Mister Fantastic draws you a card at the start of combat, but only if you have cast a noncreature spell that turn. Read the rest of the deck and every good card asks for the same thing. So the plan is one clean beat: cast a noncreature spell before combat, every single turn, and the whole board pays you for it. The second half of the deck is about making that one spell do more, through extra colors, copies, and doubled triggers.
Mister Fantastic gives you a card each turn, as long as you cast a noncreature spell first. Almost every other card wants the same thing. So the deck is simple to steer: cast one noncreature spell each turn, and everything rewards you.
The beat you never miss

The whole deck runs on the phrase "if you have cast a noncreature spell this turn." Mister Fantastic draws off it, and so do the payoffs stacked behind him. That means cheap noncreature spells are the fuel that keeps the engine lit, so you run plenty of them. You want instants, sorceries, artifacts, and enchantments you are happy to cast on curve, so you always trip the trigger before you swing. Valeria Richards makes that easy, since she drops the cost of every noncreature spell and draws you a card off the first one each turn. She is the enabler that guarantees the beat.
Every reward says the same words: if you cast a noncreature spell this turn. So you always want a cheap spell to cast. Valeria Richards makes your spells cheaper and draws you a card, so the plan never stalls.
The payoffs
EDHREC's high-synergy list for Mister Fantastic is a row of cards that each turn one noncreature spell into a bigger swing.
EDHREC shows the cards most players run to reward the noncreature spell: Valeria (draws and discounts), Cosmic Crucible (ramp plus a copy), Crystal (damages opponents by the spell's colors), and Franklin Richards (finds a free big spell).
The multiplier subtheme

Mister Fantastic's marquee button costs one of every color and copies a triggered ability you control twice. Put that next to Franklin's combat discover or the commander's own draw and you can turn one trigger into three. Cosmic Crucible copies the spell itself, and Annie Joins Up makes every triggered ability of your legendary creatures fire an extra time. This is the layer that separates a fine Mister Fantastic deck from a scary one: you are not just casting a noncreature spell for one reward, you are casting it and then multiplying the rewards it sets off.
Some cards copy or double your rewards. Mister Fantastic's big power copies a trigger twice, Cosmic Crucible copies a spell, and Annie Joins Up doubles your legendary creatures' triggers. One spell can pay you three times.
Protecting the engine
A spellslinger board is a juicy target for a wipe, so the crowd keeps insurance close. Clever Concealment, in fifty-one percent of decks, has convoke and phases out any number of your nonland permanents, so you tap your team to cast it for cheap and dodge a board wipe entirely. Invisible Force Field hands four of your permanents indestructible and rebounds for a second use next turn. Neither card advances the plan on its own, but both keep the engine on the table, and an engine deck that never gets swept is very hard to race.
Your board can get wiped, so the deck runs protection. Clever Concealment hides your things for a turn, and Invisible Force Field makes them indestructible. They keep your engine safe.
The mana, in one line
This is the only four-color deck in the box, so color access is the tax, and I wrote the whole manabase read on that already. The short version the numbers confirm: Crystal and Cosmic Crucible both fix all four colors and do something else on top, and the most-played list is green ramp-fetch, Farseek and Three Visits, that smooths the early turns. Get the colors online and the engine does the rest.
The deck uses four colors, so making the right mana is the hard part. Crystal and Cosmic Crucible help fix colors, and green ramp cards smooth it out. My manabase page covers this in full.
The one rule
Cast a noncreature spell before combat, every turn. If a card does not help you do that or reward you for it, it wants to be a spell that does.
That single beat sorts the deck. A splashy creature that does nothing for the trigger is a worse pick here than a modest instant you can fire every turn. Build so you always have a cheap noncreature spell in hand, then let Valeria, Crystal, Franklin, and the copy pieces turn that one cast into a full turn of value.
What the meta is building now
Mister Fantastic's live EDHREC page, about 1,085 decks at rank 1,504, tags him spellslinger, legends, and midrange, the exact shape of the noncreature-spell engine. What the numbers add is the payoff the crowd leans on: Whirlwind of Thought, a spellslinger enchantment that draws a card every time you cast a noncreature spell, so the beat you already had to hit now refills your hand on its own. The Fantastic Four family fills the board, Invisible Woman, The Thing, and Human Torch, with Baxter Building and First Family as the precon package. The most-played column is the fixing this four-color deck depends on, Farseek, Three Visits, Cultivate, and Annie Joins Up, the exact tax the manabase read is about.
One caution before you copy that list. In his EDHREC Effect video Snail warns the site inflates already-popular cards and overrates synergy pieces that only shine while your commander is out. Read the spellslinger payoffs with that filter, and make sure the deck still casts a noncreature spell a turn when Mister Fantastic is off the board, since the whole engine keys off his trigger.
Looking at real decks, about 1,085 people build Mister Fantastic as a spellslinger. Whirlwind of Thought draws a card every time you cast a spell, and the Fantastic Four family fills the board. The rest is mana fixing for four colors. Just remember, popular websites can make weak cards look good.
Snail Tip
The mana read above is Snail's, and this deck is his clearest case for it. His manabase diagnosis video treats consistency as a whole-mana-base question rather than a land count alone, which is exactly what a four-color deck needs. His EDHREC Effect video is why the popular list is a starting point rather than a decklist. We worked his manabase method onto this deck in full, in his own words: read the Fantastic Four manabase page.
Fixing four colors of mana is the hard part, and Salubrious Snail has a whole method for it. Here is his video, and here is our page that uses it on this deck.