another finisher except instead of dealing one damage it's going to deal two to each opponent this is one of our best ways.
  7. Of other Wizards as well which means that this is going to provide a ton of value for us Magnus the red is going.
  8. Duality is great with Riku because it's going to double its trigger and then veyon itself is also going to get pretty big since.
  9. Our deck which means that we can have a pretty wide board moving on to sorceries we have brotherhood's end this is great.
  10. Fiery Confluence is a card that I already find very good in general but in this Tech it's even better than normal since we're.
#179

Animated Army Precon Upgrade! Bello Away my Sweet Trash Panda!

1,975 words in transcript
  1. Means that you can actually abuse cards that make copies of creatures to actually make copies of enchantments and artifacts which could be very.
  2. Enough for Commander cultivate was also cut because we have way better Mana ramp options available this is also a three Mana card just.
  3. Likely to notice the reason vehicles are so good with our commander is you don't need to crew them while he's out so they.
  4. Slow card for these days in commander and I think we have better ramp options available grumgully the generous is a decent card.
  5. Rampaging BOS is also cut because of course it's a landfall card it makes nice tokens but it's really just not going to cut.
  6. Having our rampy artifacts is even less good so I don't feel bad at all about cutting this one Grill Signet mindstone and Talisman.
  7. That we can safely cut because it's just not going to work as well as some other ramp options Outpost Siege is one.
  8. With our commander but we've got better cards that do that anyway harmonize is one that you could definitely put back in if you.
  9. Difficult to push damage through without trample so we've included a bunch of ways to do that nyia is one of the best.
  10. This deck because they help us ramp from 1 to three which is exactly what our commander wants to be doing additionally since we're.
#180

Miracle Worker Precon Upgrade! Miracle Your Way To Victory!

1,965 words in transcript
  1. To add so it had to go Verge ranges on the other hand was a fairly easy cut because this card is mid even.
  2. Bones is a decent one because it's not a bad card by any means and it can provide a bit of oil.
  3. Actually the sky 2 isn't really relevant with our commander anyway because this is a sorcery so it's never going to help us achieve.
  4. Just don't like playing this card in general it just doesn't do enough ancient cell spawn is another card that we've cut.
  5. Amazing in my opinion these are slightly better than the Pegasus that we get from AR kind of suns Grace because the three power.
  6. Library into the graveyard all of that means that this is actually going to trigger quite a bit can end up dealing quite.
  7. The Breon itself lacks a little bit of focus as is often the case and it's missing a few important enchantments that I think.
  8. Could really make the deck better as a quick note this is not a budget upgrade so there are going to a couple.
  9. Clear reason for that and this because it's just not good enough in Commander having flash is obviously quite nice that's a decent ability.
  10. Much downside to really compensate for the pluses that this card brings to the table next up on our list of cuts is bottomless.
#181

EDH/Commander Etrata, Deadly Fugitive Deck Tech Card by Card

1,933 words in transcript
  1. To an opponent cloak the top card of that player's Library so this card with a massive amount of text is actually fairly simple.
  2. It's a land because it says cast however it's still a very interesting effect to be able to have it means that you can.
  3. Always like decks like this that feed off your opponent's stuff because it means that every game is going to be different and you're.
  4. Has been my atrata deadly fugitive deck deck what do you think about this one I actually think it looks pretty strong and I.
  5. Tribal to do that cloaking of course means we're going to put the card face down as a 2 two with Ward and then.
  6. Serious Advantage by playing big spells or flipping over creatures for that cost it also means she works really well with cards that already.
  7. Have morph or disguise because you can just turn them up for four Mana which is often a discount so with all.
  8. Of treachery this is really powerful because of course it's going to steal something which is already fairly good by itself but then.
  9. Fact that you're going to get to draw a bunch of cards with this is even better in this deck we also have.
  10. Couple of blink effects as well which means that we can get the ETB over and over a feta Rune Caster should be drawing.
#182

My Commander Philosphy (2000 Subscribers Giveaway!)

1,929 words in transcript
  1. Sense because you're going to be playing your commander on turn three and you want to be ramping him out so you should be.
  2. Because it makes our opponents stay invested in the game and actually enjoy your decks which is definitely part of the fun of Commander.
  3. The most of it and enjoy your time with your friends because if you're like me life is very busy and you don't actually.
  4. We're going to start off with my approach to combo I actually think that two card combos are perfectly fine these days now let.
  5. Me clarify that I don't think that you should be running a deck that just want wants to combo off every game and just.
  6. Anything in my deck the reason for this in my opinion is pretty clear when I play Commander I want every game to play.
  7. Out differently and that particularly applies to my own decks I want to have a different experience every time I play the game.
  8. Tutors yes tutors are incredibly powerful and good in Commander because they give consistency to your deck but that consistency can also detract from.
  9. Get there kind of situation where you're often digging for answers and those are some of the best moments in Commander when you actually.
  10. Previous two and that is to avoid Staples that go in every deck now this is one that we're all a little bit guilty.
#183

How to Burn Friends and Incinerate People!

1,918 words in transcript
  1. Better in this deck we can add 20 Mana easily with this card and being able to save it for a later turn.
  2. Spell to kill your opponents in one go and that didn't seem that interesting so what I've done instead is still have a bit.
  3. Ashling the pilgrim now not only is this thematically good in the deck it's also going to be really solid because having all.
  4. That extra Mana that we can dump into this ability is going to be very nice it means we can always have a reset.
  5. Running so many instance and sorceries Rodeo pyromancers is great in this deck because even if we don't use the Mana that turn we.
  6. Mana for us but it gives us a treasure which is basically the same thing suly badur is a really solid card because we.
  7. Deck where we can save the Mana if we don't actually end up using it manag geyser equally is always good but it's even.
  8. Of our stuff to be cheaper lightning Greaves and Swift foot boots are just ways to protect our important creatures and the Alcon Ari.
  9. Ashling was getting a new card I was super excited because as you may know this was my original commander and I made.
  10. Next step for we have braid of fire I absolutely love this card and I'm so excited to be able to put it into.
#184

EDH/Commander Massacre Girl, Known Killer Deck Tech Card by Card

1,915 words in transcript
  1. It a lot in limited however it's a really cool payoff here on this Commander because it means that you want to stuff.
  2. The trick and then you're going to be drawing a ton of cards which is going to be very nice and it means it's.
  3. The front side is better than normal because it's - 3 - 3 and the back side is as good as it always.
  4. 44 with Menace creatures you control have withered which means they deal damage to creatures in the form of - one - one counters.
  5. Going to be very difficult to keep up with you so the most important thing we want in this deck is to make sure.
  6. If they do we're fine with that because we're going to gain life and draw a card CP gas is going to help all.
  7. Giving you both removal and way to draw some cards dri n Carnage Dominus is very good in this deck because Massacre girl triggers.
  8. When a creature and opponent controls dies that means we're going to get double those triggers every time it's also fairly easy to make.
  9. Dri nut indestructible because we are running quite a few creatures very Merchant of Asphodel is another great finisher in a deck like.
  10. That's full of black Mana Pips so hunted bone brute is really good because for three Mana we're getting a 62 with Menace.
#185

Commander Variant: Buried Treasures

1,910 words in transcript
  1. A focus on commander and as you can see today things are a little bit different because I'm actually showing my face which.
  2. Caverns of exelan and the idea is you're a group of explorers that are kind of going through this cave complex.
  3. The first cave is going to start off with treasure map if you roll a one that means that each player is going.
  4. Help you go to the mid game if you roll a two it's going to be arrow to the knee which means that each.
  5. Combat step so this is one where it's going to clearly benefit a certain kind of deck which means that there's going to be.
  6. That shouldn't be too bad if you roll a five it's going to be weapon stash which means that each player is going.
  7. Here which is quite strong it does make it a little bit unpredictable because this can be a huge swing depending on the board.
  8. Says that each player may go a creature an opponent controls now this is a really interesting one because since each player is doing.
  9. Hex proof and this card can't leave the battlefield it attacks the active player each turn so just like the snakes earlier.
  10. I think having neutral creatures in the game that just keep attacking is a really sweet mechanic so yeah that's basically the idea behind.
#186

EDH/Commander Judith, Carnage Connoisseur Deck Tech Card by Card

1,895 words in transcript
  1. Better in this deck because the rebound means we're going to get to cast it twice which means two triggers off of Judith Fain.
  2. Death and similar effects such as not dead after all malakir rebirth and undying malice are really important in this deck because Judith.
  3. Of you were I was absolutely blown away by this card when I saw it spoiled it's incredibly powerful and the reason.
  4. Is because you're always going to have a good option with this it's basically a modal card that's going to either staple.
  5. For example it means you're always going to get value out of this so we're going to be building around the deck in two.
  6. Deck that should be able to do quite well and you can't really be aggroed out too much either because of course you're going.
  7. We're starting off with Bergie God of Storytelling this is obviously very very good because we're going to be chaining a lot.
  8. Dragon is really good because the sorcery part of it is basically a board WRA with our commander out and then late game.
  9. To be providing a lot of value koki the younger is pretty interesting because it's going to amplify the damage from our spells we're.
  10. Is even better cuz it's super flexible by allowing us to also destroy an artifact and Vandal blast can destroy all of our opponent's.
#187

The Problem With Proxies

1,874 words in transcript
  1. That part I think is very important because otherwise you could justify proxying against cradle and putting it into every deck you have.
  2. Sometimes cards are artificially inflated or cost more than they're actually worth because of scarcity in that particular area in Taiwan where I live.
  3. Is if you're proxying cars that are unavailable or vastly more expensive than they should be as long as they're irreplaceable in the strategy.
  4. Necessary for your strategy to function that is a okay with me I would not be okay with somebody showing up with Tabernacle.
  5. An intent to buy them if it does work out and you are happy with the results because otherwise what can happen is you.
  6. Be playing the best cards and playing at the highest power level then you should be willing to Fork out for that there's no.
  7. Excuse for prox stuff like Mana drain or force of will because they are replaceable cards you can just play cards.
  8. To adapt to what my opponents were playing which taught me a lot about the game and definitely made me a better player.
  9. Card at this point so I think it's absolutely fine to proxy it and put it into different decks just so you avoid having.
  10. We're all just neck decking and copying lists then what's the point of having a format based around creativity I do think.
#188

EDH/Commander Gisa, the Hellraiser Deck Tech Card by Card

1,863 words in transcript
  1. Murderous Rider is great because it's a removal spell which means it's committing a crime and then we get to play.
  2. Board to round off the deck we're going to be playing a bunch of zombies because this is after all a zombie tribal kind.
  3. Tetok Primal death is amazing because we can commit crimes as frequently as we want as long as we have it in hand although.
  4. Good except this can account black creatures and graveyards instead of swamps nickar Shrine to Nicks is yet another way to make big Mana.
  5. Because we should have a pretty high devotion count in this deck tectonic Edge is going to allow us to deal with opposing lands.
  6. Opponents repeatedly and obviously we have a lot of ways to do it at instant speed because if we can Target them during.
  7. Us to tap our zombies to draw cards because we're going to be making a lot of token zombies so that's very nice diagraph.
  8. Really good in this deck we're almost always just going to cycle it and never cast it because when we cycle it we get.
  9. The Kabal coffers combo so there you have it that has been my Giza the hellrazer deck deck what do you think about.
  10. Today's Deck Tech is going to be focused on Giza the Hellraiser for three colorless and two black she's a legendary creature human warlock.
#189

Rip, Spawn Hunter Deck Tech! Best Vehicle Commander Ever!

1,854 words in transcript
  1. A one one but after that we're drawing cards turn after turn after turn house cartographer is much better than it looks it actually.
  2. A normal way but ideally we want to make sure that they're getting tapped in other less dangerous ways this also means to we're.
  3. Without further Ado let's get started aled scrap gorger is very nice because it provides Mana it can grow itself to a decent sized.
  4. Is a pretty solid card that can allow us to manifest dread which means we get to dig through our deck and put other.
  5. Guarantees that we hit our land drops which is always very important the SP Sentinel is a ramp card that allows us to tap.
  6. Tapped quite a bit in this deck which means it's going to provide a steady stream of one ones the wandering rescuer can absolutely.
  7. To sorceries I wanted to highlight one last job this is really good in the deck because we're running quite a few mounts.
  8. Moving on to instance clever concealment is always good but it's even better in a deck where we want to be tapping all.
  9. Zone relic of Legends is basically another version of Honor War Shu Sky Sovereign console Flagship is another great vehicle that can actually act.
  10. Have it that has been my rip swor Hunter deck deck what do you think about this one as you probably know celesia.
#190

EDH/Commander Minn, Wily Illusionist Deck Tech Card by Card

1,844 words in transcript
  1. Than or equal to that creature's power from your hand onto the battlefield so this is super unique as a blue deck.
  2. Pumped by each other illusion you control then that means that you're going to be able to put a lot of stuff onto.
  3. Opponent's turn body of knowledge is going to be very big in this deck and it means that your opponents can't really attack you.
  4. Once it's out because they're going to trigger your commander and make you draw a bunch of cards kasm skula should grow very big.
  5. To make all these illusion tokens that are going to draw you cards thus making you more illusion tokens drowned rousa is actually very.
  6. Which means that this is going to be very big for its Mana cost and that means that if it eventually dies we can.
  7. Is going to make sure that our hand is nice and full and it means that our opponents can't really play Too Many non-.
  8. Which means it fits very well in this deck it can Reby ETB effects all day psychosis crawler is one of our finishes.
  9. Umezawa fugitive fits so well in this deck because all of our token Illusions are going to have a high power but only one.
  10. Illusions to get the death trigger off of it Arcane denial is always good but it's particularly good in this deck because we can.
#191

Tallyman of Nurgle is Huge for Aristocrats | Warhammer 40k spoilers |

1,837 words in transcript
  1. To turn on the condition means that it'll probably see play next up we have venom crawler for three colors and one black artifact.
  2. Bloodthirster can't attack a player it has already attacked this turn normally that means he's going to attack three times for combat that's already.
  3. Suddenly you're getting three extra combat steps per turn that is absolutely nuts so they need to totally kill this on site this card.
  4. To get something that you want you can actually remove enchantments with this in red black which is kind of unusual so there.
  5. Also really good in Decks that are ramping because every time you ramp basically you're getting a 3 3 as well that's also really.
  6. Of control pretty quickly because three threes are not insignificant and finally we have Tango or Shaman for two colors one blue one red.
  7. Card and you lose one life if seven or more creatures died this turn instead you draw seven cards and you lose seven life.
  8. A 2-2 so again this goes straight into Aristocrat text the reason I think that this might have potential even though it's a bit.
  9. Decks because people either attack you early or because you draw cards with necropodons or hurt yourself with a lot of the black effects.
  10. Equipment decks or Voltron decks have difficulty finding slots to put in removal because you often have to pack so many things.
#192

EDH/Commander Teysa, Opulent Oligarch Deck Tech Card by Card

1,834 words in transcript
  1. It the more I think this is actually quite a strong card and I've been really excited to put a deck together.
  2. Sacrifice them for other stuff which also means that it works very well with tesa's second ability Benny bra zoologist is really solid.
  3. Very well with all of our artifact matters lothal corrupt sheriff is a great way to generate some treasures and give us some nice.
  4. Works very well with what our deck is doing because we're going to have a lot of triggers that revolve around creatures dying.
  5. Triggers only once each turn so as I mentioned in the spoiler video for this card I was initially a little bit unimpressed.
  6. Tasa opulent oligog because I thought as the last iteration of tasa this didn't seem that good but the more I've been thinking about.
  7. That it's actually very easy to turn on on the ability to make three Clues per turn and getting three game pieces per turn.
  8. A bit confused why the second ability has that once per turn limit but actually the more I've been looking at this and testing.
  9. Best cards in the deck because it gets to turn all of our clue tokens into counters if we don't have the Mana.
  10. This instead of real cards L Bell sack Bill vagons gives us some graveyard hate and also provides us with some Treasures which synergize.
#193

EDH/Commander Agrus Kos, Spirit of Justice Deck Tech Card by Card

1,821 words in transcript
  1. That's because you have basically repeatable removal on your commander which is very nice of course for that you're going to need him.
  2. Anymore which means that it's very easy to get the ball rolling with this and to get multiple triggers out of it which should.
  3. Mana Orelia the war leader is a very powerful classic effect that works particularly well with all of our blink effects because once.
  4. Ramp us into our commander on turn three Delina wild Mage can give us extra copies of AG gross cost which of course means.
  5. Removal fiend Hunter is very good in a deck with this much instant speed flicker effects because we can do the old trick.
  6. Start blinking it it gets even better gilrain dunad protector is a great way to Reby our enter the battlefield Effects by blinking creatures.
  7. With power two or less which means it's a affected by dely and some other cards in the deck ctil Slanker is great after.
  8. Scrying to is perfectly fine Lauren of the third path is another creature with power two or less that actually comes with removal.
  9. Reby ETB abilities Solitude is quite expensive but it is a very powerful effect on a creature so it's great in any blink strategy.
  10. To be really good in this deck because we have a bunch of creatures with strong enter the battlefield abilities with power two.
#194

Taeko, the Patient Avalanche Deck Tech! Make your Ninja Decks Enjoyable Again!

1,750 words in transcript
  1. Of the deck because a lot of good ninjas work well with this card however what we're trying to go with this deck.
  2. Kind of important so there you have it that has been our Tao the patient Avalanche Deck Tech what do you think about.
  3. This is good in any blink deck because stealing something is just one of the most powerful things you can do and late.
  4. Up to three Treasures per combat step which is incredibly good ravenous chupacabra is nice removal on a creature which is always important sator.
  5. In this deck there's almost always going to be something good to Blink thousand face Shadow is another really powerful one because it has.
  6. To Blink stuff at instant speed moving on to artifacts cloudstone curio is a very important card in the deck we're going to get.
  7. Enchantments we have cunning evasion which is great because it provides another copy of grala essentially equilibrium is really good for reing our etbs.
  8. The infiltrator kind of does what our commander does but instead of scrying it's going to draws cards so it's one of the best.
  9. On our creatures it's like a slightly worse but also slightly more flexible version of cloudstone cura because of course it can bounce.
  10. Today's Teck Tech is going to be centered around Tao the patient Avalanche for three colorless and one blue it's a legendary creature turtle.
#195

Why I Have (Mostly) Stopped Using EDHREC

1,638 words in transcript
  1. Is kind of by Design because the website is an aggregator that means that the more Decks that people build with a certain Commander.
  2. High score finally and this is the most important Point although it's also the most subjective one for me what I've noticed recently.
  3. A focus on commander and today I want to do a little bit of an opinion piece about why I think you shouldn't be.
  4. Because most commanders still fit into certain kind of moles and it's very hard to find something that is absolutely unique a few years.
  5. Been playing Commander for a while but here are the reasons why I think that using EDH Rec too much or kind of leaning.
  6. The more data it is working with the problem is it's become such a big website that it's kind of a self- looping kind.
  7. The point is that using ADH Rec too much decentivize you from running suboptimal or Pet cards now for me this is something.
  8. That I care about more than most people I'm guessing because I just really don't want to have the experience of Commander turning basically.
  9. Card that doesn't work very well in a certain deck is something like Mena and teleportation Circle so because Menara triggers at the beginning.
  10. The endep started which means that teleportation Circle isn't going to help at all with your commander and yet it's still recommended very highly.
#196

These Commander Bans Will Change the Format!

1,563 words in transcript
  1. Because we've just had a huge ban announcement in commander and I thought I'd take some time to talk about it what it means.
  2. A mistake by Wizards of the Coast and they shouldn't be banning cars like this because rule zero already covers all.
  3. There's a lot to unpack here and the first thing to mention is that most of these cards have been banned because they.
  4. Still choose to play any of these cards with your play group if that's what you want to do and if you're not selling.
  5. The game as an investment which I argue you shouldn't in the first place another point of contention that people seem to have.
  6. The most part with some caveats so CDH is definitely more effective than casual Commander with these BS because a lot of CDH decks.
  7. People are saying it is it just means you're going to have to think of new combos in the case of dark side extortionist.
  8. Sky doesn't for you just adapt tune stuff and make things better and if anybody is suited to do that it is CD players.
  9. Going to make rule zero conversations a lot smoother because you don't need to worry about two of the biggest culprits of fast Mana.
  10. Willing to adapt and are kind of married to their old cards but I'm curious to hear what you think about this so please.
#197

Spoiler Spotlight March of the Machine: Urabrask

1,449 words in transcript
  1. A little bit awkward because it means you're going to have to Target somebody with this and therefore you're going to be drawing.
  2. Player's hatred probably for the rest of the game because you've just wiped the board and they're probably gonna remember that still.
  3. In my opinion this is actually going to be better in the 99 rather than as your commander but either way I think.
  4. This new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  5. Front so I must admit I'm a little disappointed that it is a Spell slinger card because I don't always like Spell slinger Decks.
  6. Is a little bit on the weak side obviously the ability is very powerful because adding the Mana is the main thing however.
  7. Red but the drawback is that you need to have cast three instance or sorceries that turn it should be fairly achievable but you.
  8. Mode is pretty strong and this is one of the parts that I read wrong it actually says dl3 damage to Target opponent.
  9. Double strike that's just a lot better than this but the third chapter is where it's at this is a really really cool.
  10. Spells from any graveyard so you can steal your opponent's stuff with this card which is really sweet that gives you a ton.
#198

Spoiler Spotlight March of the Machine: Elesh Norn

1,263 words in transcript
  1. It also has the entire other side the tricky part is going to be flipping it safely because anybody who plays against.
  2. Be that interested in flipping it half the time because honestly that tax effect is really good on defense but almost better.
  3. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  4. Zero however since this one says incubate two that means they're gonna get two plus one plus one counters when they clip the second.
  5. A three five instead of a four seven which is kind of weird to be honest but it still retains the vigilance from all.
  6. Of its previous forms however that first ability is absolutely nuts it's going to be incredibly powerful in a commander game because it's basically.
  7. Another kind of stacks pillowford effect but coming on your commander which makes it incredibly strong and the interesting thing is it actually works.
  8. To be really really annoying on defense it also means that anytime you get hit whether you block or don't they're going to have.
  9. You so much it also synergizes really well with the vigilance on ls9 which means that she can likely trigger this ability on attack.
  10. Because most of your stuff is going to be artifacts or firexins presumably if you've built your deck right at which point it's possible.
#199

Spoiler Spotlight : Wight of the Reliquary

1,210 words in transcript
  1. Graveyards instead of Lands still having vigilance is a really nice upgrade because it means you can smash in with your huge creature.
  2. Battlefield tapped then Shuffle so this is a throwback to the card KN of The Relic which I love because shs of valara.
  3. On lands even though it was nice you could find any land you wanted this card straight up is going to give you.
  4. Extra land every turn and all you need to do is sacrifice a creature now what kind of decks might be interested in doing.
  5. Gets killed you get to just recast it again from the graveyard that just seems insane this card is handmade for kador decks it's.
  6. Also going to be really really good in heny toolbox Tory as most cards tend to be because the creatur is going to be.
  7. Really want this once you get into the combo potential of this card it gets even more insane with something like bloodghast and Retreat.
  8. Bunch more combos you can assemble with this that are quite convoluted but that's probably the best way to do.
  9. My favorite Block in all of magic and that card was really good back in the day because it would grow itself from having.
  10. It isn't going to be anywhere near as big in those decks as it will be in creature decks because it counts creatures.
#200

Spoiler Spotlight Dr. Who: The Twelfth Doctor

1,207 words in transcript
  1. As far as we've SE seen so far so that means that we can actually make a three-c color deck with this and dip.
  2. Good in this deck do be mind that they won't get demonstrate because you're not actually casting them from angile just copying them.
  3. This new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  4. Into another color for all of those sweet sweet synergies the other thing that we can build around with this card is copying effects.
  5. The main ways we're going to do that is through suspend cards or cards with time counters on them because in this set there's.
  6. Instant speed from stuff which is then going to mean that you're often playing them during your opponent's turn which then means you can.
  7. Demonstrate them a card that works really well with with this is deep sea Kraken because it's often going to end up getting.
  8. This Commander and this has basically pushed me to buy all of the Doctor Who decks because I'm seeing a lot of really cool.
  9. To buy them but hey they're doing a pretty good job I've never seen Doctor Who but man I love this card so much.
  10. Excited about this design so excited about the possibilities that this card affords and I can't wait to make a deck Teck.
#201

Spoiler Spotlight March of the Machine: Vorinclex

1,197 words in transcript
  1. Fixing two of your Mana base is good enough so that means that you can actually run it in a multi-colored deck because you're.
  2. Is no joke so there you have it those have been my thoughts on this new spoiler what do you think about this card.
  3. Means that you're not very vulnerable to anything really which gives you plus two card advantage on entering the battlefield you're just immediately gonna.
  4. On these Pareto sagas so far and then the third mode is really solid if you're a head or a parody which you should.
  5. Be from the two previous modes so the idea is that you have all these big creatures with counters on them and then you.
  6. Creature can fight multiple opposing creatures so if you have enough toughness and your creatures are big enough you can actually eat up more.
  7. However there is a little bit of conflict here because you want to leave a Mana up for when this flips back so you.
  8. It's obviously going to be really good in a deck with proliferate so something like Evolution Sage is really gross here because you're searching.
  9. Search for two lands and put them into your hand and since these aren't basic lands they're just forests you can actually search.
  10. Out of this and it's probably going to actually make up the a manner that you spend to transform it right there immediately it's.
#202

Spoiler Spotlight Murders at Karlov Manor: Trouble in Pairs

1,192 words in transcript
  1. Attacking somebody else they'll probably go with the other player because they don't want to give you that card it also means.
  2. Also really like this card because again it's one of those cards that keeps everybody involved in the game it's what I was talking.
  3. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  4. Each turn you draw a card so this is actually doing a ton of different stuff for four mana and I think this could.
  5. Attacked and let's start with that one cuz it's a bit different from the other two this one is a very interesting one.
  6. Come up much more often because of course EDH thrives on card draw lots of decks are running tons of it and you're always.
  7. The Ledger Shredder bigger getting to keep the card is obviously very good as well and the thing is in Commander if you're playing.
  8. Lot of instant speed interaction going on so it just means that there's going to be a lot of different triggers going on I.
  9. About in my video about philosophy and Commander this card is very interactive your opponents are going to have to make decisions about drawing.
  10. All of that onto a little bit of extra turn heat I think this card covers a lot of bases and is honestly very.
#203

Spoiler Spotlight: Modal Dual Faced Lands are Back!

1,191 words in transcript
  1. Crypt which means that it can come in and tapped as long as we play three life that is actually huge and it makes.
  2. Opponent controls so I was really excited when I saw this spoiler because this is basically the return of model dual faced lands.
  3. Those are really good in Commander basically almost all of my black decks always run malikia rebirth and hagra Ming because they're.
  4. Them so much better than the ones that always come in Tapped cuz if you really really need to you can just pay.
  5. There are a couple of things to consider when talking about this card for starters again you have that flexibility this is just.
  6. It in heny in particular because you have a lot of high power creatures and this is going to get discounted so it's going.
  7. Get with this card you can basically substitute a plaines in any of your decks for this and it's just almost always going.
  8. Be better you're never going to be upset to have it and it's so good to have all of those options particularly since white.
  9. You pay the three life except it Taps for green instead of white and on the other side it's disciple of frees the three.
  10. In gr decks or anything like that where this can galter for example seems like he would absolutely love this card sacrifice your commander.
#204

Spoiler Spotlight LOTR Tales of Middle-Earth: The One Ring

1,175 words in transcript
  1. Ton of cards but it's also going to cost you a ton of life which is super flavorful because the one ring obviously has.
  2. Just go somewhere else if you give it flash you're actually making them waste an entire attack step which is very powerful it also.
  3. Turn say something like oloro or trastani then this is going to be really good because you're going to be negating most.
  4. Deck but it is an option to be had another interesting thing that you could do with this card is bounce.
  5. Kind of fog effect obviously it's still really sweet without that because you can still dissuade people from attacking you but then they can.
  6. That Clause that says if you cast it and I'm really glad it does because otherwise this would be incredibly obnoxious in blink decks.
  7. Because they could just flicker this over and over and over and then you're basically never going to be able to attack that player.
  8. Great in that deck because you're going to guarantee that you're taking a bunch of life every turn and you're losing that life not.
  9. Going to be a Chase card and it's going to be pretty expensive so you better be ready to Fork out some cash.
  10. On this card let me know in the comment section below I read all comments and respond to all of them too.
#205

Spoiler Spotlight LOTR Tales of Middle-Earth: Call of the Ring

1,163 words in transcript
  1. Tempting you actually means so this is a change that I've been seeing more and more in Magic lately and I'm not sure I.
  2. It they keep adding stuff that isn't actually on the cards there's so much information packed into something else that you need.
  3. Few words that you actually need to have the extra piece of cardboard just to remember what it does so it's not a change.
  4. This car on the enchantment seems pretty good because you're getting tempted at the beginning of your upkeep that means that it should be.
  5. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  6. That I'm sure I really like but anyway the ring tempting you what that means is that you get an emblem the first time.
  7. It happens and you choose a creature to become your ring bearer which basically means you're attaching the emblem to them even though that's.
  8. That creatures controller sacrifices it at end of combat this is a little bit redundant with the other ones because it's a creature that's.
  9. Know why there isn't any downside to an ability called tempt tempt feels like you should be giving up something in order to get.
  10. These advantages maybe you should be dealing self-inflicted damage maybe you should be discarding cards something along those lines maybe each time I attempted.
#206

Spoiler Spotlight Dr. Who: The Foretold Soldier

1,158 words in transcript
  1. That means it is quite a slow card because after you cast it with foretell, it doesn't get haste.
  2. With the Twelfth Doctor, you can guarantee that you have something to demonstrate with this card because you're going to be able to cast it every other turn.
  3. What do you think about this card?
  4. However, there are some decks that might be interested in this card and in which it is a little bit stronger than it might initially seem.
  5. In a deck where you want to be casting things from exile to get certain triggers, this becomes a much better card.
  6. That means that you can start dishing out copies of the Furtive Soldier to your opponent, and that's going to push the game forward very quickly.
  7. Whilst it is a very niche card, and a card that's going to fit in very specific decks, in those specific decks it can actually be pretty reasonable.
  8. Of course it has foretell one colorless and one green, and during your turn you may pay two colorless and exile this card from your hand face down.
  9. In a way, it's almost better on defense because it means that your opponent is probably not going to want to throw anything sizable into your board cuz you can just eat whatever they throw in early game up with the Furtive Soldier, and it's not as much of a downside when you use it to block as when you use it to attack because you can just get to recast it next turn and block immediately again.
  10. That still wouldn't really be enough on its own, but when you factor in other cards that synergize with that, such as Passionate Archaeologist or Keeper of Secrets, then it starts to become a lot better.
#207

Spoiler Spotlight The Lost Caverns of Ixalan: Huatli, Poet of Unity

1,153 words in transcript
  1. The front side seems to want to be included in a ramp deck or a lands matters deck because it's going to be searching up for lands.
  2. What do you think about this card?
  3. To start off, I think the front side is better than people are giving it credit for so far.
  4. That means that it's going to take a long time and your opponents are going to have so much time to see this coming.
  5. For me, even though this card is quite cool, I think it's lacking a little bit of identity.
  6. Today we have another episode in our Spoiler Spotlight series in which I talk about, well, spoilers and tell you what my thoughts are on them.
  7. That is an absolute mouthful of a card, and it took me so long to read.
  8. Searching up for a land and putting it into your hand is often really good, particularly if you're stuck on lands or if you have a land light opener, this makes your hands that much capable.
  9. It also is just essentially drawing you a card, so it's basically a two three with an ETB that draws you a card.
  10. I think it is a very reasonable cost considering that you immediately get two three three bodies when you flip.
#208

Spoiler Spotlight Dr. Who: Missy

1,144 words in transcript
  1. Dying what does that mean that means you're going to be messing with reanimation decks because when their stuff dies you're just going.
  2. Get to put it back on board instead of letting it hit the graveyard but it also means that you're going to be getting.
  3. Chaos andus so if you're like me the first time you saw this card you kind of dismissed it a little bit.
  4. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  5. That in commander games I've tried playing plane chase a bit recently and whilst I love love the concept I think Commander is already.
  6. For regular games of magic and not Commander personally however here's the thing that I missed you don't actually need that play Chase effect.
  7. For this to be good this is actually incredibly powerful even without that and both of the abilities are very powerful so let's look.
  8. Villainous Choice ability and as we've mentioned before the fact that these abilities give the opponent a choice means that they're never quite.
  9. Good as the individual abilities by themselves because your opponent is always going to choose the one that is best for them and worse.
  10. Ton of extra damage is also pretty good so something else that might be good in this deck is lith ofform engine because again.
#209

Spoiler Spotlight Magic Foundations: Taeko, the Patient Avalanche

1,130 words in transcript
  1. Which means that you can actually go for the angle of one of Voltron kills which is really cool but none of the things.
  2. That's going to encourage you to play Ninjutsu cards and cards that actually have Ninjutsu already because once you start bouncing creatures back.
  3. That means you can't really have a uo deck that plays a normal game of magic even if you build it really fair.
  4. Tribal with all Little Ninjas it's still incredibly powerful that means that you're always going to be a gang attacked and you can't really.
  5. That much because it can give Ninjutsu to everything taeko is worded in a very interesting way it's wed in a way that nudges.
  6. You towards playing ninjas but you don't have to it can work in a lot of different strategies and is actually a really fun.
  7. With her after all so the idea is that you bounce your creatures back to Inu to them thus growing your commander and then.
  8. Perfectly fine good even but not broken in any way and I just love that because yuo came out and of course she.
  9. Enjoy the ninja gameplay because it just becomes a 3v1 then we got Satur umwa and whilst he wasn't as broken as U.
  10. Bit underpowered in that sense because not being able to block immediately with your commander does feel a little bit bad that being said.
#210

Spoiler Spotlight LOTR Tales of Middle-Earth: Last March of the Ents

1,122 words in transcript
  1. Basically although I will go over in a moment how you don't actually even need that to be the case for this card.
  2. Design these days more and more and that is limiting interactions so let's get it out of the way first this card is absolutely.
  3. From your hand onto the battlefield again let's remember the green is the color that plays the most creatures and then once that happens.
  4. That the spell can't be stopped the problem is that the flavor then gets lost in the second part yes your drawing cards equal.
  5. Mythic sorceries but the green one is so much better than the black one that it just seems a bit weird that we have.
  6. To be good in any green deck focused on creatures which is most of them and you don't actually need a board which.
  7. For this card though is you draw something like 10 cards and put 10 plus creatures into play from your hand which obviously.
  8. To the greatest toughness among creatures you control then put any number of creature cards from your hand onto the battlefield so this card.
  9. First place so that being said what does this card ask of you it asked of you to have some creatures on the board.
  10. To have the spell can't be counted it makes quite a bit of sense from Flavor perspective because their ends and they're supposed.
#211

Spoiler Spotlight The Lost Caverns of Ixalan: Inti, Seneschal of the Sun

1,118 words in transcript
  1. This card is actually really solid and the main reason for that is the second ability but let's not get ahead of ourselves.
  2. Not just attack with in is already a plus because it means we can keep him back safely and send in our other creatures.
  3. Works quite well with it because you're essentially getting an extra card every time you wheel that means that if you include.
  4. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  5. Math a lot particularly good when stapled on a two drop because usually two drops are not very high impact late game but having.
  6. This in play is going to make it very difficult for your opponents to ignore it because you can just keep giving your big.
  7. The first ability because normally the first ability would be card disadvantage and unless you are running a lot of Madness in the deck.
  8. This is just another enabler for that kind of strategy and the fact you can play till your next end step is really.
  9. Solid it doesn't say till end of turn that means that if you do it during your opponent's turn you can wait till.
  10. Get multiple Exiles if you discard multiple cards in one go so this is obviously much better in decks where you're discarding things one.
#212

Spoiler Spotlight: Shilgengar, Sire of Famine

1,117 words in transcript
  1. Of Serenity because it's going to Exile three things either from your graveyard or from play which means of course that you avoid.
  2. Have mentioned using semity because it's going to stop counters from being put on your creatures which means that the finality counters are not.
  3. Be much better if you're playing Angels obviously because it's just so much easier to do then you don't have to fill your deck.
  4. Then just whenever you need to you have a mass reanimate spell on your commander which is incredibly powerful it doesn't only reanimate Angels.
  5. A regular Aristocrats strategy since your commander does have a free sacrifice Outlet on it which is obviously very nice and having a Mastery.
  6. Going to get put on them and that means that you can kind of loop this endlessly if you're playing a deck with angels.
  7. You sacrifice an angel this way create a number of blood tokens equal to its toughness instead and triple black white hybrid sacrifice six.
  8. To their other types so there's a lot going on in this card and a lot of it seems very good to me.
  9. Because you just sacrifice whatever you reanimate and you just get all the triggers over and over it's very easy to go infinite once.
  10. It in the deck just because it can hit three of your opponent's creatures if you needed to as well something like lel's acrobatics.
#213

Spoiler Spotlight March of the Machine: Jin-Gitaxias

1,113 words in transcript
  1. You should still have seven or more cards in hand because you drew so many with this which means you can immediately flip jingle.
  2. Sorcery and only if you have seven or more cards in hand and the other the side of this card is the great synthesis.
  3. Play a non-quetious spell with Mana value 3 or greater is fantastic there's a bunch of ways to draw cards with this without actually.
  4. Of all sorts of sticky situations because there's not that many firection creatures running around and the cool thing is if you really wanted.
  5. Work really well with proliferate which means that if you have any sort of proliferate effects out you can really start to go nuts.
  6. Treasure its Gambit is going to be really great because it's going to proliferate and initially it can also draw your card.
  7. Been our card Spotlight for today what are your thoughts on this card let me know in the comment section below I read all.
  8. Draw the card that's obviously going to be very nice because of that first ability it shouldn't be too difficult to keep your hand.
  9. Starts to get really nice because the first time you do it you're guaranteed to be drawing at least seven cards from.
  10. Because then you're just going to play all of these cards that you've accumulated in your hand for free doesn't matter if they're creatures.
#214

Spoiler Spotlight The Lost Caverns of Ixalan: Ojer Pakpatiq, Deepest Epoch

1,103 words in transcript
  1. That you might actually have some control over how this flips that's because these things are time counters now we just recently received.
  2. Ability but I think this card is going to reach much further than just specific Niche decks like the 12 doctor it's actually very.
  3. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me.
  4. From your hand it gains rebound which means Exile it as it resolves at the beginning of your next upkeep you may cast.
  5. Damage now talking about this card itself obviously a 435 for four is already pretty acceptable but the ability is where it's at giving.
  6. Around you need to do at all all you need to do is just play them for your hand it doesn't matter if you.
  7. Play them during your turn or during your opponent's turn and even if this gets killed that spell is still going to rebound.
  8. Does mean that this this one is the slowest one to flip out of all the gods because you have no control really other.
  9. Have to tap the land three times that however is very easy to achieve because you don't require anything else than to just use.
  10. Time we time travel and that's why I think this card is going to fit so well with all of those suspend decks.
#215

Spoiler Spotlight Murders at Karlov Manor: Lost in the Maze

1,102 words in transcript
  1. Incredibly flexible and cool and the reason that I think it's so good is because it's effectively a modal card that can come down.
  2. Effectively two turns is very strong but because it has flash it gets even better than that you can wait till the attack step.
  3. Become untapped remove one from it instead and tapped creatures you control have hex proof now I really like this card I think it's.
  4. Simic decks could be very interested in this because they're often going to be making tons of Mana monocolor decks actually seem like they.
  5. Tiers of Commander so there you have it those have been my thoughts on this new spoiler what do you think about this card.
  6. Often when people are going to look to remove your creatures they're going to wait till you've declared attacks because that's when they know.
  7. Where your creatures are going and that makes this card quite annoying just as a protection spell for two Mana if somebody's targeting.
  8. A lot of flexibility but what decks are interested in this kind of effect that's where it becomes a little bit more complicated.
  9. This not being an instant actually hurts a little bit in that sense you'd usually want this in some kind of aggressive decks.
  10. Bit more valuable because for one you're more of an aggressive monocolor deck so this is going to be a good way for you.
#216

Spoiler Spotlight Outlaws of Thunder Junction: Ghired, Mirror of the Wilds

1,100 words in transcript
  1. Command Zone which means that people do actually know that you have it and are probably going to be playing it more carefully.
  2. Fair case for this card is cuz I think it's actually a really neat design it's basically just wanting you to make tokens.
  3. To all your creatures not just itself that means that it's very difficult to disrupt effectively because usually how you stop this effect.
  4. Create token copies then it becomes a lot harder because that means that they can respond to the removal by tapping a different creature.
  5. Zone because it means you're always going to have access to this and the fact that it has haste means you don't even need.
  6. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment.
  7. The way it's worded means that it can be broken by a lot of stuff so let's start out with what I think.
  8. This essentially means that as long as you've got a consistent way to repeatedly make tokens such as with something like determined iteration.
  9. Which is amazing with this card then you can kind of use your creatures that are lying around to make extra token copies.
  10. Stuff trostani Celia's voice is obviously really good in this because she can get the ball rolling in the first place and then she.
#217

Spoiler Spotlight Dr. Who: Ensnared by the Mara

1,095 words in transcript
  1. Own graveyard of course now the reason why I say that is better is because it makes the choice more difficult for your opponent.
  2. Cards from your opponents and that's actually better I think in a few subtle ways as long as you're not trying to fill.
  3. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment.
  4. Exile cards to the player wow this is so cool I absolutely love this card I'm going to be putting it in a ton.
  5. Universe anyway usually cards that give opponents choices are kind of bad because the choices need to be very equally balanced otherwise there's always.
  6. A clear option and they're always going to choose the worst one for you in this case I think the choices are actually quite.
  7. Gear HX kind of effect in a way the choice is kind of similar to that cards but instead of Milling yourself you're exiling.
  8. Actually a real Choice usually there's just a very clear option I don't think it's that clear with this it is very clear.
  9. Casting it and the players that are going to be hit by it can't feel too bad either because they did have some agency.
  10. Different decks and let me know what you think if you think this card is as cool as I do so there you have.
#218

Card Spotlight: Triskaidekaphile

1,094 words in transcript
  1. Love everything this card is doing and it provides a lot of stuff for only two Mana to be honest because how many two.
  2. Those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section.
  3. Most important effect unless your deck really needs it but in the decks the wanted this is going to be a very strong effect.
  4. Remember when a lot is going on and it does mean that they're going to also have to save a removal spell.
  5. Which is kind of awkward not to mention that if it's already your turn it's too late to really do anything about.
  6. Your opponents because they have a longer time to deal with it and also it is just a creature that's easily removed not.
  7. Early on so this card is generally very fair as an alternate win con it's one of the fairer ones out there I would.
  8. Point now this card is a great top tag after somebody wrapped the board really late game you're gonna have a ton of Mana.
  9. You have exactly 13 cards in your hand you'd win the game and three colors and one blue draw a card so this card.
  10. Upkeep and nobody's been checking for hand size because nobody does that in commander and then suddenly you're gonna win the game obviously.
#219

Spoiler Spotlight Murders at Karlov Manor: Barbed Servitor

1,086 words in transcript
  1. Think about this card please let me know in the comment section below I read all comments and respond to all of them too.
  2. Which is kind of hilarious cuz it does look very suspicious if you look at the art which means that it has Menace.
  3. It can't block so that's kind of weird because you want this creature to be dealt damaged and it's a one one that can't.
  4. It fairly big it means your opponents are going to have a tough time dealing with this and even if they do manage.
  5. Have trouble interacting with stuff then this is going to be great it's exactly the kind of card I like as well because it's.
  6. A lot of different decks one last point that I wanted to bring up about this card is that it does have some artifact.
  7. Tasa which wants you to sneak damage through this might be playable because a menace one one the your opponents really don't want.
  8. Text these days let's go over it bit by bit initially this looks a little bit like stuffy doll because you've got indestructible.
  9. Whenever its dealt damage Target opponent loses that much life but there's a couple of twists on this one because of course it's suspected.
  10. Start off with giving this trample for example makes it even more annoying because when you add that to Menace an indestructible and make.
#220

Spoiler Spotlight March of the Machine: Wrenn and Realmbreaker

1,083 words in transcript
  1. Bit of value it's much better than something like chromatic Lantern because the passive is only a small part of the card.
  2. Not only that because it has vigilance you can actually attack with it and keep it up on defense as well which.
  3. Done this in the past but that just means that you need to have a board beforehand which is not that difficult in green.
  4. Up version of conduit of Worlds which by the way is already a super good card this is better because it's going to let.
  5. Play Lance and cast permanent spells from your graveyard so this card is absolutely insane I usually try to give some Nuance perspective.
  6. Spoilers but for this one I honest honestly couldn't believe how jam-packed full of value this card is this is going to be very.
  7. Close to an auto include in every five color EDH deck just because of that passive alone that is a great Mana fixing ability.
  8. Examine it a little bit more carefully you see that it's actually super strong so it's turning a land into a creature which.
  9. Super strong that combined with the hex proof means that this is one of the best protection abilities we've ever seen on a planeswalker.
  10. I think that first ability is actually very good protection and then the -2 ability is some nice card Advantage as well obviously.
#221

Spoiler Spotlight March of the Machine: Invasion of Zendikar

1,082 words in transcript
  1. Because this is a Siege and it seems very likely that there's going to be other types so we only really know what sieges.
  2. Do and not even that necessarily because we don't even know if they'll all be double-sided we're assuming that they are but we're not.
  3. To try to speculate away so the code has a number three in the bottom right corner that I think are the points.
  4. It's defeated after that number reaches zero the other possibility is that you need to attack it three separate times during three separate.
  5. Bit confused is the fact that it says others can attack it so in a multiplayer game that means that any player can attack.
  6. Sea mechanics lately there's stuff that doesn't really need to be keyworded or named they're just very basic stuff that could be done.
  7. Are your thoughts on this card let me know in the comment section below I read all comments and respond to all of them.
  8. You're ahead on board because you're going to get an explosive vegetation effect no matter what when this enters the battlefield that's already fine.
  9. It's interesting that it has that clause and certainly makes it a little bit more interesting about what this may actually be.
  10. In which you're the defender instead of the attacker that can function a little bit like enchantment effects save for example a glorious Anthem.
#222

Spoiler Spotlight Phyrexia All Will be One: Clever Concealment

1,071 words in transcript
  1. Turn life else acrobatics which is really good in an ETB deck because you might actually get to reuse your ETV triggers twice instead.
  2. This for protecting the board particularly if you can make tokens at instant speed because that means that you can still phase out all.
  3. Be better than heroic intervention in most of those situations because you're just just going to be able to get rid of all.
  4. At clever consumers so it is an instant for two colors and two whites with convoke which means of course you can tap any.
  5. Things the best of all of them of course is to fairy's protection most of the time because it also prevents your life total.
  6. Better than most of those cards which is a pretty tall order in most situations it's going to be better than heroic Intervention which.
  7. Because people don't really play those in most play groups due to the social contract of the format then this is basically going.
  8. Situations and a little bit worse than others and I think that's great because we don't want cards that are always Auto includes.
  9. The best in every category one cards that are kind of like this situationally better and situationally maybe a little bit worse but what.
  10. Is very clear is that this card is super strong convoke is such a great mechanic on instance and you definitely want.
#223

Spoiler Spotlight Outlaws of Thunder Junction: Roxanne, Starfall Savant

1,064 words in transcript
  1. Fact that you're getting this every time you attack means that you can actually get a lot of repeatable value out.
  2. Make this card even better how can we abuse it well there's a few things that can be done obviously any token doubler.
  3. From the meteorites to good use something like Zella ice shaper actually works very well as well because she's actually going to make Mana.
  4. You think about this card please let me know in the comment section below I read all comments and respond to all of them.
  5. Cuz it's originally in Japanese but wow this is absolutely insane I saw this and I couldn't believe that it had be printed.
  6. That much play because of course five Mana is a lot to play for a Mana Rock even if it has two damag attached.
  7. Of its next command attack which means all you need is one more land and you're basically already there if you get to attack.
  8. From all of that it works very well with the meteorite it creates because the meteorite is going to tap for two mana.
  9. Going to be really nice so something like parallel lives seems really good in a deck helmed by this card synergies with artifacts.
  10. Got of ice wind Veil which is really really nice because getting two meteorites every time you attack makes it very very difficult.
#224

Spoiler Spotlight Dr. Who: Reverse the Polarity

1,064 words in transcript
  1. Than cancel because countering all other spells means that you can get multiple different things with this card and that means that is no.
  2. Before that let's analyze why you might dismiss this card initially the main reason people don't tend to like cards like.
  3. New spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  4. Does very quickly the first option says counter all other spells and that's the most similar one to cancel but even that is better.
  5. To be able to transform all of their walls into zero toughness creatures which means they're going to die but that's not going.
  6. Going to be useless it's always going to have a use depending on the board State because of that this is just so much.
  7. You combine all three I think it is a very very powerful Magic card it basically means that there are very few situations where.
  8. Actually a lot of effects these days in Commander that cast a bunch of stuff for free or that put a lot of things.
  9. That this did it probably still wouldn't be good enough at three Mana because of the opportunity cost of having to always leave three.
  10. Toughness at instant speed when they've already committed to an attack can actually be a blowout if the stats line up right.
#225

Spoiler Spotlight Outlaws of Thunder Junction: Hollow Marauder

1,061 words in transcript
  1. Card that is absolutely crazy and this means that this can actually be a seven for one if you get to draw three cards.
  2. You should be you're putting this in your deck because you're going to probably be a self- mail deck or something that's playing.
  3. Than that but still it's very good stats and can come down for very cheap however the other stuff that this card does.
  4. Actually insane so for STS is going to ETB and make each opponent discard a card and you don't actually need to if you.
  5. People have no resources so Rec casting it with kador is obviously very good it's also very good in heny toolbox to because you're.
  6. Getting this down for even three Mana is still quite good you don't actually need to get the full discount for it to be.
  7. Absolute steal and this card is just incredible honestly I'm going to be picking up quite a few copies of this I feel like.
  8. Slug plan because if you've got everybody hell bent and they no longer have any cards in hand you can just play.
  9. It's so push for an uncommon and I totally look forward to jamming this card into a bunch of decks and getting so much.
  10. It so there's a lot going on here and a lot of it is very good for starters the discount ability.
#226

Spoiler Spotlight: Grist, Voracious Larva

1,053 words in transcript
  1. Will always want this and those are kador ghost Chieftain and molda and the reason for that is because it's so very easy.
  2. Means that the Plaines Walker might actually get to Ultimate at which point the game might as well be over if you're doing.
  3. Important not to underestimate that first ability because being able to potentially get a death touch creature to protect your Plaines Walker makes.
  4. Graveyard because you're going to be Milling two cards not only that but the minus two is incredibly good as well because you're going.
  5. Do it again the next turn but the minus 6 is where it gets really interesting because creating a token copy of every creature.
  6. In your graveyard is so so powerful because you're going to get all of those ENT the battlefield abilities and death triggers and presumably.
  7. Gari is all about so this just seems very very strong in that kind of situation now there's two decks in particular that 100%.
  8. Up dying you can just recast it again for your graveyard for just one green Mana that means that it's incredibly resilient.
  9. Battlefield and death triggers so if you actually get to make a token copy of whatever is in your graveyard then you're just going.
  10. Decks of course are going to be the ideal home for this and I'm pretty much certain that this should always be.
#227

Spoiler Spotlight March of the Machine: Inga and Esika

1,052 words in transcript
  1. Because I just think that is an absolutely busted ability to have on a commander it means that suddenly every single token or creature.
  2. About more so there you have it those have been my thoughts on this new spoiler what do you think about this card please.
  3. I think it's really good first off giving vigilance to your creatures is actually surprisingly strong without any other text that's a nice heliot.
  4. Cause they all get vigilance as well which is really really great so that can obviously work really nicely because it's going to allow.
  5. A bunch of tokens such as me a battle sphere is going to be really really good because that's going to immediately pay.
  6. Each of your opponent's turns and get even more Mana landline of abundance is obviously going to be great because you're going to be.
  7. Not one because otherwise you could just go nuts with this and Mana dogs if you had a way to untap the creatures which.
  8. This is an incredibly powerful Commander that I haven't really seen much talk about which isn't really surprising considering the amount of stuff.
  9. God of the sun ability to staple onto what is already a very good Commander even without that it's also a bit odd.
  10. Vigilance lately even though I'm not too sure it fits blue that much flavorfully I guess the flavor is that the blue creatures.
#228

Spoiler Spotlight Outlaws of Thunder Junction: Desert Lotus

1,051 words in transcript
  1. Couldn't believe they were trying to do this again because this is actually really close to Black Lotus now obviously the fact you have.
  2. There you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  3. To wait a turn because a plot is a huge deal but even so you're getting a huge Mana boost for basically nothing which.
  4. To safeguard against you using the Mana to recur the desert Lotus with certain abilities from the graveyard which is fair enough.
  5. Sure that the worst case abusers don't happen as often so the first comparison to be made with this card of course.
  6. I hope they've play tested it a lot because it seems like it could be very easily broken what kind of decks are going.
  7. Lot of stuff and play it is exactly what you want to be doing with storm in the first place so having access.
  8. Going to be very good too the fact that it has no Mana value means that you can Cascade or discover into this very.
  9. All of these kind of situations mean that this card is going to be very good but the question is whether it's generically.
  10. Cast spells and plot zero you may pay zero and Exile this card from your hand cast it as a sorcery on a later.
#229

Card Spotlight: From the Catacombs

1,051 words in transcript
  1. Card Advantage but it doesn't stop there the reason I think this card is awesome is because you get to escape it an escape.
  2. Better then so what is this card got going for it what is the upside there's very few cards printed these days that let.
  3. You choose opponents graviors and that is pretty good because you can just take the best card from any graveyard which is much better.
  4. Which means you're going to be able to choose better targets and also every time you do it you're getting the initiative.
  5. Five other cards from your graveyard of course Escape means you can play it again from the graveyard as long as you Exile.
  6. Cards in the format obviously it's not a top tier reanimation spell in the sense that stuff like reanimate is or anime dead.
  7. They're just so much cheaper one or two Mana is much better than five Mana of course however this does have some upsides.
  8. It into your hand so just assuming that's all it does this card is pretty good it's getting you a two for one immediately.
  9. Can hang on to the initiative and you should be able to after you've just reanimated a really big creature then you can just.
  10. Decks is this at its best in well obviously it's really good in an initiative deck because it's a great way to keep triggering.
#230

Card Spotlight: Chaos Defiler

1,051 words in transcript
  1. There wasn't much hype around this card during spoiler season for Warhammer 40K because those decks are just so fantastic and so stacked.
  2. Triggers both on enter the battlefield and dying so that's great because it means you don't need to attack with it first you don't.
  3. Be talking about today is chaos defiler now this card is absolutely amazing it may not seem like much and in fact I think.
  4. Amazing cards that this kind of slipped under the radar a little bit but let me tell you this card is amazing I've played.
  5. Actual abilities it's just worth noting that the artifact type is actually relevant and useful here then we have the body it's a 5'4.
  6. Trampler for five that is pretty solid but of course we're mostly here for the ability and the reason the ability is so stellar.
  7. Outstanding in rectus is because it can hit enchantments so anyway as you know rectus doesn't have a way to deal.
  8. Likely that you'll hit what you want to hit or that you'll at least get something big out of the way it's also.
  9. Really have any control over what it targeted that's really nice but what really makes this card Stand Out is when it triggers.
  10. It's a two-for-one but the thing is it also triggers when it dies so it's basically a guaranteed three for one in most situations.
#231

Spoiler Spotlight The Lost Caverns of Ixalan: The Millennium Calendar

1,050 words in transcript
  1. That means that you kind of need to do this the fair way but not really there's actually a lot of ways to abuse.
  2. Of course because you're going to get to untap all of your artifacts during each opponent's turn that means that you're going to get.
  3. Counter on it somehow a card that I thought synergized very nicely with this was clock of Omens because you should have a bunch.
  4. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  5. Or more time counters on the Millennium calendar sacrifice it and each opponent loses 1,000 life so this card is really sweet and not.
  6. This doesn't have any inbuilt protection so it's fairly similar to something like Helix Pinnacle and that comes with shroud which means.
  7. Can't be targeted by your opponents but it also means that you can't really do anything with it yourself you just have to sink.
  8. Pinnicle didn't and the first thing is that this one is a wind con instantly you don't actually have to wait till your upkeep.
  9. To lose 1,000 life that means that it can really creep up on people they have to be very alert when playing against.
  10. Infinite untaps with this to put counters on it because you have to do it only during your untap phas and normally nothing.
#232

Spoiler Spotlight Fallout: Vault 21: House Gambit

1,043 words in transcript
  1. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  2. One but to analyze how good this card is we've got to see what we're getting for our Mana so this reminds me.
  3. Final abilities where it's really difficult to evaluate because while it is very easy to get two Treasures it's much more difficult to get.
  4. Three or four or even five it has to be non-land cards which I think is fair enough because even though it's very unlikely.
  5. That you have five lands in your hand it's still a lot easier because there is only one Mana value for land so getting.
  6. When it's four because you can either have two or two or you can have four that are all the same which.
  7. Using the Third mode on this card you're going to potentially let your opponents know five cards in your hand which is definitely.
  8. Every think is quite clever for a two Mana enchantment and obviously if you have any sort of treasure Synergy this becomes even better.
  9. Be best then this becomes quite good because who cares if they know what you got in your hand if you're just going.
  10. Because if you have anywhere to double tokens or get triggers from those Treasures then this just shoots up in value since you can.
#233

Card Spotlight: Dire Fleet Daredevil

1,039 words in transcript
  1. Becomes more likely that they're going to have something that you can steal which means if this card is going to be much better.
  2. Symbolacrum minus the card draw if there's already been a board wipe this game but it needs to be wiped again this card.
  3. To be different this card is definitely going to contribute to that because you're going to get to cast a lot of different spells.
  4. Pretty important in snapcaster because you can just flash it in and play something without your opponents seeing it coming at the end.
  5. Better card a much more flexible card than it might seem at first glance because you think oh I have to pay the Mana.
  6. New spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  7. Friend that plays a pirate deck quite often and he plays this card in that deck and it is a really solid card.
  8. Flash it trades that in for first strike which is a much better ability when it comes to combat but obviously the flash.
  9. Sensitive cars that need to be cast for instant speed are unfortunately not going to be great with this card but the trade-off.
  10. States as well another difference with snapcaster Mage is that of course you're using cards from an opponent's graveyard instead of from your own.
#234

Spoiler Spotlight LOTR Tales of Middle-Earth: Doors of Durin

1,039 words in transcript
  1. I'm evaluating this card as if you're basically always going to hit with it if you're playing this you should be at the very.
  2. This is obviously going to be fantastic because you're going to trigger this ability twice whenever you attack with any creature that means double.
  3. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  4. In play for this to be really good because you really don't want to be waiting till next turn but once you meet.
  5. Your deck you can almost always guarantee that you're gonna hit with this so having more than that like 40 really means.
  6. Things that let you scribe the more sky you have in your deck the better this becomes obviously you want to be manipulated.
  7. Put things back on top of your library is going to be really solid because then you're no longer working with random information you.
  8. On Mana cost and take advantage of etbs so this just fits very well in that kind of deck if your deck really means.
  9. It gains trample you control a dwarf and hex proof If you control an elf when I first saw this card spoiled I thought.
  10. I mentioned all the time on this channel would really like this because it has a bunch of creatures and it wants to cheat.
#235

Spoiler Spotlight Phyrexia All Will be One: Synthesis Pod

1,039 words in transcript
  1. Sorceries or dazzling Sphinx but this is going to actually hit any card type and obviously it's much cheaper because chaos one costs four.
  2. Too broken because you do have to build your deck around it but still very strong and here we have synthesis part which.
  3. Kind of cooler in a way because I don't know about you but I love these kind of effects that are just totally random.
  4. Really great there but anyway let's analyze the card a little bit first so obviously the cost is pretty high because you're going.
  5. Really awkward because you exiled one of your own spells and then you're just not getting anything if you're with there is also.
  6. Card Spotlight for today what are your thoughts on this card let me know in the comment section below I read all comments.
  7. It's not as easy as you might think because obviously you could just do the typical thing of casting a zero Mana artifact.
  8. Exile a copy of the card that's when this gets really really interesting because for the Mana value of copies they retained the amount.
  9. From your opponent obviously it's not the highest power thing since usually keeping your own copy of the spell might be better.
  10. Being said you could just get something better with this you could get anything it could even be a boat there's even more Niche.
#236

Spoiler Spotlight Murders at Karlov Manor: Leyline of the Guildpact

1,038 words in transcript
  1. With spells you cast so it's actually not even good in Decks that want spells on the stack to be multiple colors because that's.
  2. An expensive price because I just don't see this card going anywhere so there you have it those have been my thoughts.
  3. New spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  4. Hype online about this card and how amazing it is and honestly I don't really get it I think it's an absolutely okay card.
  5. Be quite difficult to cast other lay lines are actually fairly easy to cast for the most part but this can be quite complicated.
  6. Lantern and chromatic Lantern is a card that let's start off by saying is not that great in the first place because you can.
  7. Which means that it's almost always going to be worse than chromatic Lantern unless it's specifically in your opening hand being worse than.
  8. Little bit better and in what kind of decks is this going to see some play basically in decks where you care about.
  9. Permanence having multiple color types so for example if you're building a multicolor deck centered around Jared Calia then this is pretty good.
  10. Make a ton of Mana that is very magical Christmas land and it doesn't really work in Commander anyway because why would you be.
#237

Spoiler Spotlight Fallout: Lumbering Megasloth

1,036 words in transcript
  1. Beyond pure stats this card does actually have some other uses and that's what I wanted to look at now for a start.
  2. What do you think about this card please let me know in the comment section below I read all comments and respond to all.
  3. Players in permanence trample lumbering Mega sloth enters the battlefield tapped so this card is very interesting even though at first glance it might.
  4. Of analyze them carefully even if we want to make snap judgments about them because people often do do that they look at magic.
  5. Mana value matters decks this is really awesome it's 12 mana and in those kind of decks you do want stuff that's going.
  6. To get even more discount outside of what you yourself are providing which means it can come down earlier than you might thing.
  7. Get discounted so I'm almost done with making my Kate deck which was also spoiled in Fallout and she loves disc card because you.
  8. As an aside this is something that I think we should always try to do when new cards get spoiled and that is kind.
  9. Kind of Miss lots of sleeper cards not that I think this is necessarily going to be a sleeper card but it's just.
  10. Good habit to get into so anyway cards that discount in Magic are traditionally fairly good and this one can come down for very.
#238

Spoiler Spotlight: Imskir Iron-Eater

1,035 words in transcript
  1. For artifacts it's fair to say that you're going to be building around that theme quite a bit which means that you should be.
  2. Eater for six colorless one black and one red it's a legendary creature demon 55 with a Infinity for artifacts which means this spell.
  3. A few reasons for that the main reason I think it's good is because it's going to cover a lot of different effects.
  4. You want to have in your command Zone if possible in commander and it actually hits multiple of them but starters it has card.
  5. Because they kind of double up the amount of Mana you're getting towards your commander which again is is going to work towards.
  6. Really gets pushed over the top because this is just Windon and removal on the commander as well as card draw that really covers.
  7. Card draw and just being able to count towards your commander is really nice it also means that if your commander dies you can.
  8. The right deck seeing as you're drawing cards equal to half the number of artifacts you can draw since this card also has affinity.
  9. An instant include in the deck because of course it's an artifact it's going to provide LifeLink to offset the life loss from.
  10. You lose X life where X is half the number of artifacts you control rounded down and three colorless red sacrifice an artifact imar.
#239

Spoiler Spotlight Phyrexia All Will be One: Ichormoon Gauntlet

1,034 words in transcript
  1. To go infinite with this but not only that there's basically another ability on it which means that every time you play a new.
  2. Just obviously going to be very very easy to go infinite with this card out it's basically a kill on site card why.
  3. Be really ridiculous if you can just get an extra turn once you should be able to win from there so this just feels.
  4. Control so that means he has five as long as you have an opponent with eight creatures it's very close to infinite just.
  5. Are your thoughts on this card let me know in the comment section below I read all comments and respond to all of them.
  6. Sad that this can't go and cut off the lion because I think that's a fun deck and I would like to have put.
  7. Effect you're gonna get to put a counter on one thing instead of all of your things it just really grows exponentially and it's.
  8. That because if they have any sort of board State you can just keep proliferating your Planeswalkers and keep the highest loyalty one.
  9. It's a very dangerous design because it has the enabler and the payoff both in the same card with an extra ability tacked.
  10. On as well there's also the combo with Gideon champion of Justice now if you don't know what Gideon does it's not surprising.
#240

Spoiler Spotlight Outlaws of Thunder Junction: Vaultborn Tyrant

1,031 words in transcript
  1. Fact that you're getting life is actually not irrelevant either because normally these kind of engines that require you to tap out to play.
  2. Affect its price a lot unfortunately and it's actually a trend that I'm a bit concerned about because I've been seeing a lot.
  3. Be in the vault which means that it's going to be a lot rarer than many other cards in the set and that might.
  4. Cards from this Vault subset but all seem to be very pushed which means that there's going to be a high demand for them.
  5. Much more than that is because it Triggers on any creature with power four or greater entering the battlefield and that is what green.
  6. Really matter if you draw cards because your life is too low to be able to leverage that gaining three life on the ETB.
  7. Kill it you absolutely have to Exile it as well so this is actually incredibly resilient and that's even without getting into how you.
  8. Greater and you get to Blitz them out for cheap which means you get to take advantage of this trigger so many different times.
  9. Them some way to come back which means you can just take advantage of this by having a die getting it back which means.
  10. Think any green deck it's another incredibly pushed generic Green Card which is kind of why I'm very concerned about its price point.
#241

Spoiler Spotlight Murders at Karlov Manor: Urgent Necropsy

1,028 words in transcript
  1. Actually seems decent because even if you're not playing a particularly grave yard Focus deck you should still have a couple of things lying.
  2. To be trying out this card in a bunch of different decks and let me know what you think about it in the comment.
  3. Section below so there you have it those have been my thoughts on this new spoiler what do you think about this card please.
  4. Total amount of Mana value of the stuff you're targeting so this means that this can go from either being very strong to being.
  5. Graveyard you should almost always be able to Target three things from your opponents I'm assuming that most of the time the planes Walker.
  6. A utility creature that's only seven mana and you should fairly easily be able to Exile a couple of things from your graveyard.
  7. Of course that you can Mill this card when you're Milling things from your deck but that is a risk you always run.
  8. At Mythic because again this kind of utility card feels like it should be at rare more than at Mythic but I do understand.
  9. Because if you just look at the second line of the card this seems absolutely incredible you're getting to destroy an artifact creature enchantment.
  10. Card quite a high rating in that sense other people might disagree with me it's obviously difficult to see until we've actually played.
#242

Spoiler Spotlight: Silverquill Lecturer

1,023 words in transcript
  1. You want to of course demonstrate is nice because you don't actually have to copy anything if you don't want to which will often.
  2. However the 12 Doctor ended up disappointing me a little bit because it was a little bit hard to use and it actually pushed.
  3. I'm absolutely going to love this card and I hope it doesn't become very expensive although I don't think it will.
  4. It's because you have a lot more control with silver cool lecture about when the trigger is going to happen you're not only going.
  5. Going to actually trigger zedu but still it's a great way to give your opponents cards that they might not want to have.
  6. Sorceries and they were all very good obviously some were better than others the black one is absolutely insane Incarnation technique but most.
  7. Ever that's clearly not the case however for people who like interactive fun and different games this card is going to absolutely shine I've.
  8. At different opponents and this just is going to fit perfectly in that deck because you can play your Corona for example and then.
  9. Dismiss this as a group hug card because you're giving your opponents resources but I think it's so much more than that it's.
  10. Really cool political card because it can really help a player catch up if they're really far behind in the game and it'll help.
#243

Spoiler Spotlight LOTR Tales of Middle-Earth: Cavern-Hoard Dragon

1,023 words in transcript
  1. That this is a much better design than Affinity because it doesn't allow you to build around it or to make it busted.
  2. Variation from 1 to 20. so I think in some situations it might actually be better than that card and that is saying.
  3. Artifacts before this was good with haste I think it just becomes so much better because you can just guarantee you're getting a hit.
  4. Ton of treasures because the discount is going to happen on cast so they can't really sacrifice the treasures in response I also think.
  5. Card didn't have haste and this one is much more guaranteed for what you're going to get instead of there being an absolute huge.
  6. Lot because that card is absolutely insane in most commander games there's probably going to be one player with at least three or four.
  7. Little bit because they tend to run more Mana rocks and I find that that's kind of interesting because that is a design choice.
  8. Fact that this can connect immediately and even gets through flying blockers and can immediately provide you value means that it's probably going.
  9. In the turn that it comes down which is really strong the other interesting part of this design and the reason I think it's.
  10. In a way because it is forcing them to get rid of those treasures at that time if they want to do so very.
#244

Spoiler Spotlight Aetherdrift: Loot, the Pathfinder

1,021 words in transcript
  1. Exhaust red tap loot deals three damage to any Target so this card is really cool because it's both a throwback to Magic past.
  2. Yeah basically exhaust just means that it's an ability that can only be used once it's probably going to be a bit annoying.
  3. Track especially on cards like this that have multiple different instances of exhaust but overall it means that you can give creatures slightly more.
  4. CRA to play this without at least six Mana up so you can use the Ability immediately before it gets removed.
  5. That means you're already head on cards even if this does eventually get removed that does seem like the ability you're going to be.
  6. This and with the green ramp ability you might not want to attack that turn because of course if it gets removed during combat.
  7. Powerful abilities because you know that they're only going to be able to be used once they've also said that it might appear.
  8. Shouldn't be that hard to find because of course you can pay one Mana with this tap to add three blue use two blue.
  9. Still it seems pretty solid and there's probably a bunch more ways to make this go infinite because that ability to add three Mana.
  10. It also showcases one of the new mechanics from the set which is exhaust now as is the trend with a lot.
#245

Spoiler Spotlight Wilds of Eldraine: Virtue of Courage

1,020 words in transcript
  1. God of the forge this card is absolutely insane with per Frost because any creature you have entering the battlefield is going to deal.
  2. Because you have the adventure front side on it it actually becomes quite reasonable drawing this early isn't a dead card it allows you.
  3. For the virtue of Courage side so this card is really strong as most people are realizing on the internet but I think it's.
  4. The face but that's not even that rare honestly because this fits very well in those sorts of decks indexer want to be dealing.
  5. 6 damage two to each opponent and that means that you're going to Exile the top six cards of your library every creature.
  6. Enters the battlefield you're probably gonna find another creature in those top six cars which then means you get to do the whole thing.
  7. Stan Keller morph obviously in that deck you're pinging a lot you're dealing a lot of damage to the opponent's faces that means you're.
  8. To the ground and the average Mana cost is pretty low you're going to be able to actually go off a lot again.
  9. This card I have the Eternal is also going to really love this card it's a deck that really cares about dealing damage directly.
  10. That kind of strategy but I'd like to go even further I think that there's a lot more decks even that could want.
#246

Spoiler Spotlight Phyrexia All Will be One: Expand the Sphere

1,015 words in transcript
  1. This card is kind of designed with that in mind because on the surface is very similar to something like explosive vegetation or migration.
  2. Fact that you can always choose the proliferate is really good and I think that flexibility and that power is the reason this card.
  3. Be better than explosive vegetation most of the time and that's also because of the second clause and the second clause on the card.
  4. One is you're not searching that means you don't need to shuffle which is pretty nice it saves a lot of time.
  5. Is what I think is such a brilliant design about this and why this card is so strong it's a way to protect you.
  6. Good in attraction as we mentioned because any sort of Super Friends deck this is going to be fantastic in Super Friends decks tend.
  7. To be at least three to four colors often five so just being able to get non-basics with this is much better than something.
  8. Explosive vegetation and it also means that it's not a dead draw late game late game in those kind of decks you might.
  9. Code spotlight for today what are your thoughts on this card let me know in the comment section below I read all comments.
  10. Of them but you might not you might actually hit only one or if you get a spectacularly unlucky you might hit none.
#247

Card Spotlight: The Grim Captain's Locker

1,013 words in transcript
  1. The reason it's so good is because you can just play things from your graveyard over and over and as long as they don't.
  2. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  3. Three colorless and one black it's a legendary artifact with tap surveil one which means look at the top card of your library you.
  4. Is a very powerful form of reanimation and the reason for that is that they don't come in with finality counters and they don't.
  5. To allow you to recur multiple cards from a graveyard in one turn if you want to and you're actually going to be able.
  6. This all means that it is very feasible to recur multiple cards with this over the course of a game and often you're.
  7. Going to be getting those cards back at a discount a card that seems absolutely insane for me with this card is something like.
  8. Bringer of the last gift because your graveyard is going to be fully stocked when you're playing the Grim Captain's locker and then you're.
  9. Going to cast bringer of the last gift from your graveyard which still counts as casting it which means you get to bring all.
  10. Acre a lot of value over the course of a long game and if you're in any sort of fair self- Milling strategy then.
#248

Spoiler Spotlight Duskmourn: Untimely Malfunction

1,012 words in transcript
  1. For cards like artifacts and different permanent types in your deck because it's something that will come up very often and when you need.
  2. It it's great to have it that however is the least exciting part of this card so let's move on to the second ability.
  3. You're playing a deck with lots of Flyers this is very good because people don't tend to have that many flying blockers but they.
  4. Might have one or two lying around that they've kept behind to block your Flyers so again taking out those flyers means that all.
  5. Card is that it's an instant which means that you can do this during your opponent's turn again you can totally act the king.
  6. Great option to have and an amazing additional mode on a card that already has so many options this card is insanely flexible.
  7. That's because this doesn't only change spells which would already be very good even if it didn't say the ability part but being able.
  8. There's even a third mode in case this card needed more now this one might not seem that impressive but let me tell.
  9. You it's a lot better than it looks making two creatur un able to block can be a very powerful effect I've talked.
  10. With a single Target or one or two target creatures can't block this turn now this is incredibly powerful and gamechanging for Commander.
#249

Card Spotlight: Master of Ceremonies

1,012 words in transcript
  1. Really good but don't actually stand out that much I'll give our opponents stuff so they don't feel that bad about them because then.
  2. Two small downsides and really the upsides more than pay up for it so very quickly what this card does is at the beginning.
  3. That's probably the worst thing that you can get so 311s are good if you are in any sort of token strategy.
  4. Fits very well in a token deck because of that then the other options are you get three Treasures which is a massive amount.
  5. Of ramp this won't happen very often because people are not likely to give you all that ramp that being said if they really.
  6. Need a treasure they might choose that and then you just get to dump something huge next time because you're basically getting a free.
  7. In our meta and just absolutely dominated the board because the opponents are kind of doomed if they do and doom do they don't.
  8. This but you should also build your deck in a way that this is good in it so it doesn't slot into every single.
  9. Really strong it also slots into any tokens deck as I mentioned because usually the one one tokens is probably the least strong version.
  10. In that deck they don't really have a Fail-Safe choice to give you the worst thing because the tokens are going to be.
#250

Spoiler Spotlight : Final Act

1,009 words in transcript
  1. Finally the most interesting mode and the one that actually merits talking about most in this card is each opponent loses or counters.
  2. Does feel pretty bad I guess it will depend on how often this card is played because I don't think it is anywhere near.
  3. Relevant of course so that might push this to be a little bit better than it would otherwise be but the problem I.
  4. Battles are substituted for destroy all artifacts and destroy all enchantments in farewell which is definitely miles above because there aren't that many Plaines.
  5. Fact that it's not symmetrical doesn't really sit right with me because all the other modes on farewell and on this are symmetrical.
  6. Because those can often be pretty oppressive in the right situation or if you're up against a deck that is just planning on proliferating.
  7. Counters are just not going to be relevant which means that you're just stuck with a slightly overcosted rat that also Exiles that might.
  8. Which is nice but that being said it's a bit awkward a lot of the time because black does tend to have more graveyard.
  9. As good as farewell to be honest the fact that you can destroy all creatures and then Exile all graveyards does actually mean.
  10. Do if you're playing a black deck of course it's modal so you actually just get to choose whether you do it or not.
#251

Spoiler Spotlight LOTR Tales of Middle-Earth: Gollum, Scheming Guide

1,009 words in transcript
  1. Because of multiple different reasons the first thing is there's no real downside to this card it's basically all upside except for the fact.
  2. Is better than him he essentially can't die because he's either going to become unblockable or he's going to get removed from combat.
  3. Gets even better than that is if you manage to put it in a deck that cares about combat triggers or combat damage.
  4. It might even be good in something like yuriko because it doesn't actually even care about the combat damage that much 50.
  5. Plays if you've never seen that you should definitely check it out on YouTube it's really funny but the last part is what makes.
  6. Be blocked this turn so I really really love this card I'm a sucker for black two drops that give card advantage.
  7. Been in ever since it was printed and this card has quite a few things going for it that I think make it even.
  8. Better than Keen duelist so I'm really really excited about putting this in a ton of decks I haven't opened it yet in all.
  9. This card really great usually these kind of cards have a downside if you mess it up and your opponent guesses right.
  10. A very interesting ability to have on a two drop it makes it really good for aggressive strategies because you can just swing.
#252

Spoiler Spotlight LOTR Tales of Middle-Earth: Shelob, Child of Ungoliant

1,009 words in transcript
  1. Already pretty decent cards in Commander suddenly giving all those spiders death touch means that they're going to be so much better that they.
  2. Your creatures both offensively and defensively it means that your opponents can't really block your spiders because you're going to get copies of whatever.
  3. I feel because the fact that you're stealing your opponent's cause guarantees that things are going to be different every game which means.
  4. On what is already a very good card but the real meat of this card is in the final ability turning creatures.
  5. Your spiders kill and the fact that these tokens can sacrifice to gain life is not irrelevant because in a deck like this you.
  6. Because the ward 2 meaning that it's probably not going to be targeted by removable early game that much that's quite nice.
  7. Be that relevant because if they can't remove or they're going to be hitting this first but still they're both nice bonuses to have.
  8. Going to attack into you if you have any way of blocking the creatures favorably because then just getting a bunch of free value.
  9. For you to trade with your small spiders and that also makes crucially fight effects very very good with this Commander because when you're.
  10. Life can actually go a long way to mitigate that damage there's also a bunch of new cards in this set that synergize.
#253

Spoiler Spotlight Phyrexia All Will be One: Contaminant Grafter

1,009 words in transcript
  1. Your hand onto the battlefield wow this is a really strong card and I think it's very interesting because it's done in a way.
  2. Control deal combat to one or more players proliferate what does that mean that means that this is generally only gonna trigger once during.
  3. Usually any combat step can only trigger this once that being said it is very easy to trigger because any creature connecting.
  4. Going to allow it to happen getting a proliferate every turn on combat damage is really solid and this basically has pseudo haste.
  5. Course with him part of the reason he's so strong is that you can do it with every creature you play this is only.
  6. Non-corrupted deck or in a non-poison deck it's because it's a 5-5 trample with toxic one so it should be very easy to sneak.
  7. About counters honestly because just being able to get it free proliferate every turn is probably enough but it's not even that difficult.
  8. Good it's a five five with trample and toxic one for five Mana that's really solid the Mana requirement isn't even that intensive.
  9. You have to have somebody corrupted for this to work but why was I saying earlier that this card seems good even.
  10. In one point of damage with this to any opponent at that point you've got an opponent with two poison counters.
#254

Spoiler Spotlight Murders at Karlov Manor: Vannifar, Evolved Enigma

1,007 words in transcript
  1. Combat on your turn choose one cloak a card from your hand which means put it onto the battlefield face down as a 2.
  2. Predictable ways this is cool because it does two very interesting and distinct things things it's obviously going to work very well with cloaked.
  3. Ability you can also build around the second ability which is really interesting as well you don't actually have to go more for all.
  4. Turn getting a free plus one plus one counter on all of your artifacts each turn is actually quite good particularly if you're going.
  5. Really love to play in a deck like that would be Lux artillery that means that basically every time you play an artifact creature.
  6. It's going to get Sunburst which means it's going to come in with two extra plus one plus1 counters add in some nice proliferate.
  7. FASSA deep dwelling because they both allow you to do it repeatedly so that works very well with the plan of having big creatures.
  8. Can find a lot of self-expression in the way you build them so I encourage you to think about new cards when they come.
  9. You can build with them so there you have it those have been my thoughts on this new spoiler what do you think about.
  10. This card please let me know in the comment section below I read all comments and respond to all of them too.
#255

Spoiler Spotlight Duskmourn: Leyline of Transformation

1,006 words in transcript
  1. Of L Jara and Kindred Discovery all benefit massively from this card because you can basically then Chuck them in any Deck with normal.
  2. Between power and fun so we've had some very good lay lines in the past part of the problem with the lay lines.
  3. In the game starting with l l of anticipation in play basically means that you get to play your entire game plan at instant.
  4. Speed you can play Super reactively to anything your opponents are doing because you can just play your stuff whenever you want to that's.
  5. Lana transformation this is a very desirable effect that this card has turning all the stuff in your deck into a specific creature type.
  6. Turn everything into Pirates so this is a great new addition to that strategy for example it allows you to do very silly things.
  7. Which means that you're getting a little bit more consistency which means that those wacky Niche decks can have a little bit more time.
  8. In general I think this is quite a bit worse than maswood Nexus because maswood Nexus gave everything all creature types which.
  9. It can come in for free if you have it in your opening hand I do want to mention three cards that this card.
  10. Because there's just so much variance there on another side the black lay line has been reprinted again as lay line of the void.
#256

Spoiler Spotlight The Lost Caverns of Ixalan: Bloodletter of Aclazotz

1,004 words in transcript
  1. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment.
  2. Your turn they lose twice that much life instead damage causes loss of life so this is a super sweet card the stat line.
  3. Happens so that actually just makes it stronger in many situations there is the Clause that it's only going to trigger during your turn.
  4. The reason for that is that this would basically otherwise double all other players damage to other players thus discouraging them from attacking.
  5. There's quite a few of those is super interested in this card it is a little bit difficult to cast so you will.
  6. Kell deck would absolutely love this because it's going to be doubling basically all of those triggers that are going to be happening it's.
  7. To be really interested in this as well because it's basically going to be doubling all the damage that your little creatures are dealing.
  8. Game instantly in most board States this card is really really nuts with that card the other good Synergy is with extort.
  9. Nicely with this because obviously you're both going to be losing life equal to the card revealed by your opponent but this is not.
  10. Your turn so yeah they're just going to be diing double the life loss from that effect so yeah this card is really really.
#257

Card Spotlight: Phial of Galadriel

1,001 words in transcript
  1. That it initially looks and the reason for that is mostly due to the first ability the card draw one that one is actually.
  2. This ability quite a bit with certain cards so the reason I said it was so good in Sauron is because Sauron has.
  3. An extra card is really good but yeah I think this card is actually quite a little bit stronger in a bunch of different.
  4. Of any color so like most of us I immediately dismissed this card when I first saw it because of a bunch of reasons.
  5. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  6. Good effect and the reason I've been playing it in Sauron is twofold first the legendary artifact status which works very well with Mount.
  7. Particularly when you consider that you're running Mount Doom as well this also means that it's really good in any deck that is interested.
  8. Means you're gonna draw an extra card so it's kind of like a personal howling mine in the right situation pretty solid card.
  9. Colors it's a legendary artifact that says if you would draw a card while you have no cards in hand draw two cards instead.
  10. If you would gain life while you have five or less life you gain twice that much life instead and tap add one Mana.
#258

Card Spotlight: Planar Atlas

1,001 words in transcript
  1. To the bottom and that actually gives it some added utility late game because if you're looking for a very specific card they're odds.
  2. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  3. Of your library and the rest on the bottom in a random order and tap add colorless this card is in my opinion one.
  4. Ability to have and a lot of Mana rocks do get a slight bump because of that and then tapping for color is obviously.
  5. Thought vessel from seeing play and they are quite a bit worse than this I would say most of the time the reason.
  6. Just drastically reduces the amount of Mulligans you're gonna have to take because any hand with this and two lands is basically a keep.
  7. Much better than those that don't have Planet Atlas how often are you really using the extra Mana from a Mana Rock coming.
  8. Thing actually you don't it is a mayor you don't need to do this at all if you don't want to you absolutely don't.
  9. Up or something like that then you can just leave it there you don't actually need to do anything with it you also don't.
  10. Are slightly better after you look at the top four and ship them to the bottom to get it particularly if you're looking.
#259

Spoiler Spotlight March of the Machine: Arni Metalbrow

1,000 words in transcript
  1. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  2. Is going to be really sweet because you can attack with it each turn and pay two Mana each time to put almost anything.
  3. Into play from your hand because almost everything in your deck is going to be cheaper than it so this works really well.
  4. In Tapped and attacking rionia can also work really well we do want to be playing cards that create token copies because that way.
  5. Turn this doesn't actually require you to sacrifice the cars put into play and that's pretty unusual for a red card to be honest.
  6. There's usually some sort of massive downside and honestly there isn't much downside at all here and actually this triggers off of each creature.
  7. The way I see it it seems like it's going to work really well with something like Dash because you get to rebuy.
  8. Nice it's going to be very very good of course with cards that cost less to cast that have a reduction costs there's actually.
  9. Of tokens and of course tokens don't work that well with this because there's nothing that costs less than zero in Magic.
  10. Value printed on the original card to calculate this so it can work pretty well with that too because of that something like Delena.
#260

Spoiler Spotlight March of the Machine: Ob Nixilis, Captive Kingpin

1,000 words in transcript
  1. Cards when you can't actually play them that's also why this is going to be really good in an aristocrat stack because also.
  2. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below.
  3. Worded in a very conservative way they said one or more opponents because they don't want you to absolutely go off with stuff like.
  4. Only giving you one card on one counter each time that's still insane because you're getting pretty decent card advantage and you are also.
  5. Growing your commander which means you can just win games out of nowhere with command damage and since your opponents are probably going.
  6. With death fingers such as blood artist or zoolaport Cutthroat those are going to trigger when a creature dies so you can actually.
  7. Doesn't really care who controls the effect so something like Chandra awakened Inferno is going to work really nicely here because it's going.
  8. On omnisolis means that if you do it during your opponent's turn you still get to play the cards until the end.
  9. This you obviously want to be playing a lot of 1-1 creatures devil tokens in particular seem really good because they're gonna deal one.
  10. Gerson Stan kalamorph which amplifies damage when there's exactly one damage being out but we've never seen something like this that actually rewards you.
#261

Spoiler Spotlight Murders at Karlov Manor: Redemption Arc

998 words in transcript
  1. Important than it might look initially and the reason for that is because gold tends to be very bad at one point.
  2. Is good on your own creatures that doesn't really happen very often giving an opponent's creature indestructible is also fun because it means they.
  3. Actually a very interesting effect because it's very flexible and I like what it does in many different situations to start off goting something.
  4. It can be very well used in a political kind of situation because of all this I think that this card has.
  5. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comments.
  6. Particular version of the effect is even more interesting though because it gives indestructible and that opens up a few new avenues to start.
  7. Off it means that you can put this on your own Creature if you really want to there's not much downside if it's.
  8. Where it actually stands out a little bit more than other go effects is that last Clause Exile Enchanted creature this is much more.
  9. Go is absolutely useless and meaningless because the creature is going to get to attack you because there's no other opponent that it can.
  10. A lot because of course they're built to make people fight against one another and if those people are all gone then they have.
#262

Spoiler Spotlight: Spymaster's Vault

995 words in transcript
  1. In any Aristocrat strategy as many cards like this are because you can control What creatures die in each turn you don't actually need.
  2. Seen cards such as leder Shredder become really strong in the format just because they get triggered a lot and you can actually grow.
  3. Of it is actually very very powerful and can allow you to dig very deep into your deck so obviously one of the best.
  4. Cases to use this card is after there's been a board wipe however the awkward part about that is you do need a creature.
  5. 20 or something that means digging 20 Cards into your library discarding a bunch of stuff that's then going to grow your creature.
  6. Commander and suddenly you might have lethal out of nowhere because you're attacking for a ton of Commander damage there are certainly a few.
  7. Particularly if you're running a two color or one color deck because it basically just supplants a swamp but the ability you get off.
  8. Creature connive and sometimes that's going to be a huge number because if there was a fairly stacked board you could be conniving.
  9. In this set because a it's going to come in and tap 90% of the time B it Taps for colored Mana so you're.
  10. To be looking to pick up most of the lands from this set for my collection because I just feel they're all so good.
#263

Spoiler Spotlight Murders at Karlov Manor: Teysa, Opulent Oligarch

991 words in transcript
  1. Obviously tamamo's Journal is insane here because you're probably going to be making three if your deck is optimized to do that which means.
  2. Powerful as it could potentially be but the more I thought about it the more I realized it's actually a lot better than.
  3. Looked and it's actually going to slot into my favorite deck which is my current tasa deck probably in the 9 but I might.
  4. First ability is actually surprisingly easy to trigger it's only going to trigger during your end step and not each end step but still.
  5. Particularly early game on a cheap Commander this is going to save you a lot of life and a lot of attacks because people.
  6. I think tast is actually a very nice little engine and she will certainly find her way into the 99 of certain decks.
  7. Back as a ghost in no time now when I first saw this card I was also a little bit disappointed with it I.
  8. It's going to finish the game very quickly there's actually more than one card that interacts with this and there's a few different.
  9. Because of that I think this provides a lot of advantages for three Mana as long as you can consistently trigger her first ability.
  10. About this card please let me know in the comment section below I read all comments and respond to all of them too.
#264

Spoiler Spotlight The Lost Caverns of Ixalan: The Skullspore Nexus

990 words in transcript
  1. Often going to be what you're going to want because it's obviously much better to have a spread out board most of the time.
  2. Creatures in a battle cruiser kind of meta this card is going to be fantastic because they're essentially going to have to remove each.
  3. New spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  4. This one is a really interesting card I actually think it's very strong but I've seen a lot of comparisons to something like.
  5. A lot of resiliency when this is on board and it can also come down very cheap I actually really like the activated ability.
  6. As well because late Gamers should be fairly easy to leave to Mana app and if you do you couldn't just basically make.
  7. Not to be the dead horse because I always talk about this deck well for a hensy toolbox Toray this is fantastic it's basically.
  8. A meme at this point how every card is good in hensy this is going to be very good in henzi because it's going.
  9. Of ETB effects but not having much left behind when you end the turn because all the creatures you've played have Blitz.
  10. Worse against board wipes in a way because unless you have trample or something you're just going to end up with a very big.
#265

Spoiler Spotlight Murders at Karlov Manor: Archdruid's Charm

989 words in transcript
  1. Probably what you're going to use this card for the most because you get ramp for any land and that's actually very crucial you.
  2. Cards or just gain control of something with Mana value one or less I would argue that the modes on this are actually better.
  3. Going to make that creature deal damage to a Target creature you don't control not fight deal damage that means that this can actually.
  4. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  5. For the most part than the modes on Ark Mage charm because in this one all three of them are relevant whereas in Arkham.
  6. Get to search up any land in your deck and put it straight onto the battlefield at instant speed that means that you can.
  7. This is really powerful as soon as I saw this spoil I thought that this was a really good addition to what.
  8. AG charm the third one didn't come up quite as often as the other two so the first mode is very good and that's.
  9. Wait till your opponent's end step and go get your cabal coffers or your Nick TH or what have you which is obviously incredibly.
  10. Powerful but even the first mode in itself has two choices and is flexible you can also just search for a creature card.
#266

Spoiler Spotlight Dr. Who: Me, the Immortal

988 words in transcript
  1. You think about this card please let me know in the comment section below I read all comments and respond to all of them.
  2. As you discard two cards in addition to its other cost so that means that you can really kind of go to town.
  3. On her permanently basically even if she somehow gets removed which is that point will be very difficult because she's got a hexr counter.
  4. With you don't even need to necessarily go to those lens because already being able to recast her from the graveyard is a great.
  5. Me off a little bit when I first saw it because it looks so much like Arya star from Game of Thrones and then.
  6. The lighting just really reminds me of her character in Game of Thrones in any case as for what the card actually does.
  7. Do after you've already got all the other counters because there's so many other ways for you to put plus one plus one counters.
  8. On this there's so much Synergy with that in these colors that you shouldn't really have any issue getting tons of counters.
  9. I anticipate her actually being being quite a strong commander and maybe not as casual as you might initially think from looking.
  10. By discarding two cards in addition to paying its other costs so this is an incredibly cool commander and to be honest it threw.
#267

Spoiler Spotlight Dr. Who: Nardole, Resourceful Cyborg

987 words in transcript
  1. It has Doctor's Companion, which means you can have it as an extra commander if the other commander is a doctor.
  2. It's going to be really good in green blue, I feel in particular because that is the color that has the most support for counters.
  3. That is a little bit awkward because otherwise you could kind of build around big X abilities.
  4. To sum up my feelings on this card, I like the design, although I think it is quite restrictive and it's going to be difficult to really abuse this card.
  5. Because by itself it would limit you a little bit to just be in blue.
  6. What do you think about this car?
  7. Today we have another episode in our Spoiler Spotlight series in which I talk about, well, spoilers and tell you what my thoughts are on them.
  8. This is a really cool design that really drew me.
  9. It does require a couple of very specific build arounds, but I do like that that is the case and that it's not just always generically good.
  10. Green is definitely where you want to be.
#268

Spoiler Spotlight Murders at Karlov Manor: Counterpoint

985 words in transcript
  1. Is obviously a horrific rate with this card Counterpoint you get to actually play a creature or a plain Walker from your graveyard.
  2. Think about this card please let me know in the comment section below I read all comments and respond to all of them too.
  3. Because the issue is the massive loss of tempo that you acrew by leaving up five Mana to counter an opponent's spell which might.
  4. To that one cost six mana and this one costs five but apart from that I think this one is also significantly better.
  5. Of course than what you're countering is very very strong it does again want you to be countering more expensive things because if you're.
  6. A lot better in Decks that are interested in playing at instant speed so something like a nimr deck would probably be interested.
  7. Up some of them have given you Treasures so that if you counter something expensive you're actually gaining Mana thus meaning that the risk.
  8. Of having to leave five Mana up can sometimes be mitigated some very interesting ones such as counter laap have actually let you cast.
  9. A couple of ways so I'm going to attempt to compare this card to counter lash for start it's way way easier to meet.
  10. Board wipe then it's not really going to be quite as good because you're not going to be able to take full advantage.
#269

Spoiler Spotlight Murders at Karlov Manor: Bloodline Ripper

984 words in transcript
  1. All things considered I think this card is a lot better than it initially looks because six Mana of course is a lot it's.
  2. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  3. Couple of times because most of the time people don't want to be sacrificing their creatures to remove your stuff as for the wording.
  4. Is much better than your normal Aristocrats trigger and it works whenever any creature dies whether it's yours your opponent's or a token.
  5. Slightly weaker than it could potentially be otherwise that's still a really strong trigger though and I think the reason people are a little.
  6. Of tokens and stuff you want to sack out already most of the time when you play this out that means that you can.
  7. Thing I wanted to talk about as well is the ward on this the ward is actually really sweet in a way particularly.
  8. That means that you're guaranteed to get a trigger off of this which feels very nice once you've invested six Mana into an expensive.
  9. A nice little consolation prize but where it gets better is if you have a way to protect it in response say something like.
  10. To come back into play which is really annoying and of course they're going to take an extra trigger because this died itself.
#270

Card Spotlight: Sword of Forge and Frontier

984 words in transcript
  1. Might come down to scarcity because this card is one of the the best ones in the sword cycle in my opinion it's definitely.
  2. This card is incredibly powerful so there you have it those have been my thoughts on this new spoiler what do you think about.
  3. Good because it gives a lot of decks that normally might not be able to run green a ramp effect it actually isn't tied.
  4. Certainly you're getting a lot for your Mana here if you manage to connect with this card I think the reason maybe.
  5. Is usually quite appealing so what's going on why is this card not being played that much honestly I'm not sure I think.
  6. A lot more universally good but let's quickly analyze what this card does what's good about it and what is maybe not quite.
  7. Isn't completely irrelevant but certainly it's not the best protection protection from Red is a lot better though singers Blasphemous Act is one.
  8. Bomb that you really wanted to cast it is worth noting as well that this card gets significantly worse if your deck is very.
  9. Reactive you definitely want this in more proactive strategies because again exiling counter spells or board wipes that you might not necessarily be able.
  10. To use at that time is a little bit awkward so definitely try this out in your proactive decks and reap the benefits.
#271

Spoiler Spotlight March of the Machine: Invasion of Fiora/ Marchesa, Resolute Monarch

984 words in transcript
  1. Find its home most likely this just becomes so much better because your opponents are presumably gonna have way through the Legends than you.
  2. Are which makes this close to a one-sided board wipe but it gets even better because if you have any sort of board state.
  3. To the board because you can just keep flipping it to get more and more value and I think that's the reason that I'm.
  4. Counters when it enters so that means that we need to deal four damage to it before we can flip it over.
  5. This is really amazing my Chase's third part of the part that deals with you drawing a card isn't really that important but it's.
  6. Means your aminato is basically never going to be in danger and until they remove aminato or the battle they can't really commit stuff.
  7. Deck running battles I think it's going to be the first battle you include as long as you're in Black because on both sides.
  8. Starting to see why the designers put the any opponent can attack this clause on these cards because sometimes it might be an opponent's.
  9. Of the problem on the table in any case I expect to see this a lot in Commander tables in the near future.
  10. About this card please let me know in the comment section below I read all comments and respond to all of them too.
#272

Spoiler Spotlight Outlaws of Thunder Junction: Shifting Grift

982 words in transcript
  1. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  2. That means that this is at least going to cost three mana and when it does you're going to get to either exchange two.
  3. Sinking more or less Mana into it depending on what you need that means the mechanic is pretty nice particularly from a designer.
  4. Perspective because normally you're going to be limited when you design a card with escalate for example seeing as the cost is always.
  5. Same so that means that most of the modes need to be fairly similar with an ability like spree you can kind of have.
  6. This is going to be great because you're going to get to exchange stuff which is obviously something that that deck is very interested.
  7. I think this card is very flexible and nice and it's going to work very well in certain commands but it's also just.
  8. 5 Mana or six Mana means that you have lots of different points in the game where this can be very good so there.
  9. Discussing so for starters you're going to have to choose one of the modes there's no way to cast this card for just two.
  10. Will get at higher Rarities as for this card itself it's really sweet in certain Commander decks for example in zedu the great harded.
#273

Spoiler Spotlight: Ripples of Undeath

981 words in transcript
  1. This card very elegantly gets around that downside because if you hum Mill it you can just choose it as the card you.
  2. Let's quickly look at that for starters this is going to put Cards into your graveyard Milling 3 can sometimes be much better than.
  3. To be based around graveyard synergies which it obviously is if you're playing this card then you're definitely going to be able to take.
  4. Obviously better than four but I think what makes this particularly good is that you're seeing so many more cards with this than you.
  5. Your graveyard which is definitely nice and getting to draw an extra card per turn when you need to is also very nice I.
  6. Also wanted to mention how well this card works with a card like bringer the last gift which is obviously incredibly good.
  7. What silen library does because it just puts them back on top of your library for you to draw them again this helps you.
  8. Dig deeper therefore where silver Library only helps you dig if you pay a ton of life with this one you actually don't have.
  9. To be filling that graveyard with all of the creatures so basically you're getting the best of all situations with this card you're either.
  10. Kind of risky because if you Mill it it's very difficult to get its ETB seeing as it only triggers when you cast.
#274

Spoiler Spotlight LOTR Tales of Middle-Earth: Eowyn, Maiden Warrior

980 words in transcript
  1. Make it better than it looks on first impression because the requirements seem a little bit rough on this you have to have played.
  2. This card so there you have it those have been my thoughts on this new spoiler what do you think about this card please.
  3. Want to draw a card that seems like a lot when you first glance at the card however it's actually not as difficult.
  4. Difficult and to be honest getting two creatures off of the first part of the ability is actually really good they both have trample.
  5. Haste that means that they're gonna work really well with any pump effect and there should be a ton of those in red.
  6. White for humans so trample and being able to attack immediately means that this Commander is definitely going to have a bit.
  7. Difficult as it seems that means that on future turns it's going to be easier for you to trigger the first but it requires.
  8. We see that as white green so not having green is interesting here and having blue and red makes it even more interesting.
  9. Cross franchise Synergy you could play something like E Honda which is really funny because it happens to be a human and works really.
  10. What she's referred to a few times in the book and that word in French Verge can translate to Maiden if I'm not mistaken.
#275

Card Spotlight: Spy Kit

973 words in transcript
  1. Incredibly good Broadway another one that I found that seemed really interesting was verdant succession because that one means that if the creature.
  2. You can have with this card there's actually tons and tons more that you could actually get into some of the more convoluted than.
  3. Name now the reason I like this so much is that it's an amazing build around we've never really seen an effect like.
  4. Archaeologists to put it on our opponent's creatures but why would we want to be doing that because of something like eradicate.
  5. Has all names of non-legendary creatures that means we're going to Exile Every non-legendary Creature from the deck hand and graveyard which should be.
  6. Put it straight onto the battlefield that's pretty solid mocking doppelganger is going to work really really well because it's going to come.
  7. Says other creatures with the same name as this creature are goaded so that means that all non-legendary creatures including your own are going.
  8. Market which is very mean and I wouldn't necessarily recommend but it basically means that no player can play any non-legendary creatures while.
  9. That has been our code spotlight for today what are your thoughts on this card let me know in the comment section below I.
  10. On any other card it's super different and super cool because it's going to allow for all these weird interactions and for all.
#276

Spoiler Spotlight Murders at Karlov Manor: Anzrag's Rampage

972 words in transcript
  1. Starters this is just an overloaded Vandal blast without the flexibility that's already pretty good because Vandal blast is actually a great card.
  2. You could reliably use that second ability and before we actually think about that it's worth mentioning that you don't need that second ability.
  3. That nature this suddenly becomes a lot better Treasures are the best obviously because you can use them to cast this so if you.
  4. It doesn't only have to be treasure it could be something like Megatron which would definitely like this card because you're going to be.
  5. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  6. Is a really interesting card for a couple of different reasons because it's doing two very distinct things that are both quite powerful.
  7. Commander that being said of course the flexibility is part of the reason it's so good but 90% of the time you're going.
  8. Honestly seems quite good so the question is going to be how many artifacts do you need to have hit in the graveyard before.
  9. Want to make sure that you're getting rid of about five or six artifacts with this because if you're in a creature heavy deck.
  10. That should basically guarantee that you hit something it might not necessarily be what you want to hit but hitting anything at all off.
#277

Spoiler Spotlight Murders at Karlov Manor: Anzrag, the Quake-Mole

971 words in transcript
  1. Be balanced is by the fact that you need to have other creatures to actually win the game with this because of course even.
  2. This because the ability that forces it to be blocked says each combat this turn if able that means that you don't need.
  3. The gods of exelan flip into lands which is their way of symbolizing that they are Eternal and the gods of amonet either return.
  4. To symbolize that it's a god it's just a big beefy creature which is fair enough I guess the other abilities are insane enough.
  5. Ravnica and that God which was ilog the risb placed itself third from the top when it died to symbolize its godhood.
  6. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  7. Drag must be blocked each combat this turn if able now there's a couple of things that are pretty insane about this card.
  8. Pay it again the first time you pay it is enough that's actually insane that they've made a creature that goes infinite that easily.
  9. Because generating that kind of Mana in these colors is not that difficult you can just play a bunch of Mana dogs since they're.
  10. Though he's indestructible your other creatures might not be so to get the extra combat he has to be blocked which means that he's.
#278

Spoiler Spotlight The Lost Caverns of Ixalan: Magmatic Galleon

971 words in transcript
  1. It is because it's an effect that's actually going to trigger quite a bit in a commander game and you should be able.
  2. Token it also has crew to so I actually really like this card and the more I think about it the stronger I think.
  3. To choose something that's going to be doubt excess damage with this because that way you're getting a treasure and that means.
  4. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  5. Course a catch which is that you need to have it in a deck that is going to consistently deal non-combat damage and consistently.
  6. You play is going to give you a treasure token that's already pretty decent if that's all that this card does it can pay.
  7. Actually give you a way to deal a ton of damage repeatedly even though it is very expensive at eight Mana but of course.
  8. Would be very good is in gearon turn because gearon of course is going to magnify all the damage that your pingers are doing.
  9. To trigger this and give you a treasure that means that if there's more than one two toughness creature in play and you have.
  10. Happy to have the this effect it seems to me like it would be very good with boxing ring because any deck.
#279

Spoiler Spotlight Murders at Karlov Manor: Connecting the Dots

965 words in transcript
  1. Going to get that payoff earlier if you need to another good thing about this card is that the second sacrifice ability.
  2. You need to no matter what another strategy that's going to be able to benefit from this is any strategy revolving around the graveyard.
  3. Again filling up your graveyard if you have any of these effects in the deck is a net positive which means that this card.
  4. Library we don't know what we're exiling and that's one of the points where this is less good than similar versions of the card.
  5. For well obviously you want to have a bunch of tokens or load to the ground creatures that's always going to be good.
  6. That's going to trigger the first part of the card and it means that you're eventually going to get a bigger payoff and you're.
  7. Can work very well in those strategies but what else does this card have Synergy with well it has Synergy with cards that want.
  8. Go up all of these things together just make me think that this card is definitely going to see some play I do think.
  9. Reasons it plays on similar effects we've seen from red in the past but it kind of makes them better and worse in certain.
  10. Instant speed this would have really been hampered if it was a sorcery because of course people could have blown it up and you.
#280

Card Spotlight: Shakedown Heavy

965 words in transcript
  1. That Shakedown heavy is much more powerful than this because of a few crucial reasons the reason is better than most of the cards.
  2. The card that plays much better than it seems and if you haven't played with it yet you should definitely try it out it's.
  3. Upside with any of these creatures but it gets even better than that because not only do they give you a card but you.
  4. Good browbeat is the classic example that people use all the time because giving your opponent the choice between you drawing three cards.
  5. Is a really powerful one during Return to Ravnica and Pharaoh's standard and it was quite an important piece in one of the strongest.
  6. Play in the second main phase means that that downside isn't even as bad as it initially seems this is the first time.
  7. What are your thoughts on this card let me know in the comment section below I read all comments and respond to all.
  8. Been fantastically fun to play in Commander drawing extra cards with this feels great so if you haven't given this card a chance definitely.
  9. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
  10. It helps me a lot much appreciated and the card we're going to be talking about today is Shakedown heavy from Streets of New.
#281

Spoiler Spotlight Duskmourn: Razorkin Needlehead

964 words in transcript
  1. Stuff in commander and yes I said in Commander because even though this looks like a 60 card format kind of card it's actually.
  2. Only Hits your opponents so that means that this is guaranteed to do three damage at least every time you go around.
  3. Becomes a real pain to deal with to be fair because it's more likely that this is going to be dealing three four five.
  4. Decks that want to make people wheel all the time wheel decks will absolutely love this card it's going to be great in nekar.
  5. Really annoying because your opponents are either going to have to end up using removal on this or just taking a bunch of damage.
  6. Or anything like that because it's a really cheap way to punish people for drawing cards usually the kind of effects that punish people.
  7. Force people to draw cards but I think that it's actually got potential to see play in a wider array of red decks.
  8. You've dealt this just seems like it has a lot of applications and I'm really excited about this card so there you have.
  9. If you're playing standard or anything like that this is going to be a pain to deal with for your opponents also notable.
  10. A lot of cards that want to be playing Assassins these days so this is going to synergize very well with that kind.
#282

Spoiler Spotlight LOTR Tales of Middle-Earth: Mines of Moria

964 words in transcript
  1. Don't necessarily need the ability on the card however the ability on this card is actually fairly strong you're getting two treasure tokens.
  2. Really based around legendaries and is running red we'll be happy to have this card in it because most of those decks don't tend.
  3. Good for one simple reason they're almost always going to be better than a basic land in your deck because you can either weave.
  4. Because of your commander at which point they're just better than a basic land it's a very interesting design and cards like these tend.
  5. We know treasure tokens are some of the strongest tokens you can make in commander and they give you a huge boost this card.
  6. Is basically a basic Mountain so I think it's worth considering in that sense the reason this is also not as tough.
  7. Seems to activate is because red decks are generally dumping a lot of Cards into their graveyard anyway you have a lot of rummaging.
  8. Effects in red such as faithless looting and things like that which means that your graveyard gets full very very quickly.
  9. Can be safely removed to give you a huge boost in Mana so where I think this card is going to shine.
  10. This is very good in brutic ladder this is a great card in the rooted Cloud deck because you have stuff in your graveyard.
#283

Spoiler Spotlight Outlaws of Thunder Junction: Vraska, the Silencer

962 words in transcript
  1. Be pretty broken so I like many different things that this card is doing one of the first things I thought about doing.
  2. Get stale pretty fast some play groups are not going to really like it at all because there's only so many times you can.
  3. Cool design that I somehow Miss during spoiler season I'm assuming that there's been a lot of hype around this one because it just.
  4. Basically get to do the thing but you're going to have to work for it she doesn't have any way to actually kill stuff.
  5. Going to be able to reanimate them or do anything with them in the graveyard because they're just going to be immediately put into.
  6. Require you to actually leave Mana up so if there's a big board web or something you can't just steal everybody's creatures which would.
  7. Trader deck in the day which was very interested in doing stuff like that because of course she got to return an artifact whenever.
  8. I think that might end up limiting Vasa the silencer a little bit because these abilities while they look cool end up making you.
  9. I really love the deck and I love the art on toshiro but I eventually took it apart because I just didn't really like.
  10. Artifact with tap sacrific this artifact add one Mana of any color and it loses all other card types so this is a really.
#284

Spoiler Spotlight: Birthing Ritual

961 words in transcript
  1. Necessarily even a great tutor effect because you're not always going to be able to hit what you want in the top seven cards.
  2. That you actually know if there's something that you can get before you sacrifice the creature which means you can make a really informed.
  3. It is not this trick is once during your endep whereas birthing pod was broken because you can kind of get to use.
  4. Think the fact that birthing ritual always gives you a look at the top seven is very powerful the other important difference is industrial.
  5. Love this effect because the deck is chock full of expensive cards that have etbs and death triggers and are going to die anyway.
  6. Long as you have a high density of creatures over different Mana values which you should have anyway and as long as you have.
  7. Analyze this as if it was birthing pod because it absolutely isn't but what it is is a very efficient value card so there.
  8. The bottom of your library in a random order so I've seen people compare this card a lot to birthing pod and birthing pod.
  9. Advancement allows you to whiff because you're sacrificing something before knowing what's in the top seven cards of your library birthing rituals nice.
  10. It for free that's huge because you've already got value of that wood elves in the first place it also works very very nicely.
#285

Card Spotlight: Up the Beanstalk

954 words in transcript
  1. Modern and in even older formats than that because I think this card actually has a crazy amount of potential particularly with certain mechanics.
  2. Not what you actually paid for it unless it's an expel because of that again henzi toolbox story which I bring up.
  3. Not as much has been said about it in Commander but honestly I think this card is absolutely nuts in Commander as well.
  4. The reason for that really is that unlike most of these effects in the past it can trips when it enters the battlefield.
  5. Means that there's virtually no opportunity cost to running this in your deck if you draw it and you don't have any other enabler.
  6. Are very very good because you just get to pay them for very cheap but much cheaper than they would normally be anyway.
  7. Discounted by hensy that means that even though you're paying the discounted price you're still drawing a card on each creature you play.
  8. I'm still recovering so I decided to take a bit of time off and get myself better before I felt up to recording tomorrow.
  9. A card now there has been a lot of talk about this card in older formats and it already seems to be dominating.
  10. With this because in that deck in particular you're playing a lot of high value spells that you're going to be cascading into.
#286

Spoiler Spotlight Phyrexia All Will be One: The Eternal Wanderer

954 words in transcript
  1. Have a steady stream of these creatures coming in turn after turn after turn but the reason I think that this card is super.
  2. Controls each player sacrifices All Creatures they control not chosen this way wow that is an insane set of abilities this card is really.
  3. That it can only be attacked by one creature each combat and the fact that you can make a double Striker for zero means.
  4. That it's going to be very easy to protect this it also means that you can Exile their best creature with the plus ability.
  5. Tragic arrogance but only for creatures tragic arrogance is a super strong card in Commander because you get to choose what card each player.
  6. I'm really really high on this card I think the design is super sweet and it's going to be a pain to deal.
  7. Wanderer for four colorless and two white it's a legendary Planeswalker that starts with five loyalty counters and I've never noticed this but it's.
  8. Legendary Planeswalker Khan or legendary Planeswalker vraska but she doesn't she just says legendary Planeswalker and I can only assume that's because she doesn't.
  9. Blink text because it's going to allow you to re-buy those into the battlefields it's also a very good card against Voltron commanders.
  10. That don't have hex proof because you can just Exile them and all their stuff will fall off before they come back that's really.
#287

Card Spotlight: Sludge Titan

951 words in transcript
  1. The keyword trample on a 66 is much better than some of the abilities we saw on the other Titans it's the ability.
  2. Be amazing because Milling 5 is actually a really huge amount I honestly think that this card is incredibly strong and it's probably being.
  3. Highlight this card because I feel like a lot of cards from the ravika clue Edition set have been overlooked and this is probably.
  4. Attack trigger as well which means you can keep doing this over and over the other thing that's really good about this card.
  5. Up Chumps to avoid taking the six damage but sludge Titan kind of does away with that by swinging in with trampo which means.
  6. Overlooked because people don't really know that much about this set in general I actually think ravika clue Edition is quite a nice pickup.
  7. To attack with it so if you remember the original five Titans some were a lot better than others the best one of course.
  8. It might even be better than Sun Titan in certain builds because if there's one thing that go Gary wants to be doing it's.
  9. Decks that might be interested in this well obviously kador ghost Chieftain and molda absolutely love this card because they're provided with so much.
  10. On this card because if the product isn't open that much it might become quite expensive so there you have it those have been.
#288

Spoiler Spotlight The Lost Caverns of Ixalan: Aclazotz, Deepest Betrayal

951 words in transcript
  1. Means that actually you can flip this back over yourself if you have one card or less in hand the part that again makes.
  2. Seems a little bit better because even if they get flipped back over tapped then you don't need to attack with them immediately.
  3. Thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read all.
  4. You a token which is obviously very nice the part that worries me a little bit about this card is that there.
  5. The front side it's going to be tapped and you can only activate the ability on the land as a sorcery that means.
  6. Turn back into the original creature so that makes this very resilient because you do have to kill it twice basically however the condition.
  7. Flip side is Temple of the Dead which is a land with tap add black and two colorless one black tap transform Temple.
  8. The Dead activate only if a player has one or few cards in hand and only as a sorcery so this is a super.
  9. Powerful card on all sides the front side is really really good a flying LifeLink 44 would already be pretty decent for five manner.
  10. Are going to have cards in hand so they're going to have to discard so you're not usually going to draw cards.
#289

Spoiler Spotlight Outlaws of Thunder Junction: Marchesa, Dealer of Death

950 words in transcript
  1. Don't actually need to do it when you're casting spells you can just do it with activated abilities too because committing crimes is something.
  2. Much value because of this it's going to make play a control deck and absolute Breeze with this card seeing as it's very hard.
  3. This new spoiler what do you think about this card please let me know in the comments section below I read all comments.
  4. Having any number of pingers in your deck means that every time you ping with them you can pay one Mana to get.
  5. In grixis which are the control colors and you know what control decks like to do Target their opponent's things because of that you're.
  6. Counter spells as well because A Spell On The Stack is still something that they control so again even something like a enough you.
  7. You really need to so something like reanimate for example is absolutely fantastic here because it can either reanimate one of the cars you've.
  8. Able to repeatedly Target your opponent's things means that you can repeatedly draw cards by tacking on an extra Mana onto it there's really.
  9. I'm not even thinking of right now which is also probably the reason that there is a Mana cost on this ability.
  10. Decks necessarily as much but if this is your cup te then you're going to be very excited with the new marasa because she.
#290

Spoiler Spotlight The Lost Caverns of Ixalan: Tarrian's Journal

949 words in transcript
  1. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  2. Of anti- synergy with the first one unfortunately because if you've been drawing a bunch of cards with this then you don't want.
  3. For two Mana this is giving you a way to discard your entire hand that's actually really powerful in certain decks again that want.
  4. Set what that basically means is it's going to be exiled if it would die however you can get around that in other ways.
  5. This card fits very very well in that deck obviously any deck that's playing living death is going to be really really happy.
  6. Very very strong in this deck but once you flip it over it's when the real fun begins because on the other side you're.
  7. With this because you're going to fill your graveyard with stuff suddenly and then reanimate it all with living death that seems very powerful.
  8. Of this card it becomes really really strong I'm quite excited about this one so there you have it those have been my thoughts.
  9. Interesting utility that I think is worth mentioning for starters it's a nice sack outlet for Aristocrats decks being able to draw a card.
  10. With this this per turn by sacrificing a creature or artifact is really good it's also worth mentioning that there's not many black cards.
#291

Spoiler Spotlight The Lost Caverns of Ixalan: Bringer of the Last Gift

948 words in transcript
  1. In another way which makes it even better I would say in some sit situations because the thing is you're going to always.
  2. Do have to actually cast it from hand that means that again it has a little bit of tension with the living death kind.
  3. To be getting the better deal there the other great thing about living death is that it's essentially a modal card because you can.
  4. To sacrifice it and like your other creatures so that means you're already favored for getting more out of this card than your opponents.
  5. New spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  6. Graveyard that W put there this way to the battlefield so this card is super cool and powerful and is in essence living death.
  7. Anti Synergy because you want to include as few non-creature spells as possible but living death of course is not a creature spell.
  8. This gets around that in a pretty interesting Way by being a creature itself the cast trigger is a little bit restrictive because you.
  9. Of decks because they usually want to be reanimating stuff whereas reanimating this isn't really going to to work at all so you're probably.
  10. Going to need some ways to put this back into your hand in case you accidentally Mill it because of course you do want.
#292

Card Spotlight: Decimate

946 words in transcript
  1. Think this card is overplayed in commander and it should see actually less play than it does so decimate is in eight percent.
  2. Amount of value on one single card so what is the problem with this card the problem is twofold and they're both kind.
  3. Issue with this card is that it requires you to have four targets you can't actually cast this card at all unless there.
  4. A legal Target for each mode on the table what this often means is that you sometimes need to destroy your own stuff.
  5. The card types one of the card types just isn't present on that board State and that means you can't play this card.
  6. Talking about decimate we're going to be doing things a little bit differently today because actually I'm going to be talking about why I.
  7. A lot of them are fairly playable however in combination with the second issue with this card it makes it quite problematic the second.
  8. It can actually be even worse than that there's been a bunch of games more than I can count where this is just rotted.
  9. By the time the turn has come back to you one of the things is being removed because obviously you're going to be.
  10. Hand so just to reiterate decimate is not actually a bad card it's just a card that suffers from pretty high opportunity cost.
#293

Card Spotlight: Kothophed, Soul Hoarder

946 words in transcript
  1. The reason you win the game and you won't even notice that it was the reason that you won the game because it's.
  2. Has a lot of advantages over other card draw effects so very quickly the reasons I think this card is so good is first.
  3. Be really fantastic there but the reason this card is super good I think and the reason it should be in many more decks.
  4. It Triggers on permanence what does that mean that means that anybody else can do your work for you if anybody is removing enchantments.
  5. That's never really happened since you should be gaining a bunch of Life In Black anyway and then of course if you're the one.
  6. Because again most of your game plan is killing your opponent's things with instance so drawing a card every time something dies is gonna.
  7. Is because it rewards you for doing absolutely nothing you just sit down in a normal game of magic play this and just forget.
  8. Innocuous at First Sight anyway that's been all for today I just think this card is really really underappreciated it's only like 30 cents.
  9. Nothing else on the board in which case it probably will draw some attention that being said this card just does a lot before.
  10. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
#294

Card Spotlight: Amzu, Swarm's Hunger

945 words in transcript
  1. You think about this card please let me know in the comments section below I read all comments and respond to all of them.
  2. Because it fuels itself with the final ability and that final ability is really the meat of the card it's going to give you.
  3. As Eternal witness or ballor get recovery works very nicely with this card as well so there are a ton of ways to fuel.
  4. Lot of potential and should be fairly easy to build around and it's also probably why this card costs almost $15 at the moment.
  5. To block this so if you wanted to you could just pile counters on it and go for Commander kills because flying a menace.
  6. Of goar's old mechanics it obviously works very well with dredge because if you dredge you get to put the card back from.
  7. For this card so with all of those different options I can kind of see why they had to have this trigger only once.
  8. To your hand suddenly you're going to get an absolute massive token out of nowhere that's why I feel like this card has.
  9. This is a really interesting and unique ability which we haven't seen that often however it's been proven to be quite powerful when.
  10. It has appeared in the past so an example of a card that's doing something similar to this although of course much stronger.
#295

Spoiler Spotlight Fallout: Silver Shroud Costume

945 words in transcript
  1. In the commander format as a great way to protect commanders and this kind of occupies a similar space as that card because instead.
  2. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  3. Equip three so this is a very interesting card and I think it's both better and worse than some existing cards so let's jump.
  4. The reason I think that wizard has been testing this out is that equipments can sometimes be a little bit clunky to play when.
  5. A targeted removal spell which is something very useful and not only on legendaries as well so in a way it can be better.
  6. I'm not as sure that it's necessarily better than whisper silk cloak I've seen people on the internet say that they think.
  7. Whisper silk cloak does have some advantages over this card the first one of course is that whisper silk cloak gives the Shroud.
  8. Silk clog whisper silk clog is also much better if plan on Switching the equipment around seeing as the equip cost is two.
  9. The cost of the artifact itself is three so it's kind of the opposite of silver shroud costume because of all that the emphasis.
  10. Be blocked is a powerful effect that actually have been valuing a lot in Commander lately being able to get through with creatures has.
#296

Card Spotlight: Delayed Blast Fireball

944 words in transcript
  1. A mono a red dick because they're just aren't that many four tail cards in that color however with instant speed it means you.
  2. When you play instance or sorceries because you can wipe their stuff whilst growing your own board but where this card really goes off.
  3. This new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  4. Tail four colorless and two red which of course means you can Exile it for your hand for two mana and then play.
  5. Which is something that people often forget when each of your opponents is taking five damage from this spell this can actually help.
  6. The top and becomes even better than it originally teams is when you start to factor in how much impulse draw and how much.
  7. Huge Mana Advantage the other thing that makes this a little bit better than it looks is the instant speed so often these kind.
  8. Told them in so if the card you're playing is sorcery speed that means you have to wait until the turn comes back around.
  9. Everybody's board you don't actually need to wait that long at all and there isn't as much of a window for your opponents.
  10. Is even better than it looks and it plays so much better than it looks as well so definitely give it a try.
#297

Spoiler Spotlight March of the Machine: Goro Goro and Satoru

944 words in transcript
  1. Get a 5-5 for each player that you hit so that actually works very nicely in a four player game that means you can.
  2. You can just give them haste with this card itself you you don't actually need to put in Hasty creatures or tokens.
  3. That means you're not getting a token for each creature which would be silly however if you hit different players you're going.
  4. Be getting 15 power of flyers every single turn which is nothing to scoff at this card also interacts super well with extra combat.
  5. That can attack immediately which is a good way to trigger the ability that being said you don't actually need to go out.
  6. Our card Spotlight for today what are your thoughts on this card let me know in the comment section below I read all comments.
  7. Because of course at that point they're already unblocked so that's a pretty sweet ninja to pay off and we don't really see very.
  8. Phases because those dragons that you just got have entered the battlefield this turn and if you can give them haste with the ability.
  9. On the card which costs two Mana then they can attack in any additional combat phases and they're likely to get through because they're.
  10. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
#298

Spoiler Spotlight Fallout: Cait, Cage Brawler

942 words in transcript
  1. Few commanders before such as zergo Helm Smasher it means that you're going to be able to play damage based board wipes during.
  2. Because red has got a lot of support for drawing and discarding lately such as with something like in this is a very strong.
  3. Basically getting a huge Mana value printed on the card but when you actually want to play it you can play it for cheap.
  4. A card that fits perfectly with Kate in this sense is Blasphemous act because if you don't need it you can just discard.
  5. Seen much talk around this card so far and I can't really understand why cuz I think it's incredibly sweet as you know I'm.
  6. Get my hands on it so there you have it those have been my thoughts on this new spoiler what do you think about.
  7. This card please let me know in the comment section below I read all comments and respond to all of them too.
  8. Effect particularly in GRL which is a color combination which doesn't really have that kind of unique commanders most of the time it's pretty.
  9. To your opponents which is of course Commander damage but just in general being indestructible during your turn makes it very easy for you.
  10. To keep triggering her ability which is obviously the sweetest part of the card that second ability has a lot going on so let's.
#299

Spoiler Spotlight Outlaws of Thunder Junction: Rakdos Joins Up

941 words in transcript
  1. Is actually fairly stacked so there you have it those have been my thoughts on this new spoiler what do you think about.
  2. Played as a card by itself which means that you're just getting this immediate value and then the card kind of sticks around.
  3. Mana so if that is all that this card did that would be a very severely overcosted reanimation spell but of course.
  4. Die now that's really good cuz the damage is contingent on the creatures power which means me that you can absolutely be dealing.
  5. To board wipes later on in the game when people are low because they can't really afford to kill your legendaries or you're going.
  6. First ability the amazingly powerful finishing second ability then you kind of get a card that is better than some of its parts.
  7. Control dies rator joins up deals damage equal to that creature's power to Target opponent so I actually really like most of the cards.
  8. To start off with however I do think that it's going to be better if you can put it in a deck such.
  9. Actually fits very nicely there particularly if you can throw in a few sacrifice outlets and that's where I think this can get very.
  10. For example which also fits perfectly because it gets to grow itself as well thus having more power then you can kind of just.
#300

Spoiler Spotlight Outlaws of Thunder Junction: Calamity, Galloping Inferno

940 words in transcript
  1. Incredibly flavorful and I actually really like the art as well I just think that this card is an absolute home run in every.
  2. Because it's a rare so there you have it those have been my thoughts on this new spoiler what do you think about.
  3. Into the late game six Mana of course is a lot of Mana but this effect is very good and it's only made better.
  4. Which makes it a little bit more Awkward whereas with this one the stats line up very well with what you want to be.
  5. The Red Zone which means that you can just have them stay back and stay safe whilst you get to attack.
  6. Is that it can't copy legendary creatures because that would kind of be broken if you could use it to get two copies.
  7. Effect for sure now the other thing I wanted to mention is that this isn't only good as the commander it can actually be.
  8. I like the most is the stats unlike a lot of red creatures this has a very high toughness which means that it's going.
  9. To actually survive combat quite nicely which is something you're going to need cuz it is going to have to be attacking it's also.
  10. Beautifully because on turn four you can play your Solem ramp by finding a mountain to put straight onto the battlefield and on turn.
#301

Spoiler Spotlight Dr. Who: Displaced Dinosaurs

940 words in transcript
  1. Guess that's another thing because some people are saying that actually the uncommons are harder to find than the rares in those collector boosters.
  2. Just how good they think this card is you can't really look past the fact that this is a seven drop that needs you.
  3. Even that great because people are just going to be able to wipe the board fairly easily or they already have set up enough.
  4. Card to be able to do something before it dies because if it dies you're out seven Mana for absolutely nothing and it doesn't.
  5. Soon so don't go spending all your money on this if you were thinking about it because it's not going to be worth.
  6. Much very very soon so there you have it those have been my thoughts on this new spoiler what do you think about.
  7. A 77 dinosaur creature in addition to its other types artifacts legendaries and sagas are historic so this is currently the most expensive.
  8. Has a lot of combo potential and it's a powerful card but I think people are getting a little bit out of hand.
  9. See this being that good seven Mana is a lot and there are very Niche situations where this is going to be super good.
  10. You do need a lot of build around for that to be the case and I'm just not sure if it does enough.
#302

Card Spotlight: Incarnation Technique

938 words in transcript
  1. With a quote-unquote downside that people are pretty scared of so let me quickly point out why this card is much better than you.
  2. Graveyard with hensy anyway you should already have some juicy targets to start off with so that's another situation in which this card.
  3. You think about this card please let me know in the comment section below I read all comments and respond to all of them.
  4. Four colors and one black it's a sorcery with demonstrate which means when you cast this spell you may copy it if you do.
  5. Very very strong card but surprisingly it is only in one percent of all black decks and I think that's largely because it comes.
  6. End up massively ahead because you're getting two things and your opponents are getting only one you obviously go to choose the opponent.
  7. For example so there are ways to mitigate this so that it doesn't work that well for your opponents and it works much better.
  8. For you but beyond that why is this card good well it gives you reanimation that can work without having anything in a graveyard.
  9. Situation where not much has happened early game and everybody's graveyard is pretty empty and that means that I'm stuck with a bunch.
  10. Means that you're probably going to hit something so it's very rarely a dead card not to mention that if you use the demonstrate.
#303

Spoiler Spotlight The Lost Caverns of Ixalan: Vito, Fanatic of Aclazotz

937 words in transcript
  1. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  2. Life isn't really going to do that much but the second trigger is a six-point life swing that's actually going to get out.
  3. Deck the final trigger is where it gets really good because you're getting a free body that you can then sacrifice to your other.
  4. I think this gets even more interesting is when we move out of normal Aristocrat synergies so so this actually works very very well.
  5. Means that it's incredibly easy to turn this on if you have any kind of treasure engine going and what do you look.
  6. Speed so they're very strong in this deck and you should probably run as many of those as you can tokens that sacrifice themselves.
  7. Also become very good in this deck so something like eldi spawn are obviously very good because they're going to be able to sacrifice.
  8. Aristocrat effects so it's kind of easy to keep the ball rolling once you start getting there with this now what does this card.
  9. As for direction alter and Ash noods alter they're obviously a little bit better during your turn since you're then able able to cast.
  10. With treasure tokens for example it's absolutely insane with treasures because if you sacrifice a treasure that counts as the permanent being sacrificed.
#304

Card Spotlight: Brazen Cannonade

937 words in transcript
  1. Brazing cannonade I think this is actually the best card from the entire set before we go into the reasons why I wanted.
  2. All of your Mana before you need to play the card that is a huge huge difference the other reason this card is spectacular.
  3. Or Decks that are Aristocrat based really love this card because of that other claws on it which says that whenever an attacking creature.
  4. Thinking of using them in the future because I think there is a lot of place for this to actually go up anyway let.
  5. Cannonite because I think this card in every possible instance has the best wording than it can have so as we mentioned with impulse.
  6. Is because it works so well in red Decks that want to be attacking which is basically most red decks particularly small red decks.
  7. On attacking creatures dying which is actually a huge huge effect it makes it very difficult for your opponents to block and if they.
  8. Word non-token which is a word that Wizards of the Coast has been including more and more on card effects these days this card.
  9. Doesn't have it that means that all of your little Goblin token swarms all of your little zombies swarms and red black decks.
  10. Slot which is really good because you don't need to spend two different cards on achieving two separate effects you can just combine.
#305

Spoiler Spotlight Outlaws of Thunder Junction: Annie Joins Up

936 words in transcript
  1. Second ability on this is actually even better than the rakos one because being able to deal damage is nice with the Ross one.
  2. Up card that we talked about earlier it's actually a very efficient card because the first ability is almost Good Enough by itself.
  3. Going to make all your deck that much better and having a removal attached to it is just gravy because it's often a very.
  4. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  5. That but it's mostly because it's going to be doubling triggers which is really good now this is similarly powerful except it's only going.
  6. To double triggers for legendary creatures but that's really not that big of a problem now the thing is similar to the ratos joins.
  7. Which is a deck that I've been enjoying a lot lately doubling the triggers from your commander there means you're going to draw double.
  8. Nice there because Aragon is triggering off of basically every spell you're casting in Joda it's going to again be unbelievably good.
  9. To get all these extra kind of cascade triggers which means you're definitely never going to run out of gas I think.
  10. It does actually force you to have more legendaries whereas with this if you have a powerful enough trigger on your commander you.
#306

Spoiler Spotlight Fallout: Tato Farmer

933 words in transcript
  1. Because it's really self fueling you have the landfall ability that gives you radiation cannons which means you're extremely likely to eventually maill.
  2. Playing with it so there you have it those have been my thoughts on this new spoiler what do you think about this card.
  3. Battlefield under your control tapped now obviously this must be some in joke in the Fallout Universe because this guy is holding a tomato.
  4. Basically means that this is kind of ramp turn after turn after turn that's really good even for just three Mana there.
  5. Course a lot of ways to make this even better one that comes to mind is one that I've been talking about lately.
  6. Your graveyard naturally but then you can also just Reby one of them with this which means you're basically getting two lands per turn.
  7. Which means you're going to be ramping which is very solid however the deck in which this is going to be at its absolute.
  8. Is really good and since you can play additional land drops you're going to be triggering that first ability more times which means you're.
  9. Leads me to the final place where this card is going to be played which is in landfall decks I just think generically.
  10. Up with an evolving wild into something else and you've already got four red counters which means it's very likely you're going to Mill.
#307

Card Spotlight: Phantom Steed

933 words in transcript
  1. Is that because the floor and the ceiling for this card are both pretty decent and it's worse it's a 4-3 flash that can.
  2. Triggers because actually the token copy you're creating is going to get sacrificed at the end of combat it's not quite as good.
  3. Strong so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  4. Matter what which is great for creatures with enter the battlefield effects which is where this card is at its best but that's not.
  5. An illusion in addition to its other types sacrifice that token at end of combat so I'm really high on this card and I.
  6. Because it Triggers on leaving the battlefield so if somebody kills the horse after it's eggs out something you're getting that creature back no.
  7. The other mods because you're not getting the initial death trigger because you're going to have to Exile it with your Phantom Steed although.
  8. Use it in response to removal which is my favorite way to use it keep Mana up at the end of your turn.
  9. Another copy of that ETB creature which is obviously Great Value the other thing to note is that you also get the creature again.
  10. Non in play that you really want to keep safe from somebody board wiping you can Flash this in and Exile that alishnon.
#308

Spoiler Spotlight March of the Machine: Invasion of Mercadia

931 words in transcript
  1. Was running those effects before there wasn't interested in Spell slinger synergies then this is just much better because having it on an enchantment.
  2. Haste for one extra Mana that was already better than most of the previous effects of this type we have just.
  3. Future so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  4. Is a really good battle for only two mana and the reason I wanted to make a video about this specific one even though.
  5. It seems a little bit innocuous it's just because of how good the front side is so far most of the battles we've seen.
  6. At and once you give this haste it's actually very solid you can just discard a card that you don't need and get two.
  7. Team I also really like it in Madness dance of course this is great because it gives you a nice way to discard.
  8. Effect for Just Two mana and on the other side you get to either give your creatures haste when you need to or you.
  9. The brother's world with bitter reunion which was much better by virtue of being an enchantment that stuck around and could give your creatures.
  10. Sheer versatility and all the nice possibilities offered by giving your creatures haste but this feels like it's up there as well.
#309

Spoiler Spotlight Phyrexia All Will be One: Goldwarden's Gambit

929 words in transcript
  1. Empty board so this card kind of makes it a bit better to run board wipes in your aggro decks which you should be.
  2. To be really really worth it so where this card is going to shine is after board wipes because as a tool for rebuilding.
  3. Point they will also have rebuilt this card helps a lot in those situations because the Affinity is dependent on your equipment but not.
  4. Doing anyway you should be running a few board waves because you never know when you're going to need them even in a very.
  5. Gold wardens Gambit now gold wardens Gambit is a sorcery for six colors two red and has affinity for equipment which means of course.
  6. Of turn for each of those tokens you may attach an equipment you control to it so this card is a little bit Niche.
  7. Are low life total but not low enough that you can really get to them because there isn't that much direct burn in Commander.
  8. Course it's going to be really cheap which means you can also follow it up with other stuff afterwards like an overwhelm effect.
  9. Other really cool case for this card is when you're pretty far behind and have a board wipe in hand so for example.
  10. Act suddenly everything's going to be dead the board's going to be empty which means that you're going to be able to get through.
#310

Spoiler Spotlight The Lost Caverns of Ixalan: Kutzil, Malamet Exemplar

928 words in transcript
  1. Worded that way but the more you think about it the more you realize that basically it's just pushing you to do counters matters.
  2. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  3. Situation and what is the right situation you may ask well you need to have creatures with power greater than their base power.
  4. Have zero base power and toughness because then they're immediately going to be turned on no matter what else is going on there's.
  5. They're both in celesia so clearly they've been made to synergize very well together and they certainly do this card is very very powerful.
  6. With good seal because it's going to constantly grow all of those creatures that you have again just a single Anthem effect is basically.
  7. If we're going to get more support for this theme it is a theme that initially seems very cool because we've never had.
  8. Or Anthem matters which is stuff that we've seen a lot of times before still very very cool and it's still kind of nice.
  9. A card so as you can tell I don't have much voice today because it was Halloween yesterday and I had to take care.
  10. Power creepers come in recent years because because up until fairly recently we had Grand abolisher as basically the only version of the effect.
#311

Spoiler Spotlight: Echoes of Eternity

926 words in transcript
  1. It's also going to double triggers the reason I say it's not only for elrazi is because this just works with any colorless thing.
  2. All unless you pair them with something else so having to tap six Mana instead of four or five does actually make quite.
  3. Warranted because this is a pretty powerful effect and I think it's going to see a lot of play in The Format so obviously.
  4. That means that in any colorless artifact deck or in any deck that has a pretty big artifact theme this becomes really really powerful.
  5. Say 10 Mana available you can drop this and then thr Dynamo for example and then this is immediately paid for itself because you're.
  6. Big difference cuz it means it's going to come down at least one or two turns later it's one of those cards that you're.
  7. Going to want to remove this and that's where I wonder if it's going to be as strong as it initially seems because even.
  8. Though the effect is really nuts it is a just wait till I untap kind of card where you do actually need to get.
  9. It's amazing in eldrazi decks let's get that out of the way it's going to go in basically every eldrazi deck because it has.
  10. The type eldrazi apart from anything else but also because it's just going to double basically any triggered ability of all your eldrazi creatures.
#312

Spoiler Spotlight Dr. Who: Everybody Lives!

926 words in transcript
  1. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment.
  2. As you've cast this that means that if you were at 20 and somebody was just throwing a huge spell or a bunch.
  3. One and then having to dig yourself out of that grave that means that the card is a lot more powerful at protecting.
  4. Immediately think oh it's not one-sided that means that it's not as good as some of those other effects in certain situations.
  5. While that is kinda true costing one manner less than most of the effects is a big deal and not only that it's actually.
  6. Ways to use it is just what makes this card very good and for only two Mana that's a steal but not only.
  7. On you need to attack someone else and we only attack each other when we're the last two left or whatever just that kind.
  8. Of political backstabbing and scheming that is integral to the game of Commander if you love that kind of stuff then this card.
  9. Format and I hope it's not too expensive because I want to put this in a bunch of different decks so there you have.
  10. Say if a player's life would be reduced to zero it gets reduced to one instead life totals can't change at all as long.
#313

Spoiler Spotlight March of the Machine: Tribute to the World Tree

926 words in transcript
  1. Single best one if you can afford the three green pick and that is because it actually has a pretty good failure scene usually.
  2. Even better because all of you creatures are going to come in with counters on them they can also work really well in any.
  3. Those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section.
  4. Common to see now green is getting a ton of card draw these days but I think that this one is actually probably.
  5. Obviously getting the card is the better of the two modes but if you don't get the card you still get to put two.
  6. Which is huge this means that this is incredibly good with proliferate as well it's just going to make all of those proliferate effects.
  7. Strong that when this is out you're basically never going to have a creature smaller than 3-3 because everyone wants it immediately going.
  8. Work well in each of those I see it as very good in the token decks ironically because even though you're less likely.
  9. Dedicated plus one plus one counter deck because a lot of creatures in those decks rely on having counters on them to do stuff.
  10. Much faces there's basically no downside to this other than the triple green cost which I'm glad it has because it's going to restrict.
#314

Card Spotlight: Armored Scrapgorger

923 words in transcript
  1. Mana ramp in green and a lot of it is likely better than this because it fetches lands and puts them straight into play.
  2. A downside because it can be removed but realistically how often is this going to be the target of a removal spell basically almost.
  3. A removal spell on this card but this card has some surprising upside which is that third line of text every time this card.
  4. Want to do but it's pretty unlikely graveyard hate is an extremely important ability in commander and the more I play the more often.
  5. Recursion or just any other way of accruing incremental Advantage so having a way to interact with that is very good however the problem.
  6. To deal with the graveyard which is why stuff like bujuka bug is such a popular card in the format because it allows you.
  7. Lot of early game stuff so that's actually not bad and is similar to how Sylvan corrected can act as a bit.
  8. That it can swing in late this is actually a surprisingly solid card and I think it's going to go into a lot.
  9. Of those three effects into one card the result is actually greater than the sum of its parts so there you have.
  10. Is has been our code spotlight for today what are your thoughts on this card let me know in the comment section below I.
#315

Spoiler Spotlight LOTR Tales of Middle-Earth: Tom Bombadil

922 words in transcript
  1. This so much although I honestly think that the hex proof and indestructible part is a little bit too strong because it's going.
  2. Be so easy to have four or more law counters among sagas you control which means this is going to be very very difficult.
  3. Which is really what you want to be doing in a saga deck other cards that are gonna fit super well in this deck.
  4. Weaver of Harmony is obviously going to be a fantastic card in this deck because we're going to be able to copy all.
  5. There you have it that has been our code spotlight for today what are your thoughts on this card let me hello I read.
  6. In practice whenever I've played a deck like this such as gauchi and Tai of life's origin it's actually kind of been a little.
  7. Lot of cool things you can do to build around this card so obviously one of the first things I went to was Suzuki.
  8. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
  9. Of Middle Earth set and Tom Bombadil is for wuburg a legendary creature godbard44 with as long as there are four or more lore.
  10. The bottom of your library in a random order this ability triggers only once each turn so this is in incredibly sweet I love.
#316

Spoiler Spotlight LOTR Tales of Middle-Earth: Sauron, Lord of the Rings

920 words in transcript
  1. Reanimation effect and the amass Orcs 5. countering this is even worse than that because if you actually counter this then its own ability.
  2. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  3. Dies the ring tempts you this card is absolutely awesome it's an Army in the can and whenever you cast it you're just going.
  4. Conservative way so the fact that it's worded with a cast ability and not with an ETB is kind of good I think.
  5. Wide token approach which I don't think is usually as effective in any case though the trigger on this card is absolutely insane.
  6. Will probably happen to me if I ever play this card that being said for eight Mana you're getting a lot of stuff here.
  7. Your commander being able to get that emblem can add a nice little bit of value to your deck and to your strategy however.
  8. To make tokens it doesn't even work that well as a token mechanic because if you have one of them already it just keeps.
  9. Adding to his power instead of creating a new one so it's kind of a more go big token approach rather than a go.
  10. It feels very fitting for the Lord of Darkness Sauron to have this absolutely over the top ability so I do love this card.
#317

Spoiler Spotlight March of the Machine: Reckless Handling

920 words in transcript
  1. Yeah that is just the state of red these days in Magic the Gathering somebody really doesn't like this color because this card.
  2. New spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  3. Compared to other colors and the really depressing thing is as I said this card is probably going to be a pretty decent card.
  4. Care about artifacts but also Dexter care about burning your opponents so for example this is going to be excellent in Megatron because you're.
  5. Mana so those two commanders seem to mitigate the downside of this card a little bit but the downside is definitely still there.
  6. The card that you tweeted for because it discards at random and since red has the worst card Advantage out of any color.
  7. Mitigate the downside of discarding a random a little bit it actually allows you to do two damage to each opponent if you discard.
  8. Opponents now when you hear all of this saltiness and bitterness you might feel that I'm quite down on this card but I do.
  9. Think it's actually a fairly good card I'm just a bit sad about the quality of red tutors I don't see why this couldn't.
  10. Feels strange as a red card because we're just not getting anything that does similar things in red and I think red has such.
#318

Spoiler Spotlight Fallout: Yes Man, Personal Securitron

919 words in transcript
  1. Card really cracked me up because the art is so cute and the name is hilarious and aside from all of that it's actually.
  2. Your control most of the time which is really strong because it means that even though you've gifted this to them you're going.
  3. This new spoiler what do you think about this card please let me know in the comment section below I'm read all comments.
  4. When this leaves the battlefield that is another really crucial and interesting part of this card it's a leaves the battlefield ability and not.
  5. Worst case scenarios for this card a lot of the time you're either going to have a deal with your opponent or there's going.
  6. Say the name Yes Man personal security Ron over and over during a game because that's the cool thing as well you're going.
  7. A really sweet effect that is exactly the kind of effect that I like to put in decks and that is an interactive card.
  8. Of a sub theme for Quest counters which is really cool cuz previously I think we'd only seen them in the quest from original.
  9. Guy in particular though works very nicely in a group hug deck or in any deck where you want to sew a little bit.
  10. Every time which is obviously really good for three Mana particularly considering that eventually you're going to get a bunch of tapped Soldier tokens.
#319

Spoiler Spotlight Murders at Karlov Manor: Judith, Carnage Connoisseur

919 words in transcript
  1. To be taking a big chunk of damage the fact that you can get this trigger instead of the the other one also means.
  2. Very very powerful and it's all because of the wording you're getting a 2u red imp but instead of being like one.
  3. This new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  4. I saw it and the reason is that both of those triggers are really really powerful so the first trigger is probably the most.
  5. Wi should not be allowed honestly and that's just scratching the surface of what Judith carage kosur can do to make it even better.
  6. You've wiped the board how are you going to get damage through and that's where the second Clause comes in because this is again.
  7. Opponent that is the best possible wording you could hope for because it really gives you a source of reliable damage that you can.
  8. Rebirth not dead after all and similar effects are very powerful in this deck because for one Mana you're going to get to protect.
  9. Act 13 damage to each creature is is always good but it's that much better when you're gaining like 70 or 80 life off.
  10. Build a board State the other one allows you to be reactive and deal with all of your opponent's creatures very easily that means.
#320

Spoiler Spotlight Murders at Karlov Manor: Delney, Streetwise Lookout

917 words in transcript
  1. Those card draw effects because a lot of the time they're stapled onto low power creatures the thing is though that it doesn't only.
  2. White that fits that specification is going to want this card which means that the price is definitely going to remain high.
  3. Going to particularly shine because think about this for example in an orz of aristocrats deck almost all of the aristocrats payoff cards have.
  4. Future I really hope Wizards would print these kind of cards at rare or in common instead of at Mythic because it just makes.
  5. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  6. Powerful in that because all of those devil tokens are going to trigger the death triggers twice so this is really good.
  7. Going to be able to block it with creatures with power two or less that means that it's going to take at least two.
  8. Again by creatures with power two or less that means that in a lot of board States this can give your creatures unblockable.
  9. Want to trigger on combat damage effects because it's going to help them get through and then it's going to double the trigger when.
  10. Anything like that so I think we have all the makings for a staple here my only only issue with this card.
#321

Spoiler Spotlight March of the Machine: Omnath, Locus of All

915 words in transcript
  1. About and the reason I wanted to make a video about this card is that second ability the one that's going to let you.
  2. Missing from him is black and even though it's for actually in Black it's still kind of cool that he's getting that on power.
  3. Level this seems pretty strong because you can play this on turn four and that's pretty early for this kind of ability which.
  4. Good or debt to the deathless or things of that nature because your Mana is going to become black if it's unspent so you.
  5. Going to be a really powerful and effective strategy so there you have it that has been our code spotlight for today what.
  6. Manner becomes black instead and at the beginning we have pre-combat main phase look at the top card of your library you may reveal.
  7. That card if it has three or more colored Mana symbols in its Mana cost if you do add free Mana in any combination.
  8. Include something like Ramos Dragon engine in there because it works fantastically well with any three color card that's only three Mana such.
  9. Your thoughts on this card let me know in the comment section below I read all comments and respond to all of them too.
  10. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
#322

Spoiler Spotlight LOTR Tales of Middle-Earth: Gandalf the White

913 words in transcript
  1. With ratatrampic in play you can actually get three of these out very easily because if it dies you're going to immediately get two.
  2. Going to trigger with this so this card is absolutely crazy for five Mana I know I do say that a lot.
  3. Where is this card gonna be at its best you do want a deck that has a lot of creatures with each bees.
  4. Is in a blink deck that utilizes a bunch of legendaries that might not have been possible in the past because we didn't have.
  5. Alice norn mother of machines but without the part that makes your opponents hate it because it turns off all of their ETB.
  6. Because it can give flash to all of my creatures which helps protect me against board wipes and things like that additionally it's going.
  7. Me it seems like an excellent card and I'm really really hoping I open one of these because I don't doubt that it's going.
  8. Think about this car please let me know in the comment section below I read all comments and respond to all of them too.
  9. Time so my first thoughts when I saw this was wow they've really gone nuts with this this is incredibly powerful it's kind.
  10. Abilities of course it does only work with legendaries and artifacts so there is a little bit of a limitation there but still doubling.
#323

Spoiler Spotlight The Lost Caverns of Ixalan: Ojer Taq, Deepest Foundation

912 words in transcript
  1. Ability it just relies on being in play because of all of this I think that this card is actually very strong and it's.
  2. Very early on because this does cost six Mana that means that if your token creating cards are all cheaper than six you're going.
  3. Very easy to recover in the case that they just use a spot removal on this because you should have other creatures lying about.
  4. Over but this is still a little bit better than the black one because it doesn't rely on attacking for you to get.
  5. Going to see play but don't lose your minds over this just yet because there are certainly a lot of better cards.
  6. Probably a lot better because you can get to drop it on turn four or something like that and then it's going to really.
  7. Set so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  8. Created under your control three times that many of those tokens are created instead and when oja attac dies return into the battlefield tapped.
  9. One I'm still a little bit uncertain because I do think that the six Mana is really quite a bit and it's a lot.
  10. More Niche than similar effects such as MRA that we've had in the past the reason that it's a little bit more Niche.
#324

Card Spotlight: Industrial Advancement

912 words in transcript
  1. Favorite cards in Commander for a long time now and I want to shout it out because I just love this card I don't.
  2. To bend yourself backwards to make this card good but there are certain decks where it's obviously better one deck where this is fantastic.
  3. It once and that's what you really want to think about this card it needs to be able to be worth four Mana by.
  4. This is really good is in henzi toolbox story because you're gonna be blitzing in creatures which again means they're going to die.
  5. Reduction such as rackdown's load of riots then this is going to be that much better because you're paying very little Mana to get.
  6. Hear good stuff with this anyway this card provides a ton of value and card selection and I think you should definitely give.
  7. Actually not as wide highly available as you might think right now it's going for around 25 cents I think that is incredibly low.
  8. Is in felden of the third path because you're making all these token copies and the token copies retain their High Mana value.
  9. Put another creature with a bunch of ETB abilities into playing because that's all that the hensy decks really run those are just two.
  10. Examples where this card is at its best but again I think it fits in any sort of deck that has enough creatures.
#325

Card Spotlight: Ayara's Oathsworn

908 words in transcript
  1. Put a Plus on the song counter on it that means that actually if you have exactly four then turn off the turn.
  2. A way so there you have it those have been my thoughts on this new spoiler what do you think about this card please.
  3. This way more easily than just by attacking that means that you could be able to instantly get a tutor with this the turn.
  4. Then Shuffle so this one stood out to me quite a little bit even though again I haven't seen it mentioned very often.
  5. It is a little bit Niche but very strong as seems to be the theme with a lot of cards in this set.
  6. 2-2 Menace for two is pretty decent in Black it's a nice early game card that if you have a kind of Deck.
  7. It grows itself which is obviously great as well getting the first hit in with this as a tutu immediately makes it a 3-3.
  8. The turn you're going to tutor obviously that is a little bit of a magical Christmas land scenario you you have to expect.
  9. Even if it is they're probably not going to let you get multiple hits in with it but you know you do have protection.
  10. Pre-con from Martian machine where this gets really interesting though is if your deck is built around plus one plus one counters and there's.
#326

Spoiler Spotlight The Lost Caverns of Ixalan: Bartolomé del Presidio

907 words in transcript
  1. Is actually going to be getting a counter every time that's a pay off that is better than most we usually see outside.
  2. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me.
  3. I guess I'll get past that pretty quickly I do think that this is actually a very interesting card despite just being an uncommon.
  4. Is much better than some other effects of this type so this basically has the carryon feeder payoff which is a very good card.
  5. Bit more narrow and limited in scope because it is black and white so that limits the decks it can go in somewhat although.
  6. That being said most black and white decks want Aristocrats cards anyway in any case Bome is going to be quite strong.
  7. Makes it stand out is that it's a legendary now that of course means it can be your commander which can be very strong.
  8. This card this is a huge card for that deck being able to sacrifice at instant speed is very powerful in rid draic.
  9. Unfortunately you just don't have that many slots to dedicate to that because almost all the cards in your deck want to be legendaries.
  10. Because unless they use an exile removal on it then it's just going to come back if rad dravic is in play but not.
#327

Spoiler Spotlight Dr. Who: Rassilon, the War President

907 words in transcript
  1. Commanders so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  2. Remains Exile and then each non-creature spell you cast from Exile has conspire and conspire of course means that as you cast that spell.
  3. Much more fair way with a bunch of token makers in blue or black you do need to remember that the the tokens need.
  4. All of those cards are going to be fantastic in this deck because they're going to then allow you to play those cards.
  5. This should be a very interesting build around and it also means that you have to dig a little bit deeper and not just.
  6. Talked about yesterday so there's a lot of interesting options to build around and different directions to go with this card in a way.
  7. It's a little bit of a Pity that it's not red as well because then you'd be able to hit the whole arsenal.
  8. Targets for the copy what an absolutely cool design what an amazing thing to bring back conspire is one of my favorite mechanics.
  9. The designs in this set are just so inspired and so out there I just love it I'm loving this set so far.
  10. Card in particular as I've said I just love conspire Shadow Mo and Len are two of my favorite sets and we haven't been.
#328

Card Spotlight: Tempt with Discovery

907 words in transcript
  1. Up on the offer and then suddenly you're just Miles Ahead this card plays out a lot better than it looks and it's still.
  2. If you have a chance and you'll see that it's actually a lot better than you might think even though it does give.
  3. About this card that makes it different from other green ramp spells is that it allows you to search for any non-basic land from.
  4. Your deck and put it onto the battlefield untapped so that is kind of important an important distinction it does cost full Mana.
  5. Battlefield then you're going to get to do it again for each opponent who does that means for the most part you can get.
  6. To search for four lands with this the thing is when you cast this at least one of your opponents is usually going.
  7. Be really far behind if we don't take this up because one person is going to ramp two and the other person is going.
  8. Vegetation which for four Mana let you ramp twice this is a little bit worse if nobody takes up the offer because you're only.
  9. Opponents some options so there you have it that has been our card Spotlight for today what are your thoughts on this card let.
  10. Discovery now this card has seen a little bit of play it's in four percent of all green decks in edhrek but I think.
#329

Spoiler Spotlight Murders at Karlov Manor: Agrus Kos, Spirit of Justice

906 words in transcript
  1. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me.
  2. Defense and offense I also like this because it's very unique as a boros commander I love to see boros commanders that are outside.
  3. More interesting build around although he still is a very good attacker so as for the ability itself it's very powerful because you can.
  4. Use it on defense or on offense you can actually put it on your own creatures if you really want to to allow them.
  5. Make this a lot better for starters giving it haste is amazing and he's in the right colors for that too.
  6. Your next upkeep at which point its ETV is going to happen again and because it has haste it's going to get to attack.
  7. Less which agis cost happens to have all this means that there are so many ways to make this trigger way faster than what.
  8. It initially looks and that means that this is going to be a very powerful Commander that can repeatably deal with your opponent's things.
  9. A suspected creature has Menace and can't block so I wanted to talk about this card cuz it highlights the new suspect mechanic from.
  10. Murders a car of mana and I actually really like the suspect mechanic I think it's a very interesting one basically it's going.
#330

Spoiler Spotlight March of the Machine: Surrak and Goreclaw

905 words in transcript
  1. I think that's really awesome obviously they're gonna kick ass because they're incredibly strong but mechanically even though this card is unbelievably strong.
  2. Turn this means that this card can be incredibly strong when you drop it with something like Salvador Stampede or with any effect.
  3. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  4. Puts multiple creatures into the battlefield under your control doesn't work work with tokens which is a good thing because otherwise it will be.
  5. Limited to one or two creatures it shouldn't be a board-wide haste effect because that just is too similar to a bunch of red.
  6. Found out was the bear that sorry punched if I'm not mistaken and in between we've had some really cool cards like really epic.
  7. Red cards do but doing it better sure it costs more Mana but I mean we're in green so it's not exactly going.
  8. Be difficult to make up that extra three Mana this card seems to me like it's doing a little bit too much and I.
  9. Golclaw and Sarah can goklore is for four colors and two green a legendary creature human bear 6'5 with trample other creatures you.
  10. Gains haste until end of turn so this is another incredibly pushed card from this set and let's quickly go over some things.
#331

Spoiler Spotlight Phyrexia All Will be One: Kaya, Intangible Slayer

905 words in transcript
  1. A way to protect it obviously because the hex proof means it's going to be difficult to deal with otherwise now the plus two.
  2. Going to be amazing because you're just going to get so much value off of this card in addition to already having removed.
  3. To pay and it only goes in decks running also of colors but this Planeswalker is absolutely awesome it has hex proof which means.
  4. That it's going to be really really difficult to remove again except through creature combat and you should only play this when you have.
  5. Super Creative super different and the fact that this has hex proof means that you'll probably be able to get it off once.
  6. Thing if you need to and then you're getting a 1-1 blocker as well that can jump something else so just a fantastic all-around.
  7. Have it that has been our card Spotlight for today what are your thoughts on this card let me know in the comment section.
  8. Bit because overall you're letting your opponents draw a combined one and a half cards there essentially so it's not quite as good.
  9. Permanent not to mention that sometimes being a one one flyer can actually be an advantage there's some creatures that maybe don't have evasion.
  10. Rely on getting in and if you get a copy of them with flying you might actually be able to swing.
#332

Spoiler Spotlight The Lost Caverns of Ixalan: Ripples of Potential

902 words in transcript
  1. Bit but anyway the reason it's so good is because proliferate is a very powerful ability how we're getting more and more proliferate effects.
  2. Than the protection and is actually going to buff your board as well which is a huge huge deal but the reason this shines.
  3. Those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section.
  4. As every set comes out which means there's a lot more cards that this synergizes with but the phase out part is what really.
  5. Means that anything that had a counter before you played this spell can be protected by ripples of potential this is really huge.
  6. Plus one and the reason for that is that previously we've had to play stuff like inspiring call which by the way I think.
  7. Makes this card very strong so you can basically phase out any permanent that had a counter put on it with this that basically.
  8. Both out even though Helix Pinnacle has shroud this doesn't actually Target so you can still get to do that and protect your crucial.
  9. Wind conditions very very nicely sometimes you'll actually be happy with this effect just as a way to proliferate it instant speed if you.
  10. Have a big board that's got a bunch of counters on it say thanks to something like defiler of vigor sometimes you might actually.
#333

Spoiler Spotlight Jurassic World: Welcome to... Jurassic Park

902 words in transcript
  1. With everything else that the card is doing because you should at the very least have one dinosaur so it's going to give.
  2. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  3. The first chapter I think is very interesting because it's basically going to turn your opponent's artifacts into the gates or the walls.
  4. Walls and flip the land now this is where it gets really spicy they're destroying all walls makes absolute sense because that's what happens.
  5. Little bit narrow and only really works in dinosaur decks but that makes sense because it's Jurassic Park what else do you expect anyway.
  6. I think it's also a pretty strong ability in Commander because almost everybody's gonna have some good artifacts out even if you just get.
  7. Might even be good enough to see play in non-dinosaur decks as long as you have a couple of dinosaurs in the 99.
  8. Side it's Jurassic Park a legendary land that says each dinosaur card in your gravey has escaped the Escape cost is equal.
  9. Anything else at all this is an absolute flavor home run from the name to what the card does to all the different abilities.
  10. On both sides it's just an incredibly cool card that is a perfect rendition of what goes on in the movie.
#334

Spoiler Spotlight Phyrexia All Will be One: Nissa, Ascended Animist

902 words in transcript
  1. She's a legendary planeswalker, Nissa, with seven starting loyalty and completed, which means that for each green pip that you pay life for, she's going to come in with two fewer loyalty.
  2. It means that even if they remove Nissa, you've got something pretty good out.
  3. What are your thoughts on this card?
  4. It's the only way the YouTube algorithm really notices me, and we're currently growing the channel, and it helps me a lot.
  5. Today we have a brand new episode in our card spotlight series in which I look at a card that I feel is underplayed or under-appreciated in Commander and discuss its merits.
  6. Then she has a plus ability that says, "Create an XX green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty." Wow, that was difficult to say.
  7. This is another monocolor payoff planeswalker, which are pretty nice.
  8. The plus one is obviously very, very good.
  9. If you play for seven mana, which you probably won't most of the time, but if you do, you're getting an 8/8 creature token, which obviously is insane.
  10. If you pay for six mana, you're getting a 6/6, which is again really nice.
#335

Card Spotlight: The Watcher in the Water

901 words in transcript
  1. Seems like a really cool one because you're actually building around multiple different things those are commanders I really like that are really interesting.
  2. Specific but are specific to multiple different things because it makes the building process more complicated and more nuanced since you need.
  3. Our commander to swing in with more ease which means that the commander damage angle can actually be fairly relevant if you have enough.
  4. Ways to sacrifice those tokens this also means you're going to want to be playing slightly more Krakens than you maybe normally would.
  5. Saw this spoiled I was really interested in this card because it seems like a really cool build around and also because it fits.
  6. Have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below.
  7. Building around the first is drawing cards during our opponent's turn that's obviously the main thing here because it's going to provide us.
  8. That means that a card like transcended message is going to be amazing here with the convoke it means that we can use.
  9. A bunch of tokens so it's very solid in this deck that kind of effect the other cool thing is that you actually have.
  10. It unblockable stunt counters are kind of interesting because they make it really hard to bypass the downside you basically have to have them.
#336

Spoiler Spotlight Dr. Who: Danny Pink

900 words in transcript
  1. Cade would absolutely love this ability and the reason is quite clear this actually gives the ability to all of your creatures.
  2. Infinite because the way Danny is worded and that's probably one of the reasons it's worded like that precisely because of toothy.
  3. Thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read all.
  4. For three colorless and one blue it's a legendary creature human Soldier advisor 43 with Mentor which means whenever this creature attacks put.
  5. On this creature For the First Time Each turn draw a card so the mentor ability on this card is almost always going.
  6. Be flavor text because its static ability is so powerful that you're never going to want to risk this unless the coast is absolutely.
  7. Clear and they don't have any blockers whatsoever the second ability is really what makes this card so amazing and it really is truly.
  8. This is obviously going in counters decks and it's in one of the best colors for that because simic and band are two.
  9. It during your opponent's turn and to that purpose the best mechanic with this card is proliferate once you've got counters on most.
  10. Many other cards of course that really love this toothy is best friends with this guy because obviously being able to get a counter.
#337

Spoiler Spotlight Assassin's Creed: The Aesir Escape Valhalla

899 words in transcript
  1. Actually return other sagas because it just says a permanent card which is obviously very nice being able to recur your other sagas.
  2. People are going to be attacking back and forth and those life points can actually matter next up if you've exiled something pretty big.
  3. Time because if you have a big chunker on defense people are less likely to come at you of course even in slower metas.
  4. Not every game of Commander is going to go that long so this is definitely going to be better as I said in Decks.
  5. Difficult to beat that because you're going to be acre so much life so many counters and so much incidental value the people.
  6. Even more value but I think that the life gain is definitely going to be underrated on this card this being able to instantly.
  7. Seems very solid to sum up I think this card is a lot more interesting than it might initially look and I look forward.
  8. All of the synergies that come with that so you're going to be able to better take advantage of all the modes this can.
  9. A dead horse but again this card feels like it's tailor made for something like Lara Croft being able to recur stuff from.
  10. Not seem like much initially but I'm convinced that this is a pretty solid card particularly in the right deck it's only an uncommon.
#338

Spoiler Spotlight Fallout: Elder Arthur Maxson

899 words in transcript
  1. Spoiler because these days the spoilers happen so fast it's very easy to miss individual cards but actually I think this is quite.
  2. Attack is actually a huge upgrade not only that but the way the stats work on Elder Arthur Maxon means that it's extremely likely.
  3. Bbog because that is a deck where the tokens you're going to be making with rad drabic are going to be 22 which means.
  4. Deck that wants a sacrifice out of for free and Commander is going to be interested in this card so I think you should.
  5. Quite a bit better because tokens tend to be 1 ones particularly in these colors so getting them to 22 the first time you.
  6. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  7. It's always super important to have multiple ways to sacrifice stuff at instant speed without using Mana to do so and this is basically.
  8. The same sack Outlet as yeni which is one of the stronger ones in my opinion because having your creature survive a lot.
  9. Control training training is usually an ability that I don't feel is worth that much but when you put it on tokens it's actually.
  10. Grow your tokens that means that at the very least your tokens are going to be able to grow to be four fours.
#339

Spoiler Spotlight Fallout: Diamond City

899 words in transcript
  1. Are better than they are in limited because in limited there's a lot of combat happening and there's a lot of ways to deal.
  2. Trust me it's insanely powerful I was actually really surprised they printed this because it just seems very easy to take advantage.
  3. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  4. A few quite common strategies to start off the main thing that really can abuse this card is proliferate proliferate works so well.
  5. This once you put a counter on a creature but even before that it can proliferate the initial counters on diamond city which means.
  6. Protection and then slamming a wrath of God whilst your creatures are safe behind their Shield counters so as you might have noticed there.
  7. Real kicker about this card though since we've noted that there is very little opportunity cost to playing this I just see.
  8. Remove a shield counter from it instead tap to add colorless and tap move a shield counter from Diamond City onto Target creature activate.
  9. Creatures to give them protection from all sorts of things such as board wipes it's worth remembering as well that in Commander Shield counters.
  10. A potential include in almost every deck just as a way to get one Shield counter on something important such as your commander.
#340

Spoiler Spotlight Fallout: Grim Reaper's Sprint

899 words in transcript
  1. Even mentioned yet and that is that it gives haste and that's where I think that this actually becomes even better than we've talked.
  2. This card punishes them massively for doing so because once they do you just get to save so much mana.
  3. If your deck has any creatures with haste in it it gets even better better because you can then use the extra Mana you.
  4. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  5. This I was like wow this is incredibly powerful initially it doesn't look like that much because it's a five Mana Aura and auras.
  6. Very good about that it also has a very interesting kind of pattern of gameplay because obviously you're going to want to play.
  7. Ghana deck like the one I have on my channel this becomes incredible because you are an aggressive deck that's looking to attack.
  8. You sacrifice something to trigger aomr and then that incidentally also enables this to cost three less which means you get to take.
  9. Traditionally don't have the best track record in Commander because they're so bad to get two for one with however this has so much.
  10. With your creatures and having them block which happens very naturally in a game of magic however it becomes even better when you throw.
#341

Spoiler Spotlight March of the Machine: Calix, Guided by Fate

898 words in transcript
  1. As if they needed any more this one is actually quite good and I like it quite a lot because it's quite aggressive it's.
  2. Really going to have to pick and choose which ones fit best anyway this is one that I might actually build myself because I.
  3. Thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read all.
  4. Deck where a lot of stuff is being Enchanted and that's not necessarily always going to be such a good strategy to go.
  5. Because auras are quite weak in commander in general and the potential for two for one is pretty rough however it doesn't necessarily need.
  6. Good utility enchantments are non-legendary and of course those two cards in particular work really well with this Commander because he's putting plus one.
  7. A specific strategy these kind of commanders that we've been seeing in the last few days are not open and ended they want you.
  8. Get support in this way I think it becomes a bit boring when every single Commander is just tailor-made for one strategy particularly when.
  9. You might be copying Rancor or armadillo cloak or something like that but then it can get even better if you copy something such.
  10. As hardened scales or doubling season this becomes really crazy because it says non-legendary enchantments you can draw and pretty much all.
#342

Card Spotlight: Dimir Strandcatcher

897 words in transcript
  1. Opponent's turn means that you can really draw some serious amount of gas off of this for drop self discard is also a strategy.
  2. Thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read all.
  3. The value immediately so that gives this kind of effect pseudo haste and what makes it even better is that the second ability can.
  4. Cards put into your graveyard from anywhere other than the battlefield that wording is really good and really interesting because of course this works.
  5. To bin all three cards you're looking at but even better in my opinion is the fact that this works with both Mill.
  6. Of course the main issue is that this is probably going to end up being quite expensive because it hasn't been opened very much.
  7. Or the wise Moth Man and finally if you are interested in this card I would recommend picking it up as soon as possible.
  8. Is the number of opponents being attacked and at the beginning of each 10 step if three or more cards were put into.
  9. Something to attack with on board that's already pretty solid surveil is obviously really good particularly if you're playing with the graveyard.
  10. Going to be surveilling one or two which is fine but obviously not quite as good as surveiling three that being said you're getting.
#343

Spoiler Spotlight The Lost Caverns of Ixalan: Roaming Throne

896 words in transcript
  1. Combo with this card and if your opponents are just stuck on Mana for that one specific turn then that can be the difference.
  2. This new spoiler what do you think about this card please let me know in the comments section below I read all comments.
  3. W 2 might not seem like much but having a little bit of resilience to removal is very important in this kind of card.
  4. Might initially seem because otherwise it's just a tribal card and whilst they are very good in certain decks they're still quite narrow.
  5. Of the cards from the set and this one just stood out at me cuz it's actually a really good card and one.
  6. I actually recommend picking up cuz it's probably not going to be too expensive when the set first comes out but I do see.
  7. Out of this card if that's the case but if you have a commander with a particularly powerful trigger then this can be really.
  8. Course the fact that this isn't just buffing but it's instead doubling triggered abilities makes it much more valuable to include in deex where.
  9. It's an artifact creature Golem 44 with War 2 and as roaming throne is the battlefield choose a creature type roaming Throne.
  10. Triggers an additional time now this is a pretty sweet card that I totally missed in the spoiler I was just going through all.
#344

Spoiler Spotlight Outlaws of Thunder Junction: Selvala, Eager Trailblazer

893 words in transcript
  1. The reason you will be is because of the other ability on S Vala she's going to tap for a different amount.
  2. Saw this card I thought of audience with trostani which would be very good with this because if you have Sal Vala out you.
  3. Spoiler what do you think about this card please let me know in the comments section below I read all comments and respond.
  4. That leak which is a little bit of a Pity because it's a little bit earlier than we were expecting but still there's new.
  5. Can tap to buff other creatures which is really nice particularly if you're in any sort of power Matters theme which you will be.
  6. Probably have at least one mercenary in play and that means the casting audience with trani is going to immediately draw you two cards.
  7. Different creature so I'm assuming there's going to be more support for these kind of power matters cods in the set which is quite.
  8. Cool because it is an angle that we really haven't seen that much of in the past I think syala seems really good honestly.
  9. The fact that she taps for a boatload of Mana as well seems very very strong and you should be able to ramp.
  10. Creatures that means they ramping into a big finisher like overwhelming Stampede or Crater H Behemoth is going to be very easy to do.
#345

Spoiler Spotlight Fallout: The Master, Transcendent

893 words in transcript
  1. Combat step that means that you can actually use him twice during your turn if you Mill enough cards and then you can use.
  2. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  3. With rad counters and this is one of the coolest because you can straight up steal creatures from your opponents with this which.
  4. Creatures these days in Magic the Gathering the fact that they're coming in is a 33 isn't that important when you're going to get.
  5. You should definitely be doing if you're building a deck around it then you're going to be able to take advantage of that massively.
  6. Think this card is going to be incredibly sweet and whether it's going to be the main Commander in a red deck.
  7. A buying this Freon and B putting together a master Transcendent deck now why am I so excited about this card well.
  8. Put it into a lot of different decks and it works really well with this guy because again you're going to be untapping every.
  9. This is a really cool card and as soon as I saw it spoiled I was finally decided that I'm definitely going to be.
  10. Is going to be taking that damage which adds a nice little bit of tension and there's been so much support in the cards.
#346

Spoiler Spotlight March of the Machine: Slimefoot and Squee

893 words in transcript
  1. Playing this I would say something like henzi is going to be very interested in this card because henzi has a lot of ETB.
  2. It's also going to be really really good in the 99 of a lot of decks because honestly that recursive ability is less good.
  3. Deck that's in these colors and you have even a slight amount of saffoldings in there this is going to be insane because here's.
  4. To have a way to sacrifice slime food and squee luckily these colors are absolutely chock full of sacrifice effects you should have no.
  5. To fuel your graveyard a bit first but that shouldn't be too difficult something like Incarnation technique is going to be fantastic here.
  6. Bit of staying power because usually when you're blitzing all the time you are giving up a little bit of board presence this lets.
  7. What are your thoughts on this card let me know in the comment section below I read all comments and respond to all.
  8. With nemata and the original slime foot and all sorts of other creatures that make saplings there's actually a lot of them.
  9. The best reanimation cards in the game it's almost similar to recurring nightmare from the command Zone honestly it's kind of nuts because you're.
  10. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
#347

Spoiler Spotlight Aetherdrift: Sab-Sunen, Luxa Embodied

892 words in transcript
  1. Just insane and it doesn't even need to be a commander it can fit really nicely in any counter strategy because yes it's.
  2. Which means that you'd have to wait till the second turn after you play this for it to be able to attack which.
  3. Indestructible the reach is kind of nice as well because sometimes you're just getting beaten down by flyers and this can just stop people.
  4. How easy it is to manipulate counters this actually reads more like a 66 with reach trample indestructible for five that also puts.
  5. Counter on it every turn and draws you two cards is that insane yeah that's actually insane completely broken and shouldn't require much build.
  6. First thing I thought when I saw this card was hey there we go again it's simic with insane value insane stats and insane.
  7. Card draw because that's basically the only thing that simic does at this point and they always just have the most over-the-top cards.
  8. Bunch of abilities that can remove counters from one thing and put them on another those work very nicely with sapsan because what you.
  9. That you can still start attacking with it because you'll have plenty of ways of putting [music] couns on it either thing you can.
  10. Think it's going to be definitely better to just focus on manipulating counters with this particularly since it's growing as you put the counters.
#348

Spoiler Spotlight Duskmourn: Enduring Innocence

890 words in transcript
  1. Deck or something like that this could get fairly big it's also not legendary which means you can stack multiple of them and having.
  2. Cards in dusk M so all these glimmer creatures are enchantment creatures which is really cool if I'm not mistaken it's the first time.
  3. Are enchantment creatures the first time they're in play but when they die they come back as an enchantment that means that they become.
  4. Much more resilient after the first time they've killed and it also means that Exile removal is going to be more at a premium.
  5. In general are some of the most notoriously hard to deal with permanence in commander and in other formats as well which means.
  6. Exile very well such as red as I said as well the ability on this one means that it's a decent chump blocker.
  7. Against a wrath because if somebody wipes your board and they're not exiling this then as soon as you start rebuilding with new creatures.
  8. Decent ability tacked on LifeLink is pretty relevant particularly if you can find a weight to buff this so if you're in a counter.
  9. This becomes much more powerful is when you factor in the glimmer ability which is something we're going to be seeing on a few.
  10. I've had of Theos that we really seen something like this but they all seem to share something in common which is that they.
#349

Spoiler Spotlight March of the Machine: Thalia and the Gitrog Monster

890 words in transcript
  1. From the upcoming March of the machine set and this one is super cool because there's two characters that are very beloved by.
  2. Obviously as a story character is really interesting so anyway this card reads one colorless one white one black one green for a 4-4.
  3. Sacrifice a creature or land then draw a card so this is a super cool one but it's incredibly difficult to build around.
  4. It does absolutely everything you got a little bit of hate you've got a land Matters theme you got the first strike and death.
  5. Even if they could put up defenses they're gonna come in Tapped which means that it's much easier for you to hit.
  6. The first thing we could try to build around is the first strike and death touch so because of that combination of abilities.
  7. This is a fairly good Voltron Commander it's going to be very difficult to block which means you could build that way by putting.
  8. That's going to give you ram so obviously you want to have a lot of ways to draw cards because you want to be.
  9. Are your thoughts on this card let me know in the comment section below I read all comments and respond to all of them.
  10. This card and so much to build around I think it's definitely immediately going to become the best Amazon commander and I look forward.
#350

Spoiler Spotlight Assassin's Creed: Mjollnir, Storm Hammer

886 words in transcript
  1. To have to put it back together but let's analyze why this card is so good in that deck and another similar deck.
  2. Other section of the ability and I think this is where it gets really powerful because it's not a combat damage trigger it's still.
  3. To be very good is in Gold decks because you're forcing people to attack all the time in cardo Doom Scourge for example dropping.
  4. Card I'm very excited for because it fits very well into Lura Croft I recently took the deck apart ironically cuz I just felt.
  5. Attack with it makes it very very strong because it's going to allow you to clear paths that you otherwise might not have had.
  6. You sometimes don't quite get there and can't close off the game because you don't have enough reach to deal direct damage.
  7. In any Deck with a high density of legendaries because the free equip does make a huge difference that being said you can still.
  8. Opponent equal to the number of tapped creatures that opponent controls and equip four so as mentioned in my previous video this is another.
  9. To each opponent equal to the amount of tapped creatures they control now another problem you often run into with Voltron decks.
  10. Opponents and they've manage to stabilize and can keep your creature in check this again gets around that quite handily since your opponents.
#351

Spoiler Spotlight Fallout: Screeching Scorchbeast

886 words in transcript
  1. Annoying annoying because it's unlikely that people have two flying chump blockers to throw at this which means you're probably going to be getting.
  2. Want to putting it in a deck where you're doing big bouts of Milling instead of Milling one card at a time.
  3. Card might go so there you have it those have been my thoughts on this new spoiler what do you think about this card.
  4. Deck but can also work fairly well in a mill strategy or one that is trying to dump a bunch of Cards into.
  5. In for some damage which is not bad at all and then obviously giving radiation counters to each player essentially means you're getting two.
  6. Once each turn and not this ability triggers only once each turn that means that you can kind of wait to see how many.
  7. That works extremely well with this is consuming aberration because every time you cast a spell each opponent is going to mail until they.
  8. Hit a land card so that means that they could potentially mail a lot of non-land cards now the question that I'm not entirely.
  9. To the reason why I think this trigger is so good it's going to happen on each player's turn basically you're going to be.
  10. Have to mill again which is going to trigger this this can be build an absolutely huge board very very quickly it's actually.
#352

Spoiler Spotlight Duskmourn: Funeral Room/Awakening Hall

885 words in transcript
  1. Sorcery speed but once you do it's going to happen your opponent's can't really blow up your enchantment in response so that actually means.
  2. To be sacrificing a bunch of stuff or getting creatures into your graveyard and that's because both halves of this card synergize well.
  3. Is an absolute game-winning spell because returning all creature cards from your graveyard to the battlefield can be really really powerful in the right.
  4. Probably enjoy this card the other thing I really like about it is that funeral room helps you survive till you get to Awakening.
  5. To be all you need you don't really need to be reanimating every creature card in your graveyard over and over because that's just.
  6. It having a place in a lot of decks I am a little bit disappointed that it's a Mythic because that is going.
  7. Be you cast either half of this card and then you can kind of pay the cost for the other half to unlock.
  8. Nice because you can just play this room early game have it sit around and then later on in the game you can go.
  9. Hall somewhat because you're probably going to be chomping to make sure you get to your late game those creatures going to be hitting.
  10. Really shouldn't be Mythic it's definitely only Mythic because of the Awakening whole side of the card but anyway not much we can do.
#353

Spoiler Spotlight Murders at Karlov Manor: Prisoner's Dilemma

885 words in transcript
  1. The classic version of prisoners dilemma the best option is to betray is to always snitch because you're going to get a better outcome.
  2. People who chose silence are going to take 12 damage that means that there are clear incentives now to choose snitch because you can't.
  3. Decks too so there you have it those have been my thoughts on this new spoiler what do you think about this card please.
  4. Silent however here is where it gets really interesting because if some people choose snitch and some people choose silence then suddenly only.
  5. Because they're all going to take eight damage so in that sense it initially seems that the best option would just be to choose.
  6. Dedicated burn deck because for example dealing four damage to each opponent really isn't that great for five Mana dealing eight damage to each.
  7. Be much more powerful a deck where I think it would be really good would be in the 12 doctor because in that deck.
  8. For three colors and two red it's a sorcery that says each opponent secretly chooses silence or snitch then the choices are revealed.
  9. Two red so this is the most flavorful Magik card I think that's ever been made so if you don't know what the prisoner's.
  10. Dilemma is it's a classic thought experiment in Game Theory which talks about what outcomes you can expect by choosing certain choices.
#354

Card Spotlight: Reprieve

883 words in transcript
  1. Very very powerful in my opinion I honestly can't believe that white got this card which is better than remand which is already.
  2. On this means that it's never going to be card disadvantaged and it's never purely a Tempo play because you're still trading one.
  3. One so basically as long as it buys you a little bit of time then this card is doing its job for similar reasons.
  4. Another situation where this is pretty good is when you counter a boardwipe that would have dealt with your aggro strategy and then.
  5. This is acting almost like an unbreakable formation because you're protecting your entire board but you're also drawing corn it's only costing you two.
  6. Infinite combos I think that that's where this is going to shine interacting with infinite combos is very important and this is really good.
  7. With most infinite combos because they are still going to be able to attempt to do the thing again next turn if you don't.
  8. Or a way to disrupt the combo the next turn if they've tapped out to play it so this card is incredibly powerful.
  9. Opponent doesn't have a chance to immediately recast it on the same turn probably because they don't have enough Mana again in that situation.
  10. Mana which makes it fantastic in that Center Mario as well however for me the most exciting scenario for this and the reason I.
#355

Spoiler Spotlight Phyrexia All Will be One: Glistening Sphere

883 words in transcript
  1. To be honest, I want to look at this card for the more broader application that it brings.
  2. Decanter of Endless Water is great, and I think Glistening Sphere might just find its way in there because the proliferate ability is a really underrated ability in Commander.
  3. What are your thoughts on this card?
  4. It's the only way the YouTube algorithm really notices me, and we're currently growing the channel, and it helps me a lot.
  5. I actually don't think they're that bad.
  6. I'm going to evaluate this card assuming that we can't turn on the corrupted.
  7. Anyway, I think this card has a lot of potential and I look forward to playing it in the Commander format.
  8. Today we have a brand new episode in our card spotlight series in which I look at a card that I feel is underplayed or underappreciated in Commander and discuss its merits.
  9. This is Glistening Sphere from one of the Commander products, and it is a three colorless artifact that enters the battlefield tapped, and when it enters the battlefield, it proliferates.
  10. This is obviously great in a poison deck or in a deck with infect or in a deck that is looking to abuse corrupted.
#356

Spoiler Spotlight The Lost Caverns of Ixalan: Ghalta, Stampede Tyrant

880 words in transcript
  1. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  2. Which can be blinked as well seeing as it's an ETB ability which just means that it's going to be very very easy.
  3. Doesn't really have anything to do with Dinosaurs or with power matters which is the kind of things you'd expected to be built around.
  4. Instead it's just a really generic good card that just works in any green deck whatsoever you do need to have three green Pips.
  5. Is a Mythic it might command a little bit of a price tag because obviously this is going to be a very highly desirable.
  6. Gifts in one what could be better than a 12 12 for8 with trample that also gets to put all of the creatures from.
  7. Little bit too generically good to the point where I kind of wonder if the design couldn't have been a little bit more nuanced.
  8. Kind of concerned about what the price tag will be on it as well because it seems to be a Mythic.
  9. Battlefield put any number of creature cards from your hand onto the battlefield so if you're Timmy this is basically all of your Christmas.
  10. If you like that kind of stuff in my opinion it is a little bit ridiculous how push these cards are getting.
#357

Card Spotlight: Erestor of the Council

880 words in transcript
  1. Because that means that we can get to draw those sweet sweet cards over and over in this Lord of the Rings Commander set.
  2. For what you voted for you're actually getting to scry as well so it really throws a lot of tension into the equation.
  3. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  4. There are a few voting effects that are secret and this works very interestingly with those secret effects because your opponents don't know exactly.
  5. Your opponents have to balance the fact that they're giving you maybe a better effect out of the two with how much they want.
  6. Although it might make that deck too strong to be honest because that is a very powerful vote commander in any case I think.
  7. Commander or in the 99 so to start off this makes your voting very powerful because you're always going to be drawing a card.
  8. This kind of cod however it's still very good with regular voting cards regular voting cards have had an issue in Commander.
  9. Alters that archetype it's a Pity that it has green in it because otherwise it could go in the Sphinx aspa deck which votes.
  10. Voted for creates a treasure token use cry X where X is the number of opponents who voted for a choice you didn't vote.
#358

Card Spotlight: Eomer, Marshal of Rohan

880 words in transcript
  1. Neither of them need to actually attack for the ability to trigger that's really cool because you can hold them back if the board.
  2. Body being able to attack immediately with this is really good when you factor in the extra combat steps because that means it's not.
  3. Stuff because why would they if they see that this is coming and they can avoid blocking they're absolutely going to of course there.
  4. This card was spoiled a while back and I thought it was really interesting when it was spoiled because it reminded me a lot.
  5. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment.
  6. Of Carlock Fury of avernus although I think karlak is obviously the better card they do share quite a few things for a start.
  7. The trigger the other thing that they have in common is that they both only trigger once a turn that's pretty fair because obviously.
  8. Interesting card because it is going to untap All Creatures you control not only legendaries when something dies it does need to be.
  9. You have a deck that can consistently meet those then this is an incredibly strong card because it comes stapled onto a 4-4 haste.
  10. Commander format and then the other thing you need to have is some sacrifice Outlets you can't rely on your opponents blocking.
#359

Card Spotlight: Thrilling Encore

880 words in transcript
  1. My Negan deck which I recently talked about really likes this card because you make making people sacrifice all the time which means.
  2. This card and the floor honestly is very high as well because here's the thing if you play this in a turn where somebody's.
  3. One or two creatures out of it which is perfectly fine for five Mana but the reason this is much much better than.
  4. Because things have to go really really badly with this card for you not to get five manners worth out of it and you're.
  5. Are pretty good so the key thing here is that getting all of the creatures that died including your opponents is a huge swing.
  6. That is easily mitigated by running your own border apps and removal which you should be doing in a black deck anyway once.
  7. Good are Decks that are running toxic Deluge this card lets you wipe the board for super cheap it costs you almost nothing.
  8. Cars in the deck because suddenly you can get a ton of permanents from your opponents for just one spell which is going.
  9. Honestly the key takeaway is that this doesn't really need much build around at all it's a great finisher it can turn.
  10. The game that's pretty pretty solid but there's just so many situations where it's massively more than that that I think this card should.
#360

Spoiler Spotlight The Lost Caverns of Ixalan: Ojer Kaslem, Deepest Growth

879 words in transcript
  1. A lot less good to just sit around and do stuff for you it also means that flipping it back over is less good.
  2. Way to pronounce them goes really and just in case you think I'm being very Anglo Centric or something like that I'm actually.
  3. That I'm a little bit less high on this than on some of the other gods because again it needs to be attacking.
  4. Meet if you've been Bard wiped for example because a lot of your permanence have probably gone then I do like that it's basically.
  5. Those have been my thoughts on this new spoiler what do you think about this please let me know in the comment section below.
  6. Battlefield tapped and transformed under his own's control on the flip side it's Temple of cultivation which is a land that Taps one green.
  7. Which is the way that he kind of spelled it out in the description and I think the intention behind it was quite good.
  8. He was basically trying to say that these cards come from what a Hispanic or Mesoamerican kind of language basis and therefore we should.
  9. Try to pronounce them as accurately as possible I have a couple of issues with that the first is that this is obviously.
  10. Fictional setting and even though is heavily inspired by these cultures it is still a madeup language and madeup words so I think any.
#361

Spoiler Spotlight Phyrexia All Will be One: Koth, Fire of Resistance

879 words in transcript
  1. Ability is actually very strong as well because it's going to remove a creature by dealing damage to it equal to the mountains we.
  2. That's awesome the minus three is really sweet as well so it's actually a great removal in a mono red deck but obviously you.
  3. Control obviously this is only going to go in mono red decks pretty much but there it's going to be pretty sweet.
  4. Remove so I think this Planeswalker is actually very decent for the commander format it's really really nice as well to see a red.
  5. In standard because it has protection card advantage and a high starting loyalty those are all the Hallmarks of a very good Planeswalker.
  6. There you have it that has been our code spotlight for today what are your thoughts on this card let me know.
  7. The first one because I love monored and cough fire resistance costs two colorless two red and it's a legendary Planeswalker cough with four.
  8. Two as well so he starts with six loyalty basically that's actually really really good so we have a red Planeswalker for four Mana.
  9. Doesn't even die to do it okay so it actually stays with one loyalty if you do that so once you've removed a creature.
  10. Rare for a red Planeswalker and then the minor seven isn't quite as Game ending as the old cuff because the old cloth just.
#362

Card Spotlight: Lavinia, Foil to Conspiracy

878 words in transcript
  1. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  2. Which you can then use her to crack as I think is the idea at which point this is a little bit like.
  3. For arena that isn't going to cost you life which is pretty good but of course you can get so much better than.
  4. In lots of different ways and there's so many other things that it does as well the Mana is actually not restricted in any.
  5. Which of course is incredibly disgusting but not only that it's also a very self-fueling ability because once you get the ball rolling.
  6. Untap her during your opponent's turn one of the best ways to do that is with Sting the glinting dagger because you can tap.
  7. This which is I think the reason why you're only allowed initially to use it during your opponent's turn if you have something like.
  8. Your opponent's turn which is going to be quite annoying for them to deal with if you actually get to assemble that kind.
  9. Way other than having to activate it during your opponent's turn so I can work with a bunch of different effects and actually helps.
  10. To draw you an absolute ton of cards it seems very strong as an early drop that provides lasting value and can actually ramp.
#363

Spoiler Spotlight : Flare of Denial

877 words in transcript
  1. Stop your opponent's combo in any case I think this card is actually very powerful and should probably see a ton of play.
  2. With playing whereas for of will costing five is massive this is a pretty big difference and it means that the worst case.
  3. There as well P of negation of course is always free and that can be good but it's also sometimes bad because occasionally you.
  4. Won't want to hamstring your next turn by having to pay five Mana during your upkeep which means that pack of negation can sometimes.
  5. This force of negation is a more interesting comparison because of course it only counters a non-creature spell but it does exile whatever.
  6. Of the game which I think diminishes it strategically that being said this card is going to be very popular so let's see how.
  7. Seen I think it's probably going to be better than force of will and Commander a lot of the time and there's a few.
  8. Scenario for this card still isn't really that bad you can also compare it to stuff like pack of negation and it's very interesting.
  9. This card although for something like CDH purposes that doesn't really matter as much seeing as you're usually going to be using.
  10. Mana cost counter Target spell so this is pretty straightforward and as usual Wizards of the Coast are overdoing it by printing more.
#364

Spoiler Spotlight Wilds of Eldraine: Loamcrafter Faun

876 words in transcript
  1. That I'm not just talking about this card because it's a new seder although that is probably clouding my decision a little bit since.
  2. I love saders and I have a whole deck based around them but I think this card is actually pretty good to start off.
  3. Gitrog monster which absolutely loves this card because you're going to be discarding Lance which is going to draw you cards on top.
  4. If it's as good as I actually think it is but I have high hopes for this card so there you have.
  5. Have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below.
  6. You to get benefits When lands hit the graveyard and this deck is going to absolutely shine in those decks because it's going.
  7. Be doing what you want to be doing anyway and giving you a very powerful effect for it at no extra cost on top.
  8. Be able to do this over and over which feels really strong but with all of that I think this card doesn't only need.
  9. On a body you're not really giving up anything because those lands are probably not that relevant in the late game anyway so yeah.
  10. In an AC deck for example because you're going to be having so many cards with all the card draw and then you're going.
#365

Spoiler Spotlight LOTR Tales of Middle-Earth: Elven Chorus

875 words in transcript
  1. That costs three mana and is a creature which is obviously better because you want a lot of creatures in a deck that can.
  2. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  3. Those decks so I think both of the abilities synergize very well on this card not being able to run out of gas.
  4. Of this card then this is going to be an absolute All-Star for that kind of deck so there you have it those have.
  5. Something like Inga and essika it's obviously fantastic in that deck because you're looking to play a bunch of creatures it does have.
  6. Interesting also it works very well in token decks as well because of that same reason if you've created a bunch of tokens.
  7. Very straightforward and very simple chord but I think the design is really interesting and in a way kinda elegant it is a very.
  8. A very synergistic haul so auger of order when you have coven turned on is a very interesting card that's quite similar.
  9. Be playing creatures from the top of the library however there is upside to this being an enchantment since it's a much harder card.
  10. Type to remove and it is also going to give all of your creatures the ability to tap for Mana so I think when.
#366

Spoiler Spotlight LOTR Tales of Middle-Earth: Sauron, the Necromancer

875 words in transcript
  1. Effort mostly anyway I really like this one and I can actually totally see myself building a deck around this because I love me.
  2. Thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read all.
  3. Interesting because it's our second take on Sauron that we've seen so far and weirdly even though this is a rare and the other.
  4. Fairly easily thanks to the Menace you're going to get to Exile a Target creature from your graveyard which is nice because you're getting.
  5. Because you want to connect with that and when it does you're going to reanimate stuff which this deck is probably going to be.
  6. Nice so again something like Grim hireling is going to be really great in this deck because we're going to be attacking with glitches.
  7. Creature sure that's a bit of a downside but usually you should have got value anyway already however if Sauron is your ring bearer.
  8. Don't actually die basically at the end of turn you get to keep them permanently which is fantastic obviously there is a window.
  9. Them to kill Sauron after attacks but that should be pretty rare to be honest because if someone was going to use a removal.
  10. It doesn't work very well with death triggers because they creature tokens get exiled but other than that it seems to synergize very well.
#367

Spoiler Spotlight Murders at Karlov Manor: Charnel Serenade

872 words in transcript
  1. Veil 3 is actually really strong in some ways it's even better than Incarnation techniques M 5 because you're going to get to make.
  2. Sense it's a little bit similar to Incarnation technique there's also another interesting thing about this card that you might not have noticed which.
  3. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  4. Your graveyard more and more each time means that this is a great source of inevitability in grindy Mets or in grindy decks.
  5. Than just randomly Milling five but where I think this gets really good is that you don't actually have to cast it for six.
  6. Point the surveil 3 is very likely to hit something which means that you can feel free to suspend it on turn three.
  7. One black which says rather than cast this card from your hand you may pay two black and Exile it with three time counters.
  8. Mana cost so initially this might look quite bad but let me persuade you that I think it's going to be a lot better.
  9. The first time you can just suspend it on turn three because you have that surveyor tact on it's incredibly likely that you're going.
  10. This early on it can be gamebreaking I've had games where I've just run away with the game because Incarnation technique has randomly hit.
#368

Card Spotlight: Ore-Rich Stalactite/Cosmium Catalyst

871 words in transcript
  1. With four or more red instant and or sorcery cards three colors two red and of course that means you need to Exile.
  2. Anyway because that means that nobody's removed this and you've got tons of value out of it so it's fine if it then becomes.
  3. This new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  4. Decks this is a two mana mana Rock that's pretty premium and it's exactly what you want the fact that this can provide value.
  5. You're getting here is actually quite strong you're getting a way to repeatedly cast instant or sorceries from your graveyard even though.
  6. Artifacts but there's actually a lot of different things that can be done with it the thing I did want to point out.
  7. The graveyard once it's finished resolving this is not casting a copy of the spell that's exiled it's casting the actual card which means.
  8. Good and bad it's good because obviously you can eventually cast everything and you are going to get more control over what's happening.
  9. Exile with this would be something like faithless looting or unexpected winfall cards that let you draw cards and loot because they fill up.
  10. Different reasons to start off the front side is absolutely fine and you never really need to craft it to get it to do.
#369

Spoiler Spotlight Final Fantasy: Clive, Ifrit's Dominant / Ifrit, Warden of Inferno

869 words in transcript
  1. I don't actually think the saga is the main point for this card because the front side is so good.
  2. As a red player, this is really cool to see because this is essentially straight up red card draw.
  3. If you've been dropping creatures early on, and obviously, you're going to be including creatures with a bunch of red mana symbols in them, then this could just draw insane amounts of cards.
  4. Today we have another episode in our spoiler spotlight series in which I talk about well spoilers and tell you what my thoughts are on them.
  5. On the other side it is Ifrit Warden of Inferno, a legendary enchantment creature saga demon 99 with a first chapter lunge.
  6. If you have two or fewer cards in hand, this is already pretty good.
  7. I also like how it rewards you for emptying your hand, which is going to add to your devotion.
  8. Honestly, just having it as a one-off is already really, really powerful.
  9. It is nice to have that option and to be able to reuse the ETB on the front side when this gets to the third step.
  10. Flipping this immediately gives you a fight that's probably going to kill the biggest creature on the board seeing as this is a 99.
#370

Spoiler Spotlight The Lost Caverns of Ixalan: Anim Pakal, Thousandth Moon

869 words in transcript
  1. Actually very surprised to see it printed because it's almost entirely better than cranco tin Street Kingpin which is already a really really powerful.
  2. Attacking where X is the number of plus one plus1 counters on a Nal so this card is very good and I.
  3. Red white which means you can't put it in monor red deex and the second disadvantage is that cranco trigger is going to put.
  4. A non-n creature attacks and that means that she effectively kind of has haste you're going to immediately get a token if you have.
  5. To get two tokens so actually she's not any slower than cranco and is in many ways a little bit faster as long.
  6. You have any sort of board out after that though everything else is just pure upside because the creatures are tapped and attacking.
  7. That is a huge difference with cranco if you have any sort of Anthem effect then this becomes really dangerous really quickly because all.
  8. To put him in danger by swinging into the Red Zone with him the other upside to this card is a little bit more.
  9. Obviously fantastic with her because those tokens are very likely to be dying and then they're going to make your opponent lose four life.
  10. Each time which is obviously really really powerful so yeah it's pretty surprising to see cranco Power crep this much because cranco is already.
#371

Spoiler Spotlight Phyrexia All Will be One: Staff of the Storyteller

869 words in transcript
  1. A 1-1 spirit is nice because you're getting at least one card draw out of it as long as you pay one extra mana.
  2. Necessarily even match the color that much this one does because making creature tokens is a very white thing and having your car draw.
  3. Bit or the other colors need to be getting some tooth because right now it's just white getting more and more draw every expansion.
  4. There you have it that has been our card Spotlight for today what are your thoughts on this card let me know.
  5. Draw a card so this card may seem a little bit unassuming at first but it's another sneaky way for white to draw.
  6. Because it's a creature and it also doesn't come in with its own built-in guarantee first time use so the fact that this makes.
  7. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
  8. It helps me a lot much appreciated and today we're talking about staff of the Storyteller which is a card from the fracture.
  9. Price for this effect right there are other similar effects in white as well there's Benny Braggs which this by the way will slot.
  10. That turn at the end of turn so many brex is obviously a little bit stronger than this but it's also easier to remove.
#372

Spoiler Spotlight Murders at Karlov Manor: On the Trail

868 words in transcript
  1. The thing is it happens to be self- fueling as well because of course if you're drawing more and more cards you're probably going.
  2. Of different decks so there you have it those have been my thoughts on this new spoiler what do you think about this card.
  3. The card is promising me if you're triggering this that means that you're drawing a bunch of cards which means that you're going.
  4. Mana in play so that's a very powerful use of this card of course for that you are going to need to be drawing.
  5. Lands at instant and speed this is going to be very good in lands decks I feel as well because land for decks.
  6. Because lands are hit in the graveyard and with those card drawers you're probably going to be drawing lands because the deck runs.
  7. Rest of your strategy another card that I really like with this is tectonic Reformation so that's a powerful card that says that all.
  8. Of your lands have cycling for one red that means that you can cycle lands to draw cards and since the cycling is going.
  9. To have lands in hand to put into play with this cuz one of the problems with cards like this such as burgeoning.
  10. Can actually be very strong even if you're just triggering it once per turn in a deck that can only draw cards during.
#373

Card Spotlight: Replication Technique

868 words in transcript
  1. That's the ideal case for this card, and that happens most of the time.
  2. What do you think about this card?
  3. For four colorless and one blue, it's a sorcery with demonstrate, which means when you cast this spell, you may copy.
  4. What makes this card stand out over other copy effects is the fact that it can copy any permanent you control.
  5. That's one of my favorite things to do with this, but it is by no means the only one.
  6. Storm Kiln Artist is obviously another great one to copy with this because having three copies of that basically makes all of your spells close to free and you can just kind of go off.
  7. This card has a ton of instances of the word copy on it, but what exactly does it do?
  8. I particularly like it in Brudiclad because you can do some insane things with Brudiclad as long as you have token copies of things.
  9. It's one of my favorite mechanics from the last few years and I really hope they bring it back in the new cycle in an upcoming Commander set because it's such a fantastic mechanic.
  10. Five mana to get two copies of two of your permanents is great.
#374

Spoiler Spotlight Dr. Who: Vashta Nerada

867 words in transcript
  1. About this card and that's what really pushes it over the top is that it's actually going to get a counter at the end.
  2. Plus one plus1 counter on Vasa NADA so this card might seem innocuous at first glance but I actually think it has a combination.
  3. Let me know what you think about this card so there you have it those have been my thoughts on this new spoiler what.
  4. Do you think about this card please let me know in the comment section below I read all comments and respond to all.
  5. NADA for two colors and one black it's a creature alien horror 1 one with indestructible Shadow which means this creature can block.
  6. Sized creature for that to matter because a one one being indestructible and having Shadow is annoying and it's good if you have.
  7. Need of course a way to reliably trigger it it becomes very good when you think about it in the sense that if somebody.
  8. Of each turn not at the end of each of your end steps but rather those of every player at the table that means.
  9. On and a lot of creature combat happening which means that this could grow very scary very fast in certain board States.
  10. Is dealing that is going to be very very scary because it's just so difficult to deal with Shadow creatures almost no one.
#375

Spoiler Spotlight Dr. Who: The Wedding of River Song

867 words in transcript
  1. Cards like this which give you an opponent in exactly symmetrical effect are not great because they're actually getting card Advantage whereas you're not.
  2. You're including this in your deck it's because your deck has a Time counter sub theme to it that means that getting to time.
  3. You think about this card please let me know in the comment section below I read all comments and respond to all of them.
  4. This way that don't have suspend gain suspend and time travel which means for each suspended card you own and each permanent you control.
  5. For you you're not going to probably have that turn before you have your next turn which means that they're going to get.
  6. That means you're interested in that and that means that you're probably going to want to Exile something with high Mana value since you.
  7. They're getting plus two card Advantage for nothing and you're basically getting plus one and if that was all that this card did then.
  8. It wouldn't really be that good however that's not all this card does it also allows you and that opponent to Exile a card.
  9. I really love suspend I love time counters and it's one of my favorite mechanics because I've always been a huge fan.
  10. Time counters really makes me happy and I think that's what's going to make this card less symmetrical than it might initially seem.
#376

Card Spotlight: Plumb the Forbidden

867 words in transcript
  1. This card can actually do very well black deck and for one reason alone, which is to protect against board wipes.
  2. What do you think about this card?
  3. It's worth about a dollar and a half, which is actually quite a reasonable amount of value.
  4. Despite all of that, it's only played in 4% of black decks, which is pretty low, I would say, cuz I think this card is universally good.
  5. It's just such a good response to a board wipe because you only need to leave two mana up, and you can sacrifice your entire board to this to trade them all in for cards.
  6. That means that any kind of board wipe for your opponents is really not going to do that much to you, and it's particularly good if somebody casts a board wipe that exiles.
  7. It gets exponentially better, of course, if you are in an aristocrats or tokens-based deck.
  8. Having it in an aristocrats deck is also very good because you're going to presumably have a bunch of death trigger payoffs in play.
  9. That's already a better Night's Whisper and a better Sign in Blood, and those cards are very playable in Commander in the first place.
  10. The floor for this is actually pretty high.
#377

Card Spotlight: Descent Into Avernus

867 words in transcript
  1. For using those artifacts and there's an increasing amount of cards that do that then this card becomes much better but then there's also.
  2. Do you think about this card please let me know in the comment section below I read all comments and respond to all.
  3. Just how good it is so they might ignore it and let it live for a while and in that case you should be.
  4. Prince you want your opponents to be sacrificing artifacts because it's going to buff your team so so the treasures that you're giving them.
  5. The fact that it's dealing damage to them it's not just giving them Treasures for nothing it's actually dealing repeated damage to your opponents.
  6. For the good parts of this card we've got the fact that it deals damage to your opponent and that it has treasure.
  7. That sense too because red can certainly have a lot of ways to trigger damage with those artifacts or to sacrifice them for benefit.
  8. Verus then each player creates X treasure tokens and descent into a verus deals X damage to each player where X is the number.
  9. Card this is a really interesting and Powerful card that I've been very impressed with the more decks I've been putting it into.
  10. To note is that of course in red you have a bunch of decks that just want to have treasure synergies and this gives.
#378

Spoiler Spotlight Phyrexia All Will be One: Norn's Decree

867 words in transcript
  1. A lot of damage coming your way so the first ability on this card is going to discourage people from attacking you because they're.
  2. You shouldn't have any poison counters on you which means your opponents are going to be incentivized to attack other players with at least.
  3. It's really cool because it's going to prevent you being attacked in two entirely different ways and from two entirely different angles one.
  4. Going to get a poison counter whenever they attack you however the way that it's worded means that if they attack you.
  5. Is really really wide obviously this is going to be much better if you're in a deck that is running poison as the primary.
  6. Way of killing because then they're essentially getting dealt on10th of their life total every time they attack you which is really really brutal.
  7. The place in the commander format because so far from what I've seen in this set proliferate is stable onto a lot of cards.
  8. That would already be playable without it so it's just an added bonus which means it's probably going to show up quite a bit.
  9. Second ability and the second ability is interesting in that it encourages your opponents to attack one another instead of attacking you so basically.
  10. What are your thoughts on this card let me know in the comment section below I read all comments and respond to all.
#379

Spoiler Spotlight Assassin's Creed: Basim Ibn Ishaq

866 words in transcript
  1. Work very well in the Voltron strategy that's one way to do it and I think you should definitely put some equipment cards.
  2. A week so that means it's time for our new set which is Assassin's Creed now I'll be honest I looked over most.
  3. Once per turn that means that you can't really just be spamming them to draw a bunch of cards with this which would be.
  4. Obviously the easiest way to build around this is through artifacts and Equipment because obviously those are historic and equipment is going.
  5. To trigger him so you're going to get the cad dra off of them that means that a card like Lan of anticipation.
  6. Hand nice and full it also makes powerful equipment with flash effects that much better in the deck so something like mythro cod.
  7. The cards spoil today and I didn't find the vast majority of them very interesting but this one stood out to me.
  8. There because of course they going to work very well with him playing this on turn two and then following it with something like.
  9. Going to be absolutely fantastic in here because you get to trigger your commander whilst protecting it during your opponent's turn in any case.
  10. Out of my commanders so I think I'll be building a deck around this one just because it's such an unusual Commander so there.
#380

Spoiler Spotlight LOTR Tales of Middle-Earth: Call Forth the Tempest

866 words in transcript
  1. You think about this card please let me know in the comment section below I read all comments and respond to all of them.
  2. The Tempest for five colors and three red it's a sorcery with Cascade Cascade which of course means you're going to reveal the top.
  3. Wiping all of your opponent's boards is the nuts and you should probably win the game in short order after that however.
  4. Other cool thing about this card is that it doesn't only count the two spells that you've cascaded into it counts any spell you've.
  5. It's less likely that it whips and it becomes that much better if you get to do it like that I think.
  6. Decks in the last few weeks then this one seems like it fits that kind of build perfectly because if you playing a deck.
  7. Played before it in the turn now normally that's not gonna come up too much because it does cost 8 Mana but if you're.
  8. Buy and I don't think it will be very expensive it's just the kind of card that attracts me so much because it's going.
  9. Total Mana value of other spells you've cast this turn wow this is a really fun card incredibly swingy but with huge potential it's.
  10. Exactly the kind of thing that I'm into in Commander so obviously the best case scenario for this is a one-sided boardwipe that advances.
#381

Card Spotlight: Feast of the Victorious Dead

866 words in transcript
  1. One counters among creatures you control so wow this card is very good in one strategy and one strategy alone but it is excellent.
  2. Of counters on your creatures which means that your important creatures are suddenly going to be very big this is going to work very.
  3. You think about this card please let me know in the comment section below I read all comments and respond to all of them.
  4. The aftermath set because there's been so much negative press about it and understandably so seeing as the packs are really expensive and you.
  5. Get a bunch of death effects to trigger including hopefully something like grave pact which is great with this because it counts All Creatures.
  6. The card as well which is nice because it pads your life total it's something that you wouldn't play if that's all it did.
  7. For two Mana which is great coming down on turn two is excellent and being very cheap to play later on means you can.
  8. Double spell this rather easily I will say that there is a little bit of opportunity toss down downside to playing this card.
  9. Far behind that being said there are some absolutely insane combos with this card something like Massacre Worm for example could work really nicely.
  10. In that strategy and I again haven't seen much talk about this I think people haven't really been talking that much about cards from.
#382

Card Spotlight: Rite of Oblivion

866 words in transcript
  1. Doesn't seem well played because it is absolutely unconditional removal for two non-land permanents that's really fantastic so just for comparison's sake let's look.
  2. Kind of crazy because yes there is a little bit of upside to utter end in the sense that it is instant speed.
  3. Actually kind of a big deal to Mana to remove any non-land permanent is incredibly strong and being able to flash it back.
  4. Already a better card than utter end but then we should factor in what kind of decks this is going to go into.
  5. Having to sacrifice as a cost is actually all upside and there are a few decks in which this particularly shines of course it's.
  6. Are your thoughts on this card let me know in the comment section below I read all comments and respond to all of them.
  7. An oz of piece of removal that allows us to deal with two problem permanence from our opponents and this card to my surprise.
  8. Up so the fact that it's instant speed isn't really that important I mean it's good but I think the value of being able.
  9. Help there then I also think it's quite good in sephorus of the Hidden deck because it allows you to trigger your commander.
  10. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
#383

Spoiler Spotlight Dr. Who: The Flood of Mars

864 words in transcript
  1. Very quickly if the opponent doesn't have a board wipe because again removing just one flood of Mars isn't going to do the trick.
  2. Can just put the flood counter on the other creature which means that both of them are going to be unblockable and they're going.
  3. In certain matters that are very on board and where things tend to get St SW having a 33 unblockable that makes copies.
  4. The flood of Mars it can also be incredibly unfun once you've got a bunch of copies of this out because then you can.
  5. Bunch of tokens in it because those tokens again going to be upgraded exponentially by becoming 3 three unblockables that can finish the game.
  6. Probably going to be very difficult to deal with that makes me think that this actually has a decent bit of potential despite being.
  7. Awesome card what do you think about this one am I thinking too highly of it do you think you will ever see any.
  8. Play let me know so there you have it those have been my thoughts on this new spoiler what do you think about.
  9. Imply that this would be a sorcery or a saga or something this is an absolutely amazing card it's super cool design it's really.
  10. Retain the original one's ability so a common play pattern we're going to see is that the first time you attack with this you're.
#384

Card Spotlight: Yahenni, Undying Partisan

863 words in transcript
  1. Better when you actually put it into a deck with Synergy with it it's really good in any sort of Aristocrat stack because it's.
  2. Just having that growing ability thrown in there because why not it just makes it even better I love to put this and cut.
  3. That are very flexible and can provide multiple things I need in just one piece of cardboard because that frees up space for other.
  4. Cards and other more spicy do nothing cards in particular that I like to include Index this card is incredibly efficient at everything.
  5. The second line of text which is really interesting anytime any opponent's creature dies this is going to grow this means that it can.
  6. One of the better ones but it's still only in three percent of decks which is something I don't understand in any case.
  7. Reason that is so good is because if anybody plays any board wipe that is damage based or destroyed based you just get.
  8. Sacrifice a creature with this and then everything on the board is gonna die which means that this is going to get an absolute.
  9. Anything but if you really want the place where it shines the most for me it's in a legendary matters deck that's based around.
  10. Sacrifice something like ratadrabic which I talk about a lot on this channel is the perfect shell for this card you get to exploit.
#385

Card Spotlight: Vernal Sovereign

861 words in transcript
  1. This is another really interesting card from ravika clue Edition and the reason I wanted to highlight this one is because I find.
  2. Make that much difference either way the reason this is quite bad against damage based board wipe is because once some of your other.
  3. Actually officially a Titan in the cycle seeing as it doesn't have Titan in the name and also doesn't come with a keyword like.
  4. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  5. Get better and better as your board gets bigger and bigger there is one thing that I'd like to mention.
  6. The damage marked on them which means they're probably going to end up dying as well but that being said I think.
  7. An excellent card for cnia which is going to fit in most of the decks since cnia is absolutely all about making tokens.
  8. Definitely like to hear what you think so if you a celesia player tell me are you excited about this card so there you.
  9. Play which isn't super impressive however there's a ton of situations where this can be so much better if you have a decent board.
  10. You've got 15 power out of your six drop which isn't bad at all and it's not even that unlikely because who's going.
#386

Spoiler Spotlight Jurassic World: Indominus Rex, Alpha

859 words in transcript
  1. You're going to be able to draw with this is 12 note that I said initially because it doesn't actually only count the counters.
  2. Two or three cards to do so because your cards are going to have multiple keywords on them basically that's going to be.
  3. Know so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  4. Counter on it so this is incredibly cool and powerful I'm in love with this card already and absolutely will be making a Deck.
  5. On the number of cards you discarded that means that if you were to discard something like vampire Nighthawk which is an auto included.
  6. Would have a flying counter a LifeLink counter and a death touch counter on it that means that initially the maximum number of cards.
  7. Don't quote me on that because I don't know anything about the format but it seems an incredibly abusable and Powerful effect the thing.
  8. In this deck by the way you would already be drawing three cards just off of that if this enters the battlefield.
  9. On it which will draw you another card from this that has really big implications because there's a bunch of cards where you can.
  10. With a flying counter on it if a card with flying was discarded this way the same is true for First Strike double strike.
#387

Spoiler Spotlight Phyrexia All Will be One: Bloated Contaminator

859 words in transcript
  1. All will be one and Bloated is definitely the right word because man is this overpowered for a three drop it has a bunch.
  2. Toxic one which of course means that if it deals damage to something then get a poison counter and then whenever it deals combat.
  3. Is very likely to happen because a 4-4 trample on turn three is difficult for a lot of decks to deal with surprisingly enough.
  4. That means that this is essentially got toxic too and if your deck is running any other synergies with counters this is going.
  5. The other abilities but a 4-4 just means there's just no reason not to run this in any deck running green I don't think.
  6. I feel like it's this push for standard because obviously black is dominating a lot and they probably predicted that would happen but I.
  7. Don't think the best way to fix that is by printing generically overpowered green creatures or creatures in other colors because then when.
  8. Very very good so there you have it that has been our code spotlight for today what are your thoughts on this card let.
  9. That was a really good card at the time that saw some standard play that was a decent card this has better stats doesn't.
  10. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
#388

Spoiler Spotlight The Lost Caverns of Ixalan: Echoing Deeps

858 words in transcript
  1. Their graveyard so obviously the gitrog monster is going to be all about this card you want to be dumping as many lands.
  2. Wreak havoc on your opponents so in those kind of situations it's actually better than thespian stage over Suba of course it's not always.
  3. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  4. Lands and graveyards that's sometimes going to be better and it's sometimes going to be worse but what it does give you is something.
  5. Better this isn't a strict upgrade but it is a side grade which is an interesting thing to have reprinted since those are both.
  6. That would be the end of it particularly if you're in mono black again because they don't really have that many ways to recur.
  7. Except it's a cave in addition to its other types and tap add colorless this is a really sweet card that I again mostly.
  8. Miss during spoiler season it's very similar to a card that we already have which is vua although of course this can only hit.
  9. That lands like vua and thespian stage don't give you and that is effective recursion for your powerful lands so a lot.
  10. Times when you're playing a deck that is pretty centered around a powerful land such as a mono black deck that really wants.
#389

Spoiler Spotlight : Kudo, King Among Bears

856 words in transcript
  1. Creatures then they should still be bigger than your opponent's creatures which means you're capable to attack with them the other interesting way.
  2. Mother it's so good in that deck because of course your deck is optimized around all of your creatures being Tut twos anyway.
  3. Because they're all going to be two tws turning into five FS that includes the scanner if she decides to attack who is also.
  4. Decks that make a bunch of one ones because you can just upgrade them to 2 two if you have extra Buffs.
  5. She etbs off of herself which just makes her even better and it's still going to buff all of your creatures when they attack.
  6. Are bears in addition to their other types so this is a really interesting hate bear and I must say kudos.
  7. Designer who made this wink wink but all jokes aside this is a very interesting card that I feel is going to be quite.
  8. Good in a bunch of different situations and it's very easy to break the symmetry which is why I think it's going to be.
  9. Or putting counters on your creatures which is why I think this is probably going to be very good in counters decks.
  10. You can take advantage of this is by the fact that all creatures are bears an easy way to take advantage of this then.
#390

Spoiler Spotlight The Lost Caverns of Ixalan: The Mycotyrant

856 words in transcript
  1. Time to talk about the descend ability I'm not actually super happy about the way they've dealt with this because they've actually made three.
  2. Own no matter how you play it so you could actually build this in a Voltron kind of way because coming down at three.
  3. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  4. How many times permanence have put into your graveyard but actually that's not necessarily the case a lot of the descend cards are descend.
  5. Bit weird because the other abilities are just kind of checking if something is true to be turned on and this one is kind.
  6. Of requiring you to keep track of a number but it gets even more complicated because then you have fathomless descent which is another.
  7. In your graveyard and then apply a value based on that and you would think that that's what this card is doing.
  8. Three are needlessly confusing and I wish they'd find a better more elegant way to execute them rather than with having three semi different.
  9. It has trample anyway so you should be getting in for quite a bit of damage damage with this and you might be.
  10. Result now because of that you might think that it's going to function similarly in other cards that they're all going to be tracking.
#391

Card Spotlight: Too Greedily, Too Deep

855 words in transcript
  1. That if you want setup for this card an excellent card to set it up is Incarnation technique because it's going to put 10.
  2. I'm really interested in because it's almost always going to be one-sided I'm really looking forward to testing this card out so there you.
  3. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  4. Dead if it's done correctly obviously for that to be the case you need to have something in the graveyard that you want.
  5. Just need for one of your opponents to have something big which makes this card a lot more playable if it was just.
  6. A pretty high toughness and is therefore very likely to survive the boardway another interesting thing that I thought about doing with this card.
  7. Going to survive it and are also going to be dealt damaged by it which means they're going to be dealing damage.
  8. A really good combination with this card so those are just some kind of options that work very well with this aside.
  9. Cards into your graveyard and five into somebody else's graveyard which means that this is very likely going to hit something good or going.
  10. If you're playing this you should probably include a higher amount of board wipes than usual and a higher amount of high toughness.
#392

Spoiler Spotlight Outlaws of Thunder Junction: Insatiable Avarice

852 words in transcript
  1. You have to always add some different cost onto it that means that you're always going to play this card for three or five.
  2. Makes it better than promise of power most of the time and because of that I think that this is going to see.
  3. Lot of playing commander and you shouldn't sleep on this card so there you have it those have been my thoughts on this new.
  4. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  5. You look at that second ability which is for two black Target player draws three cards and loses three life so that means you'd.
  6. Cards and three life is actually extremely good we've seen recently cards like painful truths which I actually think are very solid and kind.
  7. That is the flexibility cards that are flexible are at a premium usually because you don't necessarily know when you're going to need either.
  8. Deck is going to be a little bit more difficult because you are going to have times when you can't really pay three black.
  9. We've mentioned in our previous video about spree it's a very cool mechanic because you can never play the card for its base cost.
  10. Running this just because it's such an efficient way to draw three cards and later in the game you can just throw five Mana.
#393

Spoiler Spotlight Wilds of Eldraine: Virtue of Persistence

852 words in transcript
  1. Be used for something else like card draw ramp removal Etc and that's where this card really shines because the sorcery part is actually.
  2. Have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below.
  3. It makes this card very flexible good on early and good if drawn late getting to life is a decent bonus as well.
  4. Flexible card definitely adds points to it there is something that you do have to be careful about with this card and that's.
  5. You will no longer Exile it with Adventure and that means that you won't be able to play the enchantment part of the card.
  6. The course of a game so if that was all this card did it would be decent but it wouldn't really Merit talking about.
  7. Card you can always use it early on if it's in your hand to deal with an early problem I think that's very important.
  8. In certain decks if you have any kind of Life game Synergy this can actually be pretty useful and relevant minus three minus three.
  9. The adventure section targets so do be careful with that because if you cast this and the target gets removed so the spell Fizzles.
  10. Is lothwain scorn for one coalescent one black it's a sorcery Adventure that says Target creature gets minus three minus three until.
#394

Spoiler Spotlight Fallout: Strong, the Brutish Thespian

851 words in transcript
  1. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  2. From radiation now this card is sweet for multiple different reasons it's doing lots of different things and it's doing all of them very.
  3. This one is a little bit different because it doesn't only want you to be playing with enrage and ways to Ping.
  4. Deal damage to it but also you want to be playing with your graveyard a little bit because you are going to be getting.
  5. Rad counters off of it now the idea is that when you combine it with his third ability that allows you to gain life.
  6. However of course if it gets removed then you're going to start taking damage so the idea is you can't really abuse the enrage.
  7. Three counters every time means that this gets really huge very quick if you have a way to Ping it on the turn after.
  8. Very cool build around because you want to build around end rage and you want to build around graveyard synergies in monog green which.
  9. Liberal with the usage of Ward and I I think they might be overdoing it sometimes cuz I don't think this card necessarily needed.
  10. Instead of losing life from radiation you can be really safe from the radiation that you're going to be getting when you enrage.
#395

Spoiler Spotlight LOTR Tales of Middle-Earth: Dawn of a New Age

851 words in transcript
  1. Analyze the worst case scenario for this card and that's where it falls off a little bit I think because there is a lot.
  2. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  3. Control your commander which means you basically have an infinite source of card Advantage staff of completion as usual is also going to work.
  4. In running proliferate effects anyway another deck that I think this would be very very good in is in E Honda because you want.
  5. Extra car to turn in that deck in particular so where I stand on this card is I think it's very solid it's.
  6. Means and there is the very real possibility that this will occasionally sit in your hand as a dead card even though I don't.
  7. Conditional or impulse based but hey at this point I'm starting to give up on red I haven't getting any of that because I.
  8. Very well with this card and it's just a great card overall so this could work pretty well encounters decks since they're already interested.
  9. Guess red players don't complain as much as white players used to but anyway all of my bitterness aside I think.
  10. Excellent card in a token based deck or in a deck that is very low to the ground and has a lot of creatures.
#396

Card Spotlight: Promise of Aclazotz/Foul Rebirth

850 words in transcript
  1. My thoughts on this new spoiler what do you think about this card please let me know in the comments section below I read.
  2. Solid and of course this card itself also comes with a nice little ability in the adventure side which is going to allow you.
  3. The turn with two 43 Flyers which seems pretty solid but of course that's the floor for this card the the ceiling is much.
  4. Start populating that token or populate something else that you have lying around there are lots of opportunities for abuse with this card.
  5. You don't even need to use the adventure side the other side is actually very solid on its own a card that I really.
  6. Life is not an issue because you can just make huge tokens with forac processor and then at the end step you're going.
  7. To get any Treasures out of this another interesting part about this card that I haven't really mentioned yet is that it's a sacrifice.
  8. Outlet once per turn although it's not a very flexible one because you can only use it on your endep it is often nice.
  9. To upgrade one of your little creatures into a 43 flyer assuming you did both sides of this card on turn five you'd end.
  10. That has tokens or an aristocrat sub theme now why do I say Aristocrats in particular it's because you're going to be sacrificing something.
#397

Spoiler Spotlight Dr. Who: The Master, Mesmerist

850 words in transcript
  1. To the gold creatures that means that is going to move the game forward even more than gold already usually does because so many.
  2. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  3. Creature really makes this want to be in a skull tribal kind of deck now it's really cool because the abilities kind of feed.
  4. Because the bigger the things that you target are the less useful the skull is seeing as their power is going to be bigger.
  5. Any de deck led by this Commander because of course it's going to give the creature haste which is great you want.
  6. The master but then crucially it's going to untap him at the beginning of every combat that means you can tap him once.
  7. It means you're going to get five activations per turn cycle which is obviously super good people are going to have to answer.
  8. Designs are really inspired and the way that they're using them to shine light onto Old mechanics that actually haven't had that much love.
  9. Is really fantastic skull has always been a fairly underutilized and underpowered mechanic but putting it on this kind of Commander means that there's.
  10. Damage to one of your opponents put a plus one plus one counter on the master and draw a card so this is another.
#398

Spoiler Spotlight Commander Masters: Commodore Guff

850 words in transcript
  1. To include in that pre-con because most of the good Planeswalkers are actually worth quite a bit of money and once he tends.
  2. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  3. I saw it spoiled I think it's really really cool because this is a character from the really old lore back in the day.
  4. Scoff at because it's ramp basically so in a deck where you're going to be playing this is your commander most of your deck's.
  5. Because this is one of the pre-cons and I'm curious to see how many planes workers on what kind of Planeswalkers they're going.
  6. Might be included in this pre-con as for the second ability which is a minus three it's actually very good again so it's going.
  7. To be dealing direct damage to opponents which is obviously less good than dealing into creatures or to permanence because that acts as card.
  8. Advantage however you're still getting card Advantage because you're still getting to draw cards equal to the damage dealt which is really sweet also.
  9. A lot of damage and draw you a bunch of cards it also means is that as long as you have a semi-decent board.
  10. Of see the red part I can kind of see the blue part but where is the white there's nothing white about this card.
#399

Spoiler Spotlight Wilds of Eldraine: Wildwood Mentor

848 words in transcript
  1. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  2. To be true first you need to be playing a more slow attacking base deck you can't be a super aggressive combo deck.
  3. Wants to finish the game really early because this just isn't going to do enough for you in that case second you do want.
  4. Your deck because you're going to be able to make a ton of tokens every turn which are going to trigger while you would.
  5. Evasion as we mentioned earlier and there is one thing that I did want to mention about this card that kind of balances.
  6. Deck late in the game where you've just been wiped and your board is empty this is not going to be great because it's.
  7. Seem because whilst that is true a lot of these token based decks tend to have ways to make tokens that either you can.
  8. Your token generation and you should be able to rebuild the board fairly quickly so there you have it those have been my thoughts.
  9. End of turn where X's Wildwood meant hers power so this one stood out a bit for me on spoiler season because I just.
  10. To be playing those aforementioned token synergies so you might be playing a food strategy you might be playing a treasure strategy you might.
#400

Spoiler Spotlight Aetherdrift: Demonic Junker

847 words in transcript
  1. You're running this in your deck because getting this for one is the ideal scenario but honestly even if you're paying like two.
  2. Navigator for example just works so nicely with this card because you can just tap the navigator to activate this turning it into.
  3. Often and that means that this is going to be an instant Staple in all sorts of Commander decks particularly ones that are running.
  4. Want to be running artifacts that this just slides right into because in those decks this is essentially a three for one kill spell.
  5. It's actually a 65 which is quite a sizable creature at that point so it's really got a lot of stuff going.
  6. Have enough synergies with what it's doing because getting it down even for four or five Mana is still pretty solid we play stuff.
  7. The game is just really really good of course if you have ways to Blink this it gets even better something like teleportation Circle.
  8. That difficult to do since it only has crew two and once once you start blinking this it's really insane because getting to kill.
  9. Controlled was destroyed this way put two plus one plus one counters on this vehicle and crew 2 so this is incredibly interesting.
  10. Many different reasons the first thing that Drew my attention is it has affinity for artifacts we don't really see that very much very.
#401

Card Spotlight: Indomitable Might

847 words in transcript
  1. Lately this becomes much better than it might originally seem because plus three plus three is pretty relevant giant growth wouldn't be great.
  2. Commander but plus three plus three that stays permanently becomes much better because suddenly you can win that combat keep your creature alive.
  3. Then this suddenly becomes much better because then even if they end up killing your creature and the aura attached to it you've already.
  4. Do you think about this card please let me know in the comment section below I read all comments and respond to all.
  5. Out games in which this card would be very very good so its main purpose are in-game are stored where you have a fairly.
  6. Negated by the fact that you're taking out a creature at instant speed with this usually auras and Commander are very risky propositions.
  7. To go on a high power credit to start off with although it's much better there to finish off the games there are situations.
  8. Trade up which also feels really really good the flexibility that this card provides is fantastic and it does make for some very very.
  9. Big creature and in those kind of games this becomes very good because you can surprise people at instant speed even if they've already.
  10. Damage total because they feel like you're already attacking and there's not that many pump spells that give trampoline Commander or anything like.
#402

Card Spotlight: Lost Isle Calling

847 words in transcript
  1. That can be okay in the right situation I get that a lot of people probably dismiss this card because it looks very.
  2. Decks can actually take advantage of this more than skydex as long as you get a counter on it first simply because proliferate decks.
  3. New spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  4. Excited because I thought it was a Mythic and the art on this the alternate art is absolutely gorgeous the original art.
  5. Moorish in that you need to be able to have all of that Mana to sink into it and have it with a lot.
  6. Because you only need to get one or two cans on this and then you can just proliferate away as you would be doing.
  7. Often have a lot of plus one plus one counters running around and very big creatures which means that they're more likely to be.
  8. Turn because if you're just paying six Mana to draw some cards it's not quite as good although that can be something to do.
  9. Bit so-so but I love the extended art it's so pretty the palette of colors is fantastic but anyway I'm onto the actual mechanics.
  10. Of the card I think it's very good in Niche decks there are only two kinds of decks that are going to be interested.
#403

Spoiler Spotlight Outlaws of Thunder Junction: Satoru, the Infiltrator

844 words in transcript
  1. Stuff like Ninjutsu because Ninjutsu means that the card isn't cast so it's just going to come into play and you're going to draw.
  2. Intended to be used as well being able to cast stuff for free means you're going to get the trigger off.
  3. Exel a card from your hand would actually trigger this because you haven't actually spent any Mana to cast the spell there's also any.
  4. Is that it says if none of them were cast or no Mana was spent to cast them that actually opens a bunch.
  5. The turn after once you have access to full Mana that means that this could potentially be a pretty powerful combo deck.
  6. Different ways that you can go with this and any kind of reanimate card is going to be fantastic in there too.
  7. Is actually very pushed and we'll be seeing quite a bit of play in the commander format whether as a commander.
  8. All of these different applications and the potential of him having a combo deck build entirely around that ability I think that this card.
  9. Card in the 99 so there you have it those have been my thoughts on this new spoiler what do you think about.
  10. Spent to cast them draw a card so initially when I looked at this I thought wow this is a pretty well sted two.
#404

Spoiler Spotlight Murders at Karlov Manor: Unexplained Absence

844 words in transcript
  1. If it's just a random body it's still better than losing your permanent for no value whatsoever so all of this together means.
  2. Permanent which of course is very strong you can get anything you need to remove right on the spot it's a lot like wind.
  3. Few creatures that aren't going to be that good when you get to flip them over which means that those also aren't much.
  4. A different creature and in the meantime you're going to get to deal with three of your opponents things but you don't actually need.
  5. This card has a ton of flexibility it's very nice removal that is going to Exile and deal with stuff permanently that can also.
  6. Of my white decks so there you have it those are been my thoughts on this new spoiler what do you think about.
  7. A creature card so there's a lot of things to love about this card it's a four Mana remove three or sometimes remove four.
  8. Which we'll talk about in a second but that's a very powerful ability it has excellent wording because it Exiles and it toggerson land.
  9. Have to be a downside because it's cheaper and easier to cast however the downside isn't really that bad most of the time you're.
  10. A downside for this card to that we have to add that sometimes hitting a card that an opponent really needs that might be.
#405

Spoiler Spotlight Assassin's Creed: Crystal Skull, Isu Spyglass

843 words in transcript
  1. Ground deck and this fixes a few of the problems with that card by costing one Mana less and actually doing something else by.
  2. That is just going to be much better in most types than a random enchantment with no legendary subtype so in the right.
  3. It's going to have Synergy with those decks in those kind of decks this is going to be very powerful because you're running.
  4. Car that's going to synergize with your deck that's going to give you an absolute boatload of card advantage and is actually tapping.
  5. Me when I saw this card was Lura Croft and that card is getting an absolute ton of support from this set let me.
  6. Those things in she's getting a ton of support from this set and this card in particular is going to be very good.
  7. The deck because not only is it a legendary artifact so of course that works well with her but it basically is going.
  8. A very Mana hungry deck that has always needed more Mana rocks but you don't really want to run regular Mana rocks because they're.
  9. Add blue now this card seems very very sweet to me it's been a long time since future sight has really been playable.
  10. Commander because it's just too expensive for a card that doesn't do that much on its own unless you're an extremely low.
#406

Card Spotlight: Sphinx Ambassador

843 words in transcript
  1. In general in commander and this in my opinion is one of the coolest ones of all because it gives you this little sub.
  2. Strongest because if your opponent knows their deck well they're probably going to know what the best card you could pick is and then.
  3. There's going to be a lot of creatures in there to choose from this means that in all likeliness you're probably almost always going.
  4. Then that'll make for an awesome moment that's for sure a few things do apply with this card obviously it is a seven Mana.
  5. What are your thoughts on this card let me know in the comment section below I read all comments and respond to all.
  6. The battlefield under your control then that player shuffles his or her Library so I absolutely love this card I love mind games cars.
  7. Strongest one so I really like this because you have a very big advantage and Commander seeing as the decks a single turn.
  8. Know in the comment section below because I'm always looking for more of these as for what Dex Sphinx Ambassador fits really well into.
  9. Enjoyer of the G2 because you can suspend it just cheating the cost and then when it comes in it gets haste it's obviously.
  10. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
#407

Spoiler Spotlight LOTR Tales of Middle-Earth: Witch-King, Sky Scourge

842 words in transcript
  1. Comes with built-in protection which means that it's going to survive most things that don't Exile that is huge because it does feel very.
  2. Actually quite good because you're going to Exile a few cards in the top of your library and be able to play one.
  3. You think about this card please let me know in the comment section below I read all comments and respond to all of them.
  4. Card spoiled I was like wow I want this for my wraith decks the problem is anyone else with a wraith deck.
  5. Least one that's running red is going to want this too so expect this card to be very pricey it is also so very.
  6. Exiled but destroy removal is generally more commonly seen in Commander than Exile removals so you should be able to have it survive sometimes.
  7. With this and that is that you might actually Mill yourself in a couple of turns if you have a decent nazco award where.
  8. Going to see a spike in the nozzle because they were already trending down a little bit after being so expensive but with something.
  9. To be exiling like 15 to 20 cards from your library that's actually a lot and you you can only do that a couple.
  10. Of times in the game before you actually run out of cards in library so so in that sense it's a weird kind.
#408

Spoiler Spotlight Phyrexia All Will be One: Hexplate Wallbreaker

842 words in transcript
  1. Wall breaker the three colors and two red it's an artifact equipment which has femuridine which means when it enters the battlefield you'll get.
  2. It makes equipments that much better this is basically a four four for five Mana that gives you an extra attack step when.
  3. Strike which is really really strong because it makes blocking super hard this doesn't do either of those but it has a little bit.
  4. Better if need to be or that if your creature gets removed you can slap this onto something else just makes it very strong.
  5. Nice that they come with that kind of Extra Protection so as I mentioned this card feels very similar to karlak.
  6. Any red deck that is really focused on extra attack steps or attacking it could also go into equipment decks obviously because there's.
  7. Are your thoughts on this card let me know in the comment section below I read all comments and respond to all of them.
  8. Them name and the fact that it has the exclamation point and it just sounds really silly it's still quite a cool ability.
  9. To give this creature haste this becomes very very strong because then you have a four four that's immediately giving you an extra attack.
  10. Will be really good in ishin two Heavens as one it's going to be fantastic there because the fact you're getting two extra attack.
#409

Spoiler Spotlight Phyrexia All Will be One: Otharri, Sun's Glory

842 words in transcript
  1. Just keep proliferating those counters onto ourselves and actually get two or three counters a turn which means that this is going to get.
  2. To remove this and since it has LifeLink as well which means that it's going to be difficult to kill you fast because you're.
  3. Can actually snowball really hard and it seems to scale really well into the late game and be very very difficult to remove.
  4. From Arcadian masks most of those cards are not particularly good but with some new support like this you might actually see a nice.
  5. Is that we are just entering a set that has a ton of proliferate effects a lot of them on colorless cards which means.
  6. Fair because you do need to get in with it and attack with it but once you get the first experience counter going.
  7. Your opponent is going to have to keep killing it but of course you can just bring it back before your next turn.
  8. Are your thoughts on this card let me know in the comment section below I read all comments and respond to all of them.
  9. With the tutus that it's making with its attacking ability it has a little bit of anti-synergy with itself because of course it comes.
  10. Super good I kind of really like experienced counters because they're a way for the car to just keep scaling late into the game.
#410

Spoiler Spotlight Dr. Who: Sergeant John Benton

841 words in transcript
  1. One specific player resources and that is an important difference this card will slot right into my Kio Cento of mlus deck but I.
  2. Him you can actually be drawing a lot of cards and allowing your opponent to draw draw a lot of cards too which means.
  3. Cracks when I was looking at the spoilers for this set but wow this card is right up my alley there are some weird.
  4. Just a card that is good in group hug but that is not really the case because you're not giving everybody resources you're giving.
  5. John Benton deals combat damage to a player you and that player each draw that many cards so somehow this card slipped through.
  6. Black and occasionally blue effect than green honestly and certainly it has no place in white whatsoever however let's get back to this card.
  7. Think it's interesting as a commanda in its own right because the politics aspect of this can't be overstated you can really help somebody.
  8. The game so I just love that design because it's going to again make things very interesting whenever you move to attack you're going.
  9. I'm so happy this card exists so there you have it those have been my thoughts on this new spoiler what do you think.
  10. About this card please let me know in the comment section below I read all comments and respond to all of them too.
#411

Spoiler Spotlight The Lost Caverns of Ixalan: Ojer Axonil, Deepest Might

839 words in transcript
  1. In love with this card so there you have it those have been my thoughts on this new spoiler what do you think about.
  2. Turn and only as a sorcery so this is an incredibly cool effect I actually really like this new design of gods where they.
  3. Super super strong in Commander because that first ability is just nuts in certain decks in any deck that's going to be triggering ETB.
  4. Power if you somehow make this really big and then start pinging then it's gonna be incredibly powerful it also means that all.
  5. Have perforos out this is immediately going to be able to re-flip as soon as you play any creature because perfect is going.
  6. Opponent that Source deals damage equal to Ojo axonil's power instead and when ojeraxano dies return into the battlefield tapped and transformed under.
  7. One of those pings for one damage become four damage now and that's assuming that you haven't buffed ojeraxonil because it depends.
  8. There's a variety of ways that you could actually build this it feels like it would fit very well in a shell such.
  9. This card please let me know in the comment section below I read all comments and respond to all of them too.
  10. Our first spoilers from the Lost caverns of vixelan it is Ojo axono deepest might for two colors and two red it's a legendary.
#412

Spoiler Spotlight LOTR Tales of Middle-Earth: Galadriel, Light of Valinor

838 words in transcript
  1. Is a small thing but it is nice to have because it means she can get further and further out of range more opponent's.
  2. In play which is important if you flicker this in any way you're going to be able to reuse the same choice that you've.
  3. Already chosen this turn so that means that this is probably going to be pretty good in a flicker deck but apart from.
  4. Those Alliance abilities are all very good giving you three Mana when you play something and basically mean you can chain another creature.
  5. You more gas for the third one which is where it's gonna get really good because you're gonna put a plus samples.
  6. Those Buffs are permanent they're in the form of a plus one plus one counter which means that they're not just going.
  7. Have as the first ability I think usually you'd be choosing the scry too then draw a card second because that could then give.
  8. Counter on your whole board so I think in that sense it's designed very interestingly because you can either go for the Mana.
  9. Get removed when they kill Galadriel which they will have to kill by the way because she's incredibly strong she also Buffs herself which.
  10. Particularly in these colors that she might just be the best blinker Amanda we've ever had and that's saying something because we do have.
#413

Spoiler Spotlight LOTR Tales of Middle-Earth: Lobelia Sackville-Baggins

838 words in transcript
  1. It's actually better in the 99 than as a commander obviously but the things that it's doing are all very interesting and very useful.
  2. This one so there you have it those have been my thoughts on this new spoiler what do you think about this card please.
  3. To play at instant speed a lot such as numerous and numerous this is fantastic because you just get to play.
  4. Excelling a creature from a graveyard especially when there's likely going to have high power which means it was probably going to be.
  5. Primary animation Target can be very good there are some cards such as drilling Encore or Grim return that actually play around that mechanic.
  6. Marionette master and there's a lot of those around but yeah overall I feel like this card is doing a lot of different things.
  7. As I think it might because even a worst dark side explosionist is still a very good card so yeah very excited about.
  8. Pylon in order to remove a card and then Exile the card immediately from your opponent's graveyard and get a huge Mana Advantage.
  9. Where X is the exiled card's power so apologies for my voice today I am sick once again I don't know what's going.
  10. Than a lot of them high profile cards that we've seen from The Lord of the Rings so far Flash and Menace is pretty.
#414

Card Spotlight: Scholar of the Lost Trove

837 words in transcript
  1. Graveyard Exile it instead so this card is a little bit Niche I will admit but I think in the right decks.
  2. Better than than just getting a one-off spell effect you can really bring back one of the linchpins of your entire strategy.
  3. Graveyard or cast it from your graveyard is that it actually also hits artifacts that's actually quite a big deal it can be much.
  4. Turn cards and graveyards into artifacts that means that you can then start reanimating anything from your graveyard any creature is fair game.
  5. Somehow and have a stocked graveyard full of big fatties you can actually reanimate an artifact with it which can be really really solid.
  6. Effect you're bouncing this back to your hand as it resolves and whilst you can't get the original spell again because it gets eggs.
  7. Mishra deck because they're both focused around fairly big artifacts a lot of the time and then the other kind of decks.
  8. Play over and over it's going to be super interested in a powerful effect like this because you can really get a lot.
  9. Combo cards that this has it works really well it works really well with encroaching microsynth or Mike Sims lattice because that's going.
  10. Difficult to interact and very difficult for your opponents to deal with so anyway I really like this card and hopefully after this video.
#415

Card Spotlight: Excavation Technique

835 words in transcript
  1. 3800 decks total in the whole of Eda trick I think this card is much better than it initially seems and when you play.
  2. Cast this card because they're just going to Target whatever your card is with the demonstrator however you don't have to copy it anyway.
  3. Of three important opponents on the table and you're probably going to be making an ally in the process because the person you chose.
  4. Card so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  5. In one white it's a sorcery with demonstrate which means when you cast this spell you may copy it if you do choose.
  6. You're failing to realize is the huge potential for politics and interaction that there is with this card how this plays out way more.
  7. Of the time people stick to their word which essentially means you're going to end up removing three things for one spell.
  8. Thing is you have a bunch of options with how you play this card it's a lot more subtle and a lot more powerful.
  9. Be screwed because you have to choose your second target for this spell first but no matter what you're going to be getting rid.
  10. Than it initially seems and it certainly deserves to be in more than zero percent of tax because every time I've played I've been.
#416

Spoiler Spotlight Dr. Who: Truth or Consequences

834 words in transcript
  1. That's when this card is at its most exciting because you can all conspire and hope that the randomness just kills one player out.
  2. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  3. Going to put in a lot of different fun decks because that is kind of what it screams to me fun and interesting game.
  4. Play so let's see what can happen with this card usually people are probably going to vote for the three damage most.
  5. Time because giving you a card is just not great if three players vote for card draw then you're drawing three cards and dealing.
  6. Life the fact that the damage is dealt to a random opponent and you don't get to choose means that it becomes quite.
  7. At that point this isn't the best card in the world but it's not bad either so this is much better if you have.
  8. Ways to vote more times because it counts each vote for the effect the other thing that's very good with it is being able.
  9. Decks including canos Cento because it's just going to get everybody involved in the game and allow for some pretty exciting moments so there.
  10. Those votes are revealed you draw cards equal to the number of Truth votes then choose an opponent at random Truth or Consequences deals.
#417

Card Spotlight: Angel of the Ruins

834 words in transcript
  1. To two target artifacts and or enchantments and plane cycling too which means you can discard this card for two Mana to search.
  2. The graveyard with stuff like Goblin Welder which again is incredibly good with this card so all of that means that the artifact creature.
  3. Basic planes either it can be any planes which means that this can actually fix your Mana in the right situation say you're playing.
  4. Decks because it covers so many bases definitely give this card a try and I promise you will not be disappointed it's awesome.
  5. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  6. On an ETV means that you can record this from a graveyard you can blink it you can do all sorts of shenanigans.
  7. Commander it means that you can search it very easily with cards that search for artifacts it means you can sacrifice it to any.
  8. Of your sacrifice artifact synergies such as with Megatron which this is amazing in it means that you can return it very easily from.
  9. Great ability on a seven Mana creature because it's gonna mean that you can discard it when you don't need it to smooth out.
  10. To be able to put it into the graveyard like that there are lots of hands that become much more capable because you have.
#418

Spoiler Spotlight Magic Foundations: Homunculus Horde

830 words in transcript
  1. Actually means that you can get four triggers off of this in just one go around the table which is not too shabby.
  2. Starters the Mana cost is a little bit higher yes it costs four instead of three but you are getting a 2 two instead.
  3. An extra card you're immediately going to get the trigger and at that point it's very very difficult to deal with this that means.
  4. That this is a much better play on curve than scoot swor which you're generally going to have to save till the late game.
  5. This if you have enough Mana to be sacrificing the clues because it does let you control when you draw very accurately but that's.
  6. Sleep on this card this definitely seems quite strong to me so there you have it those have been my thoughts on this new.
  7. Of a 1 one so that's basically doubling the power output that's pretty solid and the interesting thing is that this is very easily.
  8. Abusable in the right deck now scoot swor is great in landfall decks don't get me wrong but even in the best landfall deck.
  9. Lands in hand or a bunch of ways to dig the lands out of your deck this is a lot more contained.
  10. All and should be very very powerful the other advantage of course is that you don't need to have six or more lands.
#419

Spoiler Spotlight March of the Machine: Infernal Sovereign

829 words in transcript
  1. Quick to dismiss this card online I've seen a lot of negative talk but I actually think this is quite a bit better than.
  2. Fit in that strategy just to make things clear I do not think this card is broken in any way I think it's very.
  3. Eat it too it also seems really good to me and gigs yoga moth preter because with that Commander you're actually getting.
  4. Those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section.
  5. Both of those cards which can be decent in the right strategy so this is obviously going to be at its best.
  6. Game and the fact that it Triggers on lands as well means that it's much harder to completely run out of gas it also.
  7. Two cards that is actually a not insignificant downside tapping out to play a six-man enchantment that requires you to do other things.
  8. You're adding a pretty reasonable body to the board and one that's actually going to build towards your game plan where this is particularly.
  9. This is just extra Fuel and since you're already putting a ton of Life gain in the deck because gixx is losing your life.
  10. Fair for six Mana but I do think it is important to reevaluate cars that look similar to old cars and make sure.
#420

Spoiler Spotlight The Lost Caverns of Ixalan: Breeches, Eager Pillager

828 words in transcript
  1. Because you can only play the card this turn and that means that you do have to leave some Mana open but with decent.
  2. Have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below.
  3. Which means that you can't complain that much and if you're triggering this three times per turn you're feeling pretty good about yourself already.
  4. Are actually very strong for the most part the best one is probably going to be creating a treasure token but the other two.
  5. Can actually be very good as well particularly if you're in a dedicated pirate deck which this is very likely to be in either.
  6. A better body so that seems quite decent to me as well a more survivable Captain lannery storm is already a decent card doesn't.
  7. Have the haste of course there is that difference but the body is that much better that I don't think it's wrong to compare.
  8. Your library you may play it this turn so I misread this card when I read it the first time I didn't see.
  9. You could only choose an ability that hadn't been chosen this turn but I'm actually kind of glad that that's the case I quite.
  10. Enjoy that design in the few cards that I've seen it so far because it seems more balanced than disability can only trigger once.
#421

Spoiler Spotlight March of the Machine: Karn, Legacy Reforged

828 words in transcript
  1. Options you can have here the important thing to remember is that it's power and toughness setting ability is different from the second ability.
  2. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  3. Perfect commanders for a niche strategy and this is no different we've had stuff in the past that's seen seem to be pretty decent.
  4. Old drowsy and colorless spells thrown in there so this means that this is always going to add a ton of Mana.
  5. Is going to be how to consistently and repeatably draw cards with it but it's actually not as difficult as you might think there's.
  6. Use it for anything that you could with power stones that means that something like trans spiders activated ability is going to be great.
  7. It means you can sync a ton of Mana in cards that let you draw or search cards such as Planet portal.
  8. Much want to be going big with this Commander instead of just going wide with small artifacts as much as I like.
  9. As strong as I think it is I think the decks are going to be a little bit boring because there's really only.
  10. That is your thing then absolutely go nuts with this because it's pretty sweet so there you have it those have been my thoughts.
#422

Card Spotlight: Rise of the Witch-King

827 words in transcript
  1. Graveyard that starts to look a lot better because then it's becoming a three for one your opponents are sacrificing three things you're sacrificing.
  2. To your hand but that means that you need to pay full price for them with this you can just recur something that might.
  3. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  4. With downside for your opponents but that is not everything the really crucial part about this card that really makes it stand out.
  5. The fact that it says permanent card it's not just creatures that is a huge difference because permanence are pretty hard to recur overall.
  6. Be an important part of your game plan so some strong things that you could recur with this are portal to phyrexia for example.
  7. Get it back with this whilst messing with the board that feels very very powerful because great hinge is an incredibly expensive and impactful.
  8. This if you think your opponents have removal but other than that this card is just incredibly strong and should see a lot.
  9. Creature in play when this result resolves because otherwise it can be incredibly awkward so do be careful about playing it when you only.
  10. Have one creature and your opponents have open Mana because they could blow you out by removing your creature in response.
#423

Card Spotlight: Aerial Extortionist

827 words in transcript
  1. Very good that means that suddenly the cause of you've exiled with this are less likely to be replayed because they're going to give.
  2. Against certain commanders as well something like Prosper is going to have real trouble with this card because you're gonna draw so many cards.
  3. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  4. I think that partly might be because some people don't realize how good that final ability on the card is people mostly get.
  5. That that is still pretty good though because it is still going to cost them full Mana to play the card again alternatively it's.
  6. Also very useful because you can re-buy enter the battlefield effects with this by exiling your own card and then recasting it you.
  7. Paying full rate for the thing you're recasting but if the ETB is good enough or relevant enough then it might actually be worth.
  8. Isn't the main point of this card the main point of this card is that there are so many people that are doing things.
  9. The free cards you're offering which they probably will be because sometimes you'll Exile stuff that they want to cast so this just incidentally.
  10. That he's a self-contained engine and he can just Exile stuff and draw you cards which are both incredibly powerful abilities.
#424

Card Spotlight: Eomer, King of Rohan

827 words in transcript
  1. Think are really interesting because one we talked about recently which is nahiri's resolve this works perfectly with this card because it's going.
  2. Been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below I.
  3. Zone it represents so much damage out of nowhere and so easily it just seems like a really strong build around having a lot.
  4. That's just a nice little bonus to have there but it can be even better if you give it haste which is super easy.
  5. With today is called the copper codes this card can create so many humans at instant speed I just had a game where.
  6. Is absolutely fantastic I'm actually really excited about this Commander and thinking about making a Deck Tech with him what do you think would.
  7. Because it works with everything that Alma wants to be doing another interesting choice first and one that I just had an amazing game.
  8. The Monarch and ailment deals damage equal to its power to any Target boy oh boy is this an interesting one from the command.
  9. Of humans in play is easier than ever these days there's so many tokens and effects that make humans and this guy can just.
  10. As well it also makes you the Monarch which is something that's always helpful and good in commander and on top of everything else.
#425

Card Spotlight: Elenda's Hierophant

826 words in transcript
  1. That this card is going to be very good because the other important thing is that we have a death trigger here and there's.
  2. We actually get when she dies well that's where this card I think has real potential because the reward for her dying is incredibly.
  3. Playing this card is for the death trigger and the life gain trigger now both of those are really good because there.
  4. Gain that means that the reward is often better than the front side of the card here to start off with which is obviously.
  5. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  6. Hierophant and when Ender's hierophant dies create X11 white vampire creature tokens with LifeLink where X is its power so this card might look.
  7. Deck and then that means that you're going to be able to connect that much easier with it which means a lot more.
  8. Damage evasion is just always good but obviously that's not the main reason why playing this card the main reason we're going to be.
  9. One particular archetype in Commander that really enjoys death triggers and that is Aristocrats and this card fits very neatly into the aristocrats archetype.
  10. Because of course it's in white which is one of the main Aristocrats colors but also because Aristocrats tend to run a lot.
#426

Card Spotlight: Redemption Choir

825 words in transcript
  1. Quickly analyze this card the first different with sun Titan is that it has LifeLink now that can be better or it can be.
  2. Over and over because that means you can swing with this into PS where it would die since you can just recur it anyway.
  3. Wanted to highlight this card cuz it's been performing very well for me in my Kellen deck and because of this I've been trying.
  4. Do you think about this card please let me know in the comment section below I read all comments and respond to all.
  5. It out in a few different decks and it's been working very well in most of them and the reasons are pretty clear.
  6. Worse depending on the kind of board State the vigilance on sun Titan is very nice because you can stop people from attacking you.
  7. That you need to have three different creatures with different powers which obviously isn't always going to be the case and if you've just.
  8. Whether this is better than Sun Titan I think Sun Titan will still have the edge due to the fact that it is unconditional.
  9. In what it does and it does have better stats but we're not really looking to see which one is better we're looking.
  10. Strong too because it's still giving you a six-point life swing and if you have any sort of Life gain Synergy in the deck.
#427

Spoiler Spotlight Outlaws of Thunder Junction: Colossal Rattlewurm

823 words in transcript
  1. You can just ramp yourself and it essentially hasn't cost you a card and it's actually very good ramp as we mentioned.
  2. This new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  3. Part that I think is more interesting is that other final ability because it's going to allow for lots of different Shenanigans.
  4. Is if you have a way to get this card into the graveyard first or milit for whatever reason if you're playing a lance.
  5. You can actually get a dual land off of this which seems incredibly good not only that though where I think it really excels.
  6. This is just a 65 trample and since when if we got used to these kind of stats it's just absolutely nuts that you.
  7. It just shows how much the power creep is gone these days particularly in green of course which gets all the best things.
  8. Yeah having flash if you control a desert is no small upside there's a ton of deserts that are being printed.
  9. Set and deserts are looking like they're going to have a lot of support so having this just be able to Ambush somebody out.
  10. Of nowhere if they have four Mana open is pretty strong in Commander you often end up with leftover mana and you don't use.
#428

Spoiler Spotlight Dr. Who: Iraxxa, Empress of Mars

821 words in transcript
  1. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  2. Wolf Herald that is a much stronger Commander than everyone initially thought because it just provides you such an amount of tokens.
  3. A better body and it is going to give you a good way to finish the game as well as having all those tokens.
  4. Decks is never bad and this is obviously an auto include in Falon but let's examine what the differences are exactly heraa is not.
  5. The ability to finish off games so as we've mentioned the battlecry ability is great because you're going to be making so many.
  6. Tokens that being able to just pump them all when you attack with aoxa is very relevant because it's going to make all.
  7. With all of those things clear and the fact that this is obviously very good in folden we can also see that this card.
  8. At that it is actually a lot stronger than it initially seems and I expected to definitely see some play in certain decks you.
  9. Goes infinite with a bunch of other things as well so for example if you have this card in a deck with a bunch.
  10. A sack outlet for gravecrawler because you're going to get token after token after token as you keep casting your gravecrawler from your graveyard.
#429

Card Spotlight: Saw in Half

821 words in transcript
  1. Up each time so this card is super cool I remember when it got spoiled thinking that it would be pretty strong.
  2. Up as creature removal for your opponents is really important if you care at all about etbs then it should probably make it into.
  3. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  4. Things you can do with this card so so first the most obvious is it's great in any deck that wants to be triggering.
  5. Enter the battlefield abilities giving you two copies of a creature when you don't really care about the stats means you get two triggers.
  6. Which means that those with zero took on us from then will also die that's just an example of what kind of powerful place.
  7. You can do with this obviously it's better using it on something that isn't legendary but using it in response to removal.
  8. Enough time to survive and maybe possibly even win the game next turn on your turn so the reactive use of this card.
  9. Your deck because being able to be used as removal for your opponent's creatures in a pinch is just too good to pass up.
  10. Bunch of different formats and it hasn't quite planned out as well as people thought it was going to and I'm pretty surprised.
#430

Spoiler Spotlight Magic Foundations: Gornog, the Red Reaper

820 words in transcript
  1. You actually get a buff for your team as well if everything else wasn't enough because of course as the game goes.
  2. Course that's a minor upside the main thing you want to be doing with this is making it so that the important creatures.
  3. They're going to have more and more cowards in play which means that your team of Warriors is going to get more and more.
  4. Buffed and they're also going to be hitting more because they're getting blocked less and less so this is just a really solid effect.
  5. Don't actually need to attack with gorog in order to get the trigger so you don't need to put him In Harm's Way until.
  6. You've taken out enough blockers that he can safely get through that's pretty relevant cuz it means you can spend the early turns.
  7. Around and there's a few reasons for that and for starters it's because it's a very unique card so first off it's a minor.
  8. Of course it's got that two three stat line that we've come to expect but then the most interesting part about this card.
  9. Tend to do so in addition to its initial types so it's kind of an additive thing instead of overriding but this doesn't.
  10. Interesting because once you do that you can then eventually make your team more and more unblockable and push through more and more damage.
#431

Card Spotlight: Hew the Entwood

820 words in transcript
  1. For this card to be good you need to have quite a few lines in play at the very least I would say 7.
  2. You need to be making sure that you can finish the game very soon after you cast this card but honestly if you.
  3. What do you think about this card please let me know in the comment section below I read all comments and respond to all.
  4. Be wanting to win the game very soon after you cast this because you're already exiling a bunch of cards which is Korea normally.
  5. Do it for a large enough amount you should be able to finish off the game with this so I would say.
  6. This in if you put more artifact creatures in it if they're normal that could be pretty solid in that deck you're actually searching.
  7. X is the number of lands sacrificed this way choose any number of artifacts and or lands cards revealed this way and put all.
  8. On the bottom of your library in a random order so this is a really interesting card that has a pretty severe downside.
  9. Further than this this is a really interesting and unique effect it is going to require you to sacrifice all of your lands.
  10. You hit well enough there is of course the possibility that you hit awfully but it seems unlikely if you're sacrificing enough lands.
#432

Spoiler Spotlight LOTR Tales of Middle-Earth: Pippin, Guard of the Citadel

820 words in transcript
  1. Artifact creatures so this card targeting by type I think is actually really useful you essentially still get all the same advantages.
  2. What do you think about this card please let me know in the comment section below I read all comments and respond to all.
  3. A lot of advantages over that classic card so to start off it has vigilance which means you can attack and use its ability.
  4. Choice then that is not always ideal in Commander because people really like playing multi-colored decks and also they play artifacts in their decks.
  5. With very big creatures the other deck type where this is surprisingly good and probably better than the mother of ruins kind of effects.
  6. Is in Voltron strategies because those decks tend to have a bunch of enchantments and artifacts attached to a really big creature probably.
  7. Commander you don't want to give those creatures protection from a certain color sometimes because then the enchantments will fall off so protection effect.
  8. That slight tweak in the wording I think this card is going to be really strong and Commander the only thing that might hold.
  9. Runes variant for two Mana it's a little bit more expensive than the original one and it can't Target itself but it actually gains.
  10. That's a great ability to have because there's almost always going to be someone on board that you can attack if you get.
#433

Spoiler Spotlight Commander Masters: Zhulodok, Void Gorger

819 words in transcript
  1. Agree with this one because I've never actually made a fully colorless commander deck and this seems like a pretty good place to start.
  2. Do you think about this card please let me know in the comment section below I read all comments and respond to all.
  3. With Mana value 7 or greater have Cascade Cascade so this is a really interesting card because we have very very few colorless commanders.
  4. It does specify that the Spells need to be from your hand that is because otherwise this could just infinitely Cascade or close.
  5. This is your commander but even stuff like mirror and Foster and sojourner's companion can be really really nuts in this deck because you.
  6. This guy I feel like it's still going to be ramp and lots of big stuff obviously because that's what he's going to trigger.
  7. You have to kill this before they get to play something else but because it costs six Mana it's pretty difficult to do both.
  8. Bring down his power level a bit because it gives everybody a window to remove this before it starts going absolutely nuts with Cascade.
  9. Work very well with big artifacts as well you could actually go down a route where you don't play that many or drowsy.
  10. Which ended up being an incredibly powerful deck and part of the reason was just chaining through Cascades and having a lot of cheap.
#434

Card Spotlight: Barrier Breach

819 words in transcript
  1. Battlefield then this actually has cycling as well so that means that there's virtually zero opportunity costs to running this in your deck when.
  2. I put in a bunch of decks since then because it seemed really impressive and it's actually been performing very very well.
  3. Cycling two very simple very straightforward but it's actually surprisingly powerful so there's a few reasons that this is good the first thing.
  4. Having good answers to them is crucial normally we don't want our instant removal spells to cost three Mana because that is a lot.
  5. Second which means it can't be counted but the downsides are pretty huge you basically have to leave three Mana up and you're only.
  6. Means you can play it if there's only one enchantment two or three enchantments in play not only that but in the rare situation.
  7. There are maybe better options in certain situations Nature's claim and Reclamation stage are probably higher up on the pecking order than.
  8. For one and get some nice card Advantage going is also great there's basically never a broad state or situation where this card.
  9. That you mind to draw a card because you're maybe manuscript or land screwed or they're just surprisingly aren't any good enchantments.
  10. Your thoughts on this card let me know in the comment section below I read all comments and respond to all of them too.
#435

Spoiler Spotlight Aetherdrift: Stridehangar Automaton

817 words in transcript
  1. Providing a steady stream of flyers in the air all of that means that this card is going to fit in a bunch.
  2. Those thopters and that's not all this card does because of course it's a buff for thopters as well well so it's not only.
  3. Thopter artifact creature token with flying are created instead so this might not look like much at first glance but it's an absolutely insanely.
  4. One go but usually the kind of decks that want this kind of effect are making tokens one by one which means.
  5. Making one ones really it's making two two flyers and that is actually a huge difference Flyers can get the game finished very quickly.
  6. To hold back can be very very powerful but that's not even all because the other thing is this isn't that easy to remove.
  7. Four toughness is actually quite a lot there's quite a few effects in Commander these days that deal three damage but four damage.
  8. A huge step up that means that this isn't really that easy to clear it can also block small creatures for days whil.
  9. Of the way to start off with but it's still an incredibly solid effect it has a few differences with that card.
  10. To finish the game because you can start leveraging all of those tokens you're creating and all those Treasures you're creating into actual bodies.
#436

Spoiler Spotlight Fallout: Colonel Autumn

817 words in transcript
  1. Entire team aspect of it is actually very solid because if you're playing Aristocrats one of the problems you tend to have.
  2. More relevant LifeLink is actually a really valuable ability in Commander because particularly if you're in a battle cruiser kind of meta it does.
  3. Think about this card please let me know in the comment section below I read all comments and respond to all of them too.
  4. Bit niche as most cards in the Fallout set seem to be and this one wants to ideally be put in a legendary matters.
  5. Want to which if you have a token doubler Out means that you can go for some absolute Shenanigans whilst in the meantime boosting.
  6. I think you don't actually need that many legendaries for this to be good you want to play it in any kind of go.
  7. Means that you have the opportunity to then leverage that life and potentially win the game off of it so with all.
  8. A plus one plus one counter on each creature you control so aside from the fact that this card says exploit a whole lot.
  9. Wide aggro deck or in any Aristocrats kind of strategy and honestly I think it'll be pretty good in both of those debuffing.
  10. Any human tribal deck so for example I have a general kudro of drth deck which would absolutely love this because it's a human.
#437

Card Spotlight: Drannith Ruins

817 words in transcript
  1. This card in that necklace because I think it fits really nicely it's a tribal deck that isn't human so it's going to work.
  2. Think about this card please let me know in the comment section below I read all comments and respond to all of them too.
  3. Is this is quite similar to Orange wreath is obviously going to work very well if you're making a bunch of tokens because you.
  4. Bit expensive and it is a little bit for both of those things however what really puts this card ahead I think.
  5. Needs to care somewhat about counters or attacking and that's basically it those are the only things that you need to really care about.
  6. Colorless tap put two plus samples on counters On Target non-human creature that entered the battlefield this turn so I've seen this card reviewed.
  7. Most of the people seem to be very mad on this card I think I'm a bit higher than most people.
  8. Aaron Reef simplest on canvas decks in particular this seems great because you get to put counters on something you played every single turn.
  9. Other than not being too many colors so a deck where I think this could be pretty good isn't something like skull bribe.
  10. Ruins from March of the machine aftermath and if you don't know what that is it's a land with tap add colorless and two.
#438

Card Spotlight: Scholar of New Horizons

815 words in transcript
  1. If we want this card to be better, we want to go a bit deeper with it, we need to have a deck with quite a few counters.
  2. Basically, for this card to make your deck, these two things need to be true.
  3. You need to be in a deck that has quite a few plains in, but if they don't necessarily need to be basic, and you need to be in a deck that cares at least somewhat about counters.
  4. What I think people miss about this card and why it is only in 1% of decks is that they don't really realize that it's straight-up card advantage.
  5. Every turn you're up a card with this, and you don't actually need to ramp to be worth.
  6. If that's what you want, you can keep using the same saga over and over, and that's pretty solid.
  7. What are your thoughts on this card?
  8. It's the only way the YouTube algorithm really notices me, and we're currently growing the channel, and it helps me a lot.
  9. Obviously, if you ramp, that's even better, but it's not necessary.
  10. Today we have a brand new episode in our card spotlight series in which I look at a card that I feel is underplayed or under-appreciated in Commander and discuss its merits.
#439

Spoiler Spotlight Dr. Who: The Second Doctor

813 words in transcript
  1. About this card so there you have it those have been my thoughts on this new spoiler what do you think about this card.
  2. Triggers on the end step which I think is an interesting wording it's usually a little bit worse for you cuz it means.
  3. Time the trigger goes onto the stack it means that people can't just zone out they have to be focused on the game which.
  4. This particular one but the second doctor focuses on a different angle it gives card draw instead of giving Buffs for creatures now.
  5. Of different decks it's obviously going to go in my kinos and Tio of millus deck that I talked about recently because it fits.
  6. Very interactive and very focused on opponent's choice and this is one of the ways I've been doing so with effects that kind.
  7. Faramir is something that I'm very fond of agitator an of course is a classic version of that Noble Heritage is very similar.
  8. People are going to use those cards before you do but since they can't really attack you with creatures if they take the card.
  9. To be that clearcut they are probably often going to take the card and at that point you're just saving yourself a lot.
  10. Him is very good also giving no maximum hand size it's very good if your deck is already built around it as I assume.
#440

Card Spotlight: Sting, the Glinting Dagger

810 words in transcript
  1. Probably want this as well in your deck but that's not the really important ability on this card the important ability on this card.
  2. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me.
  3. Going to work during your combat as well that means that for creatures with tap abilities you can tap them once during your first.
  4. Tap ability that doesn't cost Mana is going to love this card this goes in so many of those decks and we really haven't.
  5. This card is very undervalued at the moment at only 1.56 and I personally am going to be picking up some more.
  6. You put it on a pretty big creature because it kind of Grants its pseudo vigilance obviously it's at its best with tap abilities.
  7. It is incredibly powerful so to start off a creature getting plus one plus one and haste is already pretty decent there.
  8. Lot of decks that are interested in giving haste to their creatures and even though this is a little a bit worse than lightning.
  9. Is the second one that says at the beginning of each combat untapped equipped creature the interesting part about that wording is that it's.
  10. For a total of five untapped during a turn cycle that is absolutely insane with a lot of commanders any commander that has.
#441

Card Spotlight: Bolt Bend

810 words in transcript
  1. From targeted removal in a similar way to deflecting SWAT deflecting swad is super expensive and is obviously better than this because you can.
  2. Start all over again this is totally going to solve that problem because she's almost guaranteed to have four power at which point.
  3. A try so there you have it that has been our card Spotlight for today what are your thoughts on this card let me.
  4. Doing so I really like this in a lot of decks because it's a great way to protect your commander or your crucial creatures.
  5. Commander and I often see people's lists that have a lot of big creatures in them not running this card it's essentially a red.
  6. Player draws X Card spell and then if you can change the target of that to you you can actually get a huge Advantage.
  7. Again for just one Mana so this card has a lot of flexible uses that can definitely come in handy and for just one.
  8. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
  9. One red is an instant that reads this spell costs three less to cast if you control a creature with power four or greater.
  10. Play for free if you have your commander but if your commander is something with four power and you have it out then.
#442

Spoiler Spotlight Duskmourn: Withering Torment

809 words in transcript
  1. Life to you which you often can't afford because if you're very low and you need to remove a fairly big enchantment you could.
  2. See play in a few formats not least of which is Commander this card is amazing for any mono black deck for any ratos.
  3. Deck and for any grixis deck which are all going to eat up this card so if you're not up to dat black traditionally.
  4. Colors do struggle in dealing with enchantments quite a bit the problem with feed the Swarm is twofold first off it's a sorcery which.
  5. Always just two life makes this so much more manageable it means that in every case except for a one cost enchantment which let's.
  6. For two Mana anyway and Commander so this is just ever so slightly more than premium this card is just very very powerful.
  7. Required opponents to sacrifice enchantments which isn't really targeted and up until now the only targeted one if I'm not mistaken was feed.
  8. Swarm which has been seeing tons of play in Commander because of that fact seeing as outside of green and white the other three.
  9. It costs three Mana instead of two but that's a pretty small price to pay particularly since premium removal in Black tends to go.
  10. Love because black in many ways has the same issues that red does except of course you can't deal with artifacts so I guess.
#443

Spoiler Spotlight Duskmourn: Giggling Skitterspike

807 words in transcript
  1. Because it represents a lot of damage and it also Triggers on attack or block which means your opponents don't have the option.
  2. A cost one less than both of those I do still think that for the most part Brasher takes less work and is better.
  3. Counters on it where I think it starts to get really good is when you put vigilance on it because then you can do.
  4. Vigilance seems really powerful on this because then you just have this massive threat that is going to have to be plugged when.
  5. Unlike those two cards this can be a threat on a fence and actually push damage through particularly when it has the five.
  6. For some political play as well because the trigger deals damage to each opponent so if somebody's really low one of your opponents might.
  7. Attacks and it's probably going to dissuade people from attacking you a lot it gets even better if you're in a go kind.
  8. Annoying to start off with so I'm all for this card so there you have it those have been my thoughts on this new.
  9. Of a spell it deals damage equal to its power to each opponent and five generic monstrosity 5 if this creature is a monstrous.
  10. Put 5 plus 1 plus one counters on it and it becomes monstrous so this is a really interesting new take on the stuffy.
#444

Spoiler Spotlight Phyrexia All Will be One: Vraska, Betrayal's Sting

807 words in transcript
  1. 9 poison counters they get a number of poison counters equal to the difference so this is an absolutely sweet design because vraska doesn't.
  2. Have any plus loyalty ability so how are you supposed to get to that nine ability well because it has zero ability is actually.
  3. Has completed which means that if you play the forexia manafort it's gonna come with two fewer starting loyalty so it would be four.
  4. A hidden plus one ability because it gives proliferate now that is an absolutely insane first ability you draw a card and you lose.
  5. Which is kind of rare so this is basically just one of the hottest removals you can have basically because it gets.
  6. Is basically going to make a player lose the game if you have any sort of proliferate in the deck which you should.
  7. There you have it that has been our card Spotlight for today what are your thoughts on this card let me know.
  8. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
  9. Looking at vraska betrayal Sting She is a four colorless one black and one for Action black Planeswalker with six starting loyalty.
  10. Has a bunch of counters to put on things and then it comes with a minus two that is also absolutely ridiculous so basically.
#445

Card Spotlight: Elanor Gardner

806 words in transcript
  1. Rampant growth every turn that also means that actually paying three Mana to sack your food just to gain three life suddenly becomes very.
  2. Enough sack outlets in the deck you can start ramping with it very early on that means that you should be able to drop.
  3. Eye on towards the future because I feel like it's only going to get better and better as more and more food support.
  4. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment.
  5. Onto the battlefield tab then Shuffle this is a super powerful effect in any food based deck that is quite narrow because it does.
  6. Is as a commander for mono green decks I think it's quite an interesting one honestly because if you narrow yourself down to only.
  7. Very big creatures very consistently which is something that I'm all about the green decks are obviously very interested in ramping naturally and it's.
  8. Doubling them or Counting how many forests you control is going to be much better with this so you could play stuff like dungrov.
  9. You would need to remember to play a bunch of food support but there has been a lot more food support printed.
  10. Reason I'm particularly interested in this now is because the upcoming set is going to be based in our drain and it's a fair.
#446

Card Spotlight: Invasion of Segovia

806 words in transcript
  1. Do encourage you to think about this card more than you probably are and try to put it in certain decks try it out.
  2. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment.
  3. Than it's getting in a wider variety of decks because it's just doing a lot of different things really that certain decks want.
  4. At the end of our turn that's pretty interesting in and of itself because it gives you pseudo vigilance in blue which is quite.
  5. Cast have convoke that suddenly means that you're getting full free mana on every one of your turns and also it means that you.
  6. Certain situations and in certain decks so I think that this is really really strong flipping it is not too hard either because four.
  7. Deck this can be pretty decent because they should be fairly easy to flip this and you're probably making a bunch of small flyers.
  8. The token side and it's also playing a bunch of non-creature spells which means that it can really take advantage of the convoke part.
  9. Performing fairly well but it's kind of fallen off a little little bit since then however I think this card deserves much more attention.
  10. Interesting to have however it gets even better when you factor in the first part of the ability which says that non-creature spells you.
#447

Card Spotlight: Shelob, Dread Weaver

805 words in transcript
  1. Lot of decks but obviously there's a lot more going on with this card excellent creatures opponents control when they die is actually very.
  2. Powerful because it bypasses all of the death triggers that they may have which is an incredibly useful tool to have it also means.
  3. However is that you don't actually need to process them and put them into the graveyard instead you can just straight up put them.
  4. Remove your Shield up and you have a ton of mana and why wouldn't you because you're playing mono black which means you're going.
  5. Because of all this I really like this card not just as a commander but in the 99 of decks too I think.
  6. Those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section.
  7. Put it into my shelob child a Mongolian Tech tag because I had an absolute brain fart but this is an incredibly cool black.
  8. Onto the battlefield into your control that's really cool and it means that your removal spells can kind of turn into just card advantage.
  9. You're putting into play does come in Tapped which is a good thing because honestly this would be really obnoxious to play against otherwise.
  10. First ability is already good enough to get it into the 99 of decks and you don't actually ever need to use the third.
#448

Card Spotlight: Eldrazi Monument

804 words in transcript
  1. I think the reason that it only sees play in 1% of decks is probably because people are a little bit scared about getting blown out by instant speed removal.
  2. I remember when this card first came out in Zendikar Standard, and this was incredibly powerful.
  3. What do you think about this card?
  4. Since they can die now much easier because they don't have indestructible, then you might get blown out.
  5. Then this card has extra upside aside from suddenly being a great way to give your creatures evasion.
  6. If you haven't given this card a try as a finisher, I really suggest trying it out.
  7. I see a lot of reasons why this should be good in Commander, to be honest.
  8. It is providing a lot of stuff for five mana, and it's providing a lot of stuff in a hasty way.
  9. However, there are quite a few ways to minimize against.
  10. You can wait for when your opponent's are tapped out to drop this, and then the risk is not as great as it would normally be.
#449

Spoiler Spotlight March of the Machine: Nahiri's Resolve

804 words in transcript
  1. Powerful effect because of that having haste really makes the whole difference in this card because without haste you just have a very clunky.
  2. Battlefield abilities and still pumping all of your tokens it means that your opponents are going to be forced to choose to wipe all.
  3. Way you're basically getting The Best of Both Worlds you're going to be able to play defensive when you need to but you're going.
  4. To get to make the choice you're not going to be left with no blockers if you don't want to because of all.
  5. If you smell a border wipe coming this is a great way to preemptively avoid it by just swinging in protecting the creatures.
  6. Opponents to deal with your board until they deal with this card so it is probably going to be a bit of a magnet.
  7. Really well in tokens decks despite the fact that it Exiles non-token artifacts and creatures because it's going to buff your team and also.
  8. Be a great use for this card giving haste and plus one attack to all your creatures would already be close enough to being.
  9. Those have been my thoughts on this new spoiler what do you think about this please let me know in the comment section below.
  10. A lot of the cards that are generating tokens are doing it on ETB on creatures so by getting to re-buy those into.
#450

Card Spotlight: Heartless Summoning

802 words in transcript
  1. Partly the reason why this card is only played in one percent of all black decks which for me is kind of criminal people.
  2. Is that the minus one minus one downside that this card has isn't even that important it most of the time it's not going.
  3. Black deck that's for sure it can't go in Aristocrat Stacks because so many of their creatures are small but in any deck.
  4. Two extra Mana to that discount means you can drop stuff super fast and since you're always going to draw a card off.
  5. Deck cares about similarly this is really good index I care about creatures dying or enter the battlefield triggers because you don't really care.
  6. Just play two or three legendaries in a turn and your opponent is in deep trouble because they can't really remove all of them.
  7. Deck to not include too many X ones because you don't want them to immediately die to this or maybe you do if they.
  8. Have death triggers who knows in any case I think this card should be in a lot more decks than it currently.
  9. I hope this video encourages you to play it because it is really one of my favorite cards so there you have.
  10. Has been our code spotlight for today what are your thoughts on this card let me know in the comment section below I read.
#451

Spoiler Spotlight Murders at Karlov Manor: Surveil Lands

801 words in transcript
  1. Just so much better than that and let's start off by the fact that they have Basic Land types this means that they're fetchable.
  2. It had a lot of graveyard Synergy which means that getting to surveil is actually a really big upside so yeah I'm very impressed.
  3. Thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read all.
  4. General is considered to be better than scry and I think that's definitely the case most of the time and particularly if you have.
  5. Those but these are probably going to be worth a little bit more than you might initially think and they're actually going to be.
  6. Probably quite good in standard as well which should increase their price tag somewhat because this set and the lost cavins of Exeland before.
  7. As shocklands or the trions now they're obviously not quite as powerful as either of those for different reasons because for one they can.
  8. They're going to allow you a little bit of top of Library manipulation because the temples do scry and this does surveil suril.
  9. Which is MSG 101 with this comment that you can see right here so MSG 101 what I will need you to do.
  10. Of your library you may put it into your graveyard and of course there's one for each color pair so this is the O.
#452

Spoiler Spotlight: Revitalizing Repast/Old-Growth Grove

797 words in transcript
  1. If it has land Tides just the fact that you can actually use it as a very relevant spell when you need to makes.
  2. Tap add black or green so this is part of a cycle of modal dual face lands that are actually dual lands.
  3. Little bit awkward but look at how much better this is than something like a gate or any tap land that comes in even.
  4. Which means that they're going to be very cheap to pick up the rare cycle of lands we've seen also looks really good.
  5. Means that I can get greedier with my decks I can include more effects whilst also not cutting my land count which always makes.
  6. I think you definitely should too because I'd be surprised if they don't end up costing quite a bit more after a couple.
  7. The bunch I think because it only cost one mana and you're getting an effect that we basically play a lot in Commander already.
  8. This so much better than a regular tap land I'm incredibly high on these cards I think they're just so very powerful.
  9. The fact that we're getting all of these amazing common and uncommon model dual faed lands makes me very very happy indeed.
  10. Highest power tables but other than that they just seem very very good this one is going to be one of the best.
#453

Spoiler Spotlight The Lost Caverns of Ixalan: Progenitor's Icon

796 words in transcript
  1. Actually play in all sorts of different decks because the mana ability isn't tied to the creature type you chose so this is always.
  2. You think about this card please let me know in the comment section below I read all comments and respond to all of them.
  3. For us though this card is one that does do something else other than just tap for mana and it's a very interesting design.
  4. Either tapped out or after a board wipe at instant speed and then swing with it immediately during your turn is actually a very.
  5. Mana Rock I'm not sure but I will say something and that is that this card is not exclusively for tribal decks you can.
  6. Going to give you the Mana no matter what that means that even if you only have a few creatures of the chosen type.
  7. With braids conjur Adept because you obviously never want to be playing that during your turn unless you absolutely have to you always want.
  8. As we analyze this card it might be worth mentioning before we get started that Wizards of the Coast has been on a crusade.
  9. Lately to prove to people that three CMC Mana rocks are playable in commander and I personally always thought that they were I never.
  10. Been one of those people who doesn't play three CMC manck or says that they're unplayable I do want them to provide something extra.
#454

Spoiler Spotlight The Lost Caverns of Ixalan: Hit the Mother Lode

795 words in transcript
  1. Can occasionally be a bit rough if you hit something very weak I do like that way of balancing the card because it means.
  2. Unfortunate and a little bit sad but it's still a pretty good payoff and it makes you feel a little bit better.
  3. With this Beast so there you have it those have been my thoughts on this new spoiler what do you think about this card.
  4. The rest on the bottom in a random order so this is an awesome card and part of the reason.
  5. Cascade and discover 10 is just a huge number that means that you're basically going to be casting whatever you hit so it's very.
  6. Bad except that then you're going to get a bunch of treasures equal to the difference they are tapped which is a little bit.
  7. Basically means that you didn't waste any Mana you're always going to be getting at least 10 Mana off of this although the tempo.
  8. You might be thinking why would I want to play this card it's just random I might as well play something that I.
  9. Create a number of tapped treasure tokens equal to the difference to discover 10 Exile cards from the top of your library until you.
  10. Actually know what I'm getting every time seeing as this doesn't really do much else other than discover and well if you're like me.
#455

Spoiler Spotlight March of the Machine: Tranquil Frillback

795 words in transcript
  1. Most important about this card because people often end up cutting abilities such as graveyard hate because they just don't have space.
  2. For life so I think this card looks very unassuming at first glance but actually I think it's an incredibly good and strong Magic.
  3. The gain life effect that's normally not going to be the reason to play this card and you're only going to use.
  4. Think about this card please let me know in the comment section below I read all comments and respond to all of them too.
  5. You can actually pay it in any combination and boy those two first modes are really good having artifact or enchantment removal stapled onto.
  6. A creature is great and if you pay one Mana this is just a slightly more expensive Reclamation stage with a better body.
  7. Something like acidic slime and you can just see how much better better this is and then on top of that you also have.
  8. You have extra Mana but that just means that this is randomly a really good card in Decks that are looking to gain life.
  9. That is called disadvantage and might discard the card that you tweeted for yeah anyway I think this card is subtly powerful and should.
  10. Synergies but that's not why you're playing it you're playing it because of the two first modes that you can choose when you pay.
#456

Spoiler Spotlight LOTR Tales of Middle-Earth: Galadhrim Ambush

794 words in transcript
  1. Hefty price tag because in many ways it is better than arachnogenesis yes arachnogenesis gives you one twos with reach which are obviously better.
  2. Seen in a long time because you can actually block with those creatures and take down and if you're running an elf stack it's.
  3. Static than one ones with no abilities that is clearly better however there are multiple different ways in which this has the edge over.
  4. You to have elves coming into play that this just gets so much better and is an auto including basically every elf deck.
  5. Cares about combat the other interesting thing about this card is that you don't need the creatures to be attacking you they can just.
  6. All the synergies you can get with elves and the fact that you don't actually need to be being attacked for this to be.
  7. Good it's just good in so many situations and fogs these days in Commander are getting better and better at least in my matter.
  8. Where everything is still based around combat a lot of bugs are really really good and this is one of the better fogs we've.
  9. Elves so yeah this card is obviously very good and it's probably going to be quite expensive so good luck cracking packs and I.
  10. About this card please let me know in the comment section below I read all comments and respond to all of them too.
#457

Spoiler Spotlight LOTR Tales of Middle-Earth: Delighted Halfling

793 words in transcript
  1. Significantly better than birds of paradise and obviously that's not the case because this is limited to legendaries but it's almost like we have.
  2. Spell can't be counted can be really good in certain matters in my meta it's not going to be that great because we don't.
  3. Think about this card please let me know in the comment section below I read all comments and respond to all of them too.
  4. Manner only to cast a legendary spell and that spell can't be counted so this card is nuts this is really really strong.
  5. Damage because suddenly all your opponents one ones can't hit you that extra toughness is not Irrelevant for sure but then you got.
  6. Legendaries so I don't see that this downside is really that bad and then the final effect of this card which.
  7. Really run that many counter spells to start off with but in other matters this is gonna be really really strong if you're.
  8. That adds colorless would be fine as a 1-1 it's a one two so it actually blocks any other Mana dog that extra toughness.
  9. Of obviously it's mostly going to be good in legendary creature decks because there it becomes a fantastic way to accelerate on turn one.
  10. Definitely be interested in this card in any case this just seems like a really powerful effect for green the only thing that stops.
#458

Spoiler Spotlight Phyrexia All Will be One: Kaito, Dancing Shadow

792 words in transcript
  1. You should be connected with a creature in a deck that's running this either because your creatures have evasion and they're small there's.
  2. The token you're getting is nothing to sneeze up because it has death touch which means it's going to protect kaito really well.
  3. It's also going to get through easily which means you can use it to trigger the passive which is then going to drain.
  4. Because whenever you deal combat to something you can just return an ETB or an injutsu creature to your hand and then you can.
  5. Opponents to catch up and deal with kaito because he can just keep two things from attacking him if you've connected with a creature.
  6. His minus ability so there's a lot going on here there's a lot of different modes on this card and being able to activate.
  7. Thoughts on this card let me know in the comment section below I read all comments and respond to all of them too.
  8. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
  9. It is kaito dancing Shadow for two colors one blue and one black to Legendary Plains over kaito with three stunning loyalty.
  10. One it has up to one target creature can't attack or block until your next turn the zero is draw a card and minus.
#459

Spoiler Spotlight Magic Foundations: Slinza, the Spiked Stampede

790 words in transcript
  1. In and the reason it's not the creature that's coming in it's because this Triggers on your opponent's creatures too which is something you.
  2. Might have missed on first glance because it's not usually how these cards work that means that your opponents are going to be punished.
  3. It more than once per turn because this is a fight effect which means the slinder will usually die the second time he fights.
  4. Don't think ever and correct me if I'm mistaken but this just seems very very solid in that sense because it really covers everything.
  5. That you could want from a tribal Commander it B your creatures it gives you a discount to what they cost and you actually.
  6. Counters in green so being able to have your creatures come in with an extra counter by default is very powerful it means.
  7. Thing you could build around for sure but I kind of wanted to talk mostly about the third ability because this is one.
  8. The most interesting ones for me and it's interesting because the creature that is fighting is slza itself and not the creature that's coming.
  9. For playing a big creatures particularly if those creatures don't have power five because then slinder can just take them out most.
  10. This is a very interesting card and there's a few reasons for that so obviously we haven't had a beast tribal Commander I.
#460

Spoiler Spotlight Fallout: Expert-Level Safe

790 words in transcript
  1. Down so this is a super flavorful card because it really does feel like you and your opponent are kind of trying to crack.
  2. Sometimes in the late game you actually really want to just trade in the safe immediately or maybe you've got a bunch of counters.
  3. Stored under it and you really just want to cash it in and at those times your opponent is incentivized to guess wrong.
  4. Of tension whereas sometimes you actually want to guess wrong and sometimes you want to guess right of course it is mostly random.
  5. Guesses wrong once then it's kind of worth it I think and it just gets better and better from there as long as they.
  6. That it's going to be exciting every time because if it was any more skewed towards either of the SES it would be.
  7. Up your alley so there you have it those have been my thoughts on this new spoiler what do you think about.
  8. Face down and one tap you and Target opponent each secretly choose one two or three then those choices are revealed if they match.
  9. This fits perfectly into my wheelhouse now let's analyze what this is doing for two Mana this is quite cheap and it comes.
  10. Down and basically hides two cards under it nobody knows what those cards are which is kind of cool you can sink an extra.
#461

Spoiler Spotlight LOTR Tales of Middle-Earth: Mithril Coat

787 words in transcript
  1. Plate because of the Flash and the automatic first equip it just means that you can blow people out out of nowhere if they.
  2. This so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  3. Control and equipped creature has indestructible and then it has equip three so this is almost always just going to be better than dark.
  4. Deck that has a really important Commander that absolutely has to stay alive this kind of card is a huge upgrade on dog steel.
  5. You consider it's only three mana and colorless so it can go into any deck the fact that it's also indestructible itself means.
  6. A better card it's also legendary I suppose which could be a downside or an upside but in the Decks that are going.
  7. Really good and those are I think the main two decks where this is going to be good but in general it's just better.
  8. Often an upside in those kind of decks because it can dodge your own Mass removal it can also trigger certain cards like Shannon.
  9. It's obviously going to be very good in that kind of deck it's really good in Cataract as well because you basically get.
  10. Afterwards and cause trouble for your opponents it's a Pity that it doesn't buff stats because that would make it even more relevant once.
#462

Spoiler Spotlight Phyrexia All Will be One: Nahiri, the Unforgiving

787 words in transcript
  1. Abilities because of course it gets exiled at the end of turn they also put a clause in that means you have to Exile.
  2. That's fine so there you have it that has been our card Spotlight for today what are your thoughts on this card let.
  3. It has completed so if you paid the correction Mana by paying two life then it comes in with three loyalty instead of five.
  4. To hit because the creature or equipment that you exit from your graveyard has to have Mana values smaller than nahiri's loyalty anyway let's.
  5. Commander can be really nice if they have something that they're just keeping back because of the static ability forcing it to attack.
  6. Putting it into danger might be an interesting use of this card and might let somebody gobble up something quite dangerous the other plus.
  7. Be able to do with say felden of the third path so that keeps this ability in check because otherwise I do think.
  8. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
  9. It helps me a lot much appreciated and today we have another spoiler from forexia or will be won it is nahiri the unforgiving.
  10. One is discard card then draw a card and it has zero Exile Target creature or equipment card with Mana value less less than.
#463

Card Spotlight: Vat of Rebirth

786 words in transcript
  1. Aristocrats just because you can actually keep sacrificing the creature that you want to reanimate every turn and keep getting that ETB effect over.
  2. Artifact or creature you control not only creatures that's important because there's been a lot of support in the last few sets for treasures.
  3. Wish you have creatures with good enter the battlefield effects this card's best friend for example is ruthless technomancer which is just going.
  4. If any amount of creatures are dying and this goes up in value massively I think the best fit for this card is definitely.
  5. A deck so there you have it that has been our card Spotlight for today what are your thoughts on this card let me.
  6. It's actually a surprisingly strong card I think it's kind of understandable that there hasn't been much mention of it since forexia or will.
  7. Let's not forget obviously it's not as powerful as recurring nightmare but if you build your deck in the right way this can actually.
  8. Over from the graveyard and if you have something like Petula splendorer out it's very very easy to do so because all.
  9. That deserves a long hard look to see what decks it fits into and definitely do not overlook this card next time you're building.
  10. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
#464

Spoiler Spotlight The Lost Caverns of Ixalan: Bonehoard Dracosaur

785 words in transcript
  1. That's just absolutely insane so the reason I say it's almost always going to be two extra cards is because let's assume that you.
  2. Have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section below.
  3. Advantage and value engines and this is a really good one make no mistake this is an incredibly powerful card that's essentially going.
  4. Hit one land and one spell you're immediately going to get a treasure and land that's giving you two extra Mana which means.
  5. Then yeah that's pretty unlucky similarly if you hit two spells you're getting two treasure tokens that means that you're similarly very likely.
  6. Body that's very difficult to attack into and to profitably block but even better than that you're also getting dinosaur creature tokens.
  7. Complaining I think this card is absolutely amazing and obviously it's got Synergy all over the place not only with Dinosaurs it's also got.
  8. Prosper is probably weding its pants just looking at this card same again with all of the Doctor Who commanders that care about casting.
  9. I have is that this is going to end up being very expensive because I do feel that it's so generically good that people.
  10. I'd assume so you might have to be ready to pay some premium dollar for this card so there you have.
#465

Spoiler Spotlight Wilds of Eldraine: Brenard, Ginger Sculptor

785 words in transcript
  1. Not actually getting one once you're getting three threes that's something to remember because it's actually much better than a lot of similar effects.
  2. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  3. Ticket and this seems like it would be a good Commander to house that kind of strategy seeing as all your Golems are going.
  4. Triggers as well it is particularly powerful with creatures that have both an ETB and a death trigger because then you're going to be.
  5. Build around or you could even have a minor artifact theme because you are making artifact tokens after all the sky is really.
  6. Doing I think because there's quite a lot of Golem support these days and I've always wanted to make a Golem Deck with each.
  7. Extra copy of it but because it also has a sacrifice ability on it it can be very good with creatures that have death.
  8. Because we usually don't get bantuing stuff like exiling creatures from the graveyard when they die to make copies of them but the value.
  9. That then are gonna come to life and the cards abilities perfectly reflect that flavor so I like that there's a lot of different.
  10. Interesting part and it's basically going to turn any non-token creature you control into a copy of itself that is a food so it's.
#466

Spoiler Spotlight: Warren Soultrader

783 words in transcript
  1. For the grave crawler so then you're just pinging with the zall Cutthroat which conveniently also gains you life which means you won't actually.
  2. Going to be paying a life for each treasure you make which is fairly understandable because otherwise this would just go infinite with all.
  3. Board wipes because usually one of the biggest issues after board wipe is you're stuck with only a little bit of mana and you.
  4. Foran alter is actually giving you a physical game piece an artifact no less you can kind of use it profitably with cards.
  5. Care about sacrificing or care about artifact synergies so something like Marinette Master is going to be best friends with this card it's also.
  6. To permanently deal with short of Exile removal that Commander that's definitely going to like this is going to be chitter Fang.
  7. Zulo Cutthroat kind of effect because this happens to be a zombie which satisfies the grave crawler's requirement and the treasure can immediately pay.
  8. Die to activating this so that's a very easy three card combo with this card but of course there's just so many other things.
  9. Going to be very good with something something like thatat of rebirth because of course you're getting treasure tokens for sacrificing creatures which then.
  10. Treasure token and another squirrel and there you go you've gone infinite with chat Fang which again isn't really that difficult because that Commander.
#467

Spoiler Spotlight Dr. Who: The Ninth Doctor

783 words in transcript
  1. Potential as an actual build around command commander and coming down for three Mana only is really strong as a commander because it means.
  2. What I think makes it a lot better than it might initi seen because obviously you have to have this survive and untap during.
  3. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  4. The Ninth Doctor becomes untapped during your unta step you get an additional upkeep step after this step so this card is sweet.
  5. Your next turn for this to really do anything so having a decent toughness is kind of important and that should mean.
  6. With that card so I expect to see both of those in any deck that is really running this guy because being able.
  7. It's cheap to recast him if he does end up dying and four toughness on turn three means that he is going to be.
  8. A commander he might even be interesting as well because if you have him as a commander you can just really go to town.
  9. Winning most fights early on in any case I'm just excited that we get another bit of redundancy for this kind of effect.
  10. Get extra upkeep steps is always really sweet obviously it's going to be at its best in any deck that is looking to abuse.
#468

Spoiler Spotlight The Lost Caverns of Ixalan: Earthshaker Dreadmaw

781 words in transcript
  1. Will anyway Jokes Aside this card is actually quite good in the right deck because it is a little bit expensive yes six Mana.
  2. This new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  3. Colossal dread Moore is the best for a reason you can't just make a better colossal dread Moore a colossal dread Moore if you.
  4. For 66 trample doesn't really cut it these days but the enter the battlefield ability is actually really really strong so it's going.
  5. Is going to synergize quite well with that and it actually curves into it very nicely assuming you just make one dinosaur off.
  6. Potential for this to see play in Commander which I think is hilarious I actually built an entire deck based on colossal dread Moore.
  7. That is good instead of just a meme I do think there was a slight opportunity wasted with the chance to make the flavor.
  8. Text something related to the old colossal dread more flavor text which is super iconic but I still love this card and I'm definitely.
  9. A card for each other dinosaur you control wow when I saw this card I just could not believe the power creep that Wizards.
  10. Powerful as it can be in colossal dread Moore and they just gone power creep it into Oblivion with this card that has.
#469

Spoiler Spotlight LOTR Tales of Middle-Earth: Spiteful Banditry

781 words in transcript
  1. Immediately noticeable but could actually win you the game in a very inadvertent way this is all stapled onto what is already a very.
  2. Those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section.
  3. Comparison to this card is the meat Hook massacre that card was incredibly powerful and still is to be honest it's still good.
  4. Treasure tokens is an incredibly tangible benefit that can often be better than gaining life or making your opponents lose life in any case.
  5. Means that it effectively reduces the cost of this 2X and a red as long as you can pay it up front that would.
  6. Dying but since the effect you're getting which is a treasure is arguably better I can understand why it has been very carefully worded.
  7. Because they're going to give you a treasure every time you do that but just in general red and black are pretty down.
  8. On raid board wipe so I think this card is very very strong and it's a Pity that it's a Mythic but you know.
  9. That's what once he does so be ready to Shell out quite a bit of cash for this card so there you have.
  10. That came with a permanent effect on the board after the boardwipe was done resolving this basically does something similar although it is not.
#470

Spoiler Spotlight Duskmourn: Dazzling Theater/Prop Room

780 words in transcript
  1. Lot like drum bellower except it's almost always going to be better because enchantments are harder to remove than creatures and you're not even.
  2. Because it works very well with the Survivor mechanic those creatures are going to have to attack so then being able to untap them.
  3. With Prop Room during your opponent's turn is really good but more than than that being able to tap them to convoke stuff means.
  4. Nicely with that it's also going to work really well in any deck that is running a lot of vehicles and mounts.
  5. Creatures are going to tap naturally that means that you can crew your vehicles during opponent's turns as well or just keep your creatures.
  6. The bill would be terial reckoner of souls because her ability to reanimate a creature from a graveyard every single time she Taps.
  7. Sides of this card are insanely powerful and neither of them is particularly overcosted makes for an absolutely great room and this is going.
  8. Paying a premium for the flexibility because you can still then later on pay an extra four and get a really powerful effect such.
  9. It also works very well with any creature that has a tap ability in particular because then you can use them four times.
  10. Prop Room for three colors in two white dazzling theater is an enchantment room with creatur spells you cast have convoke and Prop.
#471

Spoiler Spotlight The Lost Caverns of Ixalan: Quintorius Kand

780 words in transcript
  1. I wanted to highlight this card is because of the Discover four ability now that's a new keyword that's coming in this set.
  2. Ways to to trigger it Roco for example seems like a good Commander for him because of that the minus 3 is actually much.
  3. Better than it looks as well because of course quorus is going to drain all opponents and gain you some life when you use.
  4. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  5. You're getting and the fact that the spirit is half white everything else feels very red on the card now one of the reasons.
  6. Basically it's just a slightly easier to balance Cascade so discover four just means that you're going to Cascade and you can cast.
  7. An interesting choice I do really like cascad and I hope it isn't getting retired because whilst this is cool I do like.
  8. I think this is a nice one to balance because you can kind of adjust the numbers much more on this but in any.
  9. Case let's talk about quintus himself I actually think that his passive is very very strong if you have him in the right deck.
  10. Say that I think it's a little bit weird that this card doesn't really feel that white other than the two Life game.
#472

Card Spotlight: Herald Of Ilharg

778 words in transcript
  1. Can keep growing it is mostly just stats but not quite because there's the other ability on this card which is where it's going.
  2. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  3. Hog deals damage equal to the number of counters on it to each opponent now this card is another one that I wanted.
  4. Only going to trigger when you play creatures with Mana value five or greater but luckily that's what gr is all about playing big.
  5. All of your opponents another card that's really good with this is lumbering megga Sloth from The Fallout decks because of course you're going.
  6. To getting counters on this as you play the game naturally which means you're going to be able to play the lumbering Mega sloth.
  7. Course that you can proliferate the counters and get extra counters on it with all sorts of cards which means that if you manage.
  8. Over I honestly think this card has a lot of potential and it's another one that you might want to consider picking up.
  9. Number of counters or the power of creatures you control in play so something like gter absolutely loves this because it's going to get.
  10. Highlight from the Ravena clue Edition set and it is absolutely Nots it's so powerful that I think it's going to become a staple.
#473

Card Spotlight: Determined Iteration

778 words in transcript
  1. Sacrifice it at the beginning of the next end step." So the reason I wanted to make a video about this card is that this has been going into more and more of my decks recently.
  2. It's also important that the wording on this says sacrifice and not exile, which means that if the thing you're copying has any death triggers, those are going to happen as well.
  3. The way this card tends to play out is that you pay two mana for it, but you're actually getting at least five or six mana worth of creature just the first time.
  4. It's a very specific version of populate in that the tokens only stay until end of turn, but this can actually be spectacularly good in the decks where it is good.
  5. Giving red the chance to make a copy of a token is a very strong ability, and this can actually slot into more decks than you might think.
  6. What are your thoughts on this card?
  7. It's the only way the YouTube algorithm really notices me, and we're currently growing the channel, and it helps me a lot.
  8. I've found that it's actually a very flexible and very useful effect in a color that doesn't really get these sort of effects.
  9. If you have any of those decks that I just mentioned, please consider giving this card a chance.
  10. Today we have a brand new episode in our card spotlight series in which I look at a card that I feel is underplayed or under-appreciated in Commander and discuss its merits.
#474

Card Spotlight: Hedron Detonator

777 words in transcript
  1. Weaker in that sense because it's instead of dealing three damage every time this happens you're just gonna be dealing one there are however.
  2. Megatron is really interested in playing this card because it's dealing direct damage which is something that Megatron is always interested in and you.
  3. Thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read all.
  4. This is a very interesting card because it's very similar to something like Reckless fireweaver that's a pretty decent card to start off.
  5. Better body and is a little bit more expensive which just about balances out I think being cheaper is generally better.
  6. Helps a lot because it shows up one of the downsides of decks that are running lots of artifacts or lots of artifact tokens.
  7. Some upsides to this card not to mention the fact that it's always good to have redundancy for these kind of effects I.E.
  8. That you might otherwise not have a good use for so I think that ability radically changes the playability of this card what next.
  9. Good in regular artifact Decks that aren't necessarily making that many tokens something like chiscoria might be interested in playing this card something like.
  10. A series play in a lot of decks and there are a few similar cards that do similar things the advantage with something like.
#475

Spoiler Spotlight Wilds of Eldraine: Malevolent Witchkite

775 words in transcript
  1. A creature with all that that entails that means you can bounce it that means you can reanimate it that means you can abuse.
  2. Running Treasures in the first place is going to be pretty good with this you don't actually need to have that many to sacrifice.
  3. Specific useful and with this you get to just turn all those Foods into delicious cards which is obviously much better Aristocrat Decks.
  4. I think this card has potential in certain Niche decks it's going to be very powerful in the Decks that want it however there.
  5. The ETV trigger over and over it's much better than having the same effect on a sorcery and also a 5-4 flying body isn't.
  6. That bad to start off with but let's have a quick think about which decks this would be best in obviously it's going.
  7. More powerful it's very good in a food deck obviously because you often end up with a bunch of food that you have no.
  8. Really enjoy this effect because being able to sacrifice a bunch of those tokens and draw all those colors it seems really good you're.
  9. Of ways to abuse this particularly in that kind of deck however it gets more interesting when you think about it with enchantments we.
  10. Enabler because it's then going to let you draw a card whilst doing the thing that your deck wants to be doing so yeah.
#476

Card Spotlight: Rose Room Treasurer

774 words in transcript
  1. Damage to any Target let's quickly analyze what these abilities actually mean the first ability is basically giving a discount of one Mana.
  2. Of course but then the ability that you get to do if this is the third time the card is activated is actually surprisingly.
  3. What makes this card particularly interesting and particularly strong is that it's in red in green this would probably be good but maybe.
  4. RAM for doing what you want to do anyway which is playing creatures so there you have it that has been our card Spotlight.
  5. For today what are your thoughts on this card let me know in the comment section below I read all comments and respond.
  6. To immediately get removed by having one toughness or two toughness or something like that this can actually block a lot of small creatures.
  7. That I feel is underplayed or underappreciated in commander and discuss its merits but before we do that just a quick reminder to please.
  8. It helps me a lot much appreciated and today we're going to be talking about Rose Room treasurer card that is only in 1%.
  9. Of all red decks and I'm really confused as to why so anyway Rose Room Treasure is the three-c colorless one red creature ogre.
  10. Warrior which is a 43 and has Alliance whenever another creature enters the battlefield under your control create a treasure token.
#477

Card Spotlight: Thieving Skydiver

772 words in transcript
  1. Then of course the biggest thing the one that people usually think about when they mention this card is soul ring stealing somebody's.
  2. You might have mana and this means that this card is never really dead it's very good in the early to mid game.
  3. Are really important to have in your commander decks because they fill your curve so nicely and so well because of this I think.
  4. This card is much better than just giving credit for where it particularly shines as well is if you play it against somebody who's.
  5. What do you think about this card please let me know in the comment section below I read all comments and respond to all.
  6. To thieving skydiver so this is a card that I'm still absolutely surprised doesn't see more play because it is such a strong effect.
  7. Have very low Mana cost all of the signets are obviously very good to steal this because it's basically giving back the Mana.
  8. Which is a card that we see really often is very good with this because you steal it for just one mana and then.
  9. Immediately it's going to attach it to theming skydiver which means you're going to draw two cards right off the bat that is great.
  10. Your opponents and get a huge Mana boost to yourself and it's actually only costing you one to steel but the assorting is going.
#478

Card Spotlight: Flame of Anor

770 words in transcript
  1. Blue and red which means that you have a lot of options to choose from when you're picking a commander that this card would.
  2. From this new set because obviously he's built to work around instance and sorceries so I think this card is very very strong even.
  3. To pay three manafort but here's the thing with this card if you're including it in your deck it's very likely that that's.
  4. Draw two cards is a little bit below rate but it's still something that you'd be fairly happy playing and being an instant means.
  5. At which point this card becomes absolutely incredible so doing a quick search I found 40 commanders that are Wizards and include the colors.
  6. Always going to be very safe and that means that you can even respond to removal on one of your Wizards to cast.
  7. Because obviously you're going to want it in any deck playing a bunch of spells which is probably something you're doing in red blue.
  8. Just becomes incredible because draw two cards and kill a creature for three Mana instant speed is amazing and draw two cards and destroy.
  9. An artifact the three Mana innocent speed is also amazing this card should see a lot of play in The Format as long.
  10. Choose to instead Target player draws two cards destroy Target artifact or flame of animal deals 5 damage to Target creature so let's quickly.
#479

Card Spotlight: Hate Mirage

768 words in transcript
  1. Actually an excellent raid as well to do so at only four manners so the reason this card is very strong these days.
  2. Really interesting card in red because red doesn't really get that many effects that can make token copies of opposing creatures.
  3. Then you're probably doing quite well anyway and you don't necessarily need this card that being said copying even a mid-range value creature such.
  4. As Ellis non for example the other crucial and interesting part about this card is that in the right situation it can act.
  5. Red is a lot deeper than that because of all the synergies that you can have with the tokens and because of the fact.
  6. That there are so many ETV creatures running around these days in Commander this just makes it a lot better than I think.
  7. Decks that want to be making token copies of creatures such as Rihanna or brutic class so yeah give this card a try.
  8. Big turn and maybe get some damage through it I think this card despite seeming like it's just a one-off typical steel effect from.
  9. Looks on first glance if you've ever played with this card you know what I'm talking about but if you haven't definitely give.
  10. About this card please let me know in the comment section below I read all comments and respond to all of them too.
#480

Spoiler Spotlight Outlaws of Thunder Junction: Ornery Tumblewagg

767 words in transcript
  1. The fact that you can even put this on itself makes it even better because you just don't really need to do anything.
  2. Tapping them and then this actually becomes a threat that they have to deal with because it's not only building up your creatures.
  3. Affects the board immediately which is great but that isn't all there's a new mechanic on this card called saddle and saddle.
  4. Are going to want to be saddling them most of the time because I'm assuming almost all of them are going to have.
  5. Moment in Commander but I think the reason this is so good is that you don't really necessarily need the saddle.
  6. End of turn saddle only as a sorcery so there's a bunch of things to like about this card first off it's a brush.
  7. The best brush R we've already seen because for a start it's going to put a plus one plus one counter on a creature.
  8. To be good in other formats as well because just coming down and giving immediate value gives me strong luminar aspirant Vibes of course.
  9. On some of these so there you have it those have been my thoughts on this new spoiler what do you think about.
  10. Wag all hail the mighty brush swag we finally have another creature of this type in the game pretty powerful and this is probably.
#481

Card Spotlight: Storm Fleet Negotiator

767 words in transcript
  1. Fairly big all of this means that this actually slots into a surprising number of decks and drawing a card off your three drop.
  2. Make this card quite good so there you have it those have been my thoughts on this new spoiler what do you think about.
  3. It's actually quite a bit stronger than it initially looks and let me go over why that is very quickly so a 2 two.
  4. Flyer is actually a lot harder to block these days in Commander than you'd think people do play Flyers but they are generally more.
  5. On the expensive end so you should be able to get a few attacks in with this and there's almost always someone on board.
  6. That doesn't have a flyer that means that unless someone's wasting a removal on this guy you're probably going to get to use.
  7. Ability a couple of times ply or p is an ability that I really like it actually moves the game forward.
  8. A very friendly ability because it's giving your opponents resources as well as yourself so people are inclin to let those triggers happen I.
  9. If you hit well map tokens are something that have been really impressive when I've been playing my Kellen deck I think they're actually.
  10. Means that even getting two map tokens off of this trigger is going to feel really really good getting one is not really amazing.
#482

Spoiler Spotlight Duskmourn: Suspended Sentence

765 words in transcript
  1. Shadow of the second sun even will desperately want this card because it's just such a great way to stay alive and actually threaten.
  2. A Time counter when the last is removed you may cast it without paying its Mana cost so this card is incredibly cool I.
  3. Actually be a political tool they might not want to attack you if you say hey if you don't hit me I won't kill.
  4. Around this a bit more it becomes absolutely insane the deck that I think is best for this card obviously is obca splitter.
  5. Seconds the reasons for that are twofold first off there aren't really that many decks that can abuse the suspend mechanics or upkeeps.
  6. Of the game this is great in that sense because you can stop aggro early by killing their stuff and later on it legitimately.
  7. Becomes a nice Windon because the three damage tack on might not seem like much when this is only happening once every three turns.
  8. Suspended sentence with three time counters on it and suspend three one colorless and one black rather than cast this card from your hand.
  9. Love these effects that resuspend themselves over and over and over because it's just infinite value if you can find a way to abuse.
  10. Great even suspending it on turn two can be good because it can make people play differently or make people respect you more.
#483

Spoiler Spotlight Wilds of Eldraine: The Irencrag

764 words in transcript
  1. Is significantly better because you can just follow it up with a legendary at some point and suddenly it's a real card that's doing.
  2. With me so there you have it those have been my thoughts on this new spoiler what do you think about this card please.
  3. Wording is a little bit confusing on this card so I'll just quickly clarify that the losing all abilities part refers to the iron.
  4. Another legendary creature so I see this card is just having complete upside a two Mana manok that comes in untapped it's something.
  5. Lot of decks and be fairly happy about it so the other stuff is just gravy and it's actually decent gravy if you have.
  6. Real work and might even win you some combats or push through some damage I'm very impressed with this card and I'm going.
  7. Be picking up multiple copies of it because I see this being a staple in the format honestly and and I hope you'll agree.
  8. A new card from the Wilds of el drain spoiler the iron CAG is a legendary artifact for two manner that reads tap add.
  9. CAG itself and not the creature it's equipping once it's in equipment but with that out of the way wow this is a really.
  10. Good card and I'm surprised that there isn't more talk around this this is a two mana mana Rock which is already excellent.
#484

Spoiler Spotlight Magic Foundations: Spinner of Souls

763 words in transcript
  1. This example to the point where it's practically a meme in this channel but heny would absolutely love this card the blitz is making.
  2. Something I wanted to draw attention to again because this has reach and reach is actually very underrated in Commander for a few reasons.
  3. Bottom of your library in a random order now this is immediately interesting because it's very aggressively costed for starters a 43 reach.
  4. The only small disadvantage is the you are giving your opponents some information since they know what creature you're getting so this card.
  5. In that deck or you just never run out of gas but that's far from the only deck that can benefit from this card.
  6. Otherwise this would really be busted because you could just make a massive board and go Aristocrats with this sacrificing stuff in order.
  7. Often you can avoid being attacked just by saying hey I have a creature with reach so yeah in any case there's a lot.
  8. Going for this card and for only three Mana it's just an incredibly solid effect with a great stat line there's been a lot.
  9. Three is very decent it's a good start line considering the powerful trigger that you're getting here and it is an incredibly powerful trigger.
  10. Is just generically good in basically every Green deck that runs a bunch of creatures which let's be honest is every Green deck has.
#485

Spoiler Spotlight Magic Foundations: Blasphemous Edict

755 words in transcript
  1. Creatures in play this is a lot less flexible on the face of it than Blasphemous a because you can only ever play.
  2. Point or another and at that point this comes down very nicely and generally wipes the board and I say generally.
  3. Because sacrifice is one of the best ways to remove creatures it doesn't Target and they can't be regenerated or gain indestructible or anything.
  4. That so what I do find particularly interesting about this card is that it might be the beginning of a cycle we might.
  5. 13 or more creatures on the battlefield each player sacrifices 13 creatures of their choice so the name and abilities of this card.
  6. Another difference that this has with Blasphemous act Blasphemous act can't get really big creatures but it can actually deal with very very wide.
  7. Sacrifice tends to be better than damage it's harder to get around there's a lot of cards that give indestructible to your creatures.
  8. For three colorless and two black it's a sorcery with you may pay black rather than Play This spells Mana cost if there.
  9. Two or three Mana which is obviously cheaper than this but that being said it isn't that difficult to meet the condition.
  10. Boards this cannot deal as well with very wide boards but it's much easier to deal with big creatures if the boards are reasonably.
#486

Card Spotlight: Minas Tirith

754 words in transcript
  1. Difficult to turn on and it's actually easier than wind race Heights because you only need two creatures to attack although it does cost.
  2. Fact that this is mostly gonna come in untapped which means that there isn't really any trade-off for this card other than if you're.
  3. Is huge there are some Decks that actually want this even more because they care about the legendary status of it something like yoshimaru.
  4. Condition is extremely easy to meet in white if you think about something like windbreest kites you can see that this is not.
  5. Lot of creatures and very small creature based which means it's pretty trivial to have attacked with two creatures during a turn.
  6. Playing against a Blood Moon style effect which is going to affect it it's basically just better than a basic planes 90.
  7. Slots which just means that this doesn't really have any significant downside over a basic land and of course as we've mentioned the upside.
  8. Those decks are fairly aggressive and care about legendaries so if you have a deck that really cares about legendaries this actually goes up.
  9. Giving you an extra card basically every turn mean that this card is just very good in any deck that can run white.
  10. Draw and it's a very good one because these decks tend to be quite low to the ground and quite aggressive and have.
#487

Spoiler Spotlight LOTR Tales of Middle-Earth: Horn of the Mark

754 words in transcript
  1. Be playing that many because it digs five cards deep that's actually really quite a lot of cards to dig so why exactly.
  2. This card so good because it rewards you for doing stuff that you want to be doing anyway they just recently printed fireman Commander.
  3. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  4. On the bottom of your library in a random order this card is insane a lot of people have been talking about it I.
  5. Feel like there's a lot of Buzz about this card around the internet and I think it's mostly correct this card is very very.
  6. Which does something very similar but it is so much worse than this card in so many ways it is a 4-3 flyer.
  7. Love that this is colorless as well because it gives red decks a really good card Advantage engine red is usually quite an aggressive.
  8. This can be at its best providing that you have enough creatures in your deck then this becomes truly insane because you can be.
  9. This card feels like it's gonna slot into so many different decks and it's probably going to be quite a pricey card.
  10. Plays out the way I think it will end up playing out it's difficult to say with this set because it's obviously going.
#488

Spoiler Spotlight Magic Foundations: Koma, World-Eater

753 words in transcript
  1. Title of another legendary creature Cronos World eater now this is interesting because it means that they either noticed it during design.
  2. Of power creep or side creep because it's not necessarily better than the original card it requires a little bit more.
  3. Combat damage to a player create 433 blue serpent creature tokens named koma's coil so this card is absolutely insane and I could probably.
  4. Up because Ward 4 is very very close to just hex people are very reluctant to spend that much mana on something because you're.
  5. Very easily over 13 toughness just means that it's even harder to deal with than it already was this is obviously a classic example.
  6. They just didn't notice at all and slipped through the cracks which I find pretty hard to believe in any case this is not.
  7. Survive board wipes and Destroy effects very nicely because of being able to sacrifice the coils this in many ways can be stronger straight.
  8. That's a good attack and because it has trample you can't just chump it either you have to throw a bunch of stuff.
  9. Top of all that because of its 12 toughness if you just manag to buff it by a couple of points it survives even.
  10. Stuff like Blasphemous act which would be one of the best ways to deal with this because it's a cheap board wipe that can.
#489

Card Spotlight: Healing Technique

752 words in transcript
  1. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  2. From the graveyard but that is really unavoidable and it's only a minor downside anyway it's still fantastic to be able to get two.
  3. Modern regrowth effects is that it doesn't say permanent you can Target absolutely anything with this card and for example get two combo pieces.
  4. Be gaining and that's not even that unlikely with this card so where this card is Gonna Shine is going to be in Decks.
  5. For example which is a great thing to be doing with this card overall it's a really flexible effect that can do a lot.
  6. Or group hug deck because it's going to allow you to interact with your opponents and politic your way out of certain situations you.
  7. Card's Mana value Exile healing technique so this is probably one of the most controversial ones out of the technique cycle the white one.
  8. The green one I think are probably the most awkward ones at first glance but it's still a very good card even.
  9. Good things in their graveyard it's also going to allow you to play politics quite a bit people are pretty grateful when you allow.
  10. Them to get more resources and this straight up is going to give them a regrowth and some life so if they're low.
#490

Spoiler Spotlight LOTR Tales of Middle-Earth: Palantir of Orthanc

752 words in transcript
  1. That's where I think this card is going to find its perfect home because you can proliferate the counters on it and that makes.
  2. I think better than most of these choose cards because usually these kind of effects tend to be pretty weak since you're giving.
  3. New spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  4. Draw with scry 2 attached so this is much better than a howling mine effect the first few times this triggers however they.
  5. Decide to put something really expensive on top of your library which means that your opponents are more likely to let you draw.
  6. You should let me draw a Decor I see this being amazing is in hugu devouring chaos from neon Dynasty if you build around.
  7. Because they're in trouble whether they do or they don't they're going to let you draw a card which is card advantage or they're.
  8. This which means your opponent's almost always going to let you draw the card and again that is some really good card advantage that's.
  9. A much better fireex in Arena the fact that you can choose which opponent is going to make that decision is what makes.
  10. A little bit better than those effects normally are it is still a niche card but it's going to see some play in certain.
#491

Spoiler Spotlight Magic Foundations: Celestial Armor

749 words in transcript
  1. Can actually be really game-winning so because of all these differences with similar cards I'd say its Niche is a little bit different.
  2. The Rings set and was an immediate success it's been a huge staple of the format and is very powerful because it made something.
  3. Means that the uses of this are going to be slightly different to the way you would use mithil cod this is a less.
  4. Power isn't irrelevant either in a lot of scenarios late game people are going to be forced to board wipe because they're close.
  5. Bunch of ways to equip them for cheap because this is quite expensive to re-equip if the creature is originally on dies or you.
  6. Commander it is overall though I think worse than that card because it doesn't allow you to keep attacking in over and over.
  7. Dark seal plate a lot better by being able to Auto Equip to a commander you control and be played at instant speed.
  8. Reliable way to protect your commander in a Voltron strategy and rather it's a way to set yourself up for a really big swing.
  9. One white so this is super interesting for a couple of reasons the card mythro Cod came into Commander through the Lord.
  10. Of course is that it doesn't give it permanently you only get the hex proof and indestructible the turn this comes into play.
#492

Spoiler Spotlight Outlaws of Thunder Junction: Make Your Own Luck

748 words in transcript
  1. This card even better than it already is is by giving it flash or having a way to cast it during your opponent's turn.
  2. The 13th Doctor so there you have it those have been my thoughts on this new spoiler what do you think about this card.
  3. Exiling say a six drop with this and then getting to cast it next turn for free means you're going to have a really.
  4. You're still getting two extra cards apart from the one you get to cast for free means that this is giving enough value.
  5. Plotting is going to be I'm leaning towards the fact that it's going to be quite a powerful mechanic because I've seen a lot.
  6. In any case because then the card that you plot can be played during your next turn and you're probably not going to have.
  7. To wait very long at all in order to get it that can really compound the value of this card and make sure you.
  8. That synergize with plot and give you advantages for plotting then this goes up in valid that much more because you're obviously going.
  9. The plotted card as a sorcery on a later turn without paying its Mana cost so this is a really interesting card.
  10. Couple of different reasons to start off it's decent draw spell five Mana to draw three is obviously nothing to write home about.
#493

Card Spotlight: Curiosity Crafter

748 words in transcript
  1. What do you think about this card please let me know in the comment section below I read all comments and respond to all.
  2. Reveals combat damage to a player draw a card this card is really awesome and it is only in one percent of all decks.
  3. More of a controlling style of deck moving past that though the really crucial part of this card is the part where it says.
  4. Around in Commander these days I don't know if you've noticed but certainly in my group tokens are appearing more and more a lot.
  5. Is going to make it very hard for your opponent wants to catch up because then they have to deal with this and deal.
  6. You can top deck because suddenly giving all of your tokens the ability to draw a card is fantastic it does obviously require.
  7. It's almost always better to not have to discard unless you're trying to fill up your graveyard obviously yes you can just go.
  8. Down to seven but having a ton of cards in hand often leads to the kind of inevitability that wins you the game.
  9. Which just seems way too low to me so the first part about you having no maximum hand size is already decent there.
  10. A lot of decks that are in for this kind of effect people often say that this kind of effect is not necessary you.
#494

Card Spotlight: Fiery Inscription

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  1. Gutter snipe the first and most important is its type being an enchantment makes a huge difference because enchantments are traditionally so much harder.
  2. Over because they're unlikely to actually waste a precious enchantment spot removal on this gutter snipe often fell victim to board wipes.
  3. Killed it incidentally by being a small creature fire inscription is less likely because people aren't running that many enchantment board wipes necessarily.
  4. Playing this there are some instances and sorceries that have the ring temps on them but for the most part the tempting is better.
  5. Creature that means that that creature won't be able to be blocked very likely in certain board steps which means that you can get.
  6. Or sorcery spell fiery inscription deals two damage to each opponent so when I saw this card I immediately thought back to gutter snipe.
  7. Because it's still deals a lot of damage to each upon and every time you cast an instant and if you're going off.
  8. Or redirection effects or things along those lines fiery inscription has a few things going for it that I think make it better than.
  9. As I said people can often be reticent to throw removal at something like this this card also has additional upside.
  10. Basically cost you nothing it can also actually help to push through a little bit of damage if you put it on a small.
#495

Card Spotlight: Smeagol, Helpful Guide

744 words in transcript
  1. Are put into the graveyard that means that this also lends itself to a reanimation strategy where you take stuff from your opponent's graveyard.
  2. Of the ring set because again it asks you to build around two different things you basically want to build around a slight Aristocrats.
  3. Theme and also you want to build heavily around tempting because it's going to allow you to ramp a lot the stance on smeagle.
  4. Are a little bit awkward because two toughness is so much worse than this being a 24 for example meaning that it's so much.
  5. You definitely want to be playing as much as you can but outside of temp you want to have a typical Aristocrats package.
  6. Payoff for tempting is absolutely huge but there is another angle to this card that maybe isn't isn't immediately obvious so the land.
  7. That's an interesting angle to have because I love those kind of strategies that are focused around taking resources from your opponents.
  8. This cuz you are of course filling your opponent's graveyard victimize can be nice as well because you're going to be sacrificing a creature.
  9. In order to play it which then means that it's going to trigger smeagle at the end of your turn there's just a lot.
  10. About this card please let me know in the comment section below I read all comments and respond to all of them too.
#496

Spoiler Spotlight LOTR Tales of Middle-Earth: Bilbo's Ring

743 words in transcript
  1. Makes this card really really good because the abilities you're getting are obviously really strong and honestly it seems like they're Towing the line.
  2. Between what is a good idea and not this seems like it's a little bit pushed and a bit dangerous because being able.
  3. Give a creature unblockability and hex proof means that it's very very difficult to interact with and it's probably going to create some feel.
  4. Might hold this card back I'm not sure how much it will if we wanted to play in photocopy is not the cheapest price.
  5. Suite of abilities you're getting with this are in big Mana decks I can see it and seeing play as well.
  6. Only applies during your turn and not during your opponents it's a small Mercy because it does mean that at least there.
  7. Case I'm pretty high on this card I think it's pretty solid dependent of course as I mentioned on how easy.
  8. Bilbo's ring from The Lord of the Rings Tales of Middle Earth and if I sound unenthusiastic today it's because once again I'm.
  9. It's a very pushed design to be honest I feel like it's obviously going to be at its best in a Voltron deck.
  10. Kind of decks it might actually be decent to just dump it on a creature every turn you can even switch it around although.
#497

Spoiler Spotlight Dr. Who: The Master, Multiplied

739 words in transcript
  1. Too so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  2. The cool thing is that as soon as you attack with him once you're going to get three copies of him that means.
  3. Going to be packing so much protection obviously haste is something that you really want on this card as well Swift boots and lightning.
  4. Cards from the past that much better something like Delina wild Mage is going to be sweet with this Ranna fire dancer is obviously.
  5. Good card with this if you have a way to make multiple aoma tokens because all the tokens you're getting with the master.
  6. It out again six Mana is super expensive so it's not going to be the highest power thing because you are going to have.
  7. To creature tokens you control and triggered abilities you control can't cause you to sacrifice or Exile creature tokens you control.
  8. Super kill on site Commander cuz it's going to get out of hand really quickly so obviously this has Myriad mired is a triggered.
  9. Ability that's going to cause you to sacrifice or Exile tokens and that's not going to trigger while this guy is is in play.
  10. Does mean that this is one of the most kill on side commanders that we've ever seen six Mana is really expensive of course.
#498

Spoiler Spotlight Fallout: Marcus, Mutant Mayor

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  1. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  2. Enjoy this card the other thing though that I find very interesting about this one is just how good his abilities work together since.
  3. With so all things considered it's a fairly narrow card because it is only going to go into simic counters decks mostly although you.
  4. Of the best simic counters commanders we've ever seen for multiple different reasons first off because the ability just kind of does exactly what.
  5. Defense because of the vigilance both of those abilities together make this quite menacing and a pain to deal with because it's a source.
  6. A couple of counters on it that's why it feels like this card kind of kind of covers all bases for simic decks it's.
  7. Could slip it into any deck and it would kind of be good because as soon as your creatures deal combat damage once while.
  8. You want it to do it's going to let you put counters on creatures that don't have them on but once they do you're.
  9. Just going to get to draw cards from them which is obviously fantastic training in inst sense of command damage for a card every.
  10. Turn is going to get you very far ahead very quickly and since you're probably playing this in a deck with a bunch.
#499

Card Spotlight: Sudden Substitution

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  1. Thief effect means that this card is very very strong and when you add in Split Second which makes it really really hard.
  2. Nice to have but there's a hidden mode on this card that people don't always realize because it's less obvious and generally less good.
  3. Interact with then I think this card is severely underplayed and should be seeing a lot more play in The Format so there you.
  4. To read the advantage of that huge game ending spell that's incredibly sweet and it comes up more often than you might think.
  5. Often be very good it's very good at disrupting combos as well because you can do it with Split Second and at that point.
  6. This card so having that kind of flexibility of a card that can be a pretty good mind control effect or an amazing spell.
  7. Have it those have been my thoughts on this new spoiler what do you think about this about this please let me know.
  8. Controller may choose new targets for it so this is a really sweet blue card that really doesn't see a lot of play.
  9. Is an incredibly fun card that can absolutely blow people out in the most hilarious ways so obviously the main use.
  10. People are casting huge spells in Commander it does say non-creatures so you can't really steal another player's creature with this but you can.
#500

Card Spotlight: Rocco, Street Chef

735 words in transcript
  1. Once that actually means you can go really nuts with this and the more I think about this card the stronger I start.
  2. Have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  3. Or such as Gaia Sage those are obviously going to be really good with this Commander because the plus one plus one counters.
  4. This ability is it's also going to trigger when any player casts anything from Exile not just stuff exiled with Rocco that is actually.
  5. Advantage of it and why wouldn't they then you start to get some real advantage that can actually help you close out the game.
  6. Then actually being transformed into something tangible it also has interesting synergies with artifacts so you can play it in a deck that wants.
  7. This card and then that can open up a whole other Avenue for finishing the game and it also counts yourself when you play.
  8. Cards from Exile yourself you could actually just ignore the group hug thing and just build around this by yourself include ways to sacrifice.
  9. Group hug effects is that this one kind of gives your opponents the choice a bit more but once they do choose to take.
  10. Which is not always the case with group hug decks I've found that in general they struggle a little bit with finishing the game.
#501

Card Spotlight: Afterlife Insurance

734 words in transcript
  1. The effect because the other thing that this card can be used for is in an aristocrat's deck as a way to just get.
  2. Extra tokens on a big turn when you're trying to go off and the fact that it can trips then is even better.
  3. Much better than it would otherwise be because without that I think this wouldn't be playable with it however you get to get.
  4. On this new spoiler what do you think about this card please let me know in the comment section below I read all comments.
  5. Solid play particularly when it's drawing you and an extra card but using it as a board wi protection effect is a lot better.
  6. Help close out the game there are of course a couple of commanders where this is better than others one that immediately came.
  7. Than it initially seems as well yes you're only getting one once and you're not actually saving your creatures but having a bunch.
  8. Mind was Tesa carof it's obviously really good in her deck because she works very well with tokens and Spirits giving all.
  9. Against board wipes to start off with so this just makes them even better and the fact that it can trips gives.
  10. When a creature with afterlife one dies create a one- one white and black Spirit creature token with flying so not only.
#502

Card Spotlight: Pain Distributor

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  1. Body helps quite a bit here too because being a menace two three for three means that it can actually get in for quite.
  2. With bats for example a deck that I really see wanting this this card is kibo ukutami Prince because your opponents are going.
  3. Those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section.
  4. Allow other players to make tokens every time they cast the first spell each turn which is a little bit awkward since it means.
  5. Part about this card is the third ability the part that says that it's going to deal one damage to that player whenever.
  6. Artifact gets put into the graveyard this means again that it's going to discourage people from using the treasures that you're giving them.
  7. A bit of damage Menace is really underrated early game and it means that this also works very well with professional facebreaker as they.
  8. Can kind of Team Up and Deal two damage each to a different player which means you're going to get two treasure tokens I.
  9. Yourself but your opponents will be less likely to remove it because they're going to be getting Advantage from it first however the interesting.
  10. Powerful by allowing it to deal one damage when you destroy those permanents it's a really interesting design and I actually think.
#503

Spoiler Spotlight LOTR Tales of Middle-Earth: Gandalf, Friend of the Shire

730 words in transcript
  1. Seen in the 99 of decks because the surprise factor of having flash on sorceries is much better when you can have access.
  2. The kind of mono blue Commander I could actually get behind as well because it's a bit out of the box and it wants.
  3. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  4. Work much better in the 99 the national Amanda and I think this is definitely a card that is most likely going to be.
  5. Multiple colors and when your opponents don't see it coming having this in the Commando means that they're always going to be prepared.
  6. Ability flavor wise because the fact that Gandalf is drawing cards whenever you don't choose him as a ring bearer is basically what.
  7. You to flash stuff in so it's going to make it much easier to play around this card I also really like the second.
  8. Seen in the movie right in the books he's basically not wanting to get involved himself because he can feel like the power might.
  9. Actually tempt him too much and make him a danger or make him unable to control himself but he will happily entrust other people.
  10. You to be attacking with creatures because of the ring so I think that there's a lot of stuff packed onto.
#504

Card Spotlight: Nasty End

727 words in transcript
  1. Actually what makes the card good is the draw two cards close this means that there's actually a fail safe if you don't have.
  2. Card to actually be banned which is definitely a great place to be obviously it gets better index with a ton of legendaries.
  3. This card and I think it is very underrated obviously it's never going to cost very much because of how much this set has.
  4. Codes to pick up from Lord of the Rings and this is just fantastic honestly it's a much better card than it might initially.
  5. Whole extra card if you sacrifice a legendary is huge but I think when people first see this card they just think well I'm.
  6. Nothing wrong with that drawing three is obviously amazing drawing two is still okay which means that there's not really much room.
  7. Again it's really good in Shannon or rata drabic because those decks are super interested in having a ton of legendaries on the board.
  8. Sacrifice creature was legendary draw three cards instead so I already included this in one of my shorts talking about the top 5 budget.
  9. Look simply because of that legendary Clause so we already have things like Village rights and deadly dispute they both have other stuff going.
  10. Also allows you to sacrifice an artifact so that makes it better A lot of the time as well but nasty and drawing.
#505

Card Spotlight: Tidal Barracuda

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  1. Super interesting creatures and the reason for that is because it gives you huge upside and it kind of gives your opponents some upside.
  2. Powerful line of text because it stops all sort of interaction it means you can play stuff really freely without worrying about it being.
  3. Counted it also strongly negates the downside of Title by a rakuta because it means that your opponents are going to have to interact.
  4. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  5. Giving everybody a chance to interact in speed that means you're giving an advantage to three opponents as well as to yourself which usually.
  6. Is not worth it symmetrical effects are not really the best effects in Commander most of the time because there's three opponents to one.
  7. Adapt this is fantastic because you definitely want to be dropping creatures at the end of your opponent's turn particularly braids herself anyway give.
  8. A look at what it does giving all of your spells Flash and all of your opponent spell flash isn't usually ideal because you're.
  9. This card a try and I'm sure you won't be disappointed so there you have it those have been my thoughts on this new.
  10. During your turn I absolutely love this car this is one of my favorite creatures in Commander particularly in blue which doesn't always have.
#506

Card Spotlight: Jaheira, Friend of the Forest

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  1. To be evaluating this card as a commander since in general I think it's much better in the 99 and boy is it good.
  2. Rings food based decks because giving all of your food tokens the ability to tap makes them so much better and foods are usually.
  3. Think about this card please let me know in the comment section below I read all comments and respond to all of them too.
  4. A background which means that this can be your commander as long as you pair it with a background card today we're not going.
  5. It's a cheap card to get you can get it for about two bucks which is really very cheap so that's not the reason.
  6. Effect the amazing thing and the reason she's so powerful is that you can drop her as the last card in a chain.
  7. Some really explosive things so Mana is only green which does restrict it a little bit and it means it's not quite as good.
  8. Index that are three plus colors but there's so many decks where this is powerful it's Synergy with treasures is also really interesting.
  9. Turning Treasures into permanent ramp cards is again very strong because the issue with creature tokens is they are fairly easy to kill treasure.
  10. Your opponent doesn't have a way to deal with it getting to use Treasures repeatedly instead of having to sacrifice them is a huge.
#507

Spoiler Spotlight Duskmourn: Shriekwood Devourer

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  1. Do that instead of just making something that is generically always better or power cped so there you have it those have been.
  2. Similar to a Mana doubler in some ways it can be better in certain situations because you can get to untap more lands.
  3. For omnath so you can actually double buff him with this which is very nice and at that point it's kind of doubling.
  4. It another deck where this is obviously insane is in Nila it's incredibly easy to go infinite with this because as long as you.
  5. A Shia of course because then you can untap all of your non-token creatures when you attack which is a nice way of giving.
  6. It different to the usual Mana doublers because it is quite similar in many ways to those kind of cards except it's not guaranteed.
  7. Bit wind more because it does cost seven Mana to start off with but if you have a decent board State you're probably going.
  8. After that a deck that immediately came to mind when I saw this card would be the original omnath locus of Mana that card.
  9. Doubler which also tend to cost less but it does have some Niche situations where it's better than a regular Mana doubler and I.
  10. Untap up to X lands where X is the greatest power among those creatures so this is really expensive but it's an incredibly powerful.
#508

Card Spotlight: Elrond, Master of Healing

721 words in transcript
  1. Because your creatures are going to get bigger and bigger as they get more and more counters put on them which means.
  2. Is one of the centerpieces of that because the cool thing about this is there's no limit to how often it triggers.
  3. Can political samples on counter on up to X Target creatures that does mean that you need to go wide a little bit more.
  4. Than you might otherwise want to in this deck because if you just got one creature or a couple of creatures out then it's.
  5. Not going to gain as much value you need to be able to spread out those counters so when you scryer high number you.
  6. Because they've targeted it and presumably it has a counter on it at that point so when you factor in that this is growing.
  7. Your creatures and it's also getting you cards whenever your creatures are removed this is going to be very difficult to deal.
  8. You definitely should have a lot of those in the deck because it is kind of crucial to keep him alive if he gets.
  9. Simic counters decks because if he's not the main thread on the board and they need to remove other stuff first you're still going.
  10. Think about this car please let me know in the comment section below I read all comments and respond to all of them too.
#509

Spoiler Spotlight Duskmourn: Metamorphosis Fanatic

717 words in transcript
  1. They have downsides compared to this card they just cost one Mana less this is actually just all upside for the cost so I'm.
  2. Assumed that the counter it was giving would be finality because that does seem to be What wizard like to do lately but actually.
  3. It's not giving finality at all it's giving LifeLink which is just Straight Upside and then this got me really really excited.
  4. Then when you factor in that you can Miracle this for two it just becomes an incredibly busted card this card is incredibly good.
  5. Going to have another ATB the one that you're reanimating cuz that's Modern Magic that means means that you can have an absolutely massive.
  6. Very good in Decks that can consistently draw during your opponent's turn because that gives you way more chances to Miracle this which.
  7. From your graveyard to the battlefield with a LifeLink counter on it Miracle one color and one black you may cast this card.
  8. Its Miracle cost when you draw it if it's the first card you drew this turn so this is an incredibly powerful card.
  9. It doesn't even need the miracle mechanic to be so which is what makes it so good when I first started reading it I.
  10. It has LifeLink on its own which is already great a 44 body with LifeLink is not even that bad for six mana.
#510

Spoiler Spotlight Assassin's Creed: Excalibur, Sword of Eden

716 words in transcript
  1. A bunch of artifacts this can come down for incredibly cheap sometimes even zero Mana that means that it's going to be very good.
  2. Any help GTA has a Mana value of 12 which means that this immediately costs zero if you have your commander out at which.
  3. Very cheap or as a triggered ability but let's think about the plan with artifacts so if we play this in a deck.
  4. Provide us with new cards that break new design space so I'm all for this card so there you have it those have been.
  5. Of Eden for 12 generic Mana it's a legendary artifact equipment with this spell costs x l cast where X is the total Mana.
  6. Value of historic permanence you control artifacts legendaries and sagas are historic and equipped creature gets + 10 plus Z and has vigilance equip.
  7. Legendary creature too so this is really interesting it has a text very similar to metal work Colossus which is a card that I.
  8. Really enjoy and so I feel like I can go in Decks that are already running metal work Colossus seeing as the best way.
  9. To abuse historic permanence is through artifacts of course this can be very good in a legendary deck as well if you're running.
  10. Paying two Mana to give something plus 10 power is incredibly good and if your deck is chalk full of legendaries the equipped legendary.
#511

Spoiler Spotlight LOTR Tales of Middle-Earth: Arwen, Mortal Queen

716 words in transcript
  1. Deck I think it's going to be important to have a few ways to search up non-basic lens because that way you can find.
  2. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  3. R1 so when I first saw this card I just had one word proliferate this is just insanely good in any sort of proliferate.
  4. Green staff of completion is particularly good because you can use it over and over expand the sphere is obviously fantastic you get.
  5. Going to be one of the best in the deck is nesting grounds that is a really powerful effect with Arwen because once you've.
  6. Of turn but once you've proliferated with nesting grounds you can actually switch those indestructible counters around it is at sorcery speed which.
  7. A little bit awkward because it does allow your opponents to interact with it quite well but there are many versions of that effect.
  8. The nesting grounds or cons Bastion which are both great cards to have something like titanium's command seems really good.
  9. Deck because you can start giving her extra indestructible counters very easily and once you do that she's also going to get lightning.
  10. It's just a really powerful thing to be doing in this deck because of that if you do end up building the Owen.
#512

Spoiler Spotlight March of the Machine: Niv-Mizzet, Supreme

715 words in transcript
  1. From mono colored is that actually means that this is close enough to immune from most spot removal in Commander most of the best.
  2. Building around so there you have it those have been my thoughts on this new spoiler what do you think about this card please.
  3. Reminder jumpstart means you can play it once from your graveyard just like flashback but you do have to discard an additional card.
  4. This something like Sphinx's Revelation is going to be particularly strong because you want to have a big hand in order to discard.
  5. Spot removal is in one color so that means that this is going to be very very tough to remove other than through board.
  6. Turn or two the amount of value that this provides means that it should be fairly easy to win the game from that point.
  7. Order to do so so this is a really powerful effect on a five color Commander essentially it's going to be a really good.
  8. Spellslinger Commander that works specifically with Ravnica guilds so you're going to want to stuff your deck full of two colored incense and sorceries.
  9. Unfortunately it does not work with permanence which is a Pity that being said there's a lot of interesting stuff you can do.
  10. Cards with jumpstart the new invasion of Ravnica card is also going to fit really nicely here it's basically going to guarantee that you.
#513

Spoiler Spotlight LOTR Tales of Middle-Earth: Crown of Gondor

701 words in transcript
  1. Ability and it's not that hard to turn on all you need to do is be the Monarch if you're playing this card.
  2. Means that it's fairly easy to cover the Monarch with this because the creature that you're gonna equip it on is going to be.
  3. Around for one Mana which is really powerful the reason I like it so much is because it gives a colorless Monarch effect.
  4. Spoiler what do you think about this card please let me know in the comment section below I read all comments and respond.
  5. Needs to be in a heavy creature deck because the creature you attach it to is going to get plus one plus one.
  6. Each creature you control obviously that is better the wider your boy goes but it's still a great card even if you only have.
  7. Two or three creatures around and that is because you're going to basically equip it for only one that is a really solid equip.
  8. Glance that Clause that says that it only triggers if no one is the monarch is a little bit awkward because otherwise you could.
  9. Pretty massive and obviously it works better if you have trample or some form of evasion of the deck like with most Monarch Cards.
  10. This one giving such a relevant pump can actually help you recover it quite easily at which point you can start switching.
#514

Card Spotlight: Altar of Bhaal

700 words in transcript
  1. Ball so you can bring back a creature from the graveyard the reason this is so strong is because the rate is very reasonable.
  2. What do you think about this card please let me know in the comment section below I read all comments and respond to all.
  3. Not seem that interesting but I promise you it's a lot stronger than it looks and that is because of the artifact side.
  4. Again with this which is very solid but in case you don't have tokens to start off with the front side of this card.
  5. Is going to give you a decent token I mean three Mana is a little bit overcosted but 4 one with Menace can actually.
  6. Out you should definitely get a copy it's not going to cost you much and I think it will definitely fit very well.
  7. Get creatures back from the graveyard in that sense it works really well with creatures that ITB and create tokens because you can just.
  8. Graveyard to the battlefield activate only as a sorcery but then it also has the other side which is bone offering a sorcery.
  9. The card where you're basically getting to reanimate a creature every turn for three Mana that is really fantastic there is obviously the downside.
  10. Three Mana to bring something back is fantastic and is reminiscent of cards that are even abandoned Commander such as recurring nightmare.
#515

Spoiler Spotlight LOTR Tales of Middle-Earth: Gandalf of the Secret Fire 2

688 words in transcript
  1. The reason I like Gandalf is because suspend becomes so powerful when you pair it with his ability basically you're going to mostly be.
  2. You have it those have been my thoughts on this new spoiler what do you think about this card please let me know.
  3. It into your graveyard as it resolves then if the Exile card doesn't have suspend it gains suspend which means that at the beginning.
  4. I really like this one because suspend is one of my favorite mechanics I used to have a joyra of the gitu deck which.
  5. That do stuff and then you're just going to kind of get to double them up at a future turn which means you're going.
  6. An instant or sorcery spell from your hand during an opponent's turn Exile that card with three time counters on it instead of putting.
  7. Commander that I'm looking for to try out and play I think I'm going to try my hand at building this one.
  8. The secret fire for one color is one blue one red and one white it's a legendary creature Avatar wizard34 with whenever you cast.
  9. Of your upkeep remove a Time Candor from that card and when the last is removed play it without paying its Mana cost.
  10. Was a real favorite of mine joyrah is just Bae and I used to love that deck even though it wasn't the strongest.
#516

Spoiler Spotlight Outlaws of Thunder Junction: Irascible Wolverine

686 words in transcript
  1. Sorcery so the reason I wanted to talk about this card is because it has the plot mechanic that we' seen previously on F.
  2. Which means that it's going to be very difficult to interact with erasable Wolverine actually seems quite good if you've cast.
  3. Plot cost because it means that the turn you play it it's basically going to cost zero and that means you can take full.
  4. Lost on the Range and now that we know what plot does that actually makes f a lot better than we initially thought cuz.
  5. It those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment.
  6. Being able to plot cards from the top of your Library means that you can build up for some really massive turns by just.
  7. Mechanics that we've had in the past such as forel the difference with forel of course is that you don't have to pay anything.
  8. Exile this card from your hand cast it as a sorcery on a later turn without paying its Mana cost plot only.
  9. Advantage of the Exile the top C of your library effect because you'll have all of your Mana available to cast a card.
  10. Least that's the theory I kind of like plot the more I think about it it seems like a really interesting Twist.
#517

Spoiler Spotlight Magic Foundations: Scrawling Crawler

674 words in transcript
  1. A group hug card because it is drawing everyone extra cards but the timing on that is much better than it might initially.
  2. A little bit reminiscent of psychosis caller but it is quite different to that card because that one is going to trigger on you.
  3. Last one to take advantage therefore of the resources that are being provided with scrolling crawler on the other hand you're actually getting.
  4. Then it's going to be very strong and certainly getting the card at the same time means that you can't get blow out by.
  5. For so cheap now when we compare to razin needle head for example we can see just how good this card is razin needle.
  6. Going to mean that this is going to see some play I don't know if necessarily in standard because we probably don't have enough.
  7. Seem normally effects like howling mine can be very awkward because they let everybody else get a draw before you do and you're.
  8. I really like the fact that it's worded that way it just makes it a lot better but outside of that yeah.
  9. Whenever an opponent draws a card that player loses one life so this is interesting for a couple of different reasons first off it's.
  10. This is obviously quite strong in Decks that run a lot of wheels or in metas where people are drawing a bunch.
#518

Spoiler Spotlight March of the Machine: Vesuvan Drifter

661 words in transcript
  1. Important in a deck which has this card it's obviously not the highest power level card it's more of a fun kind of build.
  2. Around but I think you can actually get up to some really sneaky Shenanigans with this card there's definitely more to it than meets.
  3. Those have been my thoughts on this new spoiler what do you think about this card please let me know in the comment section.
  4. The eye and it's pretty decent for three Mana also the four toughness means that it's not going to die that easily so I.
  5. Think we should be seeing quite a bit of this card just not in the higher power of decks so there you have.
  6. In a deck that has combat damage triggers or attack triggers because you're going to get to use the Ability immediately and it's very.
  7. This is an incredibly sneaky and fun card to play in your deck you can build your deck in such a way.
  8. Very sneaky since you can do it during your opponent's turn as well so cards that are going to work really well.
  9. Under telling time effects and stuff like that but there's even some commanders that do this and I think this is going to fit.
  10. Have this copy of card with a damage trigger and then get through for damage and then the next turn if you don't need.
#519

Spoiler Spotlight LOTR Tales of Middle-Earth: Lotho, Corrupt Shirriff

658 words in transcript
  1. Use the treasure to pay for extort costs which means that you should be very safe from killing yourself with this that being said.
  2. My thoughts on this new spoiler what do you think about this card please let me know in the comment section below I read.
  3. Been better than they look a great example is ledger Shredder which is a card that people slept on for a long time.
  4. Too the reason this is a little bit worse than Legend Shredder in most cases is for two reasons the first is that it's.
  5. Ozov which means it only goes in very specific decks it also doesn't have evasion that's something it doesn't have going.
  6. It doesn't grow itself those are the main downsides to this over Ledger Shredder which in my opinion is quite clearly a better card.
  7. Would be tempted to call this an instant staple of Commander because honestly getting free Treasures is really really good and people double spell.
  8. A Mana bump for future turns which is really really good and it kind of snowballs because once you have a couple.
  9. All the time in Commander this also counts when you double spell so every turn you're casting two spells you're actually getting a treasure.
  10. In life game Decks that don't really care that much about you losing one life or decks with something like extort because you can.
#520

Card Spotlight: Elminster's Simulacrum

652 words in transcript
  1. Do you think about this card please let me know in the comment section below I read all comments and respond to all.
  2. That player controls this card is much more powerful than it seems at first glance Stickman is a lot of money to leave up.
  3. Even better than that is the current meta of Commander which is so focused around value and ETV that this is almost always going.
  4. Deal and that is what this card does around 75 of the time I would say it can be worse occasionally but even getting.
  5. It can be particularly devastating if you're being attacked by your opponents because they think they have a good attack on you and then.
  6. To be more than just a three for one it's often going to be a six or seven for one because if you're copying.
  7. Get three of their creatures I remember there being one game where that happened and then the sepulco primordial brought back an archaeomancer which.
  8. For an instant but this is an instant that really affects the board getting three creatures at instant speed can be absolutely huge.
  9. You suddenly get three massive creatures to block them at instant speed the fact that you can play this during combat is really powerful.
  10. Best but that's a pretty low bar to clearing Commander it is definitely at its best in the late game where everybody has.
#521

Spoiler Spotlight LOTR Tales of Middle-Earth: Eowyn, Fearless Knight

642 words in transcript
  1. Something with higher power than aoin but that's not a very hard hoop to jump through because that's probably what you want to be.
  2. There you have it those have been my thoughts on this new spoiler what do you think about this card please let me.
  3. End of turn this is a card that I haven't seen much discussion around and I'm not entirely sure why because it's an absolutely.
  4. Insane magikar there's gonna see a ton of play in Commander basically I think most borrow Stacks are gonna want this thing as most.
  5. Borrow Stacks are kind of aggressive a 3-4 creature with Ace is already pretty decent but this one also clears one of the biggest.
  6. Creatures on the board and allows your legendary creatures to swing against creatures controller with impunity there are some stipulations it has to be.
  7. Exiling in the first place is something pretty expensive and valuable so basically you're guaranteed to get a two for one when this gets.
  8. This you're setting them back really far and getting protection from their entire deck for your legendaries this should almost always guarantee that L1.
  9. Of legendaries and there are quite a few of those going around now particularly in boros colors then this becomes really really strong.
  10. Is obviously great in Shannon it's very good in yoshimaru and rugrak or any other red white partner with yoshimaru it's going to be.
#522

Spoiler Spotlight Fallout: Vexing Radgull

619 words in transcript
  1. Give each another counter of each kind already there so I find this card very interesting because it's basically better than throwing bird.
  2. Ability so there you have it those have been my thoughts on this new spoiler what do you think about this card please let.
  3. Is obviously very nice and second it can actually put rad counters on your opponents and I think red counters can actually be.
  4. Legit wion in a proliferate deck because they are eventually going to be taking life from each counter they have on them so it's.
  5. Kind of like a ticking Time Bomb where you can help push them towards death particularly if you're proliferating a lot which means.
  6. Col cases this is kind of worse than trimming bird because the red counters are just not going to be that useful there.
  7. Likelihood that they Mill at least one land so they're not losing all of their red counters which means the next turn vexing radical.
  8. First place so all things considered I don't think this is going to actually replace thrumming bird anytime soon in most lists.
  9. Probably make the cut because being cheap and having evasion is a great way to repeatedly proliferate and proliferate is still a very powerful.
  10. Think in most proliferate decks this is a great new addition as another extra copy of thrummingbird which is one of the best cards.
#523

I Just Hit 1000 Subs! 🥳🥳🥳

570 words in transcript
  1. Going forward and to spend a lot more time on it because I can justify that time now that it's actually being rewarded.
  2. Months that means I can now monetize the channel which is going to allow me to do a lot more fun things I hope.
  3. By leaving your information in the comment section and I will send this card to you wherever you are in the world.
  4. First Commander which was asking the pilgrim so I'm going to actually be putting a list that is updated for 2023 from that Commander.
  5. Little bit back to the community because of that so it's not a big prize because I can't afford that much at the moment.
  6. In order to enter the raffle to win this card you will have to type in the comments section below I pithy the fool.
  7. When I first started playing Commander 10 years ago that was the one I played for the longest time because I just didn't have.
  8. It is a very unique one that should be hard to replicate I'm going to be giving away a signed copy of pithing.
  9. Needle from returned around and get signed by the artist Anthony Palumbo I don't know if you can see that there.
  10. Signed in gold ink the card itself is in traditional Chinese and obviously the fact it's signed by the artist is worth something.
#524

The Wackiest Planeswalker Ever is Eternal Legal! | Unfinity Spoilers |

491 words in transcript
  1. Card this card is legal in vintage so you can expect to see this in vintage tournaments probably not actually but anyway this card.
  2. I really enjoy because i feel this set is so wacky that there's no point analyzing every single card from the perspective of competitiveness.
  3. A one-sided advantage out of this because you're gonna have to put some of your creatures in sectors where there are already creatures meaning.
  4. That effect can be quite good it remains to be seen how powerful this is actually going to be in commander.
  5. Makes a mistake in how they lay things out this can suddenly end the game on the spot by making things unblockable essentially.
  6. Without further ado let's talk about space bellerin and space bellerin is a two colorless white and blue legendary planeswalker jace it's got.
  7. Assigned to a sector its controller assigns it to one opponents assign first so your opponent is going to assign their creatures first.
  8. Choice and minus five is destroy all creatures in the sector of your choice so this is unbelievably wacky and it's an eternal legal.
  9. Is kinda cool and wacky i love the art with the goofy jace in space with the tiny little head in the massive like.
  10. Be honest if your opponent is smart they'll divide their creatures into different sectors which makes it harder for you then to like get.
#525

Myra Makes Attraction Decks Tick! | Unfinity Spoilers |

473 words in transcript
  1. I really enjoy because I feel this set is so wacky that there's no point analyzing every single card from the perspective of competitiveness.
  2. Be my next Commander so expected Deck Tech for this as soon as the set is fully spoiled I'm just loving everything this card.
  3. Turn to have some really explosive turns you are attaching your exiled instance of sorceries to artifacts so that means that they blow up.
  4. The channel when you do what do you think about this Commander would you play it in your deck do you think is worth.
  5. One point because that can help pay for the X then we can even Exile the ritual itself and hopefully keep hitting rituals every.
  6. You're gonna get repeatable spells over and over attached to the effects of your attractions so that's actually a really really sweet.
  7. Counter on it whenever you visit that attraction copy the Exile card so this is a legal card in Commander it's probably going.
  8. Is doing I've been trying to infuse my commander games with a little bit more Randomness and this feels like it's totally going.
  9. Do that while still being quite quite a cool build around so I feel like the card is going to be good with stuff.
  10. That's obviously very cheap kind of Spell slinger cards so something like getaxium probe immediately came to mind Ponder effect things like.
#526

Nadu Is A Fair, Balanced, Fun and Interactive Commander

469 words in transcript
  1. As you can see this card works very nicely with Nadu because it allows us to Drigger his ability as many times.
  2. There have it that has been my Nat winged wisdom tech tech what do you think about this one do you Marvel.
  3. Today's deck deck is going to be centered around Nat winged wisdom for one colorless one green and one blue it's a legendary creature.
  4. Each turn now as you know on this channel we like to look at commanders that aren't receiving a lot of attention.
  5. That card of course is ham sandwich for very little effort ham sandwich is a food that reads zero Target a creature you control.
  6. If this is the second time you you activated this ability this turn you may Exile that creature and return it to the battlefield.
  7. We want but thankfully Wizards are Masters at restrained design and they haven't in the past printed about 20 different redundant ways to trigger.
  8. Expensive in the past few days so I would say that this is probably not the cheapest deck to pick up at the moment.
  9. The beauty and balance of Wizards of the Coast design just as I do are you excited to see this across from you.
  10. Next time take [Applause] [Music] care I just need to clear my he.